I am not sure if this was the best method for this, but I can not figure out
how to roll the camera angle in CGameMovement...
I think I have tried a zillion ways and, maybe im overlooking things now who
knows..

Anywho, what I did was set in in_main.cpp when the button is click it rolls
the camera angle left / right depending on which side they are peeking on.
Then in gamemovement.cpp I added a little slide motion to the left or right
depending on the action.

I would imagine this could be a problem, because the server is not setting
the angle of player, I am just setting this locally on the client.

I could maybe see how SetViewOffset is done, and maybe implement something
based off of that?

Or am I missing something?

Any suggestions ?

r00t 3:16
CQC Gaming
www.cqc-gaming.com


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