Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
lol, was it still solid or did sinor door just delete itself? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
It just disappeared, poof gone. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Andrew (British_Bomber) [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, May 06, 2005 9:39 AM Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating lol, was it still solid or did sinor door just delete itself? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
couldn't you just add that flag to the normal door rather than creating a whole new entity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
Tried that. I added the One Way flag and did some checks but for some reason when you bump into the door the door disappears lol. Unchecking that the door would not disappear when you bumped into it. I tried to track down what caused the door to disappear and was unable to find the cause of it. So I just made a new door entity which is similar to the rotating prop door except it ones 1 way ... - Original Message - From: Andrew British_Bomber Ritchie [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, May 05, 2005 7:06 AM Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating couldn't you just add that flag to the normal door rather than creating a whole new entity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
-- [ Picked text/plain from multipart/alternative ] Yes, this was requested by a mapper on my team so I fixed it. In CPropRotatingDoor::Spawn(), comment out the line: m_flDistance = fabs(m_flDistance); This would make prop doors only open in one direction (making it impossible to have double-doors or windows that opened the same direction but on a different axis). To make it open the opposite way, you set a negative distance. Is this what you meant or were you asking something else? :S On 5/4/05, r00t 3:16 [EMAIL PROTECTED] wrote: The func_door_rotating allows you to set the door to only open 1 direction these door types are created via a brush type of entity ? prop_door_rotating you need to create a model etc. This does not allow the door to open 1 direction only like the func_door_rotating (Well at least I havent' figured it out yet. Not a level designer so might be possible to do this via hammer?) Valve why didn't you include this for both ? I just wanted to find out if this is possible to do with the prop_door_rotating entity in hammer before I get to far into coding it in. Maybe valve could include this in prop_door_rotating ? r00t ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Programmer for RnL www.resistanceandliberation.com http://www.resistanceandliberation.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
Actually I got some code for you if your interested. Yes I fixed up this as well. I based it off the CPropDoorRorating Mine is called CPropDoorOneway and it 1 ways the door. If you set the flag in hammer Reverse Dir it will reverse the direction of the door. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: NuclearFriend [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, May 04, 2005 4:47 AM Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating -- [ Picked text/plain from multipart/alternative ] Yes, this was requested by a mapper on my team so I fixed it. In CPropRotatingDoor::Spawn(), comment out the line: m_flDistance = fabs(m_flDistance); This would make prop doors only open in one direction (making it impossible to have double-doors or windows that opened the same direction but on a different axis). To make it open the opposite way, you set a negative distance. Is this what you meant or were you asking something else? :S On 5/4/05, r00t 3:16 [EMAIL PROTECTED] wrote: The func_door_rotating allows you to set the door to only open 1 direction these door types are created via a brush type of entity ? prop_door_rotating you need to create a model etc. This does not allow the door to open 1 direction only like the func_door_rotating (Well at least I havent' figured it out yet. Not a level designer so might be possible to do this via hammer?) Valve why didn't you include this for both ? I just wanted to find out if this is possible to do with the prop_door_rotating entity in hammer before I get to far into coding it in. Maybe valve could include this in prop_door_rotating ? r00t ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Programmer for RnL www.resistanceandliberation.com http://www.resistanceandliberation.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Doors func_door_rotating / prop_door_rotating
The func_door_rotating allows you to set the door to only open 1 direction these door types are created via a brush type of entity ? prop_door_rotating you need to create a model etc. This does not allow the door to open 1 direction only like the func_door_rotating (Well at least I havent' figured it out yet. Not a level designer so might be possible to do this via hammer?) Valve why didn't you include this for both ? I just wanted to find out if this is possible to do with the prop_door_rotating entity in hammer before I get to far into coding it in. Maybe valve could include this in prop_door_rotating ? r00t ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders