[hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem Solution.

2004-11-19 Thread Sniper
When I first loaded up Half-Life 2 on my nVidia card, I was a tad bit
annoyed that the graphics appeared muddy even when all of the graphics
settings were at their maximum. This seemed to be an issue with mipmaps.
I did some hunting, and I found the solution, for nVidia at least.
On nVidia cards, OpenGL has a lesser LOD Bias than in DirectX.
Opengl = -1.125
DirectX = 0.000
This has caused an appearance of muddy textures in Half-Life 2 for users.
This is also why OpenGL tends to look better than DirectX, when using an
nVidia card. This setting can be modified, and it is best to have DirectX's
LOD Bias /match/ OpenGL's default specified -1.125
After doing so, the results are quite noticeable and the game looks crisp
and clean.
 Comparison Shots, using Half-Life: Source 
---Bad---
LOD Bias set to a positive value: (1.125), default 0
http://www.svencoop.com/davemcd/compare/c1a0pos.jpg
---Great---
LOD Bias set to a negative value: (-1.125), default 0
http://www.svencoop.com/davemcd/compare/c1a0neg.jpg
As you can see, this setting is very important and should be modified. I am
unaware of how ATI treats this setting.
A quick check to see if you have an LOD Bias issue with your driver
settings, is to look at the 357 Barrel in Half-Life 2. If you can not see
engraved text on the side, you have the problem. Also you can notice by
looking at the end of the shotgun. If the shotgun's end appears blurry, you
have the problem.
http://ds80-237-203-199.dedicated.hosteurope.de/atuner/
Use this tool to change LOD Bias if you have an nVidia card.
I hope this is helpful for everyone.
- David Sniper McDermott
Sven Co-op Programmer

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Re: [hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem Solution.

2004-11-19 Thread Stephen Micheals
Can i ask what nvidia driver version did you use while doing this testing?

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Re: [hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem Solution.

2004-11-19 Thread Sniper
I'm using forceware 61.77.
I just realized new drivers (66.93) came out, I'll update to those in a bit.
- David Sniper McDermott
Sven Co-op Programmer
- Original Message -
From: Stephen Micheals [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 19, 2004 9:28 PM
Subject: Re: [hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem 
Solution.

Can i ask what nvidia driver version did you use while doing this testing?
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