Re: [hlcoders] LOD stuff

2001-12-03 Thread Paolo \Nusco\ Perrotta

Hi Persuter. I won't post attachments to this list anymore after last week's
virus incident, but here's a link to the file:

http://www.planethalflife.com/holywars/tmp/entity.cpp

The Holy Wars downloadable contains some examples of LODded models. You can
also experiment with client-side console commands to get a feeling of how
LOD and other optimizations are going to work in the game. Feel free to mail
me or post to this list if you have any specific questions.

---
Paolo Nusco Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars


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Re: [hlcoders] LOD stuff

2001-12-03 Thread Nathan Taylor
 Lol =) IRC ALERT...   - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Original Message -From: "Dynerman David M" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Sunday, December 02, 2001 11:24 PMSubject: RE: [hlcoders] LOD stuffI'm glad this isn't irc, otherwise I'd be spammed with private messagesfrom omega telling me type .rulesdavidLead - Front Line Force, Front Line Tacticshttp://www.flfmod.comhttp://www.fltmod.com[EMAIL PROTECTED]-Original Message-From: omega [mailto:[EMAIL PROTECTED]]Sent: Sunday, December 02, 2001 8:29 PMTo: [EMAIL PROTECTED]Subject: Re: [hlcoders] LOD stuffand you other people really need help staying on topic, dont you?! :Psomeone asks a question and then you blabber around like this is irc ;p-omegaBlackened Interactivehttp://www.nofadz.com/blackened- Original Message -From: "Oskar 'Zoot' Lindgren" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Sunday, December 02, 2001 5:11 PMSubject: Re: [hlcoders] LOD stuff What type of mod are you going to make? - Original Message - From: "Persuter" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 11:05 PM Subject: [hlcoders] LOD stuff  Hey Nusco, I know you released some files dealing with the HolywarsLOD  technology. Is that available for download anywhere? I seem to havelost  my own copy of it, depressingly enough, and I now find myselfworking on  a mod where I really need it.   Thanks for any help.Persuter_  Do You Yahoo!?  Get your free @yahoo.com address at http://mail.yahoo.com   ___  To unsubscribe, edit your list preferences, or view the listarchives, please visit:  http://list.valvesoftware.com/mailman/listinfo/hlcoders   ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives,please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives,please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


Re: [hlcoders] LOD stuff

2001-12-03 Thread James Williams

To get back on track, here's the original email with .cpp file attached (and
lame topica ads removed). Knock yourselves out. =)

-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)


 -Original Message-
 From: Paolo Nusco Perrotta [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 18, 2001 6:38 AM
 To: [EMAIL PROTECTED]
 Subject: [HLCoders] LOD and other cool stuff

 Some months ago I wrote about three ways to optimize the HL rendering.

 - Level Of Detail (LOD): Make multiple models for some of your
 entities, and
 switch the model on the client based on the distance from the player
 (http://www.planethalflife.com/holywars/images/iotd_chaingunlod.jpg). This
 is more work for the modeler, but it gives you faster rendering and more
 polygons.

 - Field Of View filter: If an entity is outside the player's FOV,
 remove it
 from the client's rendering pipeline. This works great, and it gives a big
 speed boost on slower machines (I'm talking about 30% on my old PII, and
 even more when the player is zooming). It might or might not be noticeable
 on faster machines. One problem with this is that you can't filter out all
 entities - you must flag entities that can be safely removed -
 small enough
 to give you some confidence about their visibility, etc.

 - Line Of Sight filter: Same as the FOV filter, but it removes
 entities that
 are not visible because they're hidden by architecture. You must be
 reasonably sure that the entity is out of sight before removing it. It
 requires some tracing and the same flagging of the FOV filter. It works
 well enough.

 I tried out all this stuff in the Beta 1 of Holy Wars, and no player ever
 noticed anything strange going on - but they did notice the
 insane amount of
 polys on some weapon models. :)  I was planning to release the
 source after
 Beta 2, but then we got involved in some Valve-related projects and Holy
 Wars was put on hold.

 Now I'm playing with the new SDK source, and I merged some of the
 Holy Wars
 code into it. Since I don't know what I'll do with this and if it
 will ever
 be released, here's the modified entity.cpp file for you to toy with. The
 massive amount of comments might be annoying, but I felt that too much was
 better than too little here. Just credit us if you lift
 code/ideas from this
 file.
 Enjoy.

 ---
 Paolo Nusco Perrotta
 Holy Wars Team
 http://www.planethalflife.com/holywars


 An archive exists at: http://www.topica.com/lists/hlcoders




entity.cpp
Description: Binary data


RE: [hlcoders] LOD stuff

2001-12-03 Thread James Williams

BTW, I sent this yesterday afternoon, but there's a hold on messages 40KB
and they have to be individually approved by a moderator.

Just thought I'd warn you all in advance. =)


-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of James
 Williams
 Sent: Sunday, December 02, 2001 4:17 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] LOD stuff


 To get back on track, here's the original email with .cpp file
 attached (and
 lame topica ads removed). Knock yourselves out. =)

 -James Corvidae Williams ([EMAIL PROTECTED])
 Administrator, Wavelength Forums
 (http://www.planethalflife.com/wavelength)
 Co-Leader / Coder, Underhive (http://www.underhive.com)


  -Original Message-
  From: Paolo Nusco Perrotta [mailto:[EMAIL PROTECTED]]
  Sent: Tuesday, September 18, 2001 6:38 AM
  To: [EMAIL PROTECTED]
  Subject: [HLCoders] LOD and other cool stuff
 
  Some months ago I wrote about three ways to optimize the HL rendering.
 
  - Level Of Detail (LOD): Make multiple models for some of your
  entities, and
  switch the model on the client based on the distance from the player
 
(http://www.planethalflife.com/holywars/images/iotd_chaingunlod.jpg). This
 is more work for the modeler, but it gives you faster rendering and more
 polygons.

 - Field Of View filter: If an entity is outside the player's FOV,
 remove it
 from the client's rendering pipeline. This works great, and it gives a big
 speed boost on slower machines (I'm talking about 30% on my old PII, and
 even more when the player is zooming). It might or might not be noticeable
 on faster machines. One problem with this is that you can't filter out all
 entities - you must flag entities that can be safely removed -
 small enough
 to give you some confidence about their visibility, etc.

 - Line Of Sight filter: Same as the FOV filter, but it removes
 entities that
 are not visible because they're hidden by architecture. You must be
 reasonably sure that the entity is out of sight before removing it. It
 requires some tracing and the same flagging of the FOV filter. It works
 well enough.

 I tried out all this stuff in the Beta 1 of Holy Wars, and no player ever
 noticed anything strange going on - but they did notice the
 insane amount of
 polys on some weapon models. :)  I was planning to release the
 source after
 Beta 2, but then we got involved in some Valve-related projects and Holy
 Wars was put on hold.

 Now I'm playing with the new SDK source, and I merged some of the
 Holy Wars
 code into it. Since I don't know what I'll do with this and if it
 will ever
 be released, here's the modified entity.cpp file for you to toy with. The
 massive amount of comments might be annoying, but I felt that too much was
 better than too little here. Just credit us if you lift
 code/ideas from this
 file.
 Enjoy.

 ---
 Paolo Nusco Perrotta
 Holy Wars Team
 http://www.planethalflife.com/holywars


 An archive exists at: http://www.topica.com/lists/hlcoders


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RE: [hlcoders] LOD stuff

2001-12-03 Thread Erik Johnson

I bumped this up to 128 so this should be less of a problem now.

Erik

 -Original Message-
From:   James Williams [mailto:[EMAIL PROTECTED]] 
Sent:   Monday, December 03, 2001 10:14 AM
To: [EMAIL PROTECTED]
Subject:RE: [hlcoders] LOD stuff

BTW, I sent this yesterday afternoon, but there's a hold on messages 40KB
and they have to be individually approved by a moderator.

Just thought I'd warn you all in advance. =)


-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of James
 Williams
 Sent: Sunday, December 02, 2001 4:17 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] LOD stuff


 To get back on track, here's the original email with .cpp file
 attached (and
 lame topica ads removed). Knock yourselves out. =)

 -James Corvidae Williams ([EMAIL PROTECTED])
 Administrator, Wavelength Forums
 (http://www.planethalflife.com/wavelength)
 Co-Leader / Coder, Underhive (http://www.underhive.com)


  -Original Message-
  From: Paolo Nusco Perrotta [mailto:[EMAIL PROTECTED]]
  Sent: Tuesday, September 18, 2001 6:38 AM
  To: [EMAIL PROTECTED]
  Subject: [HLCoders] LOD and other cool stuff
 
  Some months ago I wrote about three ways to optimize the HL rendering.
 
  - Level Of Detail (LOD): Make multiple models for some of your
  entities, and
  switch the model on the client based on the distance from the player
 
(http://www.planethalflife.com/holywars/images/iotd_chaingunlod.jpg). This
 is more work for the modeler, but it gives you faster rendering and more
 polygons.

 - Field Of View filter: If an entity is outside the player's FOV,
 remove it
 from the client's rendering pipeline. This works great, and it gives a big
 speed boost on slower machines (I'm talking about 30% on my old PII, and
 even more when the player is zooming). It might or might not be noticeable
 on faster machines. One problem with this is that you can't filter out all
 entities - you must flag entities that can be safely removed -
 small enough
 to give you some confidence about their visibility, etc.

 - Line Of Sight filter: Same as the FOV filter, but it removes
 entities that
 are not visible because they're hidden by architecture. You must be
 reasonably sure that the entity is out of sight before removing it. It
 requires some tracing and the same flagging of the FOV filter. It works
 well enough.

 I tried out all this stuff in the Beta 1 of Holy Wars, and no player ever
 noticed anything strange going on - but they did notice the
 insane amount of
 polys on some weapon models. :)  I was planning to release the
 source after
 Beta 2, but then we got involved in some Valve-related projects and Holy
 Wars was put on hold.

 Now I'm playing with the new SDK source, and I merged some of the
 Holy Wars
 code into it. Since I don't know what I'll do with this and if it
 will ever
 be released, here's the modified entity.cpp file for you to toy with. The
 massive amount of comments might be annoying, but I felt that too much was
 better than too little here. Just credit us if you lift
 code/ideas from this
 file.
 Enjoy.

 ---
 Paolo Nusco Perrotta
 Holy Wars Team
 http://www.planethalflife.com/holywars


 An archive exists at: http://www.topica.com/lists/hlcoders


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please visit:
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application/ms-tnef

Re: [hlcoders] LOD stuff

2001-12-03 Thread Patrick Phillips

heh, my store's pretty small, so they would NEVER do that.
What'd you do?
I do carts and hate it when I'm scheduled for cashiering cause people suck.


From: Ubermensch [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] LOD stuff
Date: Sun, 2 Dec 2001 17:52:03 -0600



  LOD?
  Like, Leader On Duty?
  If so, /me cries.
  Sorry, I work at Target.

I feel your pain.  I used to work at Target.  I quit when they told me that
the job was more important than my junior year of high school.

-Übermensch

 
  From: Persuter [EMAIL PROTECTED]
  Reply-To: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Subject: RE: [hlcoders] LOD stuff
  Date: Sun, 2 Dec 2001 16:17:50 -0600
  
  Ha ha ha it is VERY sekrat Seriously, we're trying to develop it
  under wraps a bit, but basically it takes place in large urban areas
  with many cars and civilians about, so it's either LOD tech or pretty
  empty streets...
  
  Persuter
  
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren
Sent: Sunday, December 02, 2001 4:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] LOD stuff
   
What type of mod are you going to make?
   
- Original Message -
From: Persuter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 11:05 PM
Subject: [hlcoders] LOD stuff
   
   
 Hey Nusco, I know you released some files dealing with the 
Holywars
  LOD
 technology. Is that available for download anywhere? I seem to 
have
  lost
 my own copy of it, depressingly enough, and I now find myself
  working on
 a mod where I really need it.

 Thanks for any help.


 Persuter


 _
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 ___
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  archives,
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Re: [hlcoders] LOD stuff

2001-12-03 Thread Oskar 'Zoot' Lindgren

.rules


- Original Message -
From: Paolo Nusco Perrotta [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 03, 2001 10:30 AM
Subject: Re: [hlcoders] LOD stuff


 Hi Persuter. I won't post attachments to this list anymore after last
week's
 virus incident, but here's a link to the file:

 http://www.planethalflife.com/holywars/tmp/entity.cpp

 The Holy Wars downloadable contains some examples of LODded models. You
can
 also experiment with client-side console commands to get a feeling of how
 LOD and other optimizations are going to work in the game. Feel free to
mail
 me or post to this list if you have any specific questions.

 ---
 Paolo Nusco Perrotta
 Holy Wars Team
 http://www.planethalflife.com/holywars


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[hlcoders] LOD stuff

2001-12-02 Thread Persuter

Hey Nusco, I know you released some files dealing with the Holywars LOD
technology. Is that available for download anywhere? I seem to have lost
my own copy of it, depressingly enough, and I now find myself working on
a mod where I really need it. 

Thanks for any help.


Persuter


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Re: [hlcoders] LOD stuff

2001-12-02 Thread Miguel Aleman

Target is a lower level discount retailer. Still alittle bit more expensive
than Wal-Mart.


- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 5:59 PM
Subject: Re: [hlcoders] LOD stuff


 What is Target?


 - Original Message -
 From: Ubermensch [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, December 03, 2001 12:52 AM
 Subject: Re: [hlcoders] LOD stuff


 
 
   LOD?
   Like, Leader On Duty?
   If so, /me cries.
   Sorry, I work at Target.
 
  I feel your pain.  I used to work at Target.  I quit when they told me
 that
  the job was more important than my junior year of high school.
 
  -Übermensch
 
  
   From: Persuter [EMAIL PROTECTED]
   Reply-To: [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Subject: RE: [hlcoders] LOD stuff
   Date: Sun, 2 Dec 2001 16:17:50 -0600
   
   Ha ha ha it is VERY sekrat Seriously, we're trying to develop it
   under wraps a bit, but basically it takes place in large urban areas
   with many cars and civilians about, so it's either LOD tech or pretty
   empty streets...
   
   Persuter
   
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren
 Sent: Sunday, December 02, 2001 4:11 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] LOD stuff

 What type of mod are you going to make?

 - Original Message -
 From: Persuter [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, December 02, 2001 11:05 PM
 Subject: [hlcoders] LOD stuff


  Hey Nusco, I know you released some files dealing with the
 Holywars
   LOD
  technology. Is that available for download anywhere? I seem to
 have
   lost
  my own copy of it, depressingly enough, and I now find myself
   working on
  a mod where I really need it.
 
  Thanks for any help.
 
 
  Persuter
 
 
  _
  Do You Yahoo!?
  Get your free @yahoo.com address at http://mail.yahoo.com
 
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

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 To unsubscribe, edit your list preferences, or view the list
 archives,
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   _
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archives,
   please visit:
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Re: [hlcoders] LOD stuff

2001-12-02 Thread Nathan Taylor
Target is the people to cheap to invest in multiple commercials so they make one with multiple parts. I.E. they show a chick wearing jeans and a tank top that shows her stomach then they advertise her clothes and in the background there is an image of the medication tumstiled many times...  Lakario   - Original Message - From: Miguel Aleman Sent: Sunday, December 02, 2001 7:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Target is a lower level discount retailer. Still alittle bit more expensivethan Wal-Mart.- Original Message -From: "Oskar 'Zoot' Lindgren" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Sunday, December 02, 2001 5:59 PMSubject: Re: [hlcoders] LOD stuff What is Target? - Original Message - From: "Ubermensch" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 03, 2001 12:52 AM Subject: Re: [hlcoders] LOD stuff LOD?   Like, Leader On Duty?   If so, /me cries.   Sorry, I work at Target.   I feel your pain. I used to work at Target. I quit when they told me that  the job was more important than my junior year of high school.   -Übermensch  From: "Persuter" [EMAIL PROTECTED]   Reply-To: [EMAIL PROTECTED]   To: [EMAIL PROTECTED]   Subject: RE: [hlcoders] LOD stuff   Date: Sun, 2 Dec 2001 16:17:50 -0600  Ha ha ha it is VERY sekrat Seriously, we're trying to develop it   under wraps a bit, but basically it takes place in large urban areas   with many cars and civilians about, so it's either LOD tech or pretty   empty streets...  Persuter-Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren Sent: Sunday, December 02, 2001 4:11 PM To: [EMAIL PROTECTED]     Subject: Re: [hlcoders] LOD stuff What type of mod are you going to make? - Original Message - From: "Persuter" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 11:05 PM Subject: [hlcoders] LOD stuff  Hey Nusco, I know you released some files dealing with the Holywars   LOD  technology. Is that available for download anywhere? I seem to have   lost  my own copy of it, depressingly enough, and I now find myself   working on  a mod where I really need it.   Thanks for any help.Persuter_  Do You Yahoo!?  Get your free @yahoo.com address at http://mail.yahoo.com   ___  To unsubscribe, edit your list preferences, or view the list   archives, please visit:  http://list.valvesoftware.com/mailman/listinfo/hlcoders   ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _   Do You Yahoo!?   Get your free @yahoo.com address at http://mail.yahoo.com  ___   To unsubscribe, edit your list preferences, or view the listarchives,   please visit:   http://list.valvesoftware.com/mailman/listinfo/hlcoders  _   Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ___   To unsubscribe, edit your list preferences, or view the list archives,  please visit:   http://list.valvesoftware.com/mailman/listinfo/hlcoders ___  To unsubscribe, edit your list preferences, or view the list archives, please visit:  http://list.valvesoftware.com/mailman/listinfo/hlcoders   ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


Re: [hlcoders] LOD stuff

2001-12-02 Thread Matthew Roberts

chap, more people have target than Wal-Mart.  We At least have Target down
in oz, but no Wal-Mart (and no chain with such a name would stand much of
a chance down here either). 

On Sun, 2 Dec 2001, Miguel Aleman wrote:

 Target is a lower level discount retailer. Still alittle bit more expensive
 than Wal-Mart.
 
 
 - Original Message -
 From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, December 02, 2001 5:59 PM
 Subject: Re: [hlcoders] LOD stuff
 
 
  What is Target?
 
 
  - Original Message -
  From: Ubermensch [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, December 03, 2001 12:52 AM
  Subject: Re: [hlcoders] LOD stuff
 
 
  
  
LOD?
Like, Leader On Duty?
If so, /me cries.
Sorry, I work at Target.
  
   I feel your pain.  I used to work at Target.  I quit when they told me
  that
   the job was more important than my junior year of high school.
  
   -Übermensch
  
   
From: Persuter [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] LOD stuff
Date: Sun, 2 Dec 2001 16:17:50 -0600

Ha ha ha it is VERY sekrat Seriously, we're trying to develop it
under wraps a bit, but basically it takes place in large urban areas
with many cars and civilians about, so it's either LOD tech or pretty
empty streets...

Persuter

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren
  Sent: Sunday, December 02, 2001 4:11 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] LOD stuff
 
  What type of mod are you going to make?
 
  - Original Message -
  From: Persuter [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, December 02, 2001 11:05 PM
  Subject: [hlcoders] LOD stuff
 
 
   Hey Nusco, I know you released some files dealing with the
  Holywars
LOD
   technology. Is that available for download anywhere? I seem to
  have
lost
   my own copy of it, depressingly enough, and I now find myself
working on
   a mod where I really need it.
  
   Thanks for any help.
  
  
   Persuter
  
  
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Re: [hlcoders] LOD stuff

2001-12-02 Thread Oskar 'Zoot' Lindgren

url?
- Original Message -
From: Miguel Aleman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 03, 2001 1:06 AM
Subject: Re: [hlcoders] LOD stuff


 Target is a lower level discount retailer. Still alittle bit more
expensive
 than Wal-Mart.


 - Original Message -
 From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, December 02, 2001 5:59 PM
 Subject: Re: [hlcoders] LOD stuff


  What is Target?
 
 
  - Original Message -
  From: Ubermensch [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, December 03, 2001 12:52 AM
  Subject: Re: [hlcoders] LOD stuff
 
 
  
  
LOD?
Like, Leader On Duty?
If so, /me cries.
Sorry, I work at Target.
  
   I feel your pain.  I used to work at Target.  I quit when they told me
  that
   the job was more important than my junior year of high school.
  
   -Übermensch
  
   
From: Persuter [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] LOD stuff
Date: Sun, 2 Dec 2001 16:17:50 -0600

Ha ha ha it is VERY sekrat Seriously, we're trying to develop
it
under wraps a bit, but basically it takes place in large urban
areas
with many cars and civilians about, so it's either LOD tech or
pretty
empty streets...

Persuter

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren
  Sent: Sunday, December 02, 2001 4:11 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] LOD stuff
 
  What type of mod are you going to make?
 
  - Original Message -
  From: Persuter [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, December 02, 2001 11:05 PM
  Subject: [hlcoders] LOD stuff
 
 
   Hey Nusco, I know you released some files dealing with the
  Holywars
LOD
   technology. Is that available for download anywhere? I seem to
  have
lost
   my own copy of it, depressingly enough, and I now find myself
working on
   a mod where I really need it.
  
   Thanks for any help.
  
  
   Persuter
  
  
   _
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   Get your free @yahoo.com address at http://mail.yahoo.com
  
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archives,
  please visit:
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Re: [hlcoders] LOD stuff

2001-12-02 Thread omega

dunno about what he did, but i can tell you the simple way to do it..
use a few body groups, 3 for example for the simple way. 0 = highest detail
3 = lowest.
then inside the studio code on the client
do a dotproduct/distance/fov check and force the bodies on all models based
on how far away they are, relative to your fov. and while yer at it, use the
same system to see if something is even on screen. if its not, dont render
it at all. heh

-omega
Blackened Interactive
http://www.nofadz.com/blackened
- Original Message -
From: Persuter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 5:05 PM
Subject: [hlcoders] LOD stuff


 Hey Nusco, I know you released some files dealing with the Holywars LOD
 technology. Is that available for download anywhere? I seem to have lost
 my own copy of it, depressingly enough, and I now find myself working on
 a mod where I really need it.

 Thanks for any help.


 Persuter


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Re: [hlcoders] LOD stuff

2001-12-02 Thread omega

and you other people really need help staying on topic, dont you?! :P
someone asks a question and then you blabber around like this is irc ;p

-omega
Blackened Interactive
http://www.nofadz.com/blackened
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 5:11 PM
Subject: Re: [hlcoders] LOD stuff


 What type of mod are you going to make?

 - Original Message -
 From: Persuter [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, December 02, 2001 11:05 PM
 Subject: [hlcoders] LOD stuff


  Hey Nusco, I know you released some files dealing with the Holywars LOD
  technology. Is that available for download anywhere? I seem to have lost
  my own copy of it, depressingly enough, and I now find myself working on
  a mod where I really need it.
 
  Thanks for any help.
 
 
  Persuter
 
 
  _
  Do You Yahoo!?
  Get your free @yahoo.com address at http://mail.yahoo.com
 
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 please visit:
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RE: [hlcoders] LOD stuff

2001-12-02 Thread Persuter

Well yeah I am planning to do that, but it'd be nice to have some code
there to look at while I'm doing it... :)

Persuter

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of omega
 Sent: Sunday, December 02, 2001 8:28 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] LOD stuff
 
 dunno about what he did, but i can tell you the simple way to do it..
 use a few body groups, 3 for example for the simple way. 0 = highest
 detail
 3 = lowest.
 then inside the studio code on the client
 do a dotproduct/distance/fov check and force the bodies on all models
 based
 on how far away they are, relative to your fov. and while yer at it,
use
 the
 same system to see if something is even on screen. if its not, dont
render
 it at all. heh
 
 -omega
 Blackened Interactive
 http://www.nofadz.com/blackened
 - Original Message -
 From: Persuter [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, December 02, 2001 5:05 PM
 Subject: [hlcoders] LOD stuff
 
 
  Hey Nusco, I know you released some files dealing with the Holywars
LOD
  technology. Is that available for download anywhere? I seem to have
lost
  my own copy of it, depressingly enough, and I now find myself
working on
  a mod where I really need it.
 
  Thanks for any help.
 
 
  Persuter
 
 
  _
  Do You Yahoo!?
  Get your free @yahoo.com address at http://mail.yahoo.com
 
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archives,
 please visit:
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RE: [hlcoders] LOD stuff

2001-12-02 Thread Dynerman David M

I'm glad this isn't irc, otherwise I'd be spammed with private messages
from omega telling me type .rules 

david

Lead - Front Line Force, Front Line Tactics
http://www.flfmod.com
http://www.fltmod.com
[EMAIL PROTECTED]


-Original Message-
From: omega [mailto:[EMAIL PROTECTED]] 
Sent: Sunday, December 02, 2001 8:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] LOD stuff

and you other people really need help staying on topic, dont you?! :P
someone asks a question and then you blabber around like this is irc ;p

-omega
Blackened Interactive
http://www.nofadz.com/blackened
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 5:11 PM
Subject: Re: [hlcoders] LOD stuff


 What type of mod are you going to make?

 - Original Message -
 From: Persuter [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, December 02, 2001 11:05 PM
 Subject: [hlcoders] LOD stuff


  Hey Nusco, I know you released some files dealing with the Holywars
LOD
  technology. Is that available for download anywhere? I seem to have
lost
  my own copy of it, depressingly enough, and I now find myself
working on
  a mod where I really need it.
 
  Thanks for any help.
 
 
  Persuter
 
 
  _
  Do You Yahoo!?
  Get your free @yahoo.com address at http://mail.yahoo.com
 
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archives,
 please visit:
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Re: [hlcoders] LOD stuff

2001-12-02 Thread omega

Lol =)

-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
- Original Message -
From: Dynerman David M [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 11:24 PM
Subject: RE: [hlcoders] LOD stuff


I'm glad this isn't irc, otherwise I'd be spammed with private messages
from omega telling me type .rules

david

Lead - Front Line Force, Front Line Tactics
http://www.flfmod.com
http://www.fltmod.com
[EMAIL PROTECTED]


-Original Message-
From: omega [mailto:[EMAIL PROTECTED]]
Sent: Sunday, December 02, 2001 8:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] LOD stuff

and you other people really need help staying on topic, dont you?! :P
someone asks a question and then you blabber around like this is irc ;p

-omega
Blackened Interactive
http://www.nofadz.com/blackened
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 5:11 PM
Subject: Re: [hlcoders] LOD stuff


 What type of mod are you going to make?

 - Original Message -
 From: Persuter [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, December 02, 2001 11:05 PM
 Subject: [hlcoders] LOD stuff


  Hey Nusco, I know you released some files dealing with the Holywars
LOD
  technology. Is that available for download anywhere? I seem to have
lost
  my own copy of it, depressingly enough, and I now find myself
working on
  a mod where I really need it.
 
  Thanks for any help.
 
 
  Persuter
 
 
  _
  Do You Yahoo!?
  Get your free @yahoo.com address at http://mail.yahoo.com
 
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  To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
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