Re: [hlcoders] Crash on Startup

2006-07-20 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
If an override gameui interface was exposed in the SDK, it would be way
easier to do.

--
ts2do
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Crash on Startup

2006-07-20 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
By the way Alfred, kb_def.lst is an obsolete file in Source. Now
config_default.cfg is used.


--
ts2do
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
Looks like your kb_def.lst is corrupt, probably an invalid key string
name.

- Alfred

John Sheu wrote:
 I've got one of those strange crash-on-startup issues, if anybody
 wants to
 take a look at the dump:


http://www.eternal-silence.net/forums/index.php?act=Attachtype=postid=
42831

 It's crashing in engine code, and the unfortunate victim says it
 occurs even
 before the New Game, Find Servers, etc. buttons come up on the
 main
 screen.  At this time, the window is already up, with the appropriate
 background.

 -John Sheu

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 7:19 pm, Alfred Reynolds wrote:
 Looks like your kb_def.lst is corrupt, probably an invalid key string
 name.

 - Alfred

How does the engine like an *empty* kb_def.lst?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
That wouldn't be good.

- Alfred

John Sheu wrote:
 On Wednesday 19 July 2006 7:19 pm, Alfred Reynolds wrote:
 Looks like your kb_def.lst is corrupt, probably an invalid key
 string name.

 - Alfred

 How does the engine like an *empty* kb_def.lst?

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote:
 That wouldn't be good.

 - Alfred

How would one go about emptying kb_def and kb_act correctly then?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Crash on Startup

2006-07-19 Thread Tony \omega\ Sergi
Why do you want to though?

You may be able to do something likebut I dunno.
I just don't understand why you want to clear them. Lol


--
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
 -Original Message-
 From: John Sheu [mailto:[EMAIL PROTECTED]
 Sent: July 19, 2006 8:59 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Crash on Startup

 On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote:
  That wouldn't be good.
 
  - Alfred

 How would one go about emptying kb_def and kb_act correctly then?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Crash on Startup

2006-07-19 Thread Alfred Reynolds
Why would you want to prevent the user having any keys to use while in
game? Anyway, for kb_act.lst try having just a title block and nothing
else (i.e a couple blank lines) and for kb_def.lst just have:
~ toggleconsole

(you can't remove the binding for ~ anyway, it is hard wired into the
engine).

- Alfred

John Sheu wrote:
 On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote:
 That wouldn't be good.

 - Alfred

 How would one go about emptying kb_def and kb_act correctly then?

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Crash on Startup

2006-07-19 Thread John Sheu
On Wednesday 19 July 2006 8:25 pm, Alfred Reynolds wrote:
 Why would you want to prevent the user having any keys to use while in
 game?

*Some* of us are crazy.

http://www.eternal-silence.net/forums/uploads/post-20-1153363316.jpg

-John Sheu

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders