Re: [hlcoders] VS2010 "vprojtomake" Utility Update
On Wed, Apr 28, 2010 at 10:52 PM, Zach Kanzler wrote: > Then you do it! Jonathan made the tool that helped him and the community out > of the goodness of his heart, and you're telling him it's not what you > ordered. Exactly. Because I wrote Mono's msbuild. :) It should handle far more VC++ 2010 project file features than simple XML parsing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Then you do it! Jonathan made the tool that helped him and the community out of the goodness of his heart, and you're telling him it's not what you ordered. Regards, Zach "theY4Kman" Kanzler On Wed, Apr 28, 2010 at 03:23, Marek Sieradzki wrote: > On Sun, Apr 25, 2010 at 3:46 AM, Jonathan White > wrote: > > Hey Everyone, > > > > If you have moved your mod over to VS2010 you may have noticed that > > the project files are in a completely new format (.vcxproj). This > > creates quite the problem when you are going to try to compile your > > mod in Linux since Valve's vprojtomake does not work with the new file > > format. > > > > I took the initiative to rewrite the XML portion of that utility to > > support BOTH .vcproj and .vcxproj. I have tested this program under > > Win32 and Linux and it produces exact results from Valve's utility. > > Whats more? Well I dumped the use of MSXML and XERCES, which means you > > NO LONGER NEED XERCES to compile Linux if you use my program! > > It's cool that someone improved original vprojtomake but contributing > C++ support to Mono's MSBuild (xbuild) would help more people. It > should be similar amount of effort. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
On Sun, Apr 25, 2010 at 3:46 AM, Jonathan White wrote: > Hey Everyone, > > If you have moved your mod over to VS2010 you may have noticed that > the project files are in a completely new format (.vcxproj). This > creates quite the problem when you are going to try to compile your > mod in Linux since Valve's vprojtomake does not work with the new file > format. > > I took the initiative to rewrite the XML portion of that utility to > support BOTH .vcproj and .vcxproj. I have tested this program under > Win32 and Linux and it produces exact results from Valve's utility. > Whats more? Well I dumped the use of MSXML and XERCES, which means you > NO LONGER NEED XERCES to compile Linux if you use my program! It's cool that someone improved original vprojtomake but contributing C++ support to Mono's MSBuild (xbuild) would help more people. It should be similar amount of effort. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Sorry for a second-posting, but Tom Edwards moved the file to better hosting (on Moddb) and I removed it from divshare. Thanks Tom! Also, thanks for all the positive comments guys :-D Download: http://www.moddb.com/downloads/vprojtomake-2010 Wiki Article: http://developer.valvesoftware.com/wiki/Vprojtomake_2010 - Killer Monkey ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
The only interesting thing is VS2010 support. I have no problem with xerces-c. On Sun, Apr 25, 2010 at 7:53 PM, Stephen Micheals wrote: > No more xerces? thats damn nice. > > Nice work. > > On Sat, Apr 24, 2010 at 6:46 PM, Jonathan White > wrote: >> Whats more? Well I dumped the use of MSXML and XERCES, which means you >> NO LONGER NEED XERCES to compile Linux if you use my program! >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
No more xerces? thats damn nice. Nice work. On Sat, Apr 24, 2010 at 6:46 PM, Jonathan White wrote: > Whats more? Well I dumped the use of MSXML and XERCES, which means you > NO LONGER NEED XERCES to compile Linux if you use my program! > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Been holding off on VS2010 - but you just might have persuaded me to use it now! Thanks! On Sun, Apr 25, 2010 at 11:03 AM, Jonas 'Sortie' Termansen < hlcod...@maxsi.dk> wrote: > Your tool seems truly interesting, I didn't know such a tool existed in > the first place, but it could be useful for a few things of mine. I use > VS2008 though (and MinGW :D) and I can't open the solution files. Though > I have experience backporting VS2008 projects to VS2005 using notepad, > so I guess I'll be able to come up with some VS2008 files soon. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Regards, Patrick Shelley www.SideSteal.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Your tool seems truly interesting, I didn't know such a tool existed in the first place, but it could be useful for a few things of mine. I use VS2008 though (and MinGW :D) and I can't open the solution files. Though I have experience backporting VS2008 projects to VS2005 using notepad, so I guess I'll be able to come up with some VS2008 files soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Great work :) Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Wow, excellent work. Thank you so much for sharing! (And huge kudos for coming to the list with a tool that you've finished and used, as opposed yet another "I'm going to build this vaporware tool" thread!) --Bob On Sat, Apr 24, 2010 at 6:54 PM, Zach Kanzler wrote: > Thank you very much! This is an awesome contribution! > > Regards, > Zach "theY4Kman" Kanzler > > > On Sat, Apr 24, 2010 at 21:46, Jonathan White wrote: > >> Hey Everyone, >> >> If you have moved your mod over to VS2010 you may have noticed that >> the project files are in a completely new format (.vcxproj). This >> creates quite the problem when you are going to try to compile your >> mod in Linux since Valve's vprojtomake does not work with the new file >> format. >> >> I took the initiative to rewrite the XML portion of that utility to >> support BOTH .vcproj and .vcxproj. I have tested this program under >> Win32 and Linux and it produces exact results from Valve's utility. >> Whats more? Well I dumped the use of MSXML and XERCES, which means you >> NO LONGER NEED XERCES to compile Linux if you use my program! >> >> Please read the follow abstract: >> >> This is an adaption of the original VPROJTOMAKE from Valve to support >> Visual Studio 2010's new project file format. In doing this, I also >> threw out the ridiculously overkilled use of the COM XML Parser for Win32 >> and Xerces for Linux. In its place, TinyXML, which requires absolutely >> no external libraries, and is infinitely easier to read code wise. >> >> This program is fully backwards compatible with the old .vcproj format as >> well so EVERYONE should and can use this in their linux building solution >> for their mod. >> >> TinyXML 2.6.0 >> http://www.grinninglizard.com/tinyxml/ >> >> >> You can download this program here: >> http://www.divshare.com/download/11158105-975 >> >> Just follow the instructions in the README :-) >> >> Find bugs? Email me: killermonke...@gmail.com >> >> Thanks, >> Killer Monkey >> GoldenEye: Source >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Thank you very much! This is an awesome contribution! Regards, Zach "theY4Kman" Kanzler On Sat, Apr 24, 2010 at 21:46, Jonathan White wrote: > Hey Everyone, > > If you have moved your mod over to VS2010 you may have noticed that > the project files are in a completely new format (.vcxproj). This > creates quite the problem when you are going to try to compile your > mod in Linux since Valve's vprojtomake does not work with the new file > format. > > I took the initiative to rewrite the XML portion of that utility to > support BOTH .vcproj and .vcxproj. I have tested this program under > Win32 and Linux and it produces exact results from Valve's utility. > Whats more? Well I dumped the use of MSXML and XERCES, which means you > NO LONGER NEED XERCES to compile Linux if you use my program! > > Please read the follow abstract: > > This is an adaption of the original VPROJTOMAKE from Valve to support > Visual Studio 2010's new project file format. In doing this, I also > threw out the ridiculously overkilled use of the COM XML Parser for Win32 > and Xerces for Linux. In its place, TinyXML, which requires absolutely > no external libraries, and is infinitely easier to read code wise. > > This program is fully backwards compatible with the old .vcproj format as > well so EVERYONE should and can use this in their linux building solution > for their mod. > > TinyXML 2.6.0 > http://www.grinninglizard.com/tinyxml/ > > > You can download this program here: > http://www.divshare.com/download/11158105-975 > > Just follow the instructions in the README :-) > > Find bugs? Email me: killermonke...@gmail.com > > Thanks, > Killer Monkey > GoldenEye: Source > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] VS2010 "vprojtomake" Utility Update
Hey Everyone, If you have moved your mod over to VS2010 you may have noticed that the project files are in a completely new format (.vcxproj). This creates quite the problem when you are going to try to compile your mod in Linux since Valve's vprojtomake does not work with the new file format. I took the initiative to rewrite the XML portion of that utility to support BOTH .vcproj and .vcxproj. I have tested this program under Win32 and Linux and it produces exact results from Valve's utility. Whats more? Well I dumped the use of MSXML and XERCES, which means you NO LONGER NEED XERCES to compile Linux if you use my program! Please read the follow abstract: This is an adaption of the original VPROJTOMAKE from Valve to support Visual Studio 2010's new project file format. In doing this, I also threw out the ridiculously overkilled use of the COM XML Parser for Win32 and Xerces for Linux. In its place, TinyXML, which requires absolutely no external libraries, and is infinitely easier to read code wise. This program is fully backwards compatible with the old .vcproj format as well so EVERYONE should and can use this in their linux building solution for their mod. TinyXML 2.6.0 http://www.grinninglizard.com/tinyxml/ You can download this program here: http://www.divshare.com/download/11158105-975 Just follow the instructions in the README :-) Find bugs? Email me: killermonke...@gmail.com Thanks, Killer Monkey GoldenEye: Source ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders