Re: [hlcoders] Attaching a weapon to an entity's model
Look at CStudioModelRenderer::StudioDrawPlayer function in client dll. Search it for if (pplayer-weaponmodel), and look, how it renders additional model. But using submodels will be easier i think.. OK basically I can spawn a model and can get it to follow me or whatever. Only bad part is that I'm trying to give the model a weapon and I'm not sure how to do it. Setting the weaponmodel string does nothing. Anyone have any ideas? Thanks, Josh (Pimp Daddy) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Attaching a weapon to an entity's model
OK basically I can spawn a model and can get it to follow me or whatever. Only bad part is that I'm trying to give the model a weapon and I'm not sure how to do it. Setting the weaponmodel string does nothing. Anyone have any ideas? Thanks, Josh (Pimp Daddy) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Attaching a weapon to an entity's model
The only way I can think of doing it is using submodels (look at HL's Barney). On Fri, 22 Oct 2004 21:11:01 -0400, Josh [EMAIL PROTECTED] wrote: OK basically I can spawn a model and can get it to follow me or whatever. Only bad part is that I'm trying to give the model a weapon and I'm not sure how to do it. Setting the weaponmodel string does nothing. Anyone have any ideas? Thanks, Josh (Pimp Daddy) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders