Half-Life was just updated with a fix for this.

From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saint Thoth 
(hotmail)
Sent: Tuesday, September 03, 2013 1:18 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Half-Life SDK updated


Well, I'm not getting anything, so I guess all I can do is harass the GIT hub, 
on the misting tier1/interface.h end, and submit yet another client's 
demonstration on the "plz fix things u break" end:

http://www.youtube.com/watch?v=MF-CZCe7rCI&hd=1#t=43s

Granted, his is working better than most. (Certainly better than mine, I can't 
even close inventory.)

I'm getting similar behavior in Wizard Wars team selection UI, which would be 
unusuable if not for the ability to use number keys and skip the mouse. Not 
tested with a lot of other mods yet. But yeah, I suspect every mod, not updated 
to deal with Steam Pipe, that uses a menu, is so affected.

Granted, the above mod WAS modified to deal with Steam Pipe (last update was in 
July), but it's been all work-arounds. The SDL2 interface can't be integrated 
with that file missing.

I've yet to find a work around for this one. It *looks* like the SDL2 interface 
and the old reliable interface, are both going off every frame, disagreeing as 
to where the mouse cursor's X/Y is, and thus causing it to go in and out of 
focus, every frame. One would think that "m_rawinput 1" would bypass the SDL2 
and resolve that, but no such luck.

There must be some way to force disable the SDL2... :\ (Dunno why Valve would 
switch to a proprietary third party system when their own was working just fine 
for over a decade.)

- Thothie
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