[hlcoders] net_showevents, please mark it as a cheat
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was just doing some research for EventScripts and stumbled upon the net_showevents client command. I'd like to request that this be made a 'cheat' command. This command will display game events as the client receives them. The problem is that this is too much information for players to have. For example, knowing the details of a bomb_planted or player_hurt event is probably a bit unfair. It's even handier information for a player when they've set developer 1 so that console messages are output to the top left of the screen. As a result, they get on-screen notification of what bombsite the bomb is planted at, and, even worse, the health of other players from player_hurt. Even knowing that someone was hurt by your 'shot-in-the-dark' hegrenade is probably too powerful (let alone knowing their life total afterwards). Anyway, just my $.02, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] net_showevents, please mark it as a cheat
I think I need to try this out now :-) I'll reply if I find anything glaringly helpful - Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, April 02, 2005 11:00 AM Subject: [hlcoders] net_showevents, please mark it as a cheat This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was just doing some research for EventScripts and stumbled upon the net_showevents client command. I'd like to request that this be made a 'cheat' command. This command will display game events as the client receives them. The problem is that this is too much information for players to have. For example, knowing the details of a bomb_planted or player_hurt event is probably a bit unfair. It's even handier information for a player when they've set developer 1 so that console messages are output to the top left of the screen. As a result, they get on-screen notification of what bombsite the bomb is planted at, and, even worse, the health of other players from player_hurt. Even knowing that someone was hurt by your 'shot-in-the-dark' hegrenade is probably too powerful (let alone knowing their life total afterwards). Anyway, just my $.02, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] net_showevents, please mark it as a cheat
When I turned on net_showevents it didn't display anything in the console? - Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, April 02, 2005 11:00 AM Subject: [hlcoders] net_showevents, please mark it as a cheat This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was just doing some research for EventScripts and stumbled upon the net_showevents client command. I'd like to request that this be made a 'cheat' command. This command will display game events as the client receives them. The problem is that this is too much information for players to have. For example, knowing the details of a bomb_planted or player_hurt event is probably a bit unfair. It's even handier information for a player when they've set developer 1 so that console messages are output to the top left of the screen. As a result, they get on-screen notification of what bombsite the bomb is planted at, and, even worse, the health of other players from player_hurt. Even knowing that someone was hurt by your 'shot-in-the-dark' hegrenade is probably too powerful (let alone knowing their life total afterwards). Anyway, just my $.02, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] net_showevents, please mark it as a cheat
You should be able to see it in the console and/or the top left (via developer 1) if you're on an active server. Just use net_showevents 1. -Mattie - Original Message - From: Daniel Jennings [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, April 02, 2005 3:25 PM Subject: Re: [hlcoders] net_showevents, please mark it as a cheat When I turned on net_showevents it didn't display anything in the console? - Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, April 02, 2005 11:00 AM Subject: [hlcoders] net_showevents, please mark it as a cheat This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was just doing some research for EventScripts and stumbled upon the net_showevents client command. I'd like to request that this be made a 'cheat' command. This command will display game events as the client receives them. The problem is that this is too much information for players to have. For example, knowing the details of a bomb_planted or player_hurt event is probably a bit unfair. It's even handier information for a player when they've set developer 1 so that console messages are output to the top left of the screen. As a result, they get on-screen notification of what bombsite the bomb is planted at, and, even worse, the health of other players from player_hurt. Even knowing that someone was hurt by your 'shot-in-the-dark' hegrenade is probably too powerful (let alone knowing their life total afterwards). Anyway, just my $.02, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders