Re: [hlcoders] Observing...
In multiplayer_gamerules.cpp, InitHud() function, do pl-StartDeathCam(); and to show the MODT VGUI menu do one of these tutorials: http://hlpp.valveworld.com/tuts/vguitut.htm And then back in InitHud() do pl-ShowVGUIMenu( 2 ); Of course, you will have to modify the team select menu (number 2) to fit your mod, as its designed for TeamFortress 1.5. ~Ghoul
[hlcoders] Observing...
Hey everyone, just wanted to ask a very newbie-ish type question because im not sure how to properly setup observer mode in a mod. Are there any good docs or tutorials on how to do this properly with the new SDK? -Theiggsta Rats! Mod Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Observing...
Yup, go here: http://hlpp.valveworld.com/tuts/spectator.htm ~Ghoul
Re: [hlcoders] Observing...
I think he means the HLTV thing. Just a thought tho, umm I think this is a question for Valve. And posibly they could write a few more detailed documents on the TV and the events system. Sarge_Spankwww.illicitstudios.com - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 21, 2002 5:18 PM Subject: Re: [hlcoders] Observing... Yup, go here: http://hlpp.valveworld.com/tuts/spectator.htm~Ghoul
Re: [hlcoders] Observing...
I already installed this code, but the more important information I want to know is how to spawnthe player when they first join so they can see the MOTD and choose teams. I found one on wavelength but I think its outdated. -Theiggsta Rats! Mod Team - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 21, 2002 8:18 PM Subject: Re: [hlcoders] Observing... Yup, go here: http://hlpp.valveworld.com/tuts/spectator.htm~Ghoul