[hlds] sourcetv

2005-09-04 Thread ardchoille
'ello all

How does 1 kick a client from sourcetv?
rcon ..

Thanks
Ard Choille

Nemo me Impune Lacessit


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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-04 Thread m0gely

Ook wrote:

Ive seen this before, thought it was from a TFC server. I have not yet had
time to try it out yet. Does anyone know of an admin mod plugin that
will do
this?


Adminmod does this in the default config.  You just create a mapname.cfg
file, though I can't remember if it's placed in the maps folder or
somewhere in the adminmod folder but it does do this.  AMX and AMXx also
do this.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-04 Thread Edge-Gaming.com Support

Hey I was just wondering like because before I used to have less logs on the
server, now its making a log every like 30 seconds or so, is there anyway to
make it less?

- Original Message -
From: m0gely [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 04, 2005 8:01 AM
Subject: Re: [hlds] How to change mp_timelimit on a map by map basis



Ook wrote:

Ive seen this before, thought it was from a TFC server. I have not yet
had
time to try it out yet. Does anyone know of an admin mod plugin that
will do
this?


Adminmod does this in the default config.  You just create a mapname.cfg
file, though I can't remember if it's placed in the maps folder or
somewhere in the adminmod folder but it does do this.  AMX and AMXx also
do this.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-04 Thread James Tucker

Yes.

There is a balance between the time that it takes to perform a complete
context switch, and the time spent processing the application on a
particular processor.

More specifically there are bottlenecks to all of these things, and on
most PC hardware today, the issue with running more than three instances
of srcds, is that the FSB becomes the bottleneck, or more specifically
the entire memory I/O around the processor.

Whilst some may consider running more to be acceptable, we found that
the data processing latencies introduced started to get too high, even
though it doesn't necessarily register full load in this configuration.

I hope this is clear.

Whisper wrote:

--
[ Picked text/plain from multipart/alternative ]
James
 Could you elaborate on what you mean?

 On 9/4/05, James Tucker [EMAIL PROTECTED] wrote:


All tests we did with that resutled in the bus getting too full first,
which increased latency to an unacceptable level.

3:1 packing is as dense as I will run.

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
Let me rephrase
Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with
2GB
of RAM

On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote:



you don't need to do anything, srcds itself isn't going to use more
than 2GB *per process* anyways. *Per process* being the important
piece of information.

On 9/2/05, Whisper [EMAIL PROTECTED] wrote:



--
[ Picked text/plain from multipart/alternative ]
If you are running SRCDS on a server with 2GB or RAM what


boot.inichanges


(or any other changes) have you made (if any) to optimise for full use


of



physical RAM above 2GB?
What are the options with Windows 2003?
What are the options with Windows 2000?
Thanks



--
Clayton Macleod



get ye flask


You cannot get ye flask.

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Re: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-04 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
So is that 3 SRCDS to 1 CPU or 3 SRCDS per physical box?
 Or something else?

 On 9/5/05, James Tucker [EMAIL PROTECTED] wrote:

 Yes.

 There is a balance between the time that it takes to perform a complete
 context switch, and the time spent processing the application on a
 particular processor.

 More specifically there are bottlenecks to all of these things, and on
 most PC hardware today, the issue with running more than three instances
 of srcds, is that the FSB becomes the bottleneck, or more specifically
 the entire memory I/O around the processor.

 Whilst some may consider running more to be acceptable, we found that
 the data processing latencies introduced started to get too high, even
 though it doesn't necessarily register full load in this configuration.

 I hope this is clear.

 Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  James
  Could you elaborate on what you mean?
 
  On 9/4/05, James Tucker [EMAIL PROTECTED] wrote:
 
 All tests we did with that resutled in the bus getting too full first,
 which increased latency to an unacceptable level.
 
 3:1 packing is as dense as I will run.
 
 Whisper wrote:
 
 --
 [ Picked text/plain from multipart/alternative ]
 Let me rephrase
 Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with
 2GB
 of RAM
 
 On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote:
 
 
 you don't need to do anything, srcds itself isn't going to use more
 than 2GB *per process* anyways. *Per process* being the important
 piece of information.
 
 On 9/2/05, Whisper [EMAIL PROTECTED] wrote:
 
 
 --
 [ Picked text/plain from multipart/alternative ]
 If you are running SRCDS on a server with 2GB or RAM what
 
 boot.inichanges
 
 (or any other changes) have you made (if any) to optimise for full
 use
 
 of
 
 
 physical RAM above 2GB?
 What are the options with Windows 2003?
 What are the options with Windows 2000?
 Thanks
 
 
 --
 Clayton Macleod
 
 
 get ye flask
 
 You cannot get ye flask.
 
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 please visit:
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[hlds] stop nav creation in srcds

2005-09-04 Thread SKELETOR

hello i run a css server with 4 bots in normally that get kickd when people
join, but i have recently added a lot of surf maps on the server, cuz there
fun every now and then, but anyways a lot of these maps don't have nav
files, cuz well, bots suck on surf maps. so i made a map.cfg file for each
surf map and put it in the mani map config folder. and made it so it kicks
bots, and does a couple other random things for the maps. and well.. if it
doesn't have the nav file.. it still creates one! and some surf maps take
hours to make, so i was wondering if there was some cvar or something to
disable this automatic making of the nav file.

thnx for any help givin. Skel


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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-04 Thread Ook




Ook wrote:

Ive seen this before, thought it was from a TFC server. I have not yet
had
time to try it out yet. Does anyone know of an admin mod plugin that
will do
this?


Adminmod does this in the default config.  You just create a mapname.cfg
file, though I can't remember if it's placed in the maps folder or
somewhere in the adminmod folder but it does do this.  AMX and AMXx also
do this.



I played with this a lot and could not get it to work. mapname.cfg is
ignored, I tried in gearbox\maps, gearbox, addons\adminmod\maps,
addons\adminmod\config\maps. Anyone actually doing this with adminmod?


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Re: [hlds] stop nav creation in srcds

2005-09-04 Thread Clayton Macleod
instead of making it so it kicks bots, make it so it doesn't have bots
to begin with?

On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote:
 hello i run a css server with 4 bots in normally that get kickd when people
 join, but i have recently added a lot of surf maps on the server, cuz there
 fun every now and then, but anyways a lot of these maps don't have nav
 files, cuz well, bots suck on surf maps. so i made a map.cfg file for each
 surf map and put it in the mani map config folder. and made it so it kicks
 bots, and does a couple other random things for the maps. and well.. if it
 doesn't have the nav file.. it still creates one! and some surf maps take
 hours to make, so i was wondering if there was some cvar or something to
 disable this automatic making of the nav file.

 thnx for any help givin. Skel


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--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-04 Thread m0gely

Ook wrote:


I played with this a lot and could not get it to work. mapname.cfg is
ignored, I tried in gearbox\maps, gearbox, addons\adminmod\maps,
addons\adminmod\config\maps. Anyone actually doing this with adminmod?


Yeah I used to way back when I ran it.  Try just the addons\adminmod folder.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-04 Thread James Tucker

Depends on the motherboard, per memory controller really.

Whisper wrote:

--
[ Picked text/plain from multipart/alternative ]
So is that 3 SRCDS to 1 CPU or 3 SRCDS per physical box?
 Or something else?

 On 9/5/05, James Tucker [EMAIL PROTECTED] wrote:


Yes.

There is a balance between the time that it takes to perform a complete
context switch, and the time spent processing the application on a
particular processor.

More specifically there are bottlenecks to all of these things, and on
most PC hardware today, the issue with running more than three instances
of srcds, is that the FSB becomes the bottleneck, or more specifically
the entire memory I/O around the processor.

Whilst some may consider running more to be acceptable, we found that
the data processing latencies introduced started to get too high, even
though it doesn't necessarily register full load in this configuration.

I hope this is clear.

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
James
Could you elaborate on what you mean?

On 9/4/05, James Tucker [EMAIL PROTECTED] wrote:



All tests we did with that resutled in the bus getting too full first,
which increased latency to an unacceptable level.

3:1 packing is as dense as I will run.

Whisper wrote:



--
[ Picked text/plain from multipart/alternative ]
Let me rephrase
Is anybody running multiple SRCDS (4 or more) on Dual CPU boxes with
2GB
of RAM

On 9/3/05, Clayton Macleod [EMAIL PROTECTED] wrote:




you don't need to do anything, srcds itself isn't going to use more
than 2GB *per process* anyways. *Per process* being the important
piece of information.

On 9/2/05, Whisper [EMAIL PROTECTED] wrote:




--
[ Picked text/plain from multipart/alternative ]
If you are running SRCDS on a server with 2GB or RAM what


boot.inichanges



(or any other changes) have you made (if any) to optimise for full


use


of




physical RAM above 2GB?
What are the options with Windows 2003?
What are the options with Windows 2000?
Thanks



--
Clayton Macleod




get ye flask


You cannot get ye flask.

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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-04 Thread Ook



I played with this a lot and could not get it to work. mapname.cfg is
ignored, I tried in gearbox\maps, gearbox, addons\adminmod\maps,
addons\adminmod\config\maps. Anyone actually doing this with adminmod?


Yeah I used to way back when I ran it.  Try just the addons\adminmod
folder.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike



No joy. I played with amxmodx and it works as advertised, but I can't seem
to get it to work with adminmod. And I did put it in addons/adminmod folder
as well as the others I've tried. I asked for help in the oz forums,
hopefully there is an answer :(


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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-04 Thread m0gely

Ook wrote:


No joy. I played with amxmodx and it works as advertised, but I can't seem
to get it to work with adminmod. And I did put it in addons/adminmod folder
as well as the others I've tried. I asked for help in the oz forums,
hopefully there is an answer :(


Using AMX or AMXx with Adminmod isn't a good idea.  There is the
possibility of serveral components competing over the same thing, and
they'll fight if you don't disable the components in question on one or
the other.  It's possible.  It's just going to involve some time to make
it work.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] How to change mp_timelimit on a map by map basis

2005-09-04 Thread Ook

I didn't use them at the same time (doh), I disabled adminmod to see if
amxmodx would work (it did). I played with amxx, but I don't like their map
vote plugins and that is probably the feature that gets used on my server
99% of the time. I have a bunch of players that spend hours and hours in
private_beach_v2 and nightmare2, and they are always voting for these. I
stick with adminmod because I like the few features that I actually use.

I wonder if this is an OP4 issue? Someone else said the same thing - a
mapname.cfg in the maps directory should do the job, but for some reason
it's ignored.


- Original Message -
From: m0gely [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 04, 2005 7:47 PM
Subject: Re: [hlds] How to change mp_timelimit on a map by map basis



Ook wrote:


No joy. I played with amxmodx and it works as advertised, but I can't
seem
to get it to work with adminmod. And I did put it in addons/adminmod
folder
as well as the others I've tried. I asked for help in the oz forums,
hopefully there is an answer :(


Using AMX or AMXx with Adminmod isn't a good idea.  There is the
possibility of serveral components competing over the same thing, and
they'll fight if you don't disable the components in question on one or
the other.  It's possible.  It's just going to involve some time to make
it work.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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