Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-28 Thread Marek Sieradzki
On Wed, Apr 28, 2010 at 10:52 PM, Zach Kanzler  wrote:
> Then you do it! Jonathan made the tool that helped him and the community out
> of the goodness of his heart, and you're telling him it's not what you
> ordered.
Exactly. Because I wrote Mono's msbuild. :) It should handle far more
VC++ 2010 project file features than simple XML parsing.

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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-28 Thread Zach Kanzler
Then you do it! Jonathan made the tool that helped him and the community out
of the goodness of his heart, and you're telling him it's not what you
ordered.

Regards,
Zach "theY4Kman" Kanzler


On Wed, Apr 28, 2010 at 03:23, Marek Sieradzki wrote:

> On Sun, Apr 25, 2010 at 3:46 AM, Jonathan White
>  wrote:
> > Hey Everyone,
> >
> > If you have moved your mod over to VS2010 you may have noticed that
> > the project files are in a completely new format (.vcxproj). This
> > creates quite the problem when you are going to try to compile your
> > mod in Linux since Valve's vprojtomake does not work with the new file
> > format.
> >
> > I took the initiative to rewrite the XML portion of that utility to
> > support BOTH .vcproj and .vcxproj. I have tested this program under
> > Win32 and Linux and it produces exact results from Valve's utility.
> > Whats more? Well I dumped the use of MSXML and XERCES, which means you
> > NO LONGER NEED XERCES to compile Linux if you use my program!
>
> It's cool that someone improved original vprojtomake but contributing
> C++ support to Mono's MSBuild (xbuild) would help more people. It
> should be similar amount of effort.
>
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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-28 Thread Marek Sieradzki
On Sun, Apr 25, 2010 at 3:46 AM, Jonathan White
 wrote:
> Hey Everyone,
>
> If you have moved your mod over to VS2010 you may have noticed that
> the project files are in a completely new format (.vcxproj). This
> creates quite the problem when you are going to try to compile your
> mod in Linux since Valve's vprojtomake does not work with the new file
> format.
>
> I took the initiative to rewrite the XML portion of that utility to
> support BOTH .vcproj and .vcxproj. I have tested this program under
> Win32 and Linux and it produces exact results from Valve's utility.
> Whats more? Well I dumped the use of MSXML and XERCES, which means you
> NO LONGER NEED XERCES to compile Linux if you use my program!

It's cool that someone improved original vprojtomake but contributing
C++ support to Mono's MSBuild (xbuild) would help more people. It
should be similar amount of effort.

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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-25 Thread Jonathan White
Sorry for a second-posting, but Tom Edwards moved the file to better hosting
(on Moddb) and I removed it from divshare. Thanks Tom!

Also, thanks for all the positive comments guys :-D

Download:
http://www.moddb.com/downloads/vprojtomake-2010

Wiki Article:
http://developer.valvesoftware.com/wiki/Vprojtomake_2010

- Killer Monkey
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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-25 Thread David Kraeutmann
The only interesting thing is VS2010 support. I have no problem with xerces-c.

On Sun, Apr 25, 2010 at 7:53 PM, Stephen Micheals
 wrote:
> No more xerces? thats damn nice.
>
> Nice work.
>
> On Sat, Apr 24, 2010 at 6:46 PM, Jonathan White
>  wrote:
>> Whats more? Well I dumped the use of MSXML and XERCES, which means you
>> NO LONGER NEED XERCES to compile Linux if you use my program!
>>
>
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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-25 Thread Stephen Micheals
No more xerces? thats damn nice.

Nice work.

On Sat, Apr 24, 2010 at 6:46 PM, Jonathan White
 wrote:
> Whats more? Well I dumped the use of MSXML and XERCES, which means you
> NO LONGER NEED XERCES to compile Linux if you use my program!
>

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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-25 Thread Patrick Shelley
Been holding off on VS2010 - but you just might have persuaded me to use it
now!

Thanks!

On Sun, Apr 25, 2010 at 11:03 AM, Jonas 'Sortie' Termansen <
hlcod...@maxsi.dk> wrote:

> Your tool seems truly interesting, I didn't know such a tool existed in
> the first place, but it could be useful for a few things of mine. I use
> VS2008 though (and MinGW :D) and I can't open the solution files. Though
> I have experience backporting VS2008 projects to VS2005 using notepad,
> so I guess I'll be able to come up with some VS2008 files soon.
>
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-- 
Regards,

Patrick Shelley

www.SideSteal.com
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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-25 Thread Jonas 'Sortie' Termansen
Your tool seems truly interesting, I didn't know such a tool existed in 
the first place, but it could be useful for a few things of mine. I use 
VS2008 though (and MinGW :D) and I can't open the solution files. Though 
I have experience backporting VS2008 projects to VS2005 using notepad, 
so I guess I'll be able to come up with some VS2008 files soon.

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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-25 Thread Colm Sloan
Great work :) Thanks.
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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-25 Thread Bob Somers
Wow, excellent work. Thank you so much for sharing!

(And huge kudos for coming to the list with a tool that you've
finished and used, as opposed yet another "I'm going to build this
vaporware tool" thread!)

--Bob



On Sat, Apr 24, 2010 at 6:54 PM, Zach Kanzler  wrote:
> Thank you very much! This is an awesome contribution!
>
> Regards,
> Zach "theY4Kman" Kanzler
>
>
> On Sat, Apr 24, 2010 at 21:46, Jonathan White wrote:
>
>> Hey Everyone,
>>
>> If you have moved your mod over to VS2010 you may have noticed that
>> the project files are in a completely new format (.vcxproj). This
>> creates quite the problem when you are going to try to compile your
>> mod in Linux since Valve's vprojtomake does not work with the new file
>> format.
>>
>> I took the initiative to rewrite the XML portion of that utility to
>> support BOTH .vcproj and .vcxproj. I have tested this program under
>> Win32 and Linux and it produces exact results from Valve's utility.
>> Whats more? Well I dumped the use of MSXML and XERCES, which means you
>> NO LONGER NEED XERCES to compile Linux if you use my program!
>>
>> Please read the follow abstract:
>> 
>> This is an adaption of the original VPROJTOMAKE from Valve to support
>> Visual Studio 2010's new project file format. In doing this, I also
>> threw out the ridiculously overkilled use of the COM XML Parser for Win32
>> and Xerces for Linux. In its place, TinyXML, which requires absolutely
>> no external libraries, and is infinitely easier to read code wise.
>>
>> This program is fully backwards compatible with the old .vcproj format as
>> well so EVERYONE should and can use this in their linux building solution
>> for their mod.
>>
>> TinyXML 2.6.0
>> http://www.grinninglizard.com/tinyxml/
>> 
>>
>> You can download this program here:
>> http://www.divshare.com/download/11158105-975
>>
>> Just follow the instructions in the README :-)
>>
>> Find bugs? Email me: killermonke...@gmail.com
>>
>> Thanks,
>> Killer Monkey
>> GoldenEye: Source
>>
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
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Re: [hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-24 Thread Zach Kanzler
Thank you very much! This is an awesome contribution!

Regards,
Zach "theY4Kman" Kanzler


On Sat, Apr 24, 2010 at 21:46, Jonathan White wrote:

> Hey Everyone,
>
> If you have moved your mod over to VS2010 you may have noticed that
> the project files are in a completely new format (.vcxproj). This
> creates quite the problem when you are going to try to compile your
> mod in Linux since Valve's vprojtomake does not work with the new file
> format.
>
> I took the initiative to rewrite the XML portion of that utility to
> support BOTH .vcproj and .vcxproj. I have tested this program under
> Win32 and Linux and it produces exact results from Valve's utility.
> Whats more? Well I dumped the use of MSXML and XERCES, which means you
> NO LONGER NEED XERCES to compile Linux if you use my program!
>
> Please read the follow abstract:
> 
> This is an adaption of the original VPROJTOMAKE from Valve to support
> Visual Studio 2010's new project file format. In doing this, I also
> threw out the ridiculously overkilled use of the COM XML Parser for Win32
> and Xerces for Linux. In its place, TinyXML, which requires absolutely
> no external libraries, and is infinitely easier to read code wise.
>
> This program is fully backwards compatible with the old .vcproj format as
> well so EVERYONE should and can use this in their linux building solution
> for their mod.
>
> TinyXML 2.6.0
> http://www.grinninglizard.com/tinyxml/
> 
>
> You can download this program here:
> http://www.divshare.com/download/11158105-975
>
> Just follow the instructions in the README :-)
>
> Find bugs? Email me: killermonke...@gmail.com
>
> Thanks,
> Killer Monkey
> GoldenEye: Source
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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[hlcoders] VS2010 "vprojtomake" Utility Update

2010-04-24 Thread Jonathan White
Hey Everyone,

If you have moved your mod over to VS2010 you may have noticed that
the project files are in a completely new format (.vcxproj). This
creates quite the problem when you are going to try to compile your
mod in Linux since Valve's vprojtomake does not work with the new file
format.

I took the initiative to rewrite the XML portion of that utility to
support BOTH .vcproj and .vcxproj. I have tested this program under
Win32 and Linux and it produces exact results from Valve's utility.
Whats more? Well I dumped the use of MSXML and XERCES, which means you
NO LONGER NEED XERCES to compile Linux if you use my program!

Please read the follow abstract:

This is an adaption of the original VPROJTOMAKE from Valve to support
Visual Studio 2010's new project file format. In doing this, I also
threw out the ridiculously overkilled use of the COM XML Parser for Win32
and Xerces for Linux. In its place, TinyXML, which requires absolutely
no external libraries, and is infinitely easier to read code wise.

This program is fully backwards compatible with the old .vcproj format as
well so EVERYONE should and can use this in their linux building solution
for their mod.

TinyXML 2.6.0
http://www.grinninglizard.com/tinyxml/


You can download this program here:
http://www.divshare.com/download/11158105-975

Just follow the instructions in the README :-)

Find bugs? Email me: killermonke...@gmail.com

Thanks,
Killer Monkey
GoldenEye: Source

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