Re: [hlcoders] HL2 delay ... back to HL1 SDK?

2003-10-07 Thread Paolo \Nusco\ Perrotta
 Just curious ... with the HL2 release delay and SDK2 leakage,
 are any of you motivated to hack more code for the HL1 SDK?

Yep, all this talk about HL2 made me want to get back to coding for HL1. I'm
finally putting together a new version of my old Holy Wars mod. I don't know
whether I'll release it or not, but I'm having fun at it.

   Nusco


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Re: [hlcoders] Fixing Steam

2003-09-15 Thread Paolo \Nusco\ Perrotta
 What fix can help Steam app:

First thing of all: feedback. Until now I spent most of my time with Steam
trying to guess what it's doing, and whether it crashed or not.

nusco



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Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Paolo \Nusco\ Perrotta
 On the other hand, I think it's just a matter of time for Valve to do so.
 Recurring revenue is king.

There are other options than pay-per-play to get recurring revenue (I'm
assuming that pay-per-play means pay by the minute). An obvious one is a
monthly fee like the one used by most MMORPGs.

---
Paolo Nusco Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars



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[OT] Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder

2003-08-18 Thread Paolo \Nusco\ Perrotta
 However, it, like Perl, awk, sed, etc all have their place in the scheme
of
 development ;)

Just use Python and feel the pleasure. :)



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Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Paolo \Nusco\ Perrotta
 You certainly have not conducted any sort of survey of most
 people to determine what their views are or what influenced them.

...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his assertion.  Kind of a pointless argument, don't you
think? :)

Anyway, I'm sorry if that sounded arrogant. I should have added: most
people I talked with about that. :) I've met lots of persons who think that
script languages are toy languages, which is not justified by the current
state of the art (http://home.pacbell.net/ouster/scripting.html).

The difference between script languages and compiled languages has nothing
to do with power, expressiveness, or availability of libraries. Just check
Python's libraries or expressive power. Performance is a moot point too. In
a game like HL, the bottlenecks usually reside in the graphical engine and
the network communications. I've rarely heard of a mod where performance
local to the game logics actually made a difference. Unless you're Jeffrey
himself, of course - but we only get a handful of modders who do such
sophisticated stuff. :)

I'm not saying that a script language wouldn't make any difference. For
example, you can argue wether strong type checking is good or not - and we'd
probably agree that it can be either, depending on the particular project
you're undertaking. I suspect that the whole UnrealScript versus C++ debate
has more to do with the language being proprietary or standard then with
it being precompiled or script.

Anyway, that's all for the sake of chatting. Now we know that we'll be able
to use C++ in HL2. Still, I think it would be great if they added a good
script language as a second option.

---
Paolo Nusco Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars


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[hlcoders] Re: Half-Life 2??????

2002-10-15 Thread Paolo \Nusco\ Perrotta

 I just wanted to ask that because magazine is rather proffesional and
 never published rumor newsCouldn't you just write No, it is not a
 true !?

The guys at Valve are usually quite good at keeping things under the hood,
so as a general rule I suggest you don't believe anything that didn't come
directly from their lips/keyboards.

---
Paolo Nusco Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars


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Re: [hlcoders] LOD stuff

2001-12-03 Thread Paolo \Nusco\ Perrotta

Hi Persuter. I won't post attachments to this list anymore after last week's
virus incident, but here's a link to the file:

http://www.planethalflife.com/holywars/tmp/entity.cpp

The Holy Wars downloadable contains some examples of LODded models. You can
also experiment with client-side console commands to get a feeling of how
LOD and other optimizations are going to work in the game. Feel free to mail
me or post to this list if you have any specific questions.

---
Paolo Nusco Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars


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