Hello tei, Friday, September 12, 2003, 10:27:47 AM, you wrote: t> Coding a api independant render engine mean adding a level of t> indirection, this way a OpenGL api can be fake with SDL/OpenGL/D3D... t> But a D3D app writted in D3D looks like a very distinct animal. t> Half-Life 1 was Quake1 bases that was a OpenGL alike code, but If HL2 t> is based in other engine (Steam?) written from scrach, Who knows?,.. t> maybe is a pure D3D app to gain 2%, 5% speed.. and is frozzon as only t> a D3D app withouth support for SDL/OpenGL/'Old D3D version'/'unknowm t> incompatible future D3D version' I also guess there won't be OpenGL support :(
Best regards, Slava _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders