Might also play around with the values in V_CalcGunAngle on the
client-side. You can use that to dynamically change the motion of the
gun.

Persuter

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of [DRP]Avatar-X
> Sent: Wednesday, February 13, 2002 8:03 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Weapon Recoil
>
> You could animate the firing sequence of the weapon.
>
> Look at how the magnum fires in single-player... the view moves a bit
and
> the weapon
> recoils
>
> -av
>
> Commando wrote:
>
> > I am trying to simulate weapons pulling up and to the right when
fired
> full
> > auto by adjusting the punch angle client and server side and this
works
> > fairly well.  The only problem is that the punch angle causes the
point
> of
> > aim and the player's eye direction to move, but it does not move the
> weapon
> > model with it.  This ends up looking kind of strange with the aim
being
> up
> > and right, but the model pointing at the original location.  I like
the
> > effect that the punch angle creates in that it decays back to the
> original
> > aim point, so does anyone know a way to get the weapon model to move
> with
> > the punch angle?
> >
> > Any help, or even pointers to what I need to adjust so that I can do
it
> > myself would help.
> >
> > Rob Prouse
> > Tour of Duty Mod
> > http://www.tourofdutymod.com
> >
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>
> --
> ---------
> [DRP]Avatar-X
> SillyZone Homepage: www.thesillyzone.com
> SillyZone Forums: forum.thesillyzone.com
> My Homepage: www.cyberwyre.com
>
>
> _______________________________________________
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> please visit:
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