Re: [hlcoders] CommandLine_Tier0
Ah, I found it. The problem is that I was using C:\Steam\steamapps\myemail\half-life 2\hl2.exe and I should have been using C:\Steam\steamapps\myemail\source sdk base\hl2.exe Thanks guys! -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CommandLine_Tier0
Mike, I'm using the lib directory and not lib-vc7. I don't think that's the problem, I think Alfred hit on it. I'm using ID 215, but it's still picking up Half-Life 2's version of the dll's, which are from before CommandLine() was moved. Which tier0.dll should a mod be using? Shouldn't it be the one in \source sdk base\bin ? -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] CommandLine_Tier0
Hi Jorge- Make sure that you don't have old or wrong versions vstdlib.lib and tier0.lib in your project. And remember that there are now two locations to find libraries when you create a new mod: ...\src\lib (VS 2005 libraries) ...\src\lib-vc7 (VS 2003 libraries) If you make a new mod then the 2003 and 2005 .vcproj files will each get the LIBs from the proper locations. But if you are upgrading an old 2003 project file then the paths may be screwed up since the old location for LIBs now contains VS 2005 versions. Hope this helps. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez Sent: Monday, December 11, 2006 2:30 PM To: hlcoders@list.valvesoftware.com Cc: [EMAIL PROTECTED] Subject: Re: [hlcoders] CommandLine_Tier0 Tony "omega" Sergi wrote: > how are you running your mod? > > by command line? if you are, how are you calling it? > From the debugger with the following options: -steam -sw -dev -allowdebug -game "\steam\steamapps\sourcemods\hl2cmake I haven't changed that since before the new SDK updates started coming up. -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CommandLine_Tier0
Tony "omega" Sergi wrote: how are you running your mod? by command line? if you are, how are you calling it? From the debugger with the following options: -steam -sw -dev -allowdebug -game "\steam\steamapps\sourcemods\hl2cmake I haven't changed that since before the new SDK updates started coming up. -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CommandLine_Tier0
-- [ Picked text/plain from multipart/alternative ] how are you running your mod? by command line? if you are, how are you calling it? On 12/11/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > Alfred Reynolds wrote: > > Half-Life 2 is running an older binary set, you need to use app ID 215 > > (Source SDK Base) if you want to use current SDK drops. Open up your > > gameinfo.txt and change its app ID to 215. > > > > Alfred, > > Thanks for the reply. My GameInfo.txt is already running ID 215. You can > see it here: > > http://svn.bsbhd.com/hl2cmake/trunk/content/sdk/GameInfo.txt.in > > Am I doing something else wrong? > > -- > Jorge "Vino" Rodriguez > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CommandLine_Tier0
Alfred Reynolds wrote: Half-Life 2 is running an older binary set, you need to use app ID 215 (Source SDK Base) if you want to use current SDK drops. Open up your gameinfo.txt and change its app ID to 215. Alfred, Thanks for the reply. My GameInfo.txt is already running ID 215. You can see it here: http://svn.bsbhd.com/hl2cmake/trunk/content/sdk/GameInfo.txt.in Am I doing something else wrong? -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] CommandLine_Tier0
Half-Life 2 is running an older binary set, you need to use app ID 215 (Source SDK Base) if you want to use current SDK drops. Open up your gameinfo.txt and change its app ID to 215. - Alfred Jorge Rodriguez wrote: > When trying to update my HL2SDK in CMake project to the latest SDK I > now > get this error: > > The procedure entry point CommandLine_Tier0 could not be located in > the > dynamic link library tier0.dll > > I understand that the CommandLine() function was moved from vstdlib to > tier0 but since I am fully updated my tier0.dll should have this > symbol. > It apparently doesn't. The dll that is being loaded is > C:\Steam\steamapps\myemail\half-life 2\bin\tier0.dll which is fully > updated because I loaded up HL2 and let the game update before I tried > to rebuild the SDK. I have searched the web for this error and it used > to appear during one of the SDK updates, but I tried the fixes posted > for it and none of them worked. > > If someone from Valve wants to try to reproduce this error I would be > happy to send him my binaries and instructions on how to build the > source code in CMake, and any help at all would be much appreciated. > > -- > Jorge "Vino" Rodriguez > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders