I'd be very interested, even if the vgui panels are messed up!

-----Original Message----- From: Tony "omega" Sergi
Sent: Sunday, October 31, 2010 12:43 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Remember June 2006?

Yeah, I'm in Korea.

Anyway, I was messing around with the Alien Swarm stuff today and I've
gotten most of the template ported over and working. Before it's easily
useable I have to convert the VGUI panels though.
http://www.omegaowns.us/omega/swarm/sdk_teams_hdr0002.jpg
When I have more time, i'll see about finishing it up if anyone is
interested. Since I'm just doing it for fun, I may not actually finish it ;)
The main issues that I have to deal with before it's complete is the vgui
panels, and getting around the overriding of scripts via vpks (as
override_vpk doesn't stop the overriding of resources completely..)
and a few misc things like the lack of hl2 content, so I'll need to replace
things with alien swarm stuff to make it work properly.
also of note is that my projects use vs2008 not 2005.

-Tony



On Fri, Oct 29, 2010 at 1:50 PM, Psy_Commando <psycomma...@gmail.com> wrote:

I had the same issue with Alien Swarm. But not only is the Alien Swarm
source code a hard coded mess, it constantly tries to get games statistics
or authorisations from the steam server!!! What's the point of leaving that
in? I could put up with that, but there is no documentation, even if its
based on the same engine as the source sdk, lots of things differ. However,
I must say ASw was an improvement, in the sense that there is only one
codebase(unlike source 2006-2007-2009) and it's easy to keep it up to date.

-----Original Message----- From: Harry Jeffery
Sent: Friday, October 29, 2010 3:05 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Remember June 2006?


A scratch sdk option for the Alien Swarm code would be nice. I looked
through the code with an intent to mod it but the alienswarm specific
stuff got in the way so much. I just gave up on it as there was no
easy way to remove the alienswarm stuff without going through
thousands of inter-dependencies.

On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote:

The thing i am most upset about is there is still no create a mod option
for
source 2009 based games.  I wish valve would include full hl2:dm code and
update it as it patches like alien swarm.  Can we at least get an ETA for
2009 sdk?

On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote:

 I like Valve but yeah, I've been vocal about my growing dislike of the
SDK for a while. Heck some numpty quotes me on the wiki page... :(

As a third-party SDK tool developer I've been smacking my head into
the desk with all the different versions for a while and it's a
nightmare keeping up with it. I'm getting to the point where I might
just stop because it feels like a colossal waste of my free time that
I could be using for something more rewarding.

As for the mod I'm working on - if I'd know using the Source SDK would
of been this much of a pain I'd of chosen something else from the
beginning. I reckon trying to keep up with SDK changes has put at
least 2 years onto our development time. So much for the "release soon
and release often" advice Valve pushed.

- Jed




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