Re: [hlcoders] Steam port collision.

2003-09-15 Thread Emanuel Harangus
Valve should move on another port. I tried myself to play QW while updating
steam and I couldn't :(

- Original Message -
From: "tei" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 13, 2003 5:17 AM
Subject: [hlcoders] Steam port collision.


>
> "If you play half-life you need steam to authenticate yourself.
>
> Apparently Steam uses the same port that QuakeWorld clients use (UDP
27001) .
> This means you can't run both at the same time."
>
> Read more here:
> http://www.fuhquake.net/forum/viewtopic.php?t=1706
>
>
> Seems like Valve is triing to cybersquatter the port 27001 :D
>
>
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Re: [hlcoders] Steam port collision.

2003-09-12 Thread Michael A. Hobson
Two Words:

Server Browsers.

At 10:35 PM 9/12/2003 -0400, you wrote:
Most videoboards deal poorly with two 3D apps running anyhow.. I'm not sure
I see this as an issue
At 04:17 AM 9/13/2003 +0200, you wrote:

"If you play half-life you need steam to authenticate yourself.

Apparently Steam uses the same port that QuakeWorld clients use (UDP 27001) .
This means you can't run both at the same time."
Read more here:
http://www.fuhquake.net/forum/viewtopic.php?t=1706
Seems like Valve is triing to cybersquatter the port 27001 :D

{OLD}Sneaky_Bastard!
Michael A. Hobson
icq:#2186709
email:  [EMAIL PROTECTED]
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Re: [hlcoders] Steam port collision.

2003-09-12 Thread Pat Magnan
Most videoboards deal poorly with two 3D apps running anyhow.. I'm not sure
I see this as an issue
At 04:17 AM 9/13/2003 +0200, you wrote:

"If you play half-life you need steam to authenticate yourself.

Apparently Steam uses the same port that QuakeWorld clients use (UDP 27001) .
This means you can't run both at the same time."
Read more here:
http://www.fuhquake.net/forum/viewtopic.php?t=1706
Seems like Valve is triing to cybersquatter the port 27001 :D

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[hlcoders] Steam port collision.

2003-09-12 Thread tei

"If you play half-life you need steam to authenticate yourself.

Apparently Steam uses the same port that QuakeWorld clients use (UDP 27001) .
This means you can't run both at the same time."

Read more here:
http://www.fuhquake.net/forum/viewtopic.php?t=1706


Seems like Valve is triing to cybersquatter the port 27001 :D


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