Re: [hlds] Windows 2003 Error

2005-07-02 Thread Ook
I didn't use a shortcut, I simply ran cmd.exe, AKA Windows Command
Processor. AFAIK, it's always been this way back from the start. Is there
anyone at Valve that remembers why it was done this way? I'm guessing it has
to do with the way it updates the status at the first line of the window,
and scrolls the output up the windows. shrug


 you'll notice the shortcut you use to get that command prompt is
 called command prompt ;) And yeah, it does open in a brand new
 window of its own for whatever reason. Kind of strange, I see no
 reason to open a new console when it's already running in one. Oh
 well. That's valve for you.


  OK, boys and girls, once and for all.
 
  drum roll.
 
  If you start hlds.exe from a Command Shell under Win9x, WinXP, or
Win2000,
  it will open it's own console and run in that. The command shell you
start
  it from does this:
 
  Microsoft Windows XP [Version 5.1.2600]
  (C) Copyright 1985-2001 Microsoft Corp.
 
  P:\hlds -console
 
  P:\
 
  You are back at the ...um...so, can I call this a DOS prompt? Or is it
more
  correctly the command shell prompt? Whatever you want to call it, you
are
  there and hlds is running in it's own console/shell.


 --
 Clayton Macleod

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Re: [hlds] Windows 2003 Error

2005-07-02 Thread Clayton Macleod
I don't see any technical reasons for doing so, but they must have a
reason. Controlling what gets drawn/printed at which location in the
window is entirely under your control regardless of whether or not you
spawn a new window. Who knows why they've done it this way, but maybe
someone there will tell us. shrug

On 7/2/05, Ook [EMAIL PROTECTED] wrote:
 I didn't use a shortcut, I simply ran cmd.exe, AKA Windows Command
 Processor. AFAIK, it's always been this way back from the start. Is there
 anyone at Valve that remembers why it was done this way? I'm guessing it has
 to do with the way it updates the status at the first line of the window,
 and scrolls the output up the windows. shrug


--
Clayton Macleod

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Re: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-02 Thread Ben Laban
Out of curiosity, will this upcomming release also herald the passing
of the VSM aka VAC1? The King is dead, long live the King and all?

 - Ben

On 02/07/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 This is just another nudge, make sure to use -vacbeta on your HL1
 servers. There will be a release in the next few weeks to enable VAC2 by
 default on servers (with the same command line options as VAC1).

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds Sent: Thursday, June 16, 2005 3:05 PM To:
 hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED] Subject: [hlds_linux] VAC2 Beta
 information

  As most of you know, VAC2 has been in beta for a few weeks. We're
  nearing release, but we need lots of servers to run the beta right
  now in order to complete our testing.
 
  VAC2 is a significant overhaul of the Valve Anti-Cheat system. Its
  release is going to be a major event in the community, so your help
  during the beta will be much appreciated.
 
  From experience, we know that the members of this mailing list will
  provide us with better feedback than we'll be able to get elsewhere.
  We need as many of you as possible to start running your servers with
  the
  VAC2 beta code turned on. Once you've started doing so, please send
  us any and all trouble reports by reporting them to  this list.
 
  Instructions:
  The VAC2 beta functionality is already included in  both the Source
  and
  HL1 dedicated server, just ensure you have the most recent update by
  running the hldsupdatetool.
 
  In order to turn it on, simply restart your server and add  -vacbeta
  to your the command line.
 
  We're primarily dealing with connection issues at this point. This
  means that if you choose to run your server using the VAC2 beta, a
  small number of users could have trouble connecting to your server.
  We are particularly interested in hearing about any issues regarding
  connection problems.
 
  Things to watch for:
  - No Steam Logon errors reported by clients. If a user gets this
  consistently across a couple day period then get them to go to our
  support site for help.
  - steamclient.dll not found, server communication disabled. printed
  out on startup. For linux users make sure you have at least GLIBC
  2.3.2 or above. You also need to allow outbound UDP traffic on port
  27014 from your server. If you do have the correct GLIBC version or
  run under win32 then contact me to debug the problem.
 
  Thanks for your help.
 
  - Alfred
 
 
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Re: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-02 Thread sprout

this also goes for hl2 right?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Sent: Friday, July 01, 2005 8:24 PM
Subject: [hlds] RE: [hlds_linux] VAC2 Beta information



This is just another nudge, make sure to use -vacbeta on your HL1
servers. There will be a release in the next few weeks to enable VAC2 by
default on servers (with the same command line options as VAC1).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds Sent: Thursday, June 16, 2005 3:05 PM To:
hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED] Subject: [hlds_linux] VAC2 Beta
information


As most of you know, VAC2 has been in beta for a few weeks. We're
nearing release, but we need lots of servers to run the beta right
now in order to complete our testing.

VAC2 is a significant overhaul of the Valve Anti-Cheat system. Its
release is going to be a major event in the community, so your help
during the beta will be much appreciated.

From experience, we know that the members of this mailing list will
provide us with better feedback than we'll be able to get elsewhere.
We need as many of you as possible to start running your servers with
the
VAC2 beta code turned on. Once you've started doing so, please send
us any and all trouble reports by reporting them to  this list.

Instructions:
The VAC2 beta functionality is already included in  both the Source
and
HL1 dedicated server, just ensure you have the most recent update by
running the hldsupdatetool.

In order to turn it on, simply restart your server and add  -vacbeta
to your the command line.

We're primarily dealing with connection issues at this point. This
means that if you choose to run your server using the VAC2 beta, a
small number of users could have trouble connecting to your server.
We are particularly interested in hearing about any issues regarding
connection problems.

Things to watch for:
- No Steam Logon errors reported by clients. If a user gets this
consistently across a couple day period then get them to go to our
support site for help.
- steamclient.dll not found, server communication disabled. printed
out on startup. For linux users make sure you have at least GLIBC
2.3.2 or above. You also need to allow outbound UDP traffic on port
27014 from your server. If you do have the correct GLIBC version or
run under win32 then contact me to debug the problem.

Thanks for your help.

- Alfred


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[hlds] Counter Strike Server Lag

2005-07-02 Thread Stephen Moretti

Server set up.

Hardware - ridiculously powerful
Network Connection/bandwidth - vast

CS Source Server - Completely upto date.
Players - 28
Add ons - Mani Admin version 1.1.0p
 - Matti's Event scripts

VAC2 Beta is NOT enabled.

Server IP : 216.89.93.99:27016

In the last few days to a week now we've been getting some bizarre lag
occurring on our server.  You basically get a bit of a very regular
two-step effect.  Moving foward you get two steps forward and then one
back giving a somewhat sickening flicker.  This has been reported by
players on our server from across the globe (we have clan members in the
UK, France, Canada and the US).  Network and hardware issues have been
completely ruled out and are beyond reproach.

Nothing has been added or removed from the server and no settings have
been changed on the server in the last couple of weeks.

So what I'm wandering is, is anyone else seen anything like this?  Could
the server be being affected by something external? Any thoughts on what
to do to try to diagnose and fix the problem?

TIA

Stephen


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Re: [hlds] Counter Strike Server Lag

2005-07-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Don;t forget to delete the rcon password

On 7/2/05, Whisper [EMAIL PROTECTED] wrote:

 Command Line and Server.cfg content please

 On 7/2/05, Stephen Moretti [EMAIL PROTECTED] wrote:
 
  Server set up.
 
  Hardware - ridiculously powerful
  Network Connection/bandwidth - vast
 
  CS Source Server - Completely upto date.
  Players - 28
  Add ons - Mani Admin version 1.1.0p
  - Matti's Event scripts
 
  VAC2 Beta is NOT enabled.
 
  Server IP : 216.89.93.99:27016 http://216.89.93.99:27016/
 
  In the last few days to a week now we've been getting some bizarre lag
  occurring on our server. You basically get a bit of a very regular
  two-step effect. Moving foward you get two steps forward and then one
  back giving a somewhat sickening flicker. This has been reported by
  players on our server from across the globe (we have clan members in the
  UK, France, Canada and the US). Network and hardware issues have been
  completely ruled out and are beyond reproach.
 
  Nothing has been added or removed from the server and no settings have
  been changed on the server in the last couple of weeks.
 
  So what I'm wandering is, is anyone else seen anything like this? Could
  the server be being affected by something external? Any thoughts on what
  to do to try to diagnose and fix the problem?
 
  TIA
 
  Stephen
 
 
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Re: [hlds] Counter Strike Server Lag

2005-07-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Command Line and Server.cfg content please

On 7/2/05, Stephen Moretti [EMAIL PROTECTED] wrote:

 Server set up.

 Hardware - ridiculously powerful
 Network Connection/bandwidth - vast

 CS Source Server - Completely upto date.
 Players - 28
 Add ons - Mani Admin version 1.1.0p
 - Matti's Event scripts

 VAC2 Beta is NOT enabled.

 Server IP : 216.89.93.99:27016 http://216.89.93.99:27016

 In the last few days to a week now we've been getting some bizarre lag
 occurring on our server. You basically get a bit of a very regular
 two-step effect. Moving foward you get two steps forward and then one
 back giving a somewhat sickening flicker. This has been reported by
 players on our server from across the globe (we have clan members in the
 UK, France, Canada and the US). Network and hardware issues have been
 completely ruled out and are beyond reproach.

 Nothing has been added or removed from the server and no settings have
 been changed on the server in the last couple of weeks.

 So what I'm wandering is, is anyone else seen anything like this? Could
 the server be being affected by something external? Any thoughts on what
 to do to try to diagnose and fix the problem?

 TIA

 Stephen


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[hlds] unsubscribe 210981 [EMAIL PROTECTED]

2005-07-02 Thread invory

unsubscribe 210981 [EMAIL PROTECTED]


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[hlds] unsubscribe wsxcde [EMAIL PROTECTED]

2005-07-02 Thread invory

unsubscribe wsxcde [EMAIL PROTECTED]


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Re: [hlds] unsubscribe 210981 [EMAIL PROTECTED]

2005-07-02 Thread Agent|BeNt


- Original Message -
From: invory [EMAIL PROTECTED]

unsubscribe 210981 [EMAIL PROTECTED]


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Is reading really a lost art?Learn it if it is

Now look right below here.




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Re: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-02 Thread Agent|BeNt


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]

This is just another nudge, make sure to use -vacbeta on your HL1
servers. There will be a release in the next few weeks to enable VAC2 by
default on servers (with the same command line options as VAC1).

- Alfred


Alfred I know you guys said before about port :27014 is for VAC2.Will we run
into
problems if we run -vacbeta on multiple servers on the same box?Before I was
running
into connection issues with both of my servers running that.If there's a
work around
please share this information with us.And if there is no problem let me know
too.I've
skipped running Vac2 beta on my main server because I thought there was an
issue with
running both on the same VAC2 port.Anywho thanks,

BeNt
http://www.gorillazsouth.com



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RE: [hlds] unsubscribe 210981 [EMAIL PROTECTED]

2005-07-02 Thread Ben
Reading, the lost art is.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
Sent: 02 July 2005 15:09
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] unsubscribe 210981 [EMAIL PROTECTED]


- Original Message -
From: invory [EMAIL PROTECTED]
 unsubscribe 210981 [EMAIL PROTECTED]


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Now look right below here.




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Re: [hlds] unsubscribe wsxcde [EMAIL PROTECTED]

2005-07-02 Thread KingPin Servers
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On 7/2/05, invory [EMAIL PROTECTED] wrote:
 unsubscribe wsxcde [EMAIL PROTECTED]


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Re: [hlds] Counter Strike Server Lag

2005-07-02 Thread Stephen Moretti

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
Command Line and Server.cfg content please



Command line to follow (need to get it off the guy that admin's the
hardware), but here's the server config.  Nothing special really... Let
me know if there is anything else you want to see

Thanks for the help

Stephen

Server.cfg
===
//Host settings
hostname WHITE_WIDOW_*CS-SOURCE*
sv_lan 0
sv_hltv 0
sv_region 0
sv_contact .

//Rcon Password
rcon_password 

//Logging
log 1
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

//Main Server Cvars
//Dead Player/Spectator settings
mp_allowspectators 1
mp_fadetoblack 0
mp_forcecamera 1

//Kicks and punishment handled by Mani
mp_autokick 0
mp_tkpunish 0

// team balancing done by Mani Admin, but team limits still need to be
set here
mp_autoteambalance 0
mp_limitteams 1


// player/client settings
sv_consistency 1 // some of the hacks require that you change the model
skins to make players a certain colour etc.
mp_buytime 2
mp_chattime 3
mp_flashlight 1
mp_footsteps 1
mp_friendlyfire 1
mp_hostagepenalty 5
sv_maxspeed 320
sv_pausable 0
sv_timeout 65

// Bandwidth Rates
sv_minrate 0  // Recommended 5000, but this discounts dial-up users -
lord love 'em ;)
sv_maxrate 25000  // 0 gives unlimited bandwidth to the source server -
25000 is probably sufficient though.
sv_minupdaterate 25
sv_maxupdaterate 65
sv_unlag 1
sv_maxunlag 1
decalfrequency 10

//Voice comms settings
sv_voiceenable 1
sv_alltalk 0

// round cvars
mp_freezetime 4
mp_roundtime 5
mp_maxrounds 30
mp_timelimit 30
mp_startmoney 800
mp_c4timer 45
mp_fraglimit 100
mp_winlimit 15
mp_playerid 0
mp_spawnprotectiontime 5

// Execute the mani admin config
exec mani_server.cfg

//Execute the ban configs/logs
exec banned_ip.cfg
exec banned_user.cfg

// execute the bot configs
exec bot_normal.cfg

// execute event scripts
exec customconfig/serverevent.cfg

bot_normal.cfg
==
echo Adding Bots
// bots
bot_quota 8
// bot_add
bot_quota_mode fill
bot_difficulty 2
bot_chatter normal
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 1
bot_defer_to_human 1
bot_allow_rogues 0
bot_walk 0
bot_join_team any
bot_eco_limit 2000

// bot weapon restriction
bot_all_weapons 1
bot_allow_grenades 1
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1


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Re: [hlds] unsubscribe wsxcde [EMAIL PROTECTED] [u]

2005-07-02 Thread Fabian Flori [c]

KingPin Servers schrieb:

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On 7/2/05, invory [EMAIL PROTECTED] wrote:


unsubscribe wsxcde [EMAIL PROTECTED]


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Note that he mentioned his password ind this last of three attempts? Did
anyone else have the idea to unsubscribe him itself? :D

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RE: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-02 Thread Alfred Reynolds
Right.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent:
Friday, July 01, 2005 10:27 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] VAC2 Beta information

 this also goes for hl2 right?
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
 Sent: Friday, July 01, 2005 8:24 PM
 Subject: [hlds] RE: [hlds_linux] VAC2 Beta information


  This is just another nudge, make sure to use -vacbeta on your HL1
  servers. There will be a release in the next few weeks to enable
  VAC2 by default on servers (with the same command line options as
  VAC1).
 
  - Alfred
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
  Reynolds Sent: Thursday, June 16, 2005 3:05 PM To:
  hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
  [EMAIL PROTECTED] Subject: [hlds_linux] VAC2
  Beta information
 
   As most of you know, VAC2 has been in beta for a few weeks. We're
   nearing release, but we need lots of servers to run the beta right
   now in order to complete our testing.
  
   VAC2 is a significant overhaul of the Valve Anti-Cheat system. Its
   release is going to be a major event in the community, so your
   help during the beta will be much appreciated.
  
   From experience, we know that the members of this mailing list
   will provide us with better feedback than we'll be able to get
   elsewhere. We need as many of you as possible to start running
   your servers with the VAC2 beta code turned on. Once you've
   started doing so, please send us any and all trouble reports by
   reporting them to  this list.
  
   Instructions:
   The VAC2 beta functionality is already included in  both the
   Source and HL1 dedicated server, just ensure you have the most
   recent update by running the hldsupdatetool.
  
   In order to turn it on, simply restart your server and add 
   -vacbeta to your the command line.
  
   We're primarily dealing with connection issues at this point. This
   means that if you choose to run your server using the VAC2 beta, a
   small number of users could have trouble connecting to your
   server. We are particularly interested in hearing about any
   issues regarding connection problems.
  
   Things to watch for:
   - No Steam Logon errors reported by clients. If a user gets this
   consistently across a couple day period then get them to go to
   our support site for help. - steamclient.dll not found, server
   communication disabled. printed out on startup. For linux users
   make sure you have at least GLIBC
   2.3.2 or above. You also need to allow outbound UDP traffic on
   port 27014 from your server. If you do have the correct GLIBC
   version or run under win32 then contact me to debug the problem.
  
   Thanks for your help.
  
   - Alfred
  
  
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