It's just a couple of seconds of the time for the good coders/developers. I know I have to put in GAME_DLL 1 and cbase.h. But then still it doesn't work. What I mean is that I want to give myself, for example, 150 health. How?
And by the way, is there a command to put the server logs off? If I change CVARs like "mp_friendlyfire1" it shows: - "Server cvar mp_friendlyfire has changed to 1" Is there a command to put it off? Thanks again :)) But please, please I'm waiting all night just for an answer :( - Frank > *sigh* > > People, I'm a newbie to C++. > I am just teaching it for some months now. > Like the other guy was saying: > > ==================================== > "static_cast<CBasePlayer*> the CBaseEntity, then do > Event_Killed(CTakeDamageInfo( blah )); to kill him, then Event_Dying()" > > ==and== > "just use SetHealth and GetHealth - but make sure to check if it > goes to 0 or below, as you'll have to kill him yourself if it happens." > ==================================== > Yes, maybe for the real coders this is easy. > I tried to figure it out myself now for weeks, but still cannot do it. > Is there someone who can realy help me with a piece of code or something? > > My code is like this now: > ==================================== > Q_snprintf( gBuffer, 128, "Setting your health"); // Message > engine->ClientPrintf(pEntity, gBuffer ); > > // It has to come here, the health that goes up > > CreateAMessage(pEntity,"msg",gBuffer,engine->IndexOfEdict(pEntity)); > engine->ClientCommand(pEntity,gBuffer); // Message again > ==================================== > > So please, anobody? > > Thanks. > Frank Weima. > > > > ----- Original Message ----- > From: "Lance Vorgin" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Thursday, January 20, 2005 12:21 AM > Subject: Re: [hlcoders] Player command - Health control? Damage? > > > > You need to include a ton of server project headers. Just #define > > GAME_DLL 1 at the top and take all the #includes from util.cpp :/ > > > > Update killed the Event_ stuff for the time being (how mean of them). > > CBaseEntity::Teleport still works. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders