Hello tei,

Friday, September 12, 2003, 10:27:47 AM, you wrote:
t> Coding a api independant render engine mean adding a level of
t> indirection, this way a OpenGL api can be fake with SDL/OpenGL/D3D...
t> But a D3D app writted in D3D looks like a very distinct animal.
t> Half-Life 1 was Quake1 bases that was a OpenGL alike code, but If HL2
t> is based in other engine (Steam?) written from scrach, Who knows?,..
t> maybe is a pure D3D app to gain 2%, 5% speed..  and is frozzon as only
t> a D3D app withouth support for SDL/OpenGL/'Old D3D version'/'unknowm
t> incompatible future D3D version'
I also guess there won't be OpenGL support :(


Best regards,
 Slava


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