Re: [hlcoders] Linux- Compiled VCPM runtime eror
export LD_LIBRARY_PATH=./ Good luck with the rest of the problems :-P -Jeff - Original Message - From: Paradigm Lozt [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, January 14, 2005 11:43 AM Subject: [hlcoders] Linux- Compiled VCPM runtime eror Hi Gang, I haven't read through the last couple of weeks' submissions, so I hope I am not repeating a prior question... In trying to compile the SDK for HL2 in Linux, I Plugged in the relevant values into the initial makefile per the valve-erc linux compile guide. the make runs and creates the links to tier0, etc and creates the vcpm program, then it attempts to execute the vcpm and fails saying it cannot open shared libraries tier0_i486, etc. I don't see any permission issues... I have gcc 3.4.4, Xercecs 2.6.0, Glibc, etc, all the requirements in the linux compile guidelines and can't think of what the problem might be as it is not really clear to me what the vcpm is trying to do. Has anyone got any ideas, fixes? Or perhaps I can manually do whatever this vcpm program is trying to do? G. Sparken Sparks Oz Deathmatch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Problems for a first timer, please read
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm using gentoo linux, I had a few problems with the build process for a server mod. I am not an expert with C++, but I know a thing or two, so after jumping over a few hurdles I'm stuck in a ditch. The first two are resolved problems I am sharing for informational purposes. 1. I had to add -lpthread to the Makefile.vcpm after getting some missing mutex symbols in xerces-c shared objects. xerces-c is compiled with threads by default. 2. had to add LD_LIBRARY_PATH=/usr/src/sourcemod/src/linux_sdk (my build dir) to my environment in order to get vcpm to run, because it was unable to find the two shared objects it created symbolic links for. and finally, I am stumped at this one. When the actual mod is compiling, what seems to be the very last step, I get this final error (scroll down to the bottom): /usr/bin/gcc -shared -o ./server_i486.so obj/server/dlls/game_shared/activityli st.o obj/server/dlls/game_shared/ammodef.o obj/server/dlls/game_shared/animation .o obj/server/dlls/game_shared/base_playeranimstate.o obj/server/dlls/game_share d/basecombatcharacter_shared.o obj/server/dlls/game_shared/basecombatweapon_shar ed.o obj/server/dlls/game_shared/baseentity_shared.o obj/server/dlls/game_shared /basegrenade_shared.o obj/server/dlls/game_shared/baseparticleentity.o obj/serve r/dlls/game_shared/baseplayer_shared.o obj/server/dlls/game_shared/baseviewmodel _shared.o obj/server/dlls/game_shared/beam_shared.o obj/server/dlls/game_shared/ choreoactor.o obj/server/dlls/game_shared/choreochannel.o obj/server/dlls/game_s hared/choreoevent.o obj/server/dlls/game_shared/choreoscene.o obj/server/dlls/ga me_shared/collisionproperty.o obj/server/dlls/game_shared/death_pose.o obj/serve r/dlls/game_shared/debugoverlay_shared.o obj/server/dlls/game_shared/decals.o ob j/server/dlls/game_shared/effect_dispatch_data.o obj/server/dlls/game_shared/eha ndle.o obj/server/dlls/game_shared/entitylist_base.o obj/server/dlls/game_shared /EntityParticleTrail_Shared.o obj/server/dlls/game_shared/env_wind_shared.o obj/ server/dlls/game_shared/eventlist.o obj/server/dlls/game_shared/func_ladder.o ob j/server/dlls/game_shared/gamemovement.o obj/server/dlls/game_shared/gamerules.o obj/server/dlls/game_shared/gamerules_register.o obj/server/dlls/game_shared/ga mestringpool.o obj/server/dlls/game_shared/gamevars_shared.o obj/server/dlls/gam e_shared/igamesystem.o obj/server/dlls/game_shared/interval.o obj/server/dlls/ga me_shared/mapentities_shared.o obj/server/dlls/game_shared/movevars_shared.o obj /server/dlls/game_shared/multiplay_gamerules.o obj/server/dlls/game_shared/physi cs_main_shared.o obj/server/dlls/game_shared/physics_saverestore.o obj/server/dl ls/game_shared/physics_shared.o obj/server/dlls/game_shared/precache_register.o obj/server/dlls/game_shared/predictableid.o obj/server/dlls/game_shared/predicte d_viewmodel.o obj/server/dlls/game_shared/props_shared.o obj/server/dlls/game_sh ared/ragdoll_shared.o obj/server/dlls/game_shared/rope_helpers.o obj/server/dlls /game_shared/saverestore.o obj/server/dlls/game_shared/sheetsimulator.o obj/serv er/dlls/game_shared/singleplay_gamerules.o obj/server/dlls/game_shared/SoundEmit terSystem.o obj/server/dlls/game_shared/soundenvelope.o obj/server/dlls/game_sha red/Sprite.o obj/server/dlls/game_shared/studio_shared.o obj/server/dlls/game_sh ared/takedamageinfo.o obj/server/dlls/game_shared/teamplay_gamerules.o obj/serve r/dlls/game_shared/test_ehandle.o obj/server/dlls/game_shared/usercmd.o obj/serv er/dlls/game_shared/util_shared.o obj/server/dlls/game_shared/voice_gamemgr.o ob j/server/dlls/game_shared/weapon_parse.o obj/server/dlls/game_shared/weapon_prof iciency.o obj/server/dlls/game_shared/SpriteTrail.o obj/server/dlls/game_shared/ usermessages.o obj/server/dlls/ai_activity.o obj/server/dlls/ai_baseactor.o obj /server/dlls/ai_basehumanoid.o obj/server/dlls/ai_basenpc.o obj/server/dlls/ai_b asenpc_flyer.o obj/server/dlls/ai_basenpc_flyer_new.o obj/server/dlls/ai_basenpc _movement.o obj/server/dlls/ai_basenpc_physicsflyer.o obj/server/dlls/ai_basenpc _schedule.o obj/server/dlls/ai_basenpc_squad.o obj/server/dlls/ai_behavior.o obj /server/dlls/ai_behavior_assault.o obj/server/dlls/ai_behavior_follow.o obj/serv er/dlls/ai_behavior_lead.o obj/server/dlls/ai_behavior_rappel.o obj/server/dlls/ ai_behavior_standoff.o obj/server/dlls/ai_blended_movement.o obj/server/dlls/ai_ concommands.o obj/server/dlls/ai_condition.o obj/server/dlls/AI_Criteria.o obj/s erver/dlls/ai_default.o obj/server/dlls/ai_dynamiclink.o obj/server/dlls/ai_even t.o obj/server/dlls/ai_goalentity.o obj/server/dlls/ai_hint.o obj/server/dlls/ai _hull.o obj/server/dlls/ai_initutils.o obj/server/dlls/AI_Interest_Target.o obj/ server/dlls/ai_link.o obj/server/dlls/ai_localnavigator.o obj/server/dlls/ai_loo ktarget.o obj/server/dlls/ai_memory.o obj/server/dlls/ai_motor.o obj/server/dlls /ai_moveprobe.o
Re: [hlcoders] Problems for a first timer, please read
Yes I found that too. It's compiling right now. -Jeff - Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 05, 2005 12:12 PM Subject: Re: [hlcoders] Problems for a first timer, please read Jeffrey Moss wrote: When the actual mod is compiling, what seems to be the very last step, I get this final error (scroll down to the bottom): I don't know if this is any help, but... All of these failed with the same error message about unresolved symbols in std::[EMAIL PROTECTED] After some searching and a discussion with rac on irc i found that i had no libstdc++.so.5 anywhere and no libstdc++.so.* in /usr/lib/gcc-lib/ only /usr/lib/gcc-lib/libstdc++.a and libstdc++.la and /usr/lib/libstdc++.so.2.* Remerging gcc with USE=-static generated the proper libraries and fixed the other ebuilds that were failing. Reproducible: Always Steps to Reproduce: 1. USE=static emerge gcc 2. emerge fam-oss or other packages that depend on libstdc++.so.5 from here... http://bugs.gentoo.org/show_bug.cgi?id=18050 (found using google.com and searching for time_put_w) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders