[hlds] Server Listing

2005-09-03 Thread Edge-Gaming.com Support
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Hi I run a server off of this box:

Dual Xeon 2.6 with 2 gigabytes of ram

It's on InterNAP bandwidth and Im wondering why it's not showing up on the 
server list.
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RE: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-03 Thread K2
At a lan party I hosted back in July, I ran 8 srcds processes on a dual
2.8ghz xeon w/ 4 gig ram (w2k3 standard) - 4 of them being 20 player @ 33
tick, the other 4 at 10 player @ 100 tick. When all started getting full I
had to kill two of the 100 tick processes to ensure things ran smooth. I
didn't make any modifications to the boot.ini file, but what I did do was
kill the swap file altogether so all cached info resided in physical ram. I
didn't experience any problems in regards to memory usage, still had plenty
of overhead.

What is it that you're looking for or wanting to do exactly?

- K2
http://www.hardfought.org
[EMAIL PROTECTED]


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, September 02, 2005 7:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Anybody running SRCDS and 2GB of RAM?

--
[ Picked text/plain from multipart/alternative ] Let me rephrase  Is anybody
running multiple SRCDS (4 or more) on Dual CPU boxes with 2GB of RAM

 On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote:

 you don't need to do anything, srcds itself isn't going to use more
 than 2GB *per process* anyways. *Per process* being the important
 piece of information.

 On 9/2/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ] If you are running
  SRCDS on a server with 2GB or RAM what boot.inichanges (or any
  other changes) have you made (if any) to optimise for full use
 of
  physical RAM above 2GB?
  What are the options with Windows 2003?
  What are the options with Windows 2000?
  Thanks


 --
 Clayton Macleod
 get ye flask
 You cannot get ye flask.

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Re: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-03 Thread Clayton Macleod
again, the 2GB limit you're worrying about only involves seperate
processes, it's got nothing to do with the box and all its processes
as a whole.  Since a single SRCDS process is never going to get
anywhere near 2GB of memory usage you have no concerns there at all.
You don't have to do anything special just because you have more than
2GB of ram installed.  The only time you have to do anything special
is if you specifically want to give *ONE* process access to more than
2GB of ram.  You can specify in boot.ini that you would like to give
single processes access of up to 3GB of ram by using the 3GB switch.
This does not mean that if you don't use that 3GB switch that the OS
won't use 3GB of ram.  The switch only changes the usual 2GB per
process limit to 3GB per process.  The OS will happily use more than
2GB of ram without using this switch.  It only pertains to
single-process limits, not the OS as a whole.

On 9/2/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Let me rephrase
  Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with 2GB
 of RAM


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-03 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Is that correct Alfred?
 What Clayton says makes sense, as each instance of SRCDS ougth to be
treated as seperate applications on a single box, and making changes to the
way the OS treats memory won't make any difference, or does the OS for
whatever reason treat all instances of SRCDS as one application?
 Thanks

 On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote:

 again, the 2GB limit you're worrying about only involves seperate
 processes, it's got nothing to do with the box and all its processes
 as a whole. Since a single SRCDS process is never going to get
 anywhere near 2GB of memory usage you have no concerns there at all.
 You don't have to do anything special just because you have more than
 2GB of ram installed. The only time you have to do anything special
 is if you specifically want to give *ONE* process access to more than
 2GB of ram. You can specify in boot.ini that you would like to give
 single processes access of up to 3GB of ram by using the 3GB switch.
 This does not mean that if you don't use that 3GB switch that the OS
 won't use 3GB of ram. The switch only changes the usual 2GB per
 process limit to 3GB per process. The OS will happily use more than
 2GB of ram without using this switch. It only pertains to
 single-process limits, not the OS as a whole.

 On 9/2/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Let me rephrase
  Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with
 2GB
  of RAM


 --
 Clayton Macleod
 get ye flask
 You cannot get ye flask.

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 please visit:
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Re: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-03 Thread Clayton Macleod
nah, they're all treated as seperate entities.  If you turn on the
process ID column in task manager's processes tab, view, select
columns, you can see that they're all seperate processes and have
their own IDs.

Every process in windows gets its own private 4GB 'virtual' address
space.  This gets mapped onto the machine's 'real' address space, the
ram, by the memory manager.  But that task is invisible to the app
itself and only the OS worries about it.  So as far as each process is
concerned it has the entire 4GB to itself, minus the 1GB that the OS
sets aside for itself for hardware etc.  Then the 3GB that was left
over was artificially limited to 2GB, the reason for doing so escapes
me at the moment.  Probably in the docs somewhere.  But you can bypass
that limit by using the 3GB switch in boot.ini if you want.  I guess
they put it in boot.ini since it isn't something very many people are
going to be doing on a regular basis.

On 9/3/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Is that correct Alfred?
  What Clayton says makes sense, as each instance of SRCDS ougth to be
 treated as seperate applications on a single box, and making changes to the
 way the OS treats memory won't make any difference, or does the OS for
 whatever reason treat all instances of SRCDS as one application?
  Thanks


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-03 Thread Stomper

maby this is old but heres a cfg  from  a op4 sierra install,

so you cfg line should be

mapname \sv_timelimit\45\

i dont know if it works in steam

// Example/Default mapcycle for Deathmatch Maps
// Copy to mapcycle.txt to use :)
//
op4_bootcamp   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_datacore   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_demise \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_disposal   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_gasworks   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_kbase  \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_kndyone\minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_meanie \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_outpost\minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_park   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_repent \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_rubble \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_xendance   \minplayers\0\maxplayers\32\mp_weaponstay\1\


- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 31, 2005 10:31 PM
Subject: [hlds] How to change mp_timelimit on a map by map basis



Once upon a time I saw how you could do this, and I think it was in
mapcycle.txt

mymap /mp_timelimit/45

Or something like that. Can someone confirm/deny/explain if this is
possible
and how it's done? I run some maps that take a while to download, and I'd
like to increase runtimes for them.


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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-03 Thread Stomper

bah its

mapname \mp_timelimit\45\

- Original Message -
From: Stomper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 03, 2005 11:10 AM
Subject: Re: [hlds] How to change mp_timelimit on a map by map basis



maby this is old but heres a cfg  from  a op4 sierra install,

so you cfg line should be

mapname \sv_timelimit\45\

i dont know if it works in steam

// Example/Default mapcycle for Deathmatch Maps
// Copy to mapcycle.txt to use :)
//
op4_bootcamp   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_datacore   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_demise \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_disposal   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_gasworks   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_kbase  \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_kndyone\minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_meanie \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_outpost\minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_park   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_repent \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_rubble \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_xendance   \minplayers\0\maxplayers\32\mp_weaponstay\1\


- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 31, 2005 10:31 PM
Subject: [hlds] How to change mp_timelimit on a map by map basis



Once upon a time I saw how you could do this, and I think it was in
mapcycle.txt

mymap /mp_timelimit/45

Or something like that. Can someone confirm/deny/explain if this is
possible
and how it's done? I run some maps that take a while to download, and I'd
like to increase runtimes for them.


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please visit:
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Re: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-03 Thread James Tucker

All tests we did with that resutled in the bus getting too full first,
which increased latency to an unacceptable level.

3:1 packing is as dense as I will run.

Whisper wrote:

--
[ Picked text/plain from multipart/alternative ]
Let me rephrase
 Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with 2GB
of RAM

 On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote:


you don't need to do anything, srcds itself isn't going to use more
than 2GB *per process* anyways. *Per process* being the important
piece of information.

On 9/2/05, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
If you are running SRCDS on a server with 2GB or RAM what boot.inichanges
(or any other changes) have you made (if any) to optimise for full use


of


physical RAM above 2GB?
What are the options with Windows 2003?
What are the options with Windows 2000?
Thanks



--
Clayton Macleod


get ye flask


You cannot get ye flask.

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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-03 Thread Ook

Ive seen this before, thought it was from a TFC server. I have not yet had
time to try it out yet. Does anyone know of an admin mod plugin that will do
this? I looked through lists of available plugings, but didn't see anything.

- Original Message -
From: Stomper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 03, 2005 2:10 AM
Subject: Re: [hlds] How to change mp_timelimit on a map by map basis



maby this is old but heres a cfg  from  a op4 sierra install,

so you cfg line should be

mapname \sv_timelimit\45\

i dont know if it works in steam

// Example/Default mapcycle for Deathmatch Maps
// Copy to mapcycle.txt to use :)
//
op4_bootcamp   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_datacore   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_demise \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_disposal   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_gasworks   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_kbase  \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_kndyone\minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_meanie \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_outpost\minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_park   \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_repent \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_rubble \minplayers\0\maxplayers\32\mp_weaponstay\1\
op4_xendance   \minplayers\0\maxplayers\32\mp_weaponstay\1\


- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 31, 2005 10:31 PM
Subject: [hlds] How to change mp_timelimit on a map by map basis



Once upon a time I saw how you could do this, and I think it was in
mapcycle.txt

mymap /mp_timelimit/45

Or something like that. Can someone confirm/deny/explain if this is
possible
and how it's done? I run some maps that take a while to download, and I'd
like to increase runtimes for them.


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please visit:
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Re: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-03 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
James
 Could you elaborate on what you mean?

 On 9/4/05, James Tucker [EMAIL PROTECTED] wrote:

 All tests we did with that resutled in the bus getting too full first,
 which increased latency to an unacceptable level.

 3:1 packing is as dense as I will run.

 Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Let me rephrase
  Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with
 2GB
  of RAM
 
  On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote:
 
 you don't need to do anything, srcds itself isn't going to use more
 than 2GB *per process* anyways. *Per process* being the important
 piece of information.
 
 On 9/2/05, Whisper [EMAIL PROTECTED] wrote:
 
 --
 [ Picked text/plain from multipart/alternative ]
 If you are running SRCDS on a server with 2GB or RAM what
 boot.inichanges
 (or any other changes) have you made (if any) to optimise for full use
 
 of
 
 physical RAM above 2GB?
 What are the options with Windows 2003?
 What are the options with Windows 2000?
 Thanks
 
 
 --
 Clayton Macleod
 
 get ye flask
 
 You cannot get ye flask.
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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