Re: [hlcoders] Linux- Compiled VCPM runtime eror

2005-01-14 Thread Jeffrey Moss
export LD_LIBRARY_PATH=./
Good luck with the rest of the problems :-P
-Jeff
- Original Message -
From: Paradigm Lozt [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, January 14, 2005 11:43 AM
Subject: [hlcoders] Linux- Compiled VCPM runtime eror

Hi Gang,
I haven't read through the last couple of weeks'
submissions, so I hope I am not repeating a prior
question...
In trying to compile the SDK for HL2 in Linux, I
Plugged in the relevant values into the initial
makefile per the valve-erc linux compile guide.
the make runs and creates the links to tier0, etc
and creates the vcpm program, then it attempts
to execute the vcpm and fails saying it cannot
open shared libraries tier0_i486, etc. I don't
see any permission issues...
I have gcc 3.4.4, Xercecs 2.6.0, Glibc, etc,
all the requirements in the linux compile
guidelines and can't think of what the problem
might be as it is not really clear to me what the
vcpm is trying to do.
Has anyone got any ideas, fixes? Or perhaps
I can manually do whatever this vcpm program
is trying to do?
G. Sparken Sparks
Oz Deathmatch
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[hlcoders] Problems for a first timer, please read

2005-01-05 Thread Jeffrey Moss
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm using gentoo linux, I had a few problems with the build process for a 
server mod. I am not an expert with C++, but I know a thing or two, so after 
jumping over a few hurdles I'm stuck in a ditch. The first two are resolved 
problems I am sharing for informational purposes.

1. I had to add -lpthread to the Makefile.vcpm after getting some missing mutex 
symbols in xerces-c shared objects. xerces-c is compiled with threads by 
default.

2. had to add LD_LIBRARY_PATH=/usr/src/sourcemod/src/linux_sdk (my build dir) 
to my environment in order to get vcpm to run, because it was unable to find 
the two shared objects it created symbolic links for.

and finally, I am stumped at this one.

When the actual mod is compiling, what seems to be the very last step, I get 
this final error (scroll down to the bottom):

/usr/bin/gcc -shared  -o ./server_i486.so obj/server/dlls/game_shared/activityli
st.o obj/server/dlls/game_shared/ammodef.o obj/server/dlls/game_shared/animation
.o obj/server/dlls/game_shared/base_playeranimstate.o obj/server/dlls/game_share
d/basecombatcharacter_shared.o obj/server/dlls/game_shared/basecombatweapon_shar
ed.o obj/server/dlls/game_shared/baseentity_shared.o obj/server/dlls/game_shared
/basegrenade_shared.o obj/server/dlls/game_shared/baseparticleentity.o obj/serve
r/dlls/game_shared/baseplayer_shared.o obj/server/dlls/game_shared/baseviewmodel
_shared.o obj/server/dlls/game_shared/beam_shared.o obj/server/dlls/game_shared/
choreoactor.o obj/server/dlls/game_shared/choreochannel.o obj/server/dlls/game_s
hared/choreoevent.o obj/server/dlls/game_shared/choreoscene.o obj/server/dlls/ga
me_shared/collisionproperty.o obj/server/dlls/game_shared/death_pose.o obj/serve
r/dlls/game_shared/debugoverlay_shared.o obj/server/dlls/game_shared/decals.o ob
j/server/dlls/game_shared/effect_dispatch_data.o obj/server/dlls/game_shared/eha
ndle.o obj/server/dlls/game_shared/entitylist_base.o obj/server/dlls/game_shared
/EntityParticleTrail_Shared.o obj/server/dlls/game_shared/env_wind_shared.o obj/
server/dlls/game_shared/eventlist.o obj/server/dlls/game_shared/func_ladder.o ob
j/server/dlls/game_shared/gamemovement.o obj/server/dlls/game_shared/gamerules.o
 obj/server/dlls/game_shared/gamerules_register.o obj/server/dlls/game_shared/ga
mestringpool.o obj/server/dlls/game_shared/gamevars_shared.o obj/server/dlls/gam
e_shared/igamesystem.o obj/server/dlls/game_shared/interval.o obj/server/dlls/ga
me_shared/mapentities_shared.o obj/server/dlls/game_shared/movevars_shared.o obj
/server/dlls/game_shared/multiplay_gamerules.o obj/server/dlls/game_shared/physi
cs_main_shared.o obj/server/dlls/game_shared/physics_saverestore.o obj/server/dl
ls/game_shared/physics_shared.o obj/server/dlls/game_shared/precache_register.o
obj/server/dlls/game_shared/predictableid.o obj/server/dlls/game_shared/predicte
d_viewmodel.o obj/server/dlls/game_shared/props_shared.o obj/server/dlls/game_sh
ared/ragdoll_shared.o obj/server/dlls/game_shared/rope_helpers.o obj/server/dlls
/game_shared/saverestore.o obj/server/dlls/game_shared/sheetsimulator.o obj/serv
er/dlls/game_shared/singleplay_gamerules.o obj/server/dlls/game_shared/SoundEmit
terSystem.o obj/server/dlls/game_shared/soundenvelope.o obj/server/dlls/game_sha
red/Sprite.o obj/server/dlls/game_shared/studio_shared.o obj/server/dlls/game_sh
ared/takedamageinfo.o obj/server/dlls/game_shared/teamplay_gamerules.o obj/serve
r/dlls/game_shared/test_ehandle.o obj/server/dlls/game_shared/usercmd.o obj/serv
er/dlls/game_shared/util_shared.o obj/server/dlls/game_shared/voice_gamemgr.o ob
j/server/dlls/game_shared/weapon_parse.o obj/server/dlls/game_shared/weapon_prof
iciency.o obj/server/dlls/game_shared/SpriteTrail.o obj/server/dlls/game_shared/
usermessages.o  obj/server/dlls/ai_activity.o obj/server/dlls/ai_baseactor.o obj
/server/dlls/ai_basehumanoid.o obj/server/dlls/ai_basenpc.o obj/server/dlls/ai_b
asenpc_flyer.o obj/server/dlls/ai_basenpc_flyer_new.o obj/server/dlls/ai_basenpc
_movement.o obj/server/dlls/ai_basenpc_physicsflyer.o obj/server/dlls/ai_basenpc
_schedule.o obj/server/dlls/ai_basenpc_squad.o obj/server/dlls/ai_behavior.o obj
/server/dlls/ai_behavior_assault.o obj/server/dlls/ai_behavior_follow.o obj/serv
er/dlls/ai_behavior_lead.o obj/server/dlls/ai_behavior_rappel.o obj/server/dlls/
ai_behavior_standoff.o obj/server/dlls/ai_blended_movement.o obj/server/dlls/ai_
concommands.o obj/server/dlls/ai_condition.o obj/server/dlls/AI_Criteria.o obj/s
erver/dlls/ai_default.o obj/server/dlls/ai_dynamiclink.o obj/server/dlls/ai_even
t.o obj/server/dlls/ai_goalentity.o obj/server/dlls/ai_hint.o obj/server/dlls/ai
_hull.o obj/server/dlls/ai_initutils.o obj/server/dlls/AI_Interest_Target.o obj/
server/dlls/ai_link.o obj/server/dlls/ai_localnavigator.o obj/server/dlls/ai_loo
ktarget.o obj/server/dlls/ai_memory.o obj/server/dlls/ai_motor.o obj/server/dlls
/ai_moveprobe.o 

Re: [hlcoders] Problems for a first timer, please read

2005-01-05 Thread Jeffrey Moss
Yes I found that too. It's compiling right now.
-Jeff
- Original Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 05, 2005 12:12 PM
Subject: Re: [hlcoders] Problems for a first timer, please read

Jeffrey Moss wrote:
When the actual mod is compiling, what seems to be the very last
step, I get this final error (scroll down to the bottom):
I don't know if this is any help, but...
All of these failed with the same error message about unresolved symbols
in std::[EMAIL PROTECTED] After some searching and a discussion
with rac on irc i found that i had no libstdc++.so.5 anywhere and no
libstdc++.so.* in /usr/lib/gcc-lib/ only /usr/lib/gcc-lib/libstdc++.a
and libstdc++.la and /usr/lib/libstdc++.so.2.* Remerging gcc with
USE=-static generated the proper libraries and fixed the other ebuilds
that were failing. Reproducible: Always Steps to Reproduce: 1.
USE=static emerge gcc 2. emerge fam-oss or other packages that depend
on libstdc++.so.5
from here...
http://bugs.gentoo.org/show_bug.cgi?id=18050
(found using google.com and searching for time_put_w)
--
Jeffrey botman Broome
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