Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-08 Thread Spencer 'voogru' MacDonald
Even loading up these IP's in HLSW give problems, it's probably something
running on the server mucking with queries.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Allan
Sent: Thursday, May 08, 2008 4:58 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2


On 7 May 2008, at 18:03, Tom Leighton wrote:

> Have you checked its not sending 2 packets ? With the rest of the  
> packet
> following?

No, but given that the protocol specifically defines how such a  
situation would be handled by the first 4 bytes of the reply being  
0xFFFE rather than the reply I'm seeing of 0x I doubt  
that has much to do with it. The replies are also very small (~100  
bytes) so I don't see why they'd be split across multiple UDP datagrams.

FWIW:

[EMAIL PROTECTED] ~/src $ python
Python 2.5.1 (r251:54863, Jan 17 2008, 19:35:17)
[GCC 4.0.1 (Apple Inc. build 5465)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
 >>> import socket
 >>> udpsock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
 >>> udpsock.connect(("213.228.232.26", 27015))
 >>> udpsock.send("\xFF\xFF\xFF\xFFTSource Engine Query\x00")
25
 >>> udpsock.settimeout(10)
 >>> a = udpsock.recv(1400)
 >>> b = udpsock.recv(1400)
Traceback (most recent call last):
   File "", line 1, in 
socket.timeout: timed out


Good idea though. :)

Ciao.

-Chris

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Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-08 Thread Chris Allan

On 7 May 2008, at 21:11, Nephyrin Zey wrote:

> What other servers are doing this?

Several. I was using a list of servers from HLstatsX's "Official  
Masterlist" as a test case and 10% of the first 50 servers on that  
list had truncated A2S_INFO replies. That HLstatsX was causing the  
problem did cross my mind but Googling for "hlstatsx a2s_info" didn't  
seem to dredge up anything valuable.

> I believe ukcs.net is running a old
> version of a plugin that fudges with A2S_INFO that's likely breaking
> it.

Any idea which plugin specifically?

> The short answer is just treat these servers as invalid. I know my
> server is suppressing some SourceTV values from A2S_INFO to fix that
> old SourceTV port bug, which might be fudging up (admittedly i didn't
> test it beyond 'it does what i want in the server browser').

Understood and agreed. My goal of the original post was certainly not  
to state "my code **must** have a complete A2S_INFO reply and you've  
broken it!" or to point fingers at people who have servers which  
reply outside the documented protocol but to understand if I was  
doing something wrong or incompletely.

> Though if it is my plugin doing it I certainly deserve some blame  
> here :-P

Send me your server host and port and I'll poke it to see if it's  
misbehaving. ;)

>
> - Neph

Ciao.

-Chris

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Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-08 Thread Chris Allan

On 7 May 2008, at 18:03, Tom Leighton wrote:

> Have you checked its not sending 2 packets ? With the rest of the  
> packet
> following?

No, but given that the protocol specifically defines how such a  
situation would be handled by the first 4 bytes of the reply being  
0xFFFE rather than the reply I'm seeing of 0x I doubt  
that has much to do with it. The replies are also very small (~100  
bytes) so I don't see why they'd be split across multiple UDP datagrams.

FWIW:

[EMAIL PROTECTED] ~/src $ python
Python 2.5.1 (r251:54863, Jan 17 2008, 19:35:17)
[GCC 4.0.1 (Apple Inc. build 5465)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
 >>> import socket
 >>> udpsock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
 >>> udpsock.connect(("213.228.232.26", 27015))
 >>> udpsock.send("\xFF\xFF\xFF\xFFTSource Engine Query\x00")
25
 >>> udpsock.settimeout(10)
 >>> a = udpsock.recv(1400)
 >>> b = udpsock.recv(1400)
Traceback (most recent call last):
   File "", line 1, in 
socket.timeout: timed out


Good idea though. :)

Ciao.

-Chris

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Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Nephyrin Zey
What other servers are doing this? I believe ukcs.net is running a old
version of a plugin that fudges with A2S_INFO that's likely breaking
it.

The short answer is just treat these servers as invalid. I know my
server is suppressing some SourceTV values from A2S_INFO to fix that
old SourceTV port bug, which might be fudging up (admittedly i didn't
test it beyond 'it does what i want in the server browser').

Though if it is my plugin doing it I certainly deserve some blame here :-P

- Neph

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Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Tom Leighton
Have you checked its not sending 2 packets ? With the rest of the packet 
following?

Tom Edwards wrote:
> Maybe this has to do with the addition of server tags.
>
> Chris Allan wrote:
>   
>> Hi all,
>>
>> Just been playing with A2S_INFO server query requests, following the  
>> documentation available on the Developer Community Wiki 
>> (http://developer.valvesoftware.com/wiki/Server_Queries 
>> ) and I've been having some problems with certain TF2 servers  
>> responding with what appears to be a truncated or shortened A2S_INFO  
>> reply. Specifically, it would appear that certain servers only return  
>> data up until "Number of bots". FWIW, this breaks SRCDS.py 
>> (http://sourceforge.net/projects/srcdspy/ 
>> ) and I would assume various other server query libraries.
>>
>> Is this something other people have seen?
>>
>> Is it legal for A2S_INFO responses to be shorter than the documented  
>> reply format on the Wiki?
>>
>> Maybe the server administrator has installed some sort of mod to avoid  
>> returning what they deem to be potentially sensitive information such  
>> as server platform and/or game version?
>>
>> Perhaps there is a (undocumented?) server side configuration option  
>> that I've missed which decreases the amount of information returned in  
>> a A2S_INFO reply?
>>
>> Thanks.
>>
>> -Chris
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>   
>> 
>
>
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Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Alfred Reynolds
Game tags are appended to the end of the packet using the EDF flag (the
wiki documents this). There isn't any intended feature that would cause
this truncation, can you send me some server IP's to look at (in a
personal email, don't spam the list :).

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Chris Allan
> Sent: Wednesday, May 07, 2008 10:15 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2
> 
> 
> On 7 May 2008, at 17:21, Tom Edwards wrote:
> 
> > Maybe this has to do with the addition of server tags.
> 
> Certainly possible, the server in question does indeed have:
> 
> sv_tags increased_maxplayers,norespawntime,respawntimes
> 
> For those interested, the code snippet and results:
> 
> [EMAIL PROTECTED] ~/src/SRCDS $ python
> Python 2.5.1 (r251:54863, Jan 17 2008, 19:35:17)
> [GCC 4.0.1 (Apple Inc. build 5465)] on darwin
> Type "help", "copyright", "credits" or "license" for more information.
>  >>> import socket
>  >>> udpsock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
>  >>> udpsock.connect(("213.228.232.26", 27015))
>  >>> udpsock.send("\xFF\xFF\xFF\xFFTSource Engine Query\x00")
> 25
>  >>> a = udpsock.recv(1400)
>  >>> f = open("payload", "w")
>  >>> f.write(a)
>  >>> f.close()
>  >>> ^D
> [EMAIL PROTECTED] ~/src/SRCDS $ hexdump -C payload
>   ff ff ff ff 49 0e 55 4b  43 53 3a 54 46 32 23 32  |
> I.UKCS:TF2#2|
> 0010  20 2d 20 4d 65 67 61 20  47 61 6d 65 20 53 65 72  | - Mega
> Game Ser|
> 0020  76 65 72 20 2d 20 2a 4e  65 77 20 53 74 61 74 73  |ver -
> *New Stats|
> 0030  2a 20 2d 20 77 77 77 2e  75 6b 63 73 2e 6e 65 74  |* -
> www.ukcs.net
> |
> 0040  00 63 70 5f 67 72 61 76  65 6c 70 69 74 00 74 66
> |.cp_gravelpit.tf|
> 0050  00 54 65 61 6d 20 46 6f  72 74 72 65 73 73 00 b8  |.Team
> Fortress.?|
> 0060  01 19 1a 00   ||
> 0064
> 
> 
> Ciao.
> 
> -Chris
> 
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Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Chris Allan

On 7 May 2008, at 17:21, Tom Edwards wrote:

> Maybe this has to do with the addition of server tags.

Certainly possible, the server in question does indeed have:

sv_tags increased_maxplayers,norespawntime,respawntimes

For those interested, the code snippet and results:

[EMAIL PROTECTED] ~/src/SRCDS $ python
Python 2.5.1 (r251:54863, Jan 17 2008, 19:35:17)
[GCC 4.0.1 (Apple Inc. build 5465)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
 >>> import socket
 >>> udpsock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
 >>> udpsock.connect(("213.228.232.26", 27015))
 >>> udpsock.send("\xFF\xFF\xFF\xFFTSource Engine Query\x00")
25
 >>> a = udpsock.recv(1400)
 >>> f = open("payload", "w")
 >>> f.write(a)
 >>> f.close()
 >>> ^D
[EMAIL PROTECTED] ~/src/SRCDS $ hexdump -C payload
  ff ff ff ff 49 0e 55 4b  43 53 3a 54 46 32 23 32  | 
I.UKCS:TF2#2|
0010  20 2d 20 4d 65 67 61 20  47 61 6d 65 20 53 65 72  | - Mega  
Game Ser|
0020  76 65 72 20 2d 20 2a 4e  65 77 20 53 74 61 74 73  |ver -  
*New Stats|
0030  2a 20 2d 20 77 77 77 2e  75 6b 63 73 2e 6e 65 74  |* - www.ukcs.net 
|
0040  00 63 70 5f 67 72 61 76  65 6c 70 69 74 00 74 66   
|.cp_gravelpit.tf|
0050  00 54 65 61 6d 20 46 6f  72 74 72 65 73 73 00 b8  |.Team  
Fortress.?|
0060  01 19 1a 00   ||
0064


Ciao.

-Chris

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Re: [hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Tom Edwards
Maybe this has to do with the addition of server tags.

Chris Allan wrote:
> Hi all,
>
> Just been playing with A2S_INFO server query requests, following the  
> documentation available on the Developer Community Wiki 
> (http://developer.valvesoftware.com/wiki/Server_Queries 
> ) and I've been having some problems with certain TF2 servers  
> responding with what appears to be a truncated or shortened A2S_INFO  
> reply. Specifically, it would appear that certain servers only return  
> data up until "Number of bots". FWIW, this breaks SRCDS.py 
> (http://sourceforge.net/projects/srcdspy/ 
> ) and I would assume various other server query libraries.
>
> Is this something other people have seen?
>
> Is it legal for A2S_INFO responses to be shorter than the documented  
> reply format on the Wiki?
>
> Maybe the server administrator has installed some sort of mod to avoid  
> returning what they deem to be potentially sensitive information such  
> as server platform and/or game version?
>
> Perhaps there is a (undocumented?) server side configuration option  
> that I've missed which decreases the amount of information returned in  
> a A2S_INFO reply?
>
> Thanks.
>
> -Chris
>
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> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   


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[hlcoders] Truncated/Shortened A2S_INFO for TF2

2008-05-07 Thread Chris Allan
Hi all,

Just been playing with A2S_INFO server query requests, following the  
documentation available on the Developer Community Wiki 
(http://developer.valvesoftware.com/wiki/Server_Queries 
) and I've been having some problems with certain TF2 servers  
responding with what appears to be a truncated or shortened A2S_INFO  
reply. Specifically, it would appear that certain servers only return  
data up until "Number of bots". FWIW, this breaks SRCDS.py 
(http://sourceforge.net/projects/srcdspy/ 
) and I would assume various other server query libraries.

Is this something other people have seen?

Is it legal for A2S_INFO responses to be shorter than the documented  
reply format on the Wiki?

Maybe the server administrator has installed some sort of mod to avoid  
returning what they deem to be potentially sensitive information such  
as server platform and/or game version?

Perhaps there is a (undocumented?) server side configuration option  
that I've missed which decreases the amount of information returned in  
a A2S_INFO reply?

Thanks.

-Chris

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