[hlds] sourcetv
'ello all How does 1 kick a client from sourcetv? rcon .. Thanks Ard Choille Nemo me Impune Lacessit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
Ook wrote: Ive seen this before, thought it was from a TFC server. I have not yet had time to try it out yet. Does anyone know of an admin mod plugin that will do this? Adminmod does this in the default config. You just create a mapname.cfg file, though I can't remember if it's placed in the maps folder or somewhere in the adminmod folder but it does do this. AMX and AMXx also do this. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
Hey I was just wondering like because before I used to have less logs on the server, now its making a log every like 30 seconds or so, is there anyway to make it less? - Original Message - From: m0gely [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 04, 2005 8:01 AM Subject: Re: [hlds] How to change mp_timelimit on a map by map basis Ook wrote: Ive seen this before, thought it was from a TFC server. I have not yet had time to try it out yet. Does anyone know of an admin mod plugin that will do this? Adminmod does this in the default config. You just create a mapname.cfg file, though I can't remember if it's placed in the maps folder or somewhere in the adminmod folder but it does do this. AMX and AMXx also do this. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anybody running SRCDS and 2GB of RAM?
Yes. There is a balance between the time that it takes to perform a complete context switch, and the time spent processing the application on a particular processor. More specifically there are bottlenecks to all of these things, and on most PC hardware today, the issue with running more than three instances of srcds, is that the FSB becomes the bottleneck, or more specifically the entire memory I/O around the processor. Whilst some may consider running more to be acceptable, we found that the data processing latencies introduced started to get too high, even though it doesn't necessarily register full load in this configuration. I hope this is clear. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] James Could you elaborate on what you mean? On 9/4/05, James Tucker [EMAIL PROTECTED] wrote: All tests we did with that resutled in the bus getting too full first, which increased latency to an unacceptable level. 3:1 packing is as dense as I will run. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Let me rephrase Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with 2GB of RAM On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote: you don't need to do anything, srcds itself isn't going to use more than 2GB *per process* anyways. *Per process* being the important piece of information. On 9/2/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] If you are running SRCDS on a server with 2GB or RAM what boot.inichanges (or any other changes) have you made (if any) to optimise for full use of physical RAM above 2GB? What are the options with Windows 2003? What are the options with Windows 2000? Thanks -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anybody running SRCDS and 2GB of RAM?
-- [ Picked text/plain from multipart/alternative ] So is that 3 SRCDS to 1 CPU or 3 SRCDS per physical box? Or something else? On 9/5/05, James Tucker [EMAIL PROTECTED] wrote: Yes. There is a balance between the time that it takes to perform a complete context switch, and the time spent processing the application on a particular processor. More specifically there are bottlenecks to all of these things, and on most PC hardware today, the issue with running more than three instances of srcds, is that the FSB becomes the bottleneck, or more specifically the entire memory I/O around the processor. Whilst some may consider running more to be acceptable, we found that the data processing latencies introduced started to get too high, even though it doesn't necessarily register full load in this configuration. I hope this is clear. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] James Could you elaborate on what you mean? On 9/4/05, James Tucker [EMAIL PROTECTED] wrote: All tests we did with that resutled in the bus getting too full first, which increased latency to an unacceptable level. 3:1 packing is as dense as I will run. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Let me rephrase Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with 2GB of RAM On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote: you don't need to do anything, srcds itself isn't going to use more than 2GB *per process* anyways. *Per process* being the important piece of information. On 9/2/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] If you are running SRCDS on a server with 2GB or RAM what boot.inichanges (or any other changes) have you made (if any) to optimise for full use of physical RAM above 2GB? What are the options with Windows 2003? What are the options with Windows 2000? Thanks -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] stop nav creation in srcds
hello i run a css server with 4 bots in normally that get kickd when people join, but i have recently added a lot of surf maps on the server, cuz there fun every now and then, but anyways a lot of these maps don't have nav files, cuz well, bots suck on surf maps. so i made a map.cfg file for each surf map and put it in the mani map config folder. and made it so it kicks bots, and does a couple other random things for the maps. and well.. if it doesn't have the nav file.. it still creates one! and some surf maps take hours to make, so i was wondering if there was some cvar or something to disable this automatic making of the nav file. thnx for any help givin. Skel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
Ook wrote: Ive seen this before, thought it was from a TFC server. I have not yet had time to try it out yet. Does anyone know of an admin mod plugin that will do this? Adminmod does this in the default config. You just create a mapname.cfg file, though I can't remember if it's placed in the maps folder or somewhere in the adminmod folder but it does do this. AMX and AMXx also do this. I played with this a lot and could not get it to work. mapname.cfg is ignored, I tried in gearbox\maps, gearbox, addons\adminmod\maps, addons\adminmod\config\maps. Anyone actually doing this with adminmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
instead of making it so it kicks bots, make it so it doesn't have bots to begin with? On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote: hello i run a css server with 4 bots in normally that get kickd when people join, but i have recently added a lot of surf maps on the server, cuz there fun every now and then, but anyways a lot of these maps don't have nav files, cuz well, bots suck on surf maps. so i made a map.cfg file for each surf map and put it in the mani map config folder. and made it so it kicks bots, and does a couple other random things for the maps. and well.. if it doesn't have the nav file.. it still creates one! and some surf maps take hours to make, so i was wondering if there was some cvar or something to disable this automatic making of the nav file. thnx for any help givin. Skel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
Ook wrote: I played with this a lot and could not get it to work. mapname.cfg is ignored, I tried in gearbox\maps, gearbox, addons\adminmod\maps, addons\adminmod\config\maps. Anyone actually doing this with adminmod? Yeah I used to way back when I ran it. Try just the addons\adminmod folder. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anybody running SRCDS and 2GB of RAM?
