Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Timothy Sadleir
So share or no share?  :)

On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald 
[EMAIL PROTECTED] wrote:

 No, it's a completely separate and custom built system.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
 Sent: Sunday, June 08, 2008 5:30 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 Think this is just sourcebans with a custom made overview.. but I could be
 wrong!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini
 Verzonden: zondag 8 juni 2008 23:11
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay.

 very nice summary there voo, would be nice to have something like that for
 all my servers.

 
  On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote:
 
  I've setup my server to ban people who run the command.
 
  http://www.voogru.com/?v=v
 
  Would be cool to score another 50+ bans like I did with the past
 exploit.
 


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 please visit:
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 This message was checked by NOD32 antivirus system.
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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Spencer 'voogru' MacDonald
My whole ban system, player database and admin system my plug-in runs is a
quite large amount of code, I don't use any 3rd party plug-ins, the only
thing I use is metamod. 

I have built an entire administration system, MySQL database with every
player who has ever stepped on my server, the tracking of every single
player on my servers, how many times they've connected, their last IP
address, every name they've ever used, how much time in seconds they've
played, every session they've played on my server, etc. It also has
automatic handling of donations, subscriptions, reserved slots, etc etc.

It's not just one little plug-in I can give out unfortunately.

With regards to the ban exploit system, I essentially have a command to hook
a server command, it takes two arguments command reason, for example in
server.cfg I have 

bancommand ai_test_los Exploit: Test LOS Exploit

When a player attempts to run it, they get banned with that reason, so any
time a new command is found, I just add it to my server.cfg and exploiters
get banned automagically.

- voogru.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir
Sent: Monday, June 09, 2008 2:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Another command to crash servers. Fuckyay.

So share or no share?  :)

On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald 
[EMAIL PROTECTED] wrote:

 No, it's a completely separate and custom built system.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
 Sent: Sunday, June 08, 2008 5:30 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 Think this is just sourcebans with a custom made overview.. but I could be
 wrong!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini
 Verzonden: zondag 8 juni 2008 23:11
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay.

 very nice summary there voo, would be nice to have something like that for
 all my servers.

 
  On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote:
 
  I've setup my server to ban people who run the command.
 
  http://www.voogru.com/?v=v
 
  Would be cool to score another 50+ bans like I did with the past
 exploit.
 


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 please visit:
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 __ NOD32 3165 (20080606) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com



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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Nephyrin Zey
The ban-on-command part, at least, could be done relatively simply
with a sourcemod script, if that's what he was asking about. Bl4nk
could do it.

- Neph

On Mon, Jun 9, 2008 at 1:06 AM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
 My whole ban system, player database and admin system my plug-in runs is a
 quite large amount of code, I don't use any 3rd party plug-ins, the only
 thing I use is metamod.

 I have built an entire administration system, MySQL database with every
 player who has ever stepped on my server, the tracking of every single
 player on my servers, how many times they've connected, their last IP
 address, every name they've ever used, how much time in seconds they've
 played, every session they've played on my server, etc. It also has
 automatic handling of donations, subscriptions, reserved slots, etc etc.

 It's not just one little plug-in I can give out unfortunately.

 With regards to the ban exploit system, I essentially have a command to hook
 a server command, it takes two arguments command reason, for example in
 server.cfg I have

 bancommand ai_test_los Exploit: Test LOS Exploit

 When a player attempts to run it, they get banned with that reason, so any
 time a new command is found, I just add it to my server.cfg and exploiters
 get banned automagically.

 - voogru.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir
 Sent: Monday, June 09, 2008 2:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 So share or no share?  :)

 On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald 
 [EMAIL PROTECTED] wrote:

 No, it's a completely separate and custom built system.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
 Sent: Sunday, June 08, 2008 5:30 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 Think this is just sourcebans with a custom made overview.. but I could be
 wrong!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini
 Verzonden: zondag 8 juni 2008 23:11
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay.

 very nice summary there voo, would be nice to have something like that for
 all my servers.

 
  On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote:
 
  I've setup my server to ban people who run the command.
 
  http://www.voogru.com/?v=v
 
  Would be cool to score another 50+ bans like I did with the past
 exploit.
 


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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ NOD32 3165 (20080606) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com



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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Ryan Mannion
Regarding auto-banning via SourceMod, you can use this:
http://forums.alliedmods.net/showthread.php?p=636629#post636629

Ryan

(I was amused to find that I was *not* on voogru's list of banned players)

On Mon, Jun 9, 2008 at 1:16 AM, Nephyrin Zey [EMAIL PROTECTED] wrote:
 The ban-on-command part, at least, could be done relatively simply
 with a sourcemod script, if that's what he was asking about. Bl4nk
 could do it.

 - Neph

 On Mon, Jun 9, 2008 at 1:06 AM, Spencer 'voogru' MacDonald
 [EMAIL PROTECTED] wrote:
 My whole ban system, player database and admin system my plug-in runs is a
 quite large amount of code, I don't use any 3rd party plug-ins, the only
 thing I use is metamod.

 I have built an entire administration system, MySQL database with every
 player who has ever stepped on my server, the tracking of every single
 player on my servers, how many times they've connected, their last IP
 address, every name they've ever used, how much time in seconds they've
 played, every session they've played on my server, etc. It also has
 automatic handling of donations, subscriptions, reserved slots, etc etc.

 It's not just one little plug-in I can give out unfortunately.

 With regards to the ban exploit system, I essentially have a command to hook
 a server command, it takes two arguments command reason, for example in
 server.cfg I have

 bancommand ai_test_los Exploit: Test LOS Exploit

 When a player attempts to run it, they get banned with that reason, so any
 time a new command is found, I just add it to my server.cfg and exploiters
 get banned automagically.

 - voogru.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir
 Sent: Monday, June 09, 2008 2:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 So share or no share?  :)

 On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald 
 [EMAIL PROTECTED] wrote:

 No, it's a completely separate and custom built system.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
 Sent: Sunday, June 08, 2008 5:30 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 Think this is just sourcebans with a custom made overview.. but I could be
 wrong!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini
 Verzonden: zondag 8 juni 2008 23:11
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay.

 very nice summary there voo, would be nice to have something like that for
 all my servers.

 
  On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote:
 
  I've setup my server to ban people who run the command.
 
  http://www.voogru.com/?v=v
 
  Would be cool to score another 50+ bans like I did with the past
 exploit.
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ NOD32 3165 (20080606) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com



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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Kevin Ottalini
Very nice system Voogru, lots and lots of work there for sure and it shows.


- Original Message - 
From: Spencer 'voogru' MacDonald
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Monday, June 09, 2008 1:06 AM
Subject: Re: [hlds] Another command to crash servers. Fuckyay.


 My whole ban system, player database and admin system my plug-in runs is a
 quite large amount of code, I don't use any 3rd party plug-ins, the only
 thing I use is metamod.

 I have built an entire administration system, MySQL database with every
 player who has ever stepped on my server, the tracking of every single
 player on my servers, how many times they've connected, their last IP
 address, every name they've ever used, how much time in seconds they've
 played, every session they've played on my server, etc. It also has
 automatic handling of donations, subscriptions, reserved slots, etc etc.

 It's not just one little plug-in I can give out unfortunately.

 With regards to the ban exploit system, I essentially have a command to 
 hook
 a server command, it takes two arguments command reason, for example 
 in
 server.cfg I have

 bancommand ai_test_los Exploit: Test LOS Exploit

 When a player attempts to run it, they get banned with that reason, so any
 time a new command is found, I just add it to my server.cfg and exploiters
 get banned automagically.

 - voogru.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Sadleir
 Sent: Monday, June 09, 2008 2:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 So share or no share?  :)

 On Sun, Jun 8, 2008 at 2:53 PM, Spencer 'voogru' MacDonald wrote:

 No, it's a completely separate and custom built system.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van 
 Beesten
 Sent: Sunday, June 08, 2008 5:30 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.

 Think this is just sourcebans with a custom made overview.. but I could 
 be
 wrong!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini
 Verzonden: zondag 8 juni 2008 23:11
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Another command to crash servers. Fuckyay.

 very nice summary there voo, would be nice to have something like that 
 for
 all my servers.

 
  On Sun, Jun 8, 2008 at 12:17 PM, Spencer 'voogru' MacDonald wrote:
 
  I've setup my server to ban people who run the command.
 
  http://www.voogru.com/?v=v
 
  Would be cool to score another 50+ bans like I did with the past
 exploit.
 


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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Mike Stiehm
How big is your sql database?  My whole ban system, player database and admin 
system my plug-in runs is a  quite large amount of code, I don't use any 3rd 
party plug-ins, the only  thing I use is metamod.
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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Spencer 'voogru' MacDonald
35MB total.

The 3 largest tables are:

players:
(internal playerid, first name used, last name used, IP, Steam ID,
connections, last connection), 153,000+ records @ 17.7MB. 

This is every player who has ever been on any of my servers.

playernames:
Every name a player has used and when he last used it. 145,000+ records @
8.3MB (I started tracking every name a few months after).


playersessions:
Every session a player has done on my server, contains their internal
playerid, the amount of seconds the session lasted, and the time and date
the session ended. 406,000+ records @ 9.5MB, I only started recording this
data since March 14th 2008. I use this data to build graphs to keep track of
the amount of player hours on a daily basis.

Keeping track of players that play on my server has been proven to be quite
useful on several occasions.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Monday, June 09, 2008 5:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Another command to crash servers. Fuckyay.

How big is your sql database?  My whole ban system, player database and
admin system my plug-in runs is a  quite large amount of code, I don't use
any 3rd party plug-ins, the only  thing I use is metamod.
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Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-09 Thread Olly
Its because windows accepts /  \ as directory separators, but linux only
accepts / - So it makes sense to write it to only use /

2008/6/9 JT [EMAIL PROTECTED]:

 I'm guessing that just has to do with the language the program is
 written in and it only affects how the path is displayed on screen or
 in a logfile.
 In c/c++ paths can be stored in the code as either C:/dir1/dir2 or
 C:\\dir1\\dir2  if two paths like this were concatenated, you'd get
 something like what you're seeing.



 On Sun, Jun 8, 2008 at 11:28 AM, Richard Eid [EMAIL PROTECTED]
 wrote:
  Maybe I'm dense, but I see:
 
  *No installation record found at c:\live\test/orangebox*
 
  Would it not be:
 
  *No installation record found at c:\live\test\orangebox*
 
  Not sure if that'd cause a problem, but it looks like the wrong slash.
 
  -Richard Eid
 
  On Sun, Jun 8, 2008 at 11:03 AM, P1cwh0r3 [EMAIL PROTECTED] wrote:
 
  Sorry for the double post. Deleted everything again to be sure; Server
  install dump below:
  ==
  Checking bootstrapper version ...
  Getting version 30 of Steam HLDS Update Tool
  Downloading. . . . . . . . . .Done
  Press any key to continue . . . Checking bootstrapper version ...
  Updating Installation
  No installation record found at c:\live\test/orangebox
  No installation record found at c:\live\test
  No installation record found at c:\live\test
  No installation record found at c:\live\test
  No installation record found at c:\live\test
  Checking/Installing 'Team Fortress 2 Dedicated Server' version 39
 
  And when getting to the garrysmod install:
  ==
  83.84%  c:\live\test\hl2\sound\weapons\underwater_explode3.wav
  83.86%  c:\live\test\hl2\sound\weapons\underwater_explode4.wav
 
  Checking/Installing 'GarrysMod Content' version 42
 
  83.88%
  c:\live\test\garrysmod\addons\counter-strike\lua\autorun\cs_playermode
  .lua
  83.88%
  c:\live\test\garrysmod\addons\counter-strike\lua\weapons\weapon_ak47\s
  red.lua
  83.88%
  c:\live\test\garrysmod\addons\counter-strike\lua\weapons\weapon_cs_bas
  shared.lua
  ==
 
  Still doesn't install the Garrysmod folder in the orange box Folder.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
  Sent: Sunday, 8 June 2008 11:50 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 Orangebox Dir is Gone?
 
  Simply because it wont be his problem. It's something to do with your
  system (or possibly valves servers -- have you tried deleting the update
  blob to get a new content server?)
 
 
 
 
 
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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread Patrick Shelley
This is all done using sourcemod?

I've gotta get into this!!
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[hlds] Team Fortress 2 Update Released

2008-06-09 Thread Jason Ruymen
A required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Changed video options initialization to fix some HUD resolution
problems in mods
- Fixed crash issuing the last disguise command when not connected to a
server
- Fixed rare crash on exit
- Fixed a couple of issues with gamestats reporting incorrect values
- Fixed an exploit that allowed clients to crash servers

Jason



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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread doggunn
Wow, maybe you should consider packaging this setup, and selling it?

 Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: 
 35MB total.
 
 The 3 largest tables are:
 
 players:
 (internal playerid, first name used, last name used, IP, Steam ID,
 connections, last connection), 153,000+ records @ 17.7MB. 
 
 This is every player who has ever been on any of my servers.
 
 playernames:
 Every name a player has used and when he last used it. 145,000+ records @
 8.3MB (I started tracking every name a few months after).
 
 
 playersessions:
 Every session a player has done on my server, contains their internal
 playerid, the amount of seconds the session lasted, and the time and date
 the session ended. 406,000+ records @ 9.5MB, I only started recording this
 data since March 14th 2008. I use this data to build graphs to keep track of
 the amount of player hours on a daily basis.
 
 Keeping track of players that play on my server has been proven to be quite
 useful on several occasions.
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
 Sent: Monday, June 09, 2008 5:18 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Another command to crash servers. Fuckyay.
 
 How big is your sql database?  My whole ban system, player database and
 admin system my plug-in runs is a  quite large amount of code, I don't use
 any 3rd party plug-ins, the only  thing I use is metamod.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Team Fortress 2 Update Released

2008-06-09 Thread Timothy Sadleir
Is there gonna be an update for DoD:S beta soon?  The client crashing
exploit still exists in it.  :|

On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:

 A required update for Team Fortress 2 has been released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 - Changed video options initialization to fix some HUD resolution
 problems in mods
 - Fixed crash issuing the last disguise command when not connected to a
 server
 - Fixed rare crash on exit
 - Fixed a couple of issues with gamestats reporting incorrect values
 - Fixed an exploit that allowed clients to crash servers

 Jason



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Re: [hlds] Team Fortress 2 Update Released

2008-06-09 Thread 1nsane .
You could use Neph's plugin in the meantime :).

I'm sure it will get patched in the next DODS beta update though :D.

On Mon, Jun 9, 2008 at 9:19 PM, Timothy Sadleir [EMAIL PROTECTED] wrote:

 Is there gonna be an update for DoD:S beta soon?  The client crashing
 exploit still exists in it.  :|

 On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

  A required update for Team Fortress 2 has been released.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - Changed video options initialization to fix some HUD resolution
  problems in mods
  - Fixed crash issuing the last disguise command when not connected to a
  server
  - Fixed rare crash on exit
  - Fixed a couple of issues with gamestats reporting incorrect values
  - Fixed an exploit that allowed clients to crash servers
 
  Jason
 
 
 
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Re: [hlds] Team Fortress 2 Update Released

2008-06-09 Thread Timothy Sadleir
I know, I'm just really eager to see another update for DoD:S.  :)  Usin'
this as an excuse.

On Mon, Jun 9, 2008 at 7:23 PM, 1nsane . [EMAIL PROTECTED] wrote:

 You could use Neph's plugin in the meantime :).

 I'm sure it will get patched in the next DODS beta update though :D.

 On Mon, Jun 9, 2008 at 9:19 PM, Timothy Sadleir [EMAIL PROTECTED]
 wrote:

  Is there gonna be an update for DoD:S beta soon?  The client crashing
  exploit still exists in it.  :|
 
  On Mon, Jun 9, 2008 at 5:23 PM, Jason Ruymen [EMAIL PROTECTED]
  wrote:
 
   A required update for Team Fortress 2 has been released.  Please run
   hldsupdatetool to receive it.  The specific changes include:
  
   - Changed video options initialization to fix some HUD resolution
   problems in mods
   - Fixed crash issuing the last disguise command when not connected to a
   server
   - Fixed rare crash on exit
   - Fixed a couple of issues with gamestats reporting incorrect values
   - Fixed an exploit that allowed clients to crash servers
  
   Jason
  
  
  
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