I am not sure if this was the best method for this, but I can not figure out how to roll the camera angle in CGameMovement... I think I have tried a zillion ways and, maybe im overlooking things now who knows..
Anywho, what I did was set in in_main.cpp when the button is click it rolls the camera angle left / right depending on which side they are peeking on. Then in gamemovement.cpp I added a little slide motion to the left or right depending on the action.
I would imagine this could be a problem, because the server is not setting the angle of player, I am just setting this locally on the client.
I could maybe see how SetViewOffset is done, and maybe implement something based off of that?
Or am I missing something?
Any suggestions ?
r00t 3:16 CQC Gaming www.cqc-gaming.com
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