RE: [hlds] SPAM - Valve!?!

2005-07-26 Thread Spencer 'voogru' MacDonald
Yay more spam!

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 26, 2005 12:08 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SPAM - Valve!?!

--
[ Picked text/plain from multipart/alternative ]
My filter must be working then :)

On 7/26/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:

 Speak of the devil I just got the stupid antispam thing now.


 -Original Message-
 From: Whisper [mailto:[EMAIL PROTECTED]
 Sent: Monday, July 25, 2005 11:55 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] SPAM - Valve!?!

 --
 [ Picked text/plain from multipart/alternative ]
 What brought this on?
 I haven't seen this guy for a while, or maybe my mail is deleting it
 automatically now. In any case I'm not seeing him anymore.

 On 7/26/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
 
  Let's all make email accounts with this type of anti-spam and sign it up
  for
  the mailing list.
 
  That'll will fix it.
 
  Actually it would be a fairly decent way for a lamer to screw up the
 list,
  and they already know valve won't lift a finger.
 
  Good game, Valve.
 
  - voogru.
 
 
 
 
  -Original Message-
  From: stalker333 [mailto:[EMAIL PROTECTED]
  Sent: Monday, July 25, 2005 2:31 PM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] SPAM - Valve!?!
 
  Valve List Mods,
 
  Ya know I've thought about this for a good long while now and I have
  to agree with just about everyone else on this list, when they say we
  want Mr Anti-Spam Spammer ([EMAIL PROTECTED]) removed from the
  list...
 
  I, of course, already have rules setup to auto-junk this crap...
  However, what if EVERYONE on this list started using that type of
  anti-spam? Imagine the kind of backwards spam that would create.
  Allowing him to stay on the list does nothing but encourage that, and
  really pisses off the rest of us. Perhaps I should setup an account with
  this stupid company myself, maybe if we all start doing it the mods will
  get off their butts and take some action.
 
  Frankly I don't send HIM email, I don't want him to send ME any. I
  send email to VALVE and get spammed by another party, that makes it
  Valve's problem/fault. It's an EASY fix (this I know for a fact) and I
  don't understand the reasons behind the inaction. Perhaps someone from
  Valve (Read: if you are NOT from Valve, don't guess an answer) can
  explain why they let this continue?
 
  I've worked in a couple abuse@ departments (fighting spam, specifically)
  and like I said, I know how easy this is to fix. So I guess that,
  really, is what's pissing me off the most. The fact that is a simple fix
  and yet, despite all the complaints, the list mod(s) have done nothing?
 
  Confused  Annoyed,
 
  -The Joint Chief
  AKA Stoned Smurf
 
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Re: [hlds] SPAM - Valve!?!

2005-07-26 Thread Jason

I get enough email from this list...by all means, I dont need more. This
is exactly what the mailing lists are trying to prevent, not some guy
creating more of. Lets try not to have any more message spam please? and
I apoligze for replying to this but its just something I need to say.
This mailing list is strictly for half-life dedicated servers, not for
some people to play around with.


Spencer 'voogru' MacDonald wrote:


Yay more spam!

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 26, 2005 12:08 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SPAM - Valve!?!

--
[ Picked text/plain from multipart/alternative ]
My filter must be working then :)

On 7/26/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:



Speak of the devil I just got the stupid antispam thing now.


-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Monday, July 25, 2005 11:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SPAM - Valve!?!

--
[ Picked text/plain from multipart/alternative ]
What brought this on?
I haven't seen this guy for a while, or maybe my mail is deleting it
automatically now. In any case I'm not seeing him anymore.

On 7/26/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:



Let's all make email accounts with this type of anti-spam and sign it up
for
the mailing list.

That'll will fix it.

Actually it would be a fairly decent way for a lamer to screw up the



list,



and they already know valve won't lift a finger.

Good game, Valve.

- voogru.




-Original Message-
From: stalker333 [mailto:[EMAIL PROTECTED]
Sent: Monday, July 25, 2005 2:31 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] SPAM - Valve!?!

Valve List Mods,

Ya know I've thought about this for a good long while now and I have
to agree with just about everyone else on this list, when they say we
want Mr Anti-Spam Spammer ([EMAIL PROTECTED]) removed from the
list...

I, of course, already have rules setup to auto-junk this crap...
However, what if EVERYONE on this list started using that type of
anti-spam? Imagine the kind of backwards spam that would create.
Allowing him to stay on the list does nothing but encourage that, and
really pisses off the rest of us. Perhaps I should setup an account with
this stupid company myself, maybe if we all start doing it the mods will
get off their butts and take some action.

Frankly I don't send HIM email, I don't want him to send ME any. I
send email to VALVE and get spammed by another party, that makes it
Valve's problem/fault. It's an EASY fix (this I know for a fact) and I
don't understand the reasons behind the inaction. Perhaps someone from
Valve (Read: if you are NOT from Valve, don't guess an answer) can
explain why they let this continue?

I've worked in a couple abuse@ departments (fighting spam, specifically)
and like I said, I know how easy this is to fix. So I guess that,
really, is what's pissing me off the most. The fact that is a simple fix
and yet, despite all the complaints, the list mod(s) have done nothing?

Confused  Annoyed,

-The Joint Chief
AKA Stoned Smurf

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[hlds] Re: Tickrates...

2005-07-26 Thread Rafael Lopez
Oh so it had nothing to do with tickrates? It was just my updaterate?
Cause sure enough,

sv_maxupdaterate 19 is what i have in my server.cfg. Do you suggest
having at it 100?

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Re: [hlds] Re: Tickrates...

2005-07-26 Thread Clayton Macleod
yup, it needs to be allowed to send as many updates as you're having
it calculate. Having the server calculate 100 updates a second isn't
going to help anything when you're only allowing clients to be sent 19
updates per second.

On 7/26/05, Rafael Lopez [EMAIL PROTECTED] wrote:
 Oh so it had nothing to do with tickrates? It was just my updaterate?
 Cause sure enough,

 sv_maxupdaterate 19 is what i have in my server.cfg. Do you suggest
 having at it 100?


--
Clayton Macleod

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[hlds] QStat Problem HalfLife 1

2005-07-26 Thread Ruiner
Just wondering if this is normal... I am using the latest version of qstat,
which supposedly has the new steam protocol implemented (2.8), but I am
unable to query HL1 servers.

I am able to query HLTV servers without problems tho. I can also query
servers that are not updated. Was there any other changes to the protocol
recently? It seems to have started way after the update that changed the
protocol?



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Re: [hlds] QStat Problem HalfLife 1

2005-07-26 Thread Andrew Armstrong
You need to use the new HL protocol switch, its not -hls anymore.

Run qstat on its own to see the list of switches, it may called steam or
source related query, I cant remember off hand what switch you need to use,
sorry.

- Plasma

- Original Message -
From: Ruiner [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 26, 2005 11:15 PM
Subject: [hlds] QStat Problem  HalfLife 1


 Just wondering if this is normal... I am using the latest version of
qstat,
 which supposedly has the new steam protocol implemented (2.8), but I am
 unable to query HL1 servers.

 I am able to query HLTV servers without problems tho. I can also query
 servers that are not updated. Was there any other changes to the protocol
 recently? It seems to have started way after the update that changed the
 protocol?



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Re: [hlds] Re: Tickrates...

2005-07-26 Thread James Tucker
On 7/26/05, Rafael Lopez [EMAIL PROTECTED] wrote:
 Oh so it had nothing to do with tickrates? It was just my updaterate?

It may be a combination, but sv_maxupdaterate will put a cap on the
server packetrate.
There is no point in this value exceeding your tickrate, and there is
good reason to allow it up to your tickrate.

i.e.
tickrate 33 sv_maxupdaterate 33
tickrate 66 sv_maxupdaterate 66
tickrate 100 sv_maxupdaterate 100 - check maxrate for this.
 Cause sure enough,

 sv_maxupdaterate 19 is what i have in my server.cfg. Do you suggest
 having at it 100?

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Re: [hlds] Add Speedx Codec?

2005-07-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
The thing is, as things currently stand with the default miles codec is that
nobody can use it effectively.
 At least with speex you would be satisfying 90%??? of you user base with a
codec that people can actually use and understand.
 Our CS 1.6 Servers have no complaints from people with it set to:
 sv_voicecodec voice_speex
sv_voicequality 4
 So unless its a Source specific problem with speex, I personally do not see
what the problem really is?
 Is it not worth the minor hassle of a disgruntled 10% (from our experience
with speex it would be considerably less) and have a codec that was useful
rather than the current default codec that nobody can understand.
 Moreover, how about letting Server Admins have the opportunity to find out
just how big a problem this is for you, by at least offering it as an option
in SRCDS. Just put in the cmd notes a warning that there could be problems.
 Is that a good idea Alfred?
 Cheers

 On 7/23/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Speex has some ugly coding artifacts when the incoming voice stream is
 clipped (i.e the volume exceeds the bounds of the mic device). We have
 been looking for a better behaving codec but haven't found one yet. When
 we do we will add it.

 - Alfred
--

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Re: [hlds] QStat Problem HalfLife 1

2005-07-26 Thread Steven Hartland

You will need the version of qstat from the CVS tree on sourceforge
and NOT 2.8 or other currently precompiled version.

   Steve / K
- Original Message -
From: Ruiner [EMAIL PROTECTED]



I'm pretty sure I got the correct switches...

-hls still works with hltv
-a2s and -hls don't work at all on all my updated hl1 servers. But this
seems recent! It was working after the protocol update (when hlsw needed to
be updated). Now I get timeouts... I don't get it really :o





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Re: [hlds] QStat Problem HalfLife 1

2005-07-26 Thread Ruiner
Thank you, this resolved the problem.

- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 26, 2005 1:05 PM
Subject: Re: [hlds] QStat Problem  HalfLife 1


You will need the version of qstat from the CVS tree on sourceforge
and NOT 2.8 or other currently precompiled version.

Steve / K
- Original Message -
From: Ruiner [EMAIL PROTECTED]


 I'm pretty sure I got the correct switches...

 -hls still works with hltv
 -a2s and -hls don't work at all on all my updated hl1 servers. But this
 seems recent! It was working after the protocol update (when hlsw needed
to
 be updated). Now I get timeouts... I don't get it really :o




This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
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[hlds] hldsupdatetool - query version numbers from steam content server possible?

2005-07-26 Thread Ruiner
This is a fairly simple request:

I know I can see what version is installed on my client, with
hldsupdatetool -command version, but is it possible to query the steam
content server for the current version #?

If it's not possible, it would be great to have this implemented.. maybe in
the list function, all mods are listed, but not the version numbers.

Thank you



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