Re: [hlcoders] AppID 217?

2010-11-28 Thread Andy Nemer
FYI, the crash I posted in the original email gets solved easily by deleting
the *multiplayer ob binaries.gcf* file.

Thanks again Didrole for the info on AppID 217. Someone should probably add
it to that wiki article on the VDC.


Andy


On 27 November 2010 19:23, Matt Hoffman lord.matt.hoff...@gmail.com wrote:

 Sigh, that's what I get for not reading/looking myself. :(

 On Sat, Nov 27, 2010 at 4:19 PM, Andy Nemer an...@overwatchmod.com
 wrote:

  It's not in that list, that's the first place I looked. Either that or
 I'm
  completely blind.
 
 
  Andy
 
 
  On 27 November 2010 18:25, Matt Hoffman lord.matt.hoff...@gmail.com
  wrote:
 
   http://developer.valvesoftware.com/wiki/SteamAppId
  
   On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com
   wrote:
  
I see. Not sure where you found that, but thanks!
   
   
Andy
   
   
On 27 November 2010 17:38, Didrole didr...@gmail.com wrote:
   
 [217] Multiplayer OB Binaries

 2010/11/27 Andy Nemer an...@overwatchmod.com

  Hello all,
 
  One of our users is having a bit of a problem launching our mod.
  This
is
  the
  error he's getting:
 
  MountFilesystem( 217 ) failed:
 
  SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with
  error
 116:
 
  Cache needs repair
 
 
  Now I've seen this error before and we've gone through every step
  conceivable (short of uninstalling/reinstalling Steam) to try and
resolve
  it.
 
  The part that bothers me is the AppID in the error message (217).
   That
ID
  isn't listed anywhere on the VDC, so I'm not sure to what it's
referring.
  I'm hoping one of you might have the answer.
 
  Since this may be of use, here's what we have in the FileSystem
   section
 of
  our gameinfo.txt file:
 
  FileSystem
 
  {
 
  SteamAppId 218
 
  ToolsAppId 211
 
  AdditionalContentId 320
 
 
   SearchPaths
 
  {
 
  Game |gameinfo_path|.
 
  Game |all_source_engine_paths|hl2mp
 
  Game |all_source_engine_paths|hl2
 
  }
 
  }
 
 
  and in steam.inf:
 
  appid=218
 
 
 
  Any information would be greatly appreciated!
 
 
  Best regards,
 
  Andy
 
  --
  Andy Nemer
  Overwatch Mod
 
  an...@overwatchmod.com
  http://www.overwatchmod.com/
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


   
   
--
Andy Nemer
Overwatch Mod
   
an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
 
 
  --
  Andy Nemer
  Overwatch Mod
 
  an...@overwatchmod.com
  http://www.overwatchmod.com/
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
Andy Nemer
Overwatch Mod

an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] AppID 217?

2010-11-27 Thread Andy Nemer
Hello all,

One of our users is having a bit of a problem launching our mod. This is the
error he's getting:

MountFilesystem( 217 ) failed:

SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116:

Cache needs repair


Now I've seen this error before and we've gone through every step
conceivable (short of uninstalling/reinstalling Steam) to try and resolve
it.

The part that bothers me is the AppID in the error message (217). That ID
isn't listed anywhere on the VDC, so I'm not sure to what it's referring.
I'm hoping one of you might have the answer.

Since this may be of use, here's what we have in the FileSystem section of
our gameinfo.txt file:

FileSystem

{

SteamAppId 218

ToolsAppId 211

AdditionalContentId 320


 SearchPaths

{

Game |gameinfo_path|.

Game |all_source_engine_paths|hl2mp

Game |all_source_engine_paths|hl2

}

}


and in steam.inf:

appid=218



Any information would be greatly appreciated!


Best regards,

Andy

-- 
Andy Nemer
Overwatch Mod

an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] AppID 217?

2010-11-27 Thread Andy Nemer
I see. Not sure where you found that, but thanks!


Andy


On 27 November 2010 17:38, Didrole didr...@gmail.com wrote:

 [217] Multiplayer OB Binaries

 2010/11/27 Andy Nemer an...@overwatchmod.com

  Hello all,
 
  One of our users is having a bit of a problem launching our mod. This is
  the
  error he's getting:
 
  MountFilesystem( 217 ) failed:
 
  SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error
 116:
 
  Cache needs repair
 
 
  Now I've seen this error before and we've gone through every step
  conceivable (short of uninstalling/reinstalling Steam) to try and resolve
  it.
 
  The part that bothers me is the AppID in the error message (217). That ID
  isn't listed anywhere on the VDC, so I'm not sure to what it's referring.
  I'm hoping one of you might have the answer.
 
  Since this may be of use, here's what we have in the FileSystem section
 of
  our gameinfo.txt file:
 
  FileSystem
 
  {
 
  SteamAppId 218
 
  ToolsAppId 211
 
  AdditionalContentId 320
 
 
   SearchPaths
 
  {
 
  Game |gameinfo_path|.
 
  Game |all_source_engine_paths|hl2mp
 
  Game |all_source_engine_paths|hl2
 
  }
 
  }
 
 
  and in steam.inf:
 
  appid=218
 
 
 
  Any information would be greatly appreciated!
 
 
  Best regards,
 
  Andy
 
  --
  Andy Nemer
  Overwatch Mod
 
  an...@overwatchmod.com
  http://www.overwatchmod.com/
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
Andy Nemer
Overwatch Mod

an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] AppID 217?

2010-11-27 Thread Andy Nemer
It's not in that list, that's the first place I looked. Either that or I'm
completely blind.


Andy


On 27 November 2010 18:25, Matt Hoffman lord.matt.hoff...@gmail.com wrote:

 http://developer.valvesoftware.com/wiki/SteamAppId

 On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com
 wrote:

  I see. Not sure where you found that, but thanks!
 
 
  Andy
 
 
  On 27 November 2010 17:38, Didrole didr...@gmail.com wrote:
 
   [217] Multiplayer OB Binaries
  
   2010/11/27 Andy Nemer an...@overwatchmod.com
  
Hello all,
   
One of our users is having a bit of a problem launching our mod. This
  is
the
error he's getting:
   
MountFilesystem( 217 ) failed:
   
SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error
   116:
   
Cache needs repair
   
   
Now I've seen this error before and we've gone through every step
conceivable (short of uninstalling/reinstalling Steam) to try and
  resolve
it.
   
The part that bothers me is the AppID in the error message (217).
 That
  ID
isn't listed anywhere on the VDC, so I'm not sure to what it's
  referring.
I'm hoping one of you might have the answer.
   
Since this may be of use, here's what we have in the FileSystem
 section
   of
our gameinfo.txt file:
   
FileSystem
   
{
   
SteamAppId 218
   
ToolsAppId 211
   
AdditionalContentId 320
   
   
 SearchPaths
   
{
   
Game |gameinfo_path|.
   
Game |all_source_engine_paths|hl2mp
   
Game |all_source_engine_paths|hl2
   
}
   
}
   
   
and in steam.inf:
   
appid=218
   
   
   
Any information would be greatly appreciated!
   
   
Best regards,
   
Andy
   
--
Andy Nemer
Overwatch Mod
   
an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
 
 
  --
  Andy Nemer
  Overwatch Mod
 
  an...@overwatchmod.com
  http://www.overwatchmod.com/
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
Andy Nemer
Overwatch Mod

an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Show Map List issue..

2010-07-13 Thread Andy Nemer
Hey Jon,

I actually even tried using the files from my GE:S folder with no luck.

Either way, even if those files aren't there, the default HL2 logo should
appear (I even deleted the materials/VGUI/maps folder from gesource and
servers still showed up with the default HL2 logo). In our case, nothing is
showing up at all.

If I toggle Show Map List off, get a server list, then toggle it back on,
it'll work. But as soon as I hit refresh (or if I launch the game with it
checked), the list disappears.

What did you guys use as a starting point for the code base? We're using
HL2DM on SDK Base 2007.


Andy

On 13 July 2010 19:05, Jonathan White killermonke...@gmail.com wrote:

 Andy,

 I am the GE:S programmer and I can personally tell you we didn't do
 anything
 special to get the map icons to work. Make sure you are saving the .VTF
 properly (no mipmaps, DX5, no alpha, etc) and that the VMT is UnlitGeneric
 shader type. $ignorez is also important for any VGUI materials.

 We don't use the .res files because its part of our official release. Here
 is one of our VMT files:

 UnlitGeneric
 {
$basetexture vgui\maps\menu_thumb_ge_aztec
$translucent 1
$ignorez 1
$vertexcolor 1
 }

 and the corresponding VTF placed in materials/vgui/maps/:
 http://www.divshare.com/download/11993942-65c

 Try renaming these guys to your map name and seeing if they work.

 Jon Killermonkey
 GoldenEye: Source
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
Andy Nemer
Overwatch Mod

+1 (514) 250-2684
an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Show Map List issue..

2010-07-13 Thread Andy Nemer
ARGH!

We figured it out.

Not only does it not display empty servers, but it also won't display
passworded servers (full or otherwise).

This calls for a big :FACEPALM: moment.

Thanks anyway for the help Jon!


Andy

On 13 July 2010 21:37, Andy Nemer an...@overwatchmod.com wrote:

 Hey Jon,

 I actually even tried using the files from my GE:S folder with no luck.

 Either way, even if those files aren't there, the default HL2 logo should
 appear (I even deleted the materials/VGUI/maps folder from gesource and
 servers still showed up with the default HL2 logo). In our case, nothing is
 showing up at all.

 If I toggle Show Map List off, get a server list, then toggle it back on,
 it'll work. But as soon as I hit refresh (or if I launch the game with it
 checked), the list disappears.

 What did you guys use as a starting point for the code base? We're using
 HL2DM on SDK Base 2007.


 Andy

 On 13 July 2010 19:05, Jonathan White killermonke...@gmail.com wrote:

 Andy,

 I am the GE:S programmer and I can personally tell you we didn't do
 anything
 special to get the map icons to work. Make sure you are saving the .VTF
 properly (no mipmaps, DX5, no alpha, etc) and that the VMT is UnlitGeneric
 shader type. $ignorez is also important for any VGUI materials.

 We don't use the .res files because its part of our official release. Here
 is one of our VMT files:

 UnlitGeneric
 {
$basetexture vgui\maps\menu_thumb_ge_aztec
$translucent 1
$ignorez 1
$vertexcolor 1
 }

 and the corresponding VTF placed in materials/vgui/maps/:
 http://www.divshare.com/download/11993942-65c

 Try renaming these guys to your map name and seeing if they work.

 Jon Killermonkey
 GoldenEye: Source
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




 --
 Andy Nemer
 Overwatch Mod

 +1 (514) 250-2684
 an...@overwatchmod.com
 http://www.overwatchmod.com/




-- 
Andy Nemer
Overwatch Mod

+1 (514) 250-2684
an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Show Map List issue..

2010-07-12 Thread Andy Nemer
Hello list,

This OB issue has been bugging me for a while now. In short: if *Show Map
List* is checked in the *Find Servers* panel, no servers show up in the list
(whether they are empty or not).

I've followed the VDC guides to the letter (
http://developer.valvesoftware.com/wiki/Maplist_Thumbnails) and have tried a
few things of my own, with no luck.

The only OB mod I know of that has this figured out and working is GE:S.

The obvious workaround is removing the checkmark, but since it is on by
default, it can confuse quite a few people. I would rather find a permanent
solution.

Any ideas?


Thanks.

-- 
Andy Nemer
Overwatch Mod

+1 (514) 250-2684
an...@overwatchmod.com
http://www.overwatchmod.com/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] x currently playing Source SDK Base 200x

2010-07-01 Thread Andy Nemer
Seems Valve fixed it in yesterday's update:

http://store.steampowered.com/news/4012/

Awesome.


Andy

On 24 June 2010 05:57, Janek jan...@gmail.com wrote:

 OK, thank you all. Let's waitas usual.

 2010/6/23 Dexter dex...@linux.com

  Yes, I stand corrected - it's definitely something wrong with steam. With
  Steam.inf blank or with an appid in it, has the same behavior for every
  source mod. :(
 
  On Wed, Jun 23, 2010 at 3:04 PM, Matt Hoffman
  lord.matt.hoff...@gmail.comwrote:
 
   I believe it's been like this for a while. In the past it would display
  X
   is now playing Mod Name in the Steam toast in the corner, but as
 soon
  as
   that went away it would revert to playing SDK Base (on friends list and
  in
   group chats)
  
   On Wed, Jun 23, 2010 at 1:07 PM, jetscope jetsc...@gmail.com wrote:
  
Me and a bunch of friends were on a spree testing MP mods last week
 and
   we
played through a good number of them... they all displayed SDK Base
2006/2007. I guess it's something wrong with Steam.
 ___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 --
 ---
 j...@nek
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
Andy Nemer
Paranormal Entertainment

+1 (514) 250-2684
an...@paranormalent.com
http://www.paranormalent.com/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread Andy Nemer
From what I have noticed, this seems to be affecting all mods (both
2006/2007-based) since late last week/early this week. I've tried
figuring it out, but I think this could be caused by one of Valve's
updates to the SDK/Base structure. Does anyone have a mod that is
displayed correctly when run? I've tried OW, GES, ZPS and NT (asked a
few others to check as well). We all got the same results, and
obviously, they've all worked fine before.

--
Andy Nemer
Overwatch Mod

+1 (514) 250-2684
an...@overwatchmod.com
http://www.overwatchmod.com/


Sent from my iPhone


On 2010-06-23, at 15:56, C-F Strid wor...@gmail.com wrote:

 A mere speculation: Are you sure you haven't forgot to name your mod?

 2010/6/23 Janek jan...@gmail.com

 Hi all,

 Is there a solution to display in steamfriends (chat window and friends
 list) mod you're playing instead of this useless playername currently
 playing Source SDK Base 200x like in the past ?

 J.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders