Hello Phantom, Friday, September 12, 2003, 3:33:45 AM, you wrote:
P> why would a DX9 windows CLIENT stop there being a linux SERVER, its totaly P> unrelated. Ok, that sane to me. /me cross fingers P> btw, just coz things are described as being for DX6 card to DX9 cards doesnt P> mean it wont use OGL, its just easier to work out which cards are which DX P> class hardware than it is to work out what OGL version a card will run :) P> For example its easier to say 'this requires DX9 hardware' than it is to say P> 'this requires OpenGL1.4 with ARB shader support', both can equate to the P> same thing in a technical sense but if I said DX9 hardware to someone they P> would know what cards i was on about right away :) P> (this isnt imply that HL2 uses OGL, afaik its a pure DX engine, i just like P> to point these things out :)) Thats how stuff work in perfect world. /me cross crossed fingers Coding a api independant render engine mean adding a level of indirection, this way a OpenGL api can be fake with SDL/OpenGL/D3D... But a D3D app writted in D3D looks like a very distinct animal. Half-Life 1 was Quake1 bases that was a OpenGL alike code, but If HL2 is based in other engine (Steam?) written from scrach, Who knows?,.. maybe is a pure D3D app to gain 2%, 5% speed.. and is frozzon as only a D3D app withouth support for SDL/OpenGL/'Old D3D version'/'unknowm incompatible future D3D version' I don't know, but I don't expect a OpenGL based engine :I P> ----- Original Message ----- P> From: "tei" <[EMAIL PROTECTED]> P> To: <[EMAIL PROTECTED]> P> Sent: Friday, September 12, 2003 12:21 AM P> Subject: Re: [hlcoders] Half-Life 2 rendering api >> >> __About____________ >> >> >> Will be sad if HL2 will not have a linux dedicated servers. For >> perfomance, and popularity issues. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders