Re: [hlcoders] CommandLine_Tier0

2006-12-11 Thread Jorge Rodriguez

Ah, I found it. The problem is that I was using
C:\Steam\steamapps\myemail\half-life 2\hl2.exe and I should have been
using C:\Steam\steamapps\myemail\source sdk base\hl2.exe Thanks guys!

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Jorge "Vino" Rodriguez


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Re: [hlcoders] CommandLine_Tier0

2006-12-11 Thread Jorge Rodriguez

Mike,

I'm using the lib directory and not lib-vc7. I don't think that's the
problem, I think Alfred hit on it. I'm using ID 215, but it's still
picking up Half-Life 2's version of the dll's, which are from before
CommandLine() was moved. Which tier0.dll should a mod be using?
Shouldn't it be the one in \source sdk base\bin ?

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Jorge "Vino" Rodriguez


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RE: [hlcoders] CommandLine_Tier0

2006-12-11 Thread Mike Durand
Hi Jorge-

Make sure that you don't have old or wrong versions vstdlib.lib and
tier0.lib in your project. And remember that there are now two locations
to find libraries when you create a new mod:

...\src\lib  (VS 2005 libraries)
...\src\lib-vc7  (VS 2003 libraries)

If you make a new mod then the 2003 and 2005 .vcproj files will each get
the LIBs from the proper locations. But if you are upgrading an old 2003
project file then the paths may be screwed up since the old location for
LIBs now contains VS 2005 versions.

Hope this helps.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jorge
Rodriguez
Sent: Monday, December 11, 2006 2:30 PM
To: hlcoders@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Subject: Re: [hlcoders] CommandLine_Tier0

Tony "omega" Sergi wrote:
> how are you running your mod?
>
> by command line? if you are, how are you calling it?
>

 From the debugger with the following options:

-steam -sw -dev -allowdebug -game "\steam\steamapps\sourcemods\hl2cmake

I haven't changed that since before the new SDK updates started coming
up.

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Jorge "Vino" Rodriguez


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Re: [hlcoders] CommandLine_Tier0

2006-12-11 Thread Jorge Rodriguez

Tony "omega" Sergi wrote:

how are you running your mod?

by command line? if you are, how are you calling it?



From the debugger with the following options:

-steam -sw -dev -allowdebug -game "\steam\steamapps\sourcemods\hl2cmake

I haven't changed that since before the new SDK updates started coming up.

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Jorge "Vino" Rodriguez


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Re: [hlcoders] CommandLine_Tier0

2006-12-11 Thread Tony \"omega\" Sergi
--
[ Picked text/plain from multipart/alternative ]
how are you running your mod?

by command line? if you are, how are you calling it?


On 12/11/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
>
> Alfred Reynolds wrote:
> > Half-Life 2 is running an older binary set, you need to use app ID 215
> > (Source SDK Base) if you want to use current SDK drops. Open up your
> > gameinfo.txt and change its app ID to 215.
> >
>
> Alfred,
>
> Thanks for the reply. My GameInfo.txt is already running ID 215. You can
> see it here:
>
> http://svn.bsbhd.com/hl2cmake/trunk/content/sdk/GameInfo.txt.in
>
> Am I doing something else wrong?
>
> --
> Jorge "Vino" Rodriguez
>
>
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>


--
-omega
--

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Re: [hlcoders] CommandLine_Tier0

2006-12-11 Thread Jorge Rodriguez

Alfred Reynolds wrote:

Half-Life 2 is running an older binary set, you need to use app ID 215
(Source SDK Base) if you want to use current SDK drops. Open up your
gameinfo.txt and change its app ID to 215.



Alfred,

Thanks for the reply. My GameInfo.txt is already running ID 215. You can
see it here:

http://svn.bsbhd.com/hl2cmake/trunk/content/sdk/GameInfo.txt.in

Am I doing something else wrong?

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Jorge "Vino" Rodriguez


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RE: [hlcoders] CommandLine_Tier0

2006-12-11 Thread Alfred Reynolds
Half-Life 2 is running an older binary set, you need to use app ID 215
(Source SDK Base) if you want to use current SDK drops. Open up your
gameinfo.txt and change its app ID to 215.

- Alfred

Jorge Rodriguez wrote:
> When trying to update my HL2SDK in CMake project to the latest SDK I
> now
> get this error:
>
> The procedure entry point CommandLine_Tier0 could not be located in
> the
> dynamic link library tier0.dll
>
> I understand that the CommandLine() function was moved from vstdlib to
> tier0 but since I am fully updated my tier0.dll should have this
> symbol.
> It apparently doesn't. The dll that is being loaded is
> C:\Steam\steamapps\myemail\half-life 2\bin\tier0.dll which is fully
> updated because I loaded up HL2 and let the game update before I tried
> to rebuild the SDK. I have searched the web for this error and it used
> to appear during one of the SDK updates, but I tried the fixes posted
> for it and none of them worked.
>
> If someone from Valve wants to try to reproduce this error I would be
> happy to send him my binaries and instructions on how to build the
> source code in CMake, and any help at all would be much appreciated.
>
> --
> Jorge "Vino" Rodriguez
>
>
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