Might also play around with the values in V_CalcGunAngle on the client-side. You can use that to dynamically change the motion of the gun.
Persuter > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of [DRP]Avatar-X > Sent: Wednesday, February 13, 2002 8:03 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Weapon Recoil > > You could animate the firing sequence of the weapon. > > Look at how the magnum fires in single-player... the view moves a bit and > the weapon > recoils > > -av > > Commando wrote: > > > I am trying to simulate weapons pulling up and to the right when fired > full > > auto by adjusting the punch angle client and server side and this works > > fairly well. The only problem is that the punch angle causes the point > of > > aim and the player's eye direction to move, but it does not move the > weapon > > model with it. This ends up looking kind of strange with the aim being > up > > and right, but the model pointing at the original location. I like the > > effect that the punch angle creates in that it decays back to the > original > > aim point, so does anyone know a way to get the weapon model to move > with > > the punch angle? > > > > Any help, or even pointers to what I need to adjust so that I can do it > > myself would help. > > > > Rob Prouse > > Tour of Duty Mod > > http://www.tourofdutymod.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- > --------- > [DRP]Avatar-X > SillyZone Homepage: www.thesillyzone.com > SillyZone Forums: forum.thesillyzone.com > My Homepage: www.cyberwyre.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders