Re: [hlcoders] AppID 217?
FYI, the crash I posted in the original email gets solved easily by deleting the *multiplayer ob binaries.gcf* file. Thanks again Didrole for the info on AppID 217. Someone should probably add it to that wiki article on the VDC. Andy On 27 November 2010 19:23, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Sigh, that's what I get for not reading/looking myself. :( On Sat, Nov 27, 2010 at 4:19 PM, Andy Nemer an...@overwatchmod.com wrote: It's not in that list, that's the first place I looked. Either that or I'm completely blind. Andy On 27 November 2010 18:25, Matt Hoffman lord.matt.hoff...@gmail.com wrote: http://developer.valvesoftware.com/wiki/SteamAppId On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com wrote: I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] AppID 217?
Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] AppID 217?
I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] AppID 217?
It's not in that list, that's the first place I looked. Either that or I'm completely blind. Andy On 27 November 2010 18:25, Matt Hoffman lord.matt.hoff...@gmail.com wrote: http://developer.valvesoftware.com/wiki/SteamAppId On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com wrote: I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through every step conceivable (short of uninstalling/reinstalling Steam) to try and resolve it. The part that bothers me is the AppID in the error message (217). That ID isn't listed anywhere on the VDC, so I'm not sure to what it's referring. I'm hoping one of you might have the answer. Since this may be of use, here's what we have in the FileSystem section of our gameinfo.txt file: FileSystem { SteamAppId 218 ToolsAppId 211 AdditionalContentId 320 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|hl2mp Game |all_source_engine_paths|hl2 } } and in steam.inf: appid=218 Any information would be greatly appreciated! Best regards, Andy -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Show Map List issue..
Hey Jon, I actually even tried using the files from my GE:S folder with no luck. Either way, even if those files aren't there, the default HL2 logo should appear (I even deleted the materials/VGUI/maps folder from gesource and servers still showed up with the default HL2 logo). In our case, nothing is showing up at all. If I toggle Show Map List off, get a server list, then toggle it back on, it'll work. But as soon as I hit refresh (or if I launch the game with it checked), the list disappears. What did you guys use as a starting point for the code base? We're using HL2DM on SDK Base 2007. Andy On 13 July 2010 19:05, Jonathan White killermonke...@gmail.com wrote: Andy, I am the GE:S programmer and I can personally tell you we didn't do anything special to get the map icons to work. Make sure you are saving the .VTF properly (no mipmaps, DX5, no alpha, etc) and that the VMT is UnlitGeneric shader type. $ignorez is also important for any VGUI materials. We don't use the .res files because its part of our official release. Here is one of our VMT files: UnlitGeneric { $basetexture vgui\maps\menu_thumb_ge_aztec $translucent 1 $ignorez 1 $vertexcolor 1 } and the corresponding VTF placed in materials/vgui/maps/: http://www.divshare.com/download/11993942-65c Try renaming these guys to your map name and seeing if they work. Jon Killermonkey GoldenEye: Source ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod +1 (514) 250-2684 an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Show Map List issue..
ARGH! We figured it out. Not only does it not display empty servers, but it also won't display passworded servers (full or otherwise). This calls for a big :FACEPALM: moment. Thanks anyway for the help Jon! Andy On 13 July 2010 21:37, Andy Nemer an...@overwatchmod.com wrote: Hey Jon, I actually even tried using the files from my GE:S folder with no luck. Either way, even if those files aren't there, the default HL2 logo should appear (I even deleted the materials/VGUI/maps folder from gesource and servers still showed up with the default HL2 logo). In our case, nothing is showing up at all. If I toggle Show Map List off, get a server list, then toggle it back on, it'll work. But as soon as I hit refresh (or if I launch the game with it checked), the list disappears. What did you guys use as a starting point for the code base? We're using HL2DM on SDK Base 2007. Andy On 13 July 2010 19:05, Jonathan White killermonke...@gmail.com wrote: Andy, I am the GE:S programmer and I can personally tell you we didn't do anything special to get the map icons to work. Make sure you are saving the .VTF properly (no mipmaps, DX5, no alpha, etc) and that the VMT is UnlitGeneric shader type. $ignorez is also important for any VGUI materials. We don't use the .res files because its part of our official release. Here is one of our VMT files: UnlitGeneric { $basetexture vgui\maps\menu_thumb_ge_aztec $translucent 1 $ignorez 1 $vertexcolor 1 } and the corresponding VTF placed in materials/vgui/maps/: http://www.divshare.com/download/11993942-65c Try renaming these guys to your map name and seeing if they work. Jon Killermonkey GoldenEye: Source ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Overwatch Mod +1 (514) 250-2684 an...@overwatchmod.com http://www.overwatchmod.com/ -- Andy Nemer Overwatch Mod +1 (514) 250-2684 an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Show Map List issue..
Hello list, This OB issue has been bugging me for a while now. In short: if *Show Map List* is checked in the *Find Servers* panel, no servers show up in the list (whether they are empty or not). I've followed the VDC guides to the letter ( http://developer.valvesoftware.com/wiki/Maplist_Thumbnails) and have tried a few things of my own, with no luck. The only OB mod I know of that has this figured out and working is GE:S. The obvious workaround is removing the checkmark, but since it is on by default, it can confuse quite a few people. I would rather find a permanent solution. Any ideas? Thanks. -- Andy Nemer Overwatch Mod +1 (514) 250-2684 an...@overwatchmod.com http://www.overwatchmod.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] x currently playing Source SDK Base 200x
Seems Valve fixed it in yesterday's update: http://store.steampowered.com/news/4012/ Awesome. Andy On 24 June 2010 05:57, Janek jan...@gmail.com wrote: OK, thank you all. Let's waitas usual. 2010/6/23 Dexter dex...@linux.com Yes, I stand corrected - it's definitely something wrong with steam. With Steam.inf blank or with an appid in it, has the same behavior for every source mod. :( On Wed, Jun 23, 2010 at 3:04 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I believe it's been like this for a while. In the past it would display X is now playing Mod Name in the Steam toast in the corner, but as soon as that went away it would revert to playing SDK Base (on friends list and in group chats) On Wed, Jun 23, 2010 at 1:07 PM, jetscope jetsc...@gmail.com wrote: Me and a bunch of friends were on a spree testing MP mods last week and we played through a good number of them... they all displayed SDK Base 2006/2007. I guess it's something wrong with Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- j...@nek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Andy Nemer Paranormal Entertainment +1 (514) 250-2684 an...@paranormalent.com http://www.paranormalent.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] x currently playing Source SDK Base 200x
From what I have noticed, this seems to be affecting all mods (both 2006/2007-based) since late last week/early this week. I've tried figuring it out, but I think this could be caused by one of Valve's updates to the SDK/Base structure. Does anyone have a mod that is displayed correctly when run? I've tried OW, GES, ZPS and NT (asked a few others to check as well). We all got the same results, and obviously, they've all worked fine before. -- Andy Nemer Overwatch Mod +1 (514) 250-2684 an...@overwatchmod.com http://www.overwatchmod.com/ Sent from my iPhone On 2010-06-23, at 15:56, C-F Strid wor...@gmail.com wrote: A mere speculation: Are you sure you haven't forgot to name your mod? 2010/6/23 Janek jan...@gmail.com Hi all, Is there a solution to display in steamfriends (chat window and friends list) mod you're playing instead of this useless playername currently playing Source SDK Base 200x like in the past ? J. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders