Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-08 Thread Neico
I think the issue is that Source SDK 2013 Dedicated Server is missing
the "parent" config flag ("For AppID" field on the steamworks page ;) )
where the AppID 243750 should be set(the server already uses the Client
AppID, but the App itself doesn't know about the relationship), seeing
the following message in the dedicated server console confirms that thought:
S3: Client connected with ticket for the wrong game: UserID: 2

So it should get fixed as soon as Joe is reading this... I could be
wrong tough...

Kind Regards,
Neico

On 09.09.2013 00:30, Jorge Rodriguez wrote:
> Is anybody else experiencing a problem where two people with different
> steam accounts but the same IP address (eg roommates) can't connect to
> the same remote dedicated server? I had this problem during a playtest
> today, when the second person tries to connect the first person's
> connection is dropped and they time out. After the timeout, the server
> just flat refuses any reconnect attempts. I'm not entirely sure it's
> an SDK 2013 problem but I never saw this with 2007.
>
>
> 2013/9/8 Jan Hartung mailto:jan.hart...@gmx.de>>
>
> When I use the sample mod files and compile the sample project,
> the listen server shows up on both tabs - no matter if sv_lan is
> set to 1 or 0. That means, something must be wrong/missing in our
> code which prevents our listen servers from showing up in the
> server browser. I'll get that sorted and let you know once I find
> out what's causing the issue -- might be useful to other modders.
>
> That means, once all the betas are out of the beta status all
> issues are fixed. Thanks to everyone involved with the fixes.
>
>  
>
> Jan
>
>  
>
> *Von:*hlcoders-boun...@list.valvesoftware.com
> 
> [mailto:hlcoders-boun...@list.valvesoftware.com
> ] *Im Auftrag von
> *Neico
> *Gesendet:* Samstag, 7. September 2013 22:21
> *An:* hlcoders@list.valvesoftware.com
> 
>
>
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at
> all, listenservers are not registered with the master servers
>
>  
>
> Well my Listen Server shows up on Internet and LAN tab just fine.
> And I believe that those lines never showed up on listen servers,
> even on older engines, as the validation has been done already
> trough the steam client when starting the mod.
>
> It looks like it that you're doing something wrong there, have you
> tried to compile the binaries from an unchanged code base at
> https://github.com/ValveSoftware/source-sdk-2013?
> if it shows up with those binaries then you most likely have some
> faulty code in the other code base...
>
> Kind Regards,
> Neico
>
> On 07.09.2013 20:44 GMT+2, Jan Hartung wrote:
>
> First, the internet tab still shows mod servers, additionally
> the beta update which enables Source 2013 MP servers to show
> up on the Steam server browser seems to be online already. At
> least I was able to see my dedicated server on it just now.
>
>  
>
> Regarding the listen server: sv_lan ist set to 0 when I run
> the listen server, the game is run directly from Steam and is
> placed in the sourcemods folder. The biggest difference
> between the dedicated and listen server is, that my dedicated
> server prints these lines once it's up:
>
>  
>
> Connection to Steam servers successful.
>
>Public IP is .
>
> Assigned anonymous gameserver Steam ID [].
>
> VAC secure mode is activated.
>
>  
>
> I don't see these lines ever for the listen server.
>
>  
>
> Jan
>
>  
>
> *Von:*hlcoders-boun...@list.valvesoftware.com
> 
> [mailto:hlcoders-boun...@list.valvesoftware.com] *Im Auftrag
> von *Joe Ludwig
> *Gesendet:* Samstag, 7. September 2013 01:14
> *An:* 'Discussion of Half-Life Programming'
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at
> all, listenservers are not registered with the master servers
>
>  
>
> Can you confirm that the Internet tab is still showing your
> mod server? We made some config changes today that may have
> broken it but should have fixed it again.
>
>  
>
> What is sv_lan set to when you're running your listen server?
> They are definitely showing up in both the internet and LAN
> tabs for me with "sv_lan 0". Have you copied your mod into the
> /steamapps/sourcemods folder? Mods don't show up
> unless they're "installed" in Steam. (i.e. you can't just run
> the mod by specifying some absolute path for -game on the
> command line

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-08 Thread Jorge Rodriguez
Is anybody else experiencing a problem where two people with different
steam accounts but the same IP address (eg roommates) can't connect to the
same remote dedicated server? I had this problem during a playtest today,
when the second person tries to connect the first person's connection is
dropped and they time out. After the timeout, the server just flat refuses
any reconnect attempts. I'm not entirely sure it's an SDK 2013 problem but
I never saw this with 2007.


2013/9/8 Jan Hartung 

> When I use the sample mod files and compile the sample project, the listen
> server shows up on both tabs - no matter if sv_lan is set to 1 or 0. That
> means, something must be wrong/missing in our code which prevents our
> listen servers from showing up in the server browser. I’ll get that sorted
> and let you know once I find out what’s causing the issue – might be useful
> to other modders.
>
> That means, once all the betas are out of the beta status all issues are
> fixed. Thanks to everyone involved with the fixes.
>
> ** **
>
> Jan
>
> ** **
>
> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Neico
> *Gesendet:* Samstag, 7. September 2013 22:21
> *An:* hlcoders@list.valvesoftware.com
>
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers
>
> ** **
>
> Well my Listen Server shows up on Internet and LAN tab just fine.
> And I believe that those lines never showed up on listen servers, even on
> older engines, as the validation has been done already trough the steam
> client when starting the mod.
>
> It looks like it that you're doing something wrong there, have you tried
> to compile the binaries from an unchanged code base at
> https://github.com/ValveSoftware/source-sdk-2013?
> if it shows up with those binaries then you most likely have some faulty
> code in the other code base...
>
> Kind Regards,
> Neico
>
> On 07.09.2013 20:44 GMT+2, Jan Hartung wrote:
>
> First, the internet tab still shows mod servers, additionally the beta
> update which enables Source 2013 MP servers to show up on the Steam server
> browser seems to be online already. At least I was able to see my dedicated
> server on it just now.
>
>  
>
> Regarding the listen server: sv_lan ist set to 0 when I run the listen
> server, the game is run directly from Steam and is placed in the sourcemods
> folder. The biggest difference between the dedicated and listen server is,
> that my dedicated server prints these lines once it’s up:
>
>  
>
> Connection to Steam servers successful.
>
>Public IP is .
>
> Assigned anonymous gameserver Steam ID [].
>
> VAC secure mode is activated.
>
>  
>
> I don’t see these lines ever for the listen server.
>
>  
>
> Jan
>
>  
>
> *Von:* hlcoders-boun...@list.valvesoftware.com [
> mailto:hlcoders-boun...@list.valvesoftware.com]
> *Im Auftrag von *Joe Ludwig
> *Gesendet:* Samstag, 7. September 2013 01:14
> *An:* 'Discussion of Half-Life Programming'
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers
>
>  
>
> Can you confirm that the Internet tab is still showing your mod server? We
> made some config changes today that may have broken it but should have
> fixed it again.
>
>  
>
> What is sv_lan set to when you're running your listen server? They are
> definitely showing up in both the internet and LAN tabs for me with "sv_lan
> 0". Have you copied your mod into the /steamapps/sourcemods
> folder? Mods don't show up unless they're "installed" in Steam. (i.e. you
> can't just run the mod by specifying some absolute path for -game on the
> command line and have it show up in the server browser.)
>
>  
>
> *From:* hlcoders-boun...@list.valvesoftware.com [
> mailto:hlcoders-boun...@list.valvesoftware.com]
> *On Behalf Of *Jan Hartung
> *Sent:* Thursday, September 05, 2013 11:51 PM
> *To:* Discussion of Half-Life Programming
> *Subject:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers
>
>  
>
> Sorry for the confusion here. The dedicated server is working just fine
> (the upcoming beta that is) and also shows up on the Internet tab of the
> in-game server browser. The only thing not working is the listen server, as
> they don't show up on any tab in any of the server browsers for me.
>
>
>
>
> 
>
> ___
>
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
> ** **
>
> ** **
>
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> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-08 Thread Jan Hartung
When I use the sample mod files and compile the sample project, the listen
server shows up on both tabs - no matter if sv_lan is set to 1 or 0. That
means, something must be wrong/missing in our code which prevents our listen
servers from showing up in the server browser. I'll get that sorted and let
you know once I find out what's causing the issue - might be useful to other
modders.

That means, once all the betas are out of the beta status all issues are
fixed. Thanks to everyone involved with the fixes.

 

Jan

 

Von: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Neico
Gesendet: Samstag, 7. September 2013 22:21
An: hlcoders@list.valvesoftware.com
Betreff: Re: [hlcoders] Dedicated servers not connectable at all,
listenservers are not registered with the master servers

 

Well my Listen Server shows up on Internet and LAN tab just fine.
And I believe that those lines never showed up on listen servers, even on
older engines, as the validation has been done already trough the steam
client when starting the mod.

It looks like it that you're doing something wrong there, have you tried to
compile the binaries from an unchanged code base at
https://github.com/ValveSoftware/source-sdk-2013?
if it shows up with those binaries then you most likely have some faulty
code in the other code base...

Kind Regards,
Neico

On 07.09.2013 20:44 GMT+2, Jan Hartung wrote:

First, the internet tab still shows mod servers, additionally the beta
update which enables Source 2013 MP servers to show up on the Steam server
browser seems to be online already. At least I was able to see my dedicated
server on it just now.

 

Regarding the listen server: sv_lan ist set to 0 when I run the listen
server, the game is run directly from Steam and is placed in the sourcemods
folder. The biggest difference between the dedicated and listen server is,
that my dedicated server prints these lines once it's up:

 

Connection to Steam servers successful.

   Public IP is .

Assigned anonymous gameserver Steam ID [].

VAC secure mode is activated.

 

I don't see these lines ever for the listen server.

 

Jan

 

Von: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Joe Ludwig
Gesendet: Samstag, 7. September 2013 01:14
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] Dedicated servers not connectable at all,
listenservers are not registered with the master servers

 

Can you confirm that the Internet tab is still showing your mod server? We
made some config changes today that may have broken it but should have fixed
it again.

 

What is sv_lan set to when you're running your listen server? They are
definitely showing up in both the internet and LAN tabs for me with "sv_lan
0". Have you copied your mod into the /steamapps/sourcemods
folder? Mods don't show up unless they're "installed" in Steam. (i.e. you
can't just run the mod by specifying some absolute path for -game on the
command line and have it show up in the server browser.)

 

From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jan Hartung
Sent: Thursday, September 05, 2013 11:51 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Dedicated servers not connectable at all,
listenservers are not registered with the master servers

 

Sorry for the confusion here. The dedicated server is working just fine (the
upcoming beta that is) and also shows up on the Internet tab of the in-game
server browser. The only thing not working is the listen server, as they
don't show up on any tab in any of the server browsers for me.






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