Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-06 Thread Andrew (British_Bomber)
lol, was it still solid or did sinor door just delete itself?

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Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-06 Thread r00t 3:16
It just disappeared, poof gone.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Andrew (British_Bomber) [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 06, 2005 9:39 AM
Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

lol, was it still solid or did sinor door just delete itself?
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Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-05 Thread Andrew \British_Bomber\ Ritchie
couldn't you just add that flag to the normal door rather than
creating a whole new entity?

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Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-05 Thread r00t 3:16
Tried that.
I added the One Way flag and did some checks but for some reason when you
bump into the door the door disappears lol.
Unchecking that the door would not disappear when you bumped into it. I
tried to track down what caused the door to disappear and was unable to
find the cause of it. So I just made a new door entity which is similar to
the rotating prop door except it ones 1 way ...
- Original Message -
From: Andrew British_Bomber Ritchie [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, May 05, 2005 7:06 AM
Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

couldn't you just add that flag to the normal door rather than
creating a whole new entity?
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Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-04 Thread NuclearFriend
--
[ Picked text/plain from multipart/alternative ]
Yes, this was requested by a mapper on my team so I fixed it. In
CPropRotatingDoor::Spawn(), comment out the line:

m_flDistance = fabs(m_flDistance);

This would make prop doors only open in one direction (making it impossible
to have double-doors or windows that opened the same direction but on a
different axis). To make it open the opposite way, you set a negative
distance.

Is this what you meant or were you asking something else? :S

On 5/4/05, r00t 3:16 [EMAIL PROTECTED] wrote:

 The func_door_rotating allows you to set the door to only open 1 direction
 these door types are created via a brush type of entity ?

 prop_door_rotating you need to create a model etc.
 This does not allow the door to open 1 direction only like the
 func_door_rotating

 (Well at least I havent' figured it out yet. Not a level designer so might
 be possible to do this via hammer?)

 Valve why didn't you include this for both ?

 I just wanted to find out if this is possible to do with the
 prop_door_rotating entity in hammer before I get to far into coding it in.

 Maybe valve could include this in prop_door_rotating ?

 r00t

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Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-04 Thread r00t 3:16
Actually I got some code for you if your interested.
Yes I fixed up this as well. I based it off the CPropDoorRorating
Mine is called CPropDoorOneway   and it 1 ways the door. If you set the flag
in hammer Reverse Dir it will reverse the direction of the door.

r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: NuclearFriend [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, May 04, 2005 4:47 AM
Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

--
[ Picked text/plain from multipart/alternative ]
Yes, this was requested by a mapper on my team so I fixed it. In
CPropRotatingDoor::Spawn(), comment out the line:
m_flDistance = fabs(m_flDistance);
This would make prop doors only open in one direction (making it
impossible
to have double-doors or windows that opened the same direction but on a
different axis). To make it open the opposite way, you set a negative
distance.
Is this what you meant or were you asking something else? :S
On 5/4/05, r00t 3:16 [EMAIL PROTECTED] wrote:
The func_door_rotating allows you to set the door to only open 1
direction
these door types are created via a brush type of entity ?
prop_door_rotating you need to create a model etc.
This does not allow the door to open 1 direction only like the
func_door_rotating
(Well at least I havent' figured it out yet. Not a level designer so
might
be possible to do this via hammer?)
Valve why didn't you include this for both ?
I just wanted to find out if this is possible to do with the
prop_door_rotating entity in hammer before I get to far into coding it
in.
Maybe valve could include this in prop_door_rotating ?
r00t
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www.resistanceandliberation.com http://www.resistanceandliberation.com
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[hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-03 Thread r00t 3:16
The func_door_rotating allows you to set the door to only open 1 direction
these door types are created via a brush type of entity ?
prop_door_rotating you need to create a model etc.
This does not allow the door to open 1 direction only like the
func_door_rotating
(Well at least I havent' figured it out yet. Not a level designer so might
be possible to do this via hammer?)
Valve why didn't you include this for both ?
I just wanted to find out if this is possible to do with the
prop_door_rotating entity in hammer before I get to far into coding it in.
Maybe valve could include this in prop_door_rotating ?
r00t
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