Hello Phantom,

Friday, September 12, 2003, 3:33:45 AM, you wrote:

P> why would a DX9 windows CLIENT stop there being a linux SERVER, its totaly
P> unrelated.

Ok, that sane to me.

/me cross fingers

P> btw, just coz things are described as being for DX6 card to DX9 cards doesnt
P> mean it wont use OGL, its just easier to work out which cards are which DX
P> class hardware than it is to work out what OGL version a card will run :)
P> For example its easier to say 'this requires DX9 hardware' than it is to say
P> 'this requires OpenGL1.4 with ARB shader support', both can equate to the
P> same thing in a technical sense but if I said DX9 hardware to someone they
P> would know what cards i was on about right away :)
P> (this isnt imply that HL2 uses OGL, afaik its a pure DX engine, i just like
P> to point these things out :))

Thats how stuff work in perfect world.

/me cross crossed fingers

Coding a api independant render engine mean adding a level of
indirection, this way a OpenGL api can be fake with SDL/OpenGL/D3D...
But a D3D app writted in D3D looks like a very distinct animal.
Half-Life 1 was Quake1 bases that was a OpenGL alike code, but If HL2
is based in other engine (Steam?) written from scrach, Who knows?,..
maybe is a pure D3D app to gain 2%, 5% speed..  and is frozzon as only
a D3D app withouth support for SDL/OpenGL/'Old D3D version'/'unknowm
incompatible future D3D version'


I don't know, but I don't expect a OpenGL based engine :I


P> ----- Original Message -----
P> From: "tei" <[EMAIL PROTECTED]>
P> To: <[EMAIL PROTECTED]>
P> Sent: Friday, September 12, 2003 12:21 AM
P> Subject: Re: [hlcoders] Half-Life 2 rendering api


>>
>> __About____________
>>
>>
>> Will be sad if HL2 will not have a linux dedicated servers. For
>> perfomance, and popularity issues.


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