Depends on the motherboard, per memory controller really. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] So is that 3 SRCDS to 1 CPU or 3 SRCDS per physical box? Or something else? On 9/5/05, James Tucker [EMAIL PROTECTED] wrote: Yes. There is a balance between the time that it takes to perform a complete context switch, and the time spent processing the application on a particular processor. More specifically there are bottlenecks to all of these things, and on most PC hardware today, the issue with running more than three instances of srcds, is that the FSB becomes the bottleneck, or more specifically the entire memory I/O around the processor. Whilst some may consider running more to be acceptable, we found that the data processing latencies introduced started to get too high, even though it doesn't necessarily register full load in this configuration. I hope this is clear. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] James Could you elaborate on what you mean? On 9/4/05, James Tucker [EMAIL PROTECTED] wrote: All tests we did with that resutled in the bus getting too full first, which increased latency to an unacceptable level. 3:1 packing is as dense as I will run. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Let me rephrase Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with 2GB of RAM On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote: you don't need to do anything, srcds itself isn't going to use more than 2GB *per process* anyways. *Per process* being the important piece of information. On 9/2/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] If you are running SRCDS on a server with 2GB or RAM what boot.inichanges (or any other changes) have you made (if any) to optimise for full use of physical RAM above 2GB? What are the options with Windows 2003? What are the options with Windows 2000? Thanks -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
I played with this a lot and could not get it to work. mapname.cfg is ignored, I tried in gearbox\maps, gearbox, addons\adminmod\maps, addons\adminmod\config\maps. Anyone actually doing this with adminmod? Yeah I used to way back when I ran it. Try just the addons\adminmod folder. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike No joy. I played with amxmodx and it works as advertised, but I can't seem to get it to work with adminmod. And I did put it in addons/adminmod folder as well as the others I've tried. I asked for help in the oz forums, hopefully there is an answer :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
Ook wrote: No joy. I played with amxmodx and it works as advertised, but I can't seem to get it to work with adminmod. And I did put it in addons/adminmod folder as well as the others I've tried. I asked for help in the oz forums, hopefully there is an answer :( Using AMX or AMXx with Adminmod isn't a good idea. There is the possibility of serveral components competing over the same thing, and they'll fight if you don't disable the components in question on one or the other. It's possible. It's just going to involve some time to make it work. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to change mp_timelimit on a map by map basis
I didn't use them at the same time (doh), I disabled adminmod to see if amxmodx would work (it did). I played with amxx, but I don't like their map vote plugins and that is probably the feature that gets used on my server 99% of the time. I have a bunch of players that spend hours and hours in private_beach_v2 and nightmare2, and they are always voting for these. I stick with adminmod because I like the few features that I actually use. I wonder if this is an OP4 issue? Someone else said the same thing - a mapname.cfg in the maps directory should do the job, but for some reason it's ignored. - Original Message - From: m0gely [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 04, 2005 7:47 PM Subject: Re: [hlds] How to change mp_timelimit on a map by map basis Ook wrote: No joy. I played with amxmodx and it works as advertised, but I can't seem to get it to work with adminmod. And I did put it in addons/adminmod folder as well as the others I've tried. I asked for help in the oz forums, hopefully there is an answer :( Using AMX or AMXx with Adminmod isn't a good idea. There is the possibility of serveral components competing over the same thing, and they'll fight if you don't disable the components in question on one or the other. It's possible. It's just going to involve some time to make it work. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds