Have you updated /models/player.mdl ?? And not only the
/models/players/modelname/modelname.mdl ??
- Original Message -
From: Georges Giroux [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 30, 2001 10:52 PM
Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's shield)
I've set a breakpoint in the traceattack function for the baseplayer.
The traceattack is called before any damage it applies. It basically does
a traceline and returns the entity that was hit. That's the problem, the
shield doesn't ever get returned by this traceline..
Georges
- Original Message -
From: _Phantom_ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 30, 2001 5:58 AM
Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's shield)
Have you added code to the 'takedamage' function to test if it's hitting
the
hitbox for the shield? Coz, I belive I'm right in saying, if you dont
trap
WHERE on the person it hits it just does straight weapon damage without
any
skill bonus' to the player.
- Original Message -
From: Georges Giroux [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 30, 2001 5:46 AM
Subject: [hlcoders] Submodel hitboxes (hitting a player's shield)
Hello,
I've been trying to get a hit on a submodel hitbox to register
but it never does. Basically, I have a shield which is a
submodel for the player model. The shield model has one bone
will all the vertices assigned to it. Now, when I view in the
hlviewer and within the game (with r_drawentities 4), the hitbox
for the shield is perfect. The only problem is, it never
registers any hits, as if all shots from other players
just pass through it to hit the player himself.
Is there something particular about hitboxes on a player?
Do I have to directly add a bone to the player model itself
instead of using a submodel?
Georges
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