Re: [hlds] Another command to crash servers. Fuckyay.
So share or no share? :) On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: No, it's a completely separate and custom built system. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Sunday, June 08, 2008 5:30 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Another command to crash servers. Fuckyay. Think this is just sourcebans with a custom made overview.. but I could be wrong! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini Verzonden: zondag 8 juni 2008 23:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay. very nice summary there voo, would be nice to have something like that for all my servers. On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote: I've setup my server to ban people who run the command. http://www.voogru.com/?v=v Would be cool to score another 50+ bans like I did with the past exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3165 (20080606) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
My whole ban system, player database and admin system my plug-in runs is a quite large amount of code, I don't use any 3rd party plug-ins, the only thing I use is metamod. I have built an entire administration system, MySQL database with every player who has ever stepped on my server, the tracking of every single player on my servers, how many times they've connected, their last IP address, every name they've ever used, how much time in seconds they've played, every session they've played on my server, etc. It also has automatic handling of donations, subscriptions, reserved slots, etc etc. It's not just one little plug-in I can give out unfortunately. With regards to the ban exploit system, I essentially have a command to hook a server command, it takes two arguments command reason, for example in server.cfg I have bancommand ai_test_los Exploit: Test LOS Exploit When a player attempts to run it, they get banned with that reason, so any time a new command is found, I just add it to my server.cfg and exploiters get banned automagically. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir Sent: Monday, June 09, 2008 2:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. So share or no share? :) On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: No, it's a completely separate and custom built system. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Sunday, June 08, 2008 5:30 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Another command to crash servers. Fuckyay. Think this is just sourcebans with a custom made overview.. but I could be wrong! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini Verzonden: zondag 8 juni 2008 23:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay. very nice summary there voo, would be nice to have something like that for all my servers. On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote: I've setup my server to ban people who run the command. http://www.voogru.com/?v=v Would be cool to score another 50+ bans like I did with the past exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3165 (20080606) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
The ban-on-command part, at least, could be done relatively simply with a sourcemod script, if that's what he was asking about. Bl4nk could do it. - Neph On Mon, Jun 9, 2008 at 1:06 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: My whole ban system, player database and admin system my plug-in runs is a quite large amount of code, I don't use any 3rd party plug-ins, the only thing I use is metamod. I have built an entire administration system, MySQL database with every player who has ever stepped on my server, the tracking of every single player on my servers, how many times they've connected, their last IP address, every name they've ever used, how much time in seconds they've played, every session they've played on my server, etc. It also has automatic handling of donations, subscriptions, reserved slots, etc etc. It's not just one little plug-in I can give out unfortunately. With regards to the ban exploit system, I essentially have a command to hook a server command, it takes two arguments command reason, for example in server.cfg I have bancommand ai_test_los Exploit: Test LOS Exploit When a player attempts to run it, they get banned with that reason, so any time a new command is found, I just add it to my server.cfg and exploiters get banned automagically. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir Sent: Monday, June 09, 2008 2:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. So share or no share? :) On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: No, it's a completely separate and custom built system. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Sunday, June 08, 2008 5:30 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Another command to crash servers. Fuckyay. Think this is just sourcebans with a custom made overview.. but I could be wrong! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini Verzonden: zondag 8 juni 2008 23:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay. very nice summary there voo, would be nice to have something like that for all my servers. On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote: I've setup my server to ban people who run the command. http://www.voogru.com/?v=v Would be cool to score another 50+ bans like I did with the past exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3165 (20080606) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
Regarding auto-banning via SourceMod, you can use this: http://forums.alliedmods.net/showthread.php?p=636629#post636629 Ryan (I was amused to find that I was *not* on voogru's list of banned players) On Mon, Jun 9, 2008 at 1:16 AM, Nephyrin Zey [EMAIL PROTECTED] wrote: The ban-on-command part, at least, could be done relatively simply with a sourcemod script, if that's what he was asking about. Bl4nk could do it. - Neph On Mon, Jun 9, 2008 at 1:06 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: My whole ban system, player database and admin system my plug-in runs is a quite large amount of code, I don't use any 3rd party plug-ins, the only thing I use is metamod. I have built an entire administration system, MySQL database with every player who has ever stepped on my server, the tracking of every single player on my servers, how many times they've connected, their last IP address, every name they've ever used, how much time in seconds they've played, every session they've played on my server, etc. It also has automatic handling of donations, subscriptions, reserved slots, etc etc. It's not just one little plug-in I can give out unfortunately. With regards to the ban exploit system, I essentially have a command to hook a server command, it takes two arguments command reason, for example in server.cfg I have bancommand ai_test_los Exploit: Test LOS Exploit When a player attempts to run it, they get banned with that reason, so any time a new command is found, I just add it to my server.cfg and exploiters get banned automagically. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir Sent: Monday, June 09, 2008 2:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. So share or no share? :) On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: No, it's a completely separate and custom built system. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Sunday, June 08, 2008 5:30 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Another command to crash servers. Fuckyay. Think this is just sourcebans with a custom made overview.. but I could be wrong! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini Verzonden: zondag 8 juni 2008 23:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay. very nice summary there voo, would be nice to have something like that for all my servers. On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote: I've setup my server to ban people who run the command. http://www.voogru.com/?v=v Would be cool to score another 50+ bans like I did with the past exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3165 (20080606) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
Very nice system Voogru, lots and lots of work there for sure and it shows. - Original Message - From: Spencer 'voogru' MacDonald To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Monday, June 09, 2008 1:06 AM Subject: Re: [hlds] Another command to crash servers. Fuckyay. My whole ban system, player database and admin system my plug-in runs is a quite large amount of code, I don't use any 3rd party plug-ins, the only thing I use is metamod. I have built an entire administration system, MySQL database with every player who has ever stepped on my server, the tracking of every single player on my servers, how many times they've connected, their last IP address, every name they've ever used, how much time in seconds they've played, every session they've played on my server, etc. It also has automatic handling of donations, subscriptions, reserved slots, etc etc. It's not just one little plug-in I can give out unfortunately. With regards to the ban exploit system, I essentially have a command to hook a server command, it takes two arguments command reason, for example in server.cfg I have bancommand ai_test_los Exploit: Test LOS Exploit When a player attempts to run it, they get banned with that reason, so any time a new command is found, I just add it to my server.cfg and exploiters get banned automagically. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir Sent: Monday, June 09, 2008 2:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. So share or no share? :) On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald wrote: No, it's a completely separate and custom built system. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Sunday, June 08, 2008 5:30 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Another command to crash servers. Fuckyay. Think this is just sourcebans with a custom made overview.. but I could be wrong! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini Verzonden: zondag 8 juni 2008 23:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay. very nice summary there voo, would be nice to have something like that for all my servers. On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote: I've setup my server to ban people who run the command. http://www.voogru.com/?v=v Would be cool to score another 50+ bans like I did with the past exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
How big is your sql database? My whole ban system, player database and admin system my plug-in runs is a quite large amount of code, I don't use any 3rd party plug-ins, the only thing I use is metamod. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
35MB total. The 3 largest tables are: players: (internal playerid, first name used, last name used, IP, Steam ID, connections, last connection), 153,000+ records @ 17.7MB. This is every player who has ever been on any of my servers. playernames: Every name a player has used and when he last used it. 145,000+ records @ 8.3MB (I started tracking every name a few months after). playersessions: Every session a player has done on my server, contains their internal playerid, the amount of seconds the session lasted, and the time and date the session ended. 406,000+ records @ 9.5MB, I only started recording this data since March 14th 2008. I use this data to build graphs to keep track of the amount of player hours on a daily basis. Keeping track of players that play on my server has been proven to be quite useful on several occasions. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Monday, June 09, 2008 5:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. How big is your sql database? My whole ban system, player database and admin system my plug-in runs is a quite large amount of code, I don't use any 3rd party plug-ins, the only thing I use is metamod. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Orangebox Dir is Gone?
Its because windows accepts / \ as directory separators, but linux only accepts / - So it makes sense to write it to only use / 2008/6/9 JT [EMAIL PROTECTED]: I'm guessing that just has to do with the language the program is written in and it only affects how the path is displayed on screen or in a logfile. In c/c++ paths can be stored in the code as either C:/dir1/dir2 or C:\\dir1\\dir2 if two paths like this were concatenated, you'd get something like what you're seeing. On Sun, Jun 8, 2008 at 11:28 AM, Richard Eid [EMAIL PROTECTED] wrote: Maybe I'm dense, but I see: *No installation record found at c:\live\test/orangebox* Would it not be: *No installation record found at c:\live\test\orangebox* Not sure if that'd cause a problem, but it looks like the wrong slash. -Richard Eid On Sun, Jun 8, 2008 at 11:03 AM, P1cwh0r3 [EMAIL PROTECTED] wrote: Sorry for the double post. Deleted everything again to be sure; Server install dump below: == Checking bootstrapper version ... Getting version 30 of Steam HLDS Update Tool Downloading. . . . . . . . . .Done Press any key to continue . . . Checking bootstrapper version ... Updating Installation No installation record found at c:\live\test/orangebox No installation record found at c:\live\test No installation record found at c:\live\test No installation record found at c:\live\test No installation record found at c:\live\test Checking/Installing 'Team Fortress 2 Dedicated Server' version 39 And when getting to the garrysmod install: == 83.84% c:\live\test\hl2\sound\weapons\underwater_explode3.wav 83.86% c:\live\test\hl2\sound\weapons\underwater_explode4.wav Checking/Installing 'GarrysMod Content' version 42 83.88% c:\live\test\garrysmod\addons\counter-strike\lua\autorun\cs_playermode .lua 83.88% c:\live\test\garrysmod\addons\counter-strike\lua\weapons\weapon_ak47\s red.lua 83.88% c:\live\test\garrysmod\addons\counter-strike\lua\weapons\weapon_cs_bas shared.lua == Still doesn't install the Garrysmod folder in the orange box Folder. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Sunday, 8 June 2008 11:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Orangebox Dir is Gone? Simply because it wont be his problem. It's something to do with your system (or possibly valves servers -- have you tried deleting the update blob to get a new content server?) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
This is all done using sourcemod? I've gotta get into this!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Changed video options initialization to fix some HUD resolution problems in mods - Fixed crash issuing the last disguise command when not connected to a server - Fixed rare crash on exit - Fixed a couple of issues with gamestats reporting incorrect values - Fixed an exploit that allowed clients to crash servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
Wow, maybe you should consider packaging this setup, and selling it? Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: 35MB total. The 3 largest tables are: players: (internal playerid, first name used, last name used, IP, Steam ID, connections, last connection), 153,000+ records @ 17.7MB. This is every player who has ever been on any of my servers. playernames: Every name a player has used and when he last used it. 145,000+ records @ 8.3MB (I started tracking every name a few months after). playersessions: Every session a player has done on my server, contains their internal playerid, the amount of seconds the session lasted, and the time and date the session ended. 406,000+ records @ 9.5MB, I only started recording this data since March 14th 2008. I use this data to build graphs to keep track of the amount of player hours on a daily basis. Keeping track of players that play on my server has been proven to be quite useful on several occasions. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Monday, June 09, 2008 5:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. How big is your sql database? My whole ban system, player database and admin system my plug-in runs is a quite large amount of code, I don't use any 3rd party plug-ins, the only thing I use is metamod. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Is there gonna be an update for DoD:S beta soon? The client crashing exploit still exists in it. :| On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Changed video options initialization to fix some HUD resolution problems in mods - Fixed crash issuing the last disguise command when not connected to a server - Fixed rare crash on exit - Fixed a couple of issues with gamestats reporting incorrect values - Fixed an exploit that allowed clients to crash servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
You could use Neph's plugin in the meantime :). I'm sure it will get patched in the next DODS beta update though :D. On Mon, Jun 9, 2008 at 9:19 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: Is there gonna be an update for DoD:S beta soon? The client crashing exploit still exists in it. :| On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Changed video options initialization to fix some HUD resolution problems in mods - Fixed crash issuing the last disguise command when not connected to a server - Fixed rare crash on exit - Fixed a couple of issues with gamestats reporting incorrect values - Fixed an exploit that allowed clients to crash servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I know, I'm just really eager to see another update for DoD:S. :) Usin' this as an excuse. On Mon, Jun 9, 2008 at 7:23 PM, 1nsane . [EMAIL PROTECTED] wrote: You could use Neph's plugin in the meantime :). I'm sure it will get patched in the next DODS beta update though :D. On Mon, Jun 9, 2008 at 9:19 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: Is there gonna be an update for DoD:S beta soon? The client crashing exploit still exists in it. :| On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Changed video options initialization to fix some HUD resolution problems in mods - Fixed crash issuing the last disguise command when not connected to a server - Fixed rare crash on exit - Fixed a couple of issues with gamestats reporting incorrect values - Fixed an exploit that allowed clients to crash servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds