Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] 95 players at 33 ticks and 32 at 66 on a 3 ghz xeon? and no lag? impressive ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
remade maps with more spawn points are sooo lagggy from editing them - Original Message - From: Brian M Frain (eternal) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 2:34 AM Subject: Re: [hlds] (no subject) -- [ Picked text/plain from multipart/alternative ] I do not want to re-download all the maps so you can have more spawn points. It would seem more feasible to get a mapper to remake them for you. On 10/19/05, [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] a nice up date from valve would be to insert some spawn points into all of the traditional maps so we can play more than 40 on traditional maps -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
thank you, i used abovenormal priority , but managed to stay off of high - Original Message - From: dasjoe [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 4:43 AM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] 95 players at 33 ticks and 32 at 66 on a 3 ghz xeon? and no lag? impressive ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] port question
I've got a 500Mhz pIII running cs:s at 66 ticks, supports up to 20-30 players (rates dependant) before dropping FPS below the tickrate. Bots are disabled on that box - with good reason. The kernel timer is actually set on boot however, using TIMERES= boot.ini option. There is a damn good reason for this, that I've explained before, I won't repeat myself. This is just an experimental box, but it works well anyway, and remains on or around 500FPS with low player counts / low activity. With 10 or so players, it averages 350-450 fps under higher load. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dasjoe Sent: 20 October 2005 10:43 To: hlds@list.valvesoftware.com Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] 95 players at 33 ticks and 32 at 66 on a 3 ghz xeon? and no lag? impressive ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
-- [ Picked text/plain from multipart/alternative ] they obviously made 20/20 for a reason - Source can't handle more? unless you have a wicked server / and want to go about making de_dust_BIG.bsp :/ On 10/20/05, [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: remade maps with more spawn points are sooo lagggy from editing them - Original Message - From: Brian M Frain (eternal) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 2:34 AM Subject: Re: [hlds] (no subject) -- [ Picked text/plain from multipart/alternative ] I do not want to re-download all the maps so you can have more spawn points. It would seem more feasible to get a mapper to remake them for you. On 10/19/05, [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] a nice up date from valve would be to insert some spawn points into all of the traditional maps so we can play more than 40 on traditional maps -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Fraiser -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
Well, I was hoping that something might have been slipped in to prevent bots form crashing my server with the update last night, but no joy. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
You don't need to have 3 separate NICs. You can use aliased interfaces just fine. However the difference being that you could potentially saturate 1 NIC that way pretty easily... /p Quoting Ook [EMAIL PROTECTED]: I'm assuming you have 3 nics? Each ip address, or I believe more specifically, each network interface, has it's own set of ports. So, yes, you can run on 3 different ip addresses, each on the same port. ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see if the servers actually play better'. --Ozz -- Original message -- I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
your right there too oz, i would like to see if i get even better latency with diff ports - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 11:43 AM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see if the servers actually play better'. --Ozz -- Original message -- I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Having hard time using router for HLDS
Your first step, if you haven't already been there, is to look at www://support.steampowered.com, they have a dedicated server section and have excellent support for router setup and configuration. If you go through all that and still have problems, post here what your specific issue is and we will get you help!! The Steampowered support section is your first, best source of information and needs to be used first. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Enson Guerra Sent: Thursday, October 20, 2005 3:58 PM To: hlds@list.valvesoftware.com Subject: [hlds] Having hard time using router for HLDS -- [ Picked text/plain from multipart/alternative ] Im having a really hard time using HLDS when I have a router and would like some help if thats not to much to ask for. I would really like clear and detailed instructions , also listing every step or things I must do to get it to work. I thank all who will help and would really appreciate it. - Yahoo! Music Unlimited - Access over 1 million songs. Try it free. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
Yea, I saw your response after the fact. go figure. /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see if the servers actually play better'. --Ozz -- Original message -- I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SourceTV's delay limitations
-- [ Picked text/plain from multipart/alternative ] There have been many posts about this on the CAL forums. They must know it only goes up to 90 sec. delay but have never changed the rules. Not sure why. On 10/19/05, Drew Hostetler [EMAIL PROTECTED] wrote: Both CAL and TWL require a 180 second delay for SourceTV with the following command: tv_delay 180 However, when I execute my SourceTV .cfg (which includes this command), restart the map, and type: rcon tv_status it reveals that there is only a 90 second delay. After some testing, I figured out that I can change the delay from 0 up to 90, but not anything over 90. Anybody know what's going on? Is CAL and TWL both just confused as to the limitations of SourceTV? Thanks, Drew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - AJ www.StrafeRight.com http://www.StrafeRight.com - StrafeRight.cs.css.bf2.wow - #straferight -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: Gary [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 5:51 PM Subject: Re: [hlds] port question You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
Well if you think about it, having multi IP's bound to the same Network interface might cause more work for the driver/OS. Your still talking to the same network card, but now your juggling three IP's and a full set of ports for each IP. Increassing the management the OS is doing for the Network interface. If you can, put two more NICs in the box and see if that helps remove some of the extra over head that could be the cause of the slow down. Dustin From: [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] port question Date: Wed, 31 Dec 2003 22:35:02 -0600 the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: Gary [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 5:51 PM Subject: Re: [hlds] port question You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [OT] Serverwiki Thank you
-- [ Picked text/plain from multipart/alternative ] Apologies for posting this here, but these guys need some recognition. Just a big thanks to everyone who's been helping out with ServerWiki.org the past week or so. It's taken off faster than I ever could have dreamed it would. A special thanks to HoundDawg, FreekBoy, Deadsexy, Leopard, and Whisper for all the hard work you've done. You guys embody what it means to be part of a community. Thanks again to everyone who's submitted, added, corrected, edited, or even visited ServerWiki! We've come a long way in a short time, but we still have a very long way to go! -- Mike DaiTengu Miller Serverwiki Founder http://www.serverwiki.org H^2 | http://www.daitengu.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds