[hlcoders] Plugins loaded into the client?

2005-04-21 Thread Mattie Casper
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As a plugin developer, I quite frequently test my server plugins on a local 
listen server while I'm developing. When I go to play games, though, I'm 
reminded that the plugin is still there when the plugin's concommands are still 
accessible. No big deal most the time, but some of the language in the recent 
Steam announcements about 'cheat detection' make me worry that plugin 
developers might get penalized for accidentally leaving a random 
serverplugin_empty DLL in their cstrike/addons folder (since these will load 
happily into the hl2.exe process).

My question: will server plugins be exempt from the detection? If not, since 
the client is automatically loading the plugin into the process space, is it 
possible that developers could be penalized for accidentally loading their 
plugin?

Just a random thought, thanks for any input you might have,
-Mattie
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RE: [hlcoders] Plugins loaded into the client?

2005-04-21 Thread Alfred Reynolds
VAC operates via positive detections, you will only be banned if it
finds a cheat. If your plugin is not a cheat (and does not enable cheat
functionality) you will be fine.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie
Casper
Sent: Thursday, April 21, 2005 4:41 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Plugins loaded into the client?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] As a plugin developer,
I quite frequently test my server plugins on a local listen server while
I'm developing. When I go to play games, though, I'm reminded that the
plugin is still there when the plugin's concommands are still
accessible. No big deal most the time, but some of the language in the
recent Steam announcements about 'cheat detection' make me worry that
plugin developers might get penalized for accidentally leaving a random
serverplugin_empty DLL in their cstrike/addons folder (since these will
load happily into the hl2.exe process).

My question: will server plugins be exempt from the detection? If not,
since the client is automatically loading the plugin into the process
space, is it possible that developers could be penalized for
accidentally loading their plugin?

Just a random thought, thanks for any input you might have, -Mattie
--


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Re: [hlcoders] Plugins loaded into the client?

2005-04-21 Thread Daniel Jennings
What then does it consider a cheat? I mean what if I have something such as
server side cheats in my server plugin, such as things offering God Mode
to players, but this is only functional for the server, and doesn't modify
anything client side? Will it still find it as a positive detection because
it changes things associated with cheating but on the server DLL end not the
client end?

Thanks,
Daniel Jennings

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, April 21, 2005 4:57 PM
Subject: RE: [hlcoders] Plugins loaded into the client?


 VAC operates via positive detections, you will only be banned if it
 finds a cheat. If your plugin is not a cheat (and does not enable cheat
 functionality) you will be fine.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mattie
 Casper
 Sent: Thursday, April 21, 2005 4:41 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Plugins loaded into the client?

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] As a plugin developer,
 I quite frequently test my server plugins on a local listen server while
 I'm developing. When I go to play games, though, I'm reminded that the
 plugin is still there when the plugin's concommands are still
 accessible. No big deal most the time, but some of the language in the
 recent Steam announcements about 'cheat detection' make me worry that
 plugin developers might get penalized for accidentally leaving a random
 serverplugin_empty DLL in their cstrike/addons folder (since these will
 load happily into the hl2.exe process).

 My question: will server plugins be exempt from the detection? If not,
 since the client is automatically loading the plugin into the process
 space, is it possible that developers could be penalized for
 accidentally loading their plugin?

 Just a random thought, thanks for any input you might have, -Mattie
 --


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RE: [hlcoders] Plugins loaded into the client?

2005-04-21 Thread Alfred Reynolds
If it will give an unfair advantage to a user then it is a cheat. If you
are ever in doubt that you are writing a cheat then DON'T load it on
your client.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Jennings
Sent: Thursday, April 21, 2005 6:53 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Plugins loaded into the client?

What then does it consider a cheat? I mean what if I have something such
as server side cheats in my server plugin, such as things offering God
Mode to players, but this is only functional for the server, and doesn't
modify anything client side? Will it still find it as a positive
detection because it changes things associated with cheating but on the
server DLL end not the client end?

Thanks,
Daniel Jennings

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, April 21, 2005 4:57 PM
Subject: RE: [hlcoders] Plugins loaded into the client?


 VAC operates via positive detections, you will only be banned if it
 finds a cheat. If your plugin is not a cheat (and does not enable
 cheat
 functionality) you will be fine.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mattie
 Casper
 Sent: Thursday, April 21, 2005 4:41 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Plugins loaded into the client?

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] As a plugin
 developer, I quite frequently test my server plugins on a local listen

 server while I'm developing. When I go to play games, though, I'm
 reminded that the plugin is still there when the plugin's concommands
 are still accessible. No big deal most the time, but some of the
 language in the recent Steam announcements about 'cheat detection'
 make me worry that plugin developers might get penalized for
 accidentally leaving a random serverplugin_empty DLL in their
 cstrike/addons folder (since these will load happily into the hl2.exe
process).

 My question: will server plugins be exempt from the detection? If not,

 since the client is automatically loading the plugin into the process
 space, is it possible that developers could be penalized for
 accidentally loading their plugin?

 Just a random thought, thanks for any input you might have, -Mattie
 --


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 please visit:
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