Re: [hlds] Team Fortress 2 Update Available

2008-12-13 Thread Patrick Shelley
in some cases a level 3 tele entrance still glows active even when tele exit
is destroyed

On 12/13/08, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote:

 Dispensers give ammo which fills the clock.  I think at least.

 ~ Matt

 2008/12/12 Daron Dodd darond...@gmail.com


  But the enemy dispensers heal you if your disguised as that team dont
  they? and that registeres as a health cabinet ?
 
  2008/12/12 SakeFox sake...@kingdomsend.com:
   well if that was stated then i would probably agree with you. however i
   would still think it would be a bit much since they can stay there and
   there is really no way of seeing them there, but the patch stated
  
  * Spies will be able to recharge their cloaking ability by picking
up ammo off of the ground or from health cabinets
  
  
   they took away getting ammo from enemy dispensers so since you can't
 get
   the ammo from that they shouldn't be able to get cloaking recharge from
   dispensers since there is no ammo to be picked up and its not a health
   cabinet.
  
   Jake Skenna wrote:
   I think the first point is ok, as you can see a spy on a dispenser
 being
   cloaked forever.
  
   On Fri, Dec 12, 2008 at 3:58 PM, SakeFox sake...@kingdomsend.com
  wrote:
  
  
   I'm kinda suprised i hadn't seen much here about these issues. I
   reported them already.
  
   1) spys can cloak forever while sitting near a enemy dispenser
   2) cloaked spys healing effects still show
  
   not sure if its important to post since already sent it on to valve,
  but
   still should make people aware.
  
   msleeper wrote:
  
   That kind of makes sense, there is a static Dispenser entity
 attached
  to
   each of the payload carts, but I guess none of their beta testers
   thought to mess around with it!
  
   On Fri, 2008-12-12 at 06:55 -0600, Matthew Gottlieb wrote:
  
  
   Anyone else see the dispenser-on-cart bug?
   If you hit the cart with your wrench it upgrades a dispenser on top
  :-O
  
   ~ Matt
  
   On Fri, Dec 12, 2008 at 2:28 AM, [ЯтR] The-/iller 
  
   kil...@righttorule.com
  
   wrote:
  
   Didn't get to test it fully but multiple clients were reporting it
  to
   happen and almost always happenend unless the engie destroyed the
  tele
   himself
  
   Kveri wrote:
  
  
   turn off antialiasing
  
   [ЯтR] The-/iller wrote / napísal(a):
  
  
  
   Teleporters are quite often still having the spinning white aura
  when
   their exit is destroyed, tried to screenshot and jpeg or
  screenshot
  
   both
  
   pics come out totally black windowed or fullscreen so i guess
  thats
   broken now too...
  
   Dan Offord wrote:
  
  
  
  
   Dog wrote:
  
  
  
  
  
   Yeahseems to be a Linux issue
   No mods...won't even start up
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   doing:
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   :wq
   Fixes it here.
  
  
   
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Re: [hlds] [TF2] Lag With Latest Patch

2008-12-13 Thread Patrick Shelley
im getting bad laaag coming out of dustbowl spawn that wasnt there
before.

On 12/13/08, msleeper mslee...@cyberwurx.com wrote:

 Is anyone experiencing any significant lag with their servers? I am
 running a 32 person server and it is almost unplayable now.


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Re: [hlds] Team Fortress 2 Update Available

2008-12-13 Thread Wolfie - Cybernetic
Yeah, I noticed that last night, it was on Badwater.

Also, you have to be perfectly in the middle of the TP now.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
Sent: 13 December 2008 08:12
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

in some cases a level 3 tele entrance still glows active even when tele exit
is destroyed

On 12/13/08, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote:

 Dispensers give ammo which fills the clock.  I think at least.

 ~ Matt

 2008/12/12 Daron Dodd darond...@gmail.com


  But the enemy dispensers heal you if your disguised as that team dont
  they? and that registeres as a health cabinet ?
 
  2008/12/12 SakeFox sake...@kingdomsend.com:
   well if that was stated then i would probably agree with you. however
i
   would still think it would be a bit much since they can stay there and
   there is really no way of seeing them there, but the patch stated
  
  * Spies will be able to recharge their cloaking ability by picking
up ammo off of the ground or from health cabinets
  
  
   they took away getting ammo from enemy dispensers so since you can't
 get
   the ammo from that they shouldn't be able to get cloaking recharge
from
   dispensers since there is no ammo to be picked up and its not a health
   cabinet.
  
   Jake Skenna wrote:
   I think the first point is ok, as you can see a spy on a dispenser
 being
   cloaked forever.
  
   On Fri, Dec 12, 2008 at 3:58 PM, SakeFox sake...@kingdomsend.com
  wrote:
  
  
   I'm kinda suprised i hadn't seen much here about these issues. I
   reported them already.
  
   1) spys can cloak forever while sitting near a enemy dispenser
   2) cloaked spys healing effects still show
  
   not sure if its important to post since already sent it on to valve,
  but
   still should make people aware.
  
   msleeper wrote:
  
   That kind of makes sense, there is a static Dispenser entity
 attached
  to
   each of the payload carts, but I guess none of their beta testers
   thought to mess around with it!
  
   On Fri, 2008-12-12 at 06:55 -0600, Matthew Gottlieb wrote:
  
  
   Anyone else see the dispenser-on-cart bug?
   If you hit the cart with your wrench it upgrades a dispenser on
top
  :-O
  
   ~ Matt
  
   On Fri, Dec 12, 2008 at 2:28 AM, [ЯтR] The-/iller 
  
   kil...@righttorule.com
  
   wrote:
  
   Didn't get to test it fully but multiple clients were reporting
it
  to
   happen and almost always happenend unless the engie destroyed the
  tele
   himself
  
   Kveri wrote:
  
  
   turn off antialiasing
  
   [ЯтR] The-/iller wrote / napísal(a):
  
  
  
   Teleporters are quite often still having the spinning white
aura
  when
   their exit is destroyed, tried to screenshot and jpeg or
  screenshot
  
   both
  
   pics come out totally black windowed or fullscreen so i guess
  thats
   broken now too...
  
   Dan Offord wrote:
  
  
  
  
   Dog wrote:
  
  
  
  
  
   Yeahseems to be a Linux issue
   No mods...won't even start up
   ___
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   archives,
  
   please visit:
  
  
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   doing:
   vi srcds_run
   :set fileformat=unix
   :wq
   Fixes it here.
  
  
   
   This e.mail is private and confidential between Multiplay (UK)
  Ltd.
  
   and
  
   the person or entity to whom it is addressed. In the event of
  
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   In the event of misdirection, illegible or incomplete
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Re: [hlds] [TF2] Time out at map change

2008-12-13 Thread 1nsane
I have just had this happen on a Windows server.

On Fri, Dec 12, 2008 at 1:55 PM, bliss...@gmail.com wrote:

 This happens for me on my linux server too. It has been an issue for many
 months now. I always thought it was just me doing something wrong but it
 appears not.

 On Fri, Dec 12, 2008 at 9:46 AM, Karl Weckstrom k...@weckstrom.com
 wrote:

  They haven't even acknowledged this That's what creeps me out.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
  Sent: Thursday, December 11, 2008 11:41 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] Time out at map change
 
  We've been having this issue for a long time now. I wish Valve would fix
  whatever is broken.
 
  On Thu, Dec 11, 2008 at 10:34 PM, Tony Paloma drunkenf...@hotmail.com
  wrote:
 
   Definitely just got this on my Windows server just now. I thought I was
   getting it before, but now I see I wasn't. The server took 30-60
 seconds
  to
   finally start changing level. Not sure if it's doing it every time, but
   I'll
   stay on my server and see.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
   Sent: Tuesday, December 09, 2008 10:16 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] [TF2] Time out at map change
  
   We're experiancing timeouts aswell on our TF2 servers (linux) at map
  change
   sometimes. Its completely random, but *always* at a map change if it
   happends.
  
   Haven't found a cause, nor a solution.
  
   VALVe, any tips or hints from your side? It starts to look like a steam
   issue as its cross game.
  
   Cheers
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
   Sent: Tuesday, December 09, 2008 6:58 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] [TF2] Time out at map change
  
  
   We experience the same with our DOD:S server, I suppose the server is
   uploading the stats to the master server after map change and this
 causes
   timeouts.
  
  
I'm still having some issues, but it might be related to attacks
  against
the
server and/or disk space running low. I noticed a large increase in
incoming
data right around the time people were complaining of terrible lag.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Damien
 Tombs
Sent: Tuesday, December 09, 2008 8:54 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change
   
   
   
Did anyone ever find a solution to this? (TF2) As it's still doing it
  to
us
as of today. And also happened on a 8v8 vs for LFD today as well.
_
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Re: [hlds] [TF2] Time out at map change

2008-12-13 Thread Philip Bembridge
this has started happening more and more recently on my two windows servers

Upto 5 times a day!

It seems to be the bigger maps that causes it?

Phil

-Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Tuesday, December 09, 2008 10:16 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] [TF2] Time out at map change

 We're experiancing timeouts aswell on our TF2 servers (linux) at map
 change
 sometimes. Its completely random, but *always* at a map change if it
 happends.

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Re: [hlds] [TF2] Time out at map change

2008-12-13 Thread dave foster
Started experiencing this is as well on my linux server as well. Sometimes
it simply throws the timeout error and switches to the nextmap without a
problem (very slow mapchange though), sometimes it disconnects everyone from
the server before changing the maps, and once I had to reset the server
because the entire process just hung.

For reference:

[SM] Listing 24 plugins:
  01 Fun Votes (1.0.1.2147) by AlliedModders LLC
  02 Vote Scramble Teams (1.0.500) by KevLaR/Seb/Snipa
  03 SlapSlay Commands (1.0.1.2147) by AlliedModders LLC
  04 Admin Menu (1.0.1.2147) by AlliedModders LLC
  05 HLstatsX Plugin (2.3) by Tobi17
  06 Admin Help (1.0.1.2147) by AlliedModders LLC
  07 Spray Tracer (5.2a) by Nican132, CptMoore, Lebson506th
  08 Weapon Logging (2.1) by Tobi17
  09 Basic Comm Control (1.0.1.2147) by AlliedModders LLC
  10 TF2 Class Restrictions (0.4.5) by Tsunami
  11 Basic Ban Commands (1.0.1.2147) by AlliedModders LLC
  12 Basic Commands (1.0.1.2147) by AlliedModders LLC
  13 Nextmap (1.0.1.2147) by AlliedModders LLC
  14 Admin File Reader (1.0.1.2147) by AlliedModders LLC
  15 TF2 Fast Respawns (1.0.5) by WoZeR
  16 Anti-Flood (1.0.1.2147) by AlliedModders LLC
  17 Basic Votes (1.0.1.2147) by AlliedModders LLC
  18 Rock The Vote (1.0.1.2147) by AlliedModders LLC
  19 Basic Info Triggers (1.0.1.2147) by AlliedModders LLC
  20 Anti-Micspam (0.3) by Ryan FLOOR_MASTER Mannion
  21 Basic Chat (1.0.1.2147) by AlliedModders LLC
  22 Server Crontab Module (1.0.1.0) by dubbeh
  23 Server Crontab (1.0.1.0) by dubbeh
  24 Community Reserved Slots (1.0.1.2) by CaffeinePowered

- Fast respawn is just for bball :)

On Sat, Dec 13, 2008 at 18:22, Philip Bembridge
philipbembri...@gmail.comwrote:

 this has started happening more and more recently on my two windows servers

 Upto 5 times a day!

 It seems to be the bigger maps that causes it?

 Phil

 -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
  Sent: Tuesday, December 09, 2008 10:16 AM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] [TF2] Time out at map change
 
  We're experiancing timeouts aswell on our TF2 servers (linux) at map
  change
  sometimes. Its completely random, but *always* at a map change if it
  happends.
 
 ___
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-- 
-dave foster
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[hlds] [L4D] srcds.exe wont start

2008-12-13 Thread Anton Wetorp
I got 2 different computers both running Windows XP SP3 with updated
L4d servers installed.
The L4D servers got the same settings but only one of them is running.
On the other one nothing happens when I try to start srcds.exe.

I'm using the parameters -console -game left4dead +ip x.x.x.x +map
l4d_vs_farm01_hilltop -port 27015 to start.

What's up with that?

-- 
Anton Wetorp

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Re: [hlds] [L4D] srcds.exe wont start

2008-12-13 Thread Richard Eid
You're using different startup parameters for both servers, right?  At the
very least, make sure that the second server starts up with port 27016 or
something other than 27015.

That would be the first place to start.  Aside from that, do you get any
kind of error message?  Is an .mdmp file created?

-Richard Eid


On Sat, Dec 13, 2008 at 6:48 PM, Anton Wetorp an...@wetorp.com wrote:

 I got 2 different computers both running Windows XP SP3 with updated
 L4d servers installed.
 The L4D servers got the same settings but only one of them is running.
 On the other one nothing happens when I try to start srcds.exe.

 I'm using the parameters -console -game left4dead +ip x.x.x.x +map
 l4d_vs_farm01_hilltop -port 27015 to start.

 What's up with that?

 --
 Anton Wetorp

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Re: [hlds] [TF2] Time out at map change

2008-12-13 Thread Yatin Vadhia
This just happened to me as a client and it definatly seems to be the  
larger ( payload) maps.

Regards

Yatin

On 13 Dec 2008, at 23:44, dave foster imthed...@gmail.com wrote:

 Started experiencing this is as well on my linux server as well.  
 Sometimes
 it simply throws the timeout error and switches to the nextmap  
 without a
 problem (very slow mapchange though), sometimes it disconnects  
 everyone from
 the server before changing the maps, and once I had to reset the  
 server
 because the entire process just hung.

 For reference:

 [SM] Listing 24 plugins:
  01 Fun Votes (1.0.1.2147) by AlliedModders LLC
  02 Vote Scramble Teams (1.0.500) by KevLaR/Seb/Snipa
  03 SlapSlay Commands (1.0.1.2147) by AlliedModders LLC
  04 Admin Menu (1.0.1.2147) by AlliedModders LLC
  05 HLstatsX Plugin (2.3) by Tobi17
  06 Admin Help (1.0.1.2147) by AlliedModders LLC
  07 Spray Tracer (5.2a) by Nican132, CptMoore, Lebson506th
  08 Weapon Logging (2.1) by Tobi17
  09 Basic Comm Control (1.0.1.2147) by AlliedModders LLC
  10 TF2 Class Restrictions (0.4.5) by Tsunami
  11 Basic Ban Commands (1.0.1.2147) by AlliedModders LLC
  12 Basic Commands (1.0.1.2147) by AlliedModders LLC
  13 Nextmap (1.0.1.2147) by AlliedModders LLC
  14 Admin File Reader (1.0.1.2147) by AlliedModders LLC
  15 TF2 Fast Respawns (1.0.5) by WoZeR
  16 Anti-Flood (1.0.1.2147) by AlliedModders LLC
  17 Basic Votes (1.0.1.2147) by AlliedModders LLC
  18 Rock The Vote (1.0.1.2147) by AlliedModders LLC
  19 Basic Info Triggers (1.0.1.2147) by AlliedModders LLC
  20 Anti-Micspam (0.3) by Ryan FLOOR_MASTER Mannion
  21 Basic Chat (1.0.1.2147) by AlliedModders LLC
  22 Server Crontab Module (1.0.1.0) by dubbeh
  23 Server Crontab (1.0.1.0) by dubbeh
  24 Community Reserved Slots (1.0.1.2) by CaffeinePowered

 - Fast respawn is just for bball :)

 On Sat, Dec 13, 2008 at 18:22, Philip Bembridge
 philipbembri...@gmail.comwrote:

 this has started happening more and more recently on my two windows  
 servers

 Upto 5 times a day!

 It seems to be the bigger maps that causes it?

 Phil

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Tuesday, December 09, 2008 10:16 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] [TF2] Time out at map change

 We're experiancing timeouts aswell on our TF2 servers (linux) at map
 change
 sometimes. Its completely random, but *always* at a map change if it
 happends.

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 -- 
 -dave foster
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Re: [hlds] [TF2] Time out at map change

2008-12-13 Thread [ЯтR] The-/iller
The latest update seemed to make it a little better, we have just made 
our map times ~4 hours being that its 24/7, usually complete crashes do 
not happen but extremely long map changes happen semi often.

Yatin Vadhia wrote:
 This just happened to me as a client and it definatly seems to be the  
 larger ( payload) maps.

 Regards

 Yatin

 On 13 Dec 2008, at 23:44, dave foster imthed...@gmail.com wrote:

   
 Started experiencing this is as well on my linux server as well.  
 Sometimes
 it simply throws the timeout error and switches to the nextmap  
 without a
 problem (very slow mapchange though), sometimes it disconnects  
 everyone from
 the server before changing the maps, and once I had to reset the  
 server
 because the entire process just hung.

 For reference:

 [SM] Listing 24 plugins:
  01 Fun Votes (1.0.1.2147) by AlliedModders LLC
  02 Vote Scramble Teams (1.0.500) by KevLaR/Seb/Snipa
  03 SlapSlay Commands (1.0.1.2147) by AlliedModders LLC
  04 Admin Menu (1.0.1.2147) by AlliedModders LLC
  05 HLstatsX Plugin (2.3) by Tobi17
  06 Admin Help (1.0.1.2147) by AlliedModders LLC
  07 Spray Tracer (5.2a) by Nican132, CptMoore, Lebson506th
  08 Weapon Logging (2.1) by Tobi17
  09 Basic Comm Control (1.0.1.2147) by AlliedModders LLC
  10 TF2 Class Restrictions (0.4.5) by Tsunami
  11 Basic Ban Commands (1.0.1.2147) by AlliedModders LLC
  12 Basic Commands (1.0.1.2147) by AlliedModders LLC
  13 Nextmap (1.0.1.2147) by AlliedModders LLC
  14 Admin File Reader (1.0.1.2147) by AlliedModders LLC
  15 TF2 Fast Respawns (1.0.5) by WoZeR
  16 Anti-Flood (1.0.1.2147) by AlliedModders LLC
  17 Basic Votes (1.0.1.2147) by AlliedModders LLC
  18 Rock The Vote (1.0.1.2147) by AlliedModders LLC
  19 Basic Info Triggers (1.0.1.2147) by AlliedModders LLC
  20 Anti-Micspam (0.3) by Ryan FLOOR_MASTER Mannion
  21 Basic Chat (1.0.1.2147) by AlliedModders LLC
  22 Server Crontab Module (1.0.1.0) by dubbeh
  23 Server Crontab (1.0.1.0) by dubbeh
  24 Community Reserved Slots (1.0.1.2) by CaffeinePowered

 - Fast respawn is just for bball :)

 On Sat, Dec 13, 2008 at 18:22, Philip Bembridge
 philipbembri...@gmail.comwrote:

 
 this has started happening more and more recently on my two windows  
 servers

 Upto 5 times a day!

 It seems to be the bigger maps that causes it?

 Phil

 -Original Message-
   
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Tuesday, December 09, 2008 10:16 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] [TF2] Time out at map change

 We're experiancing timeouts aswell on our TF2 servers (linux) at map
 change
 sometimes. Its completely random, but *always* at a map change if it
 happends.

 
 ___
 To unsubscribe, edit your list preferences, or view the list  
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 -- 
 -dave foster
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 ___
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[hlds] TF2: Random (?) destruction of teleporter exits/entrances

2008-12-13 Thread molaughlen
I ran across an issue on pl_cashworks_a4 (not sure if this happens on other  
maps...) where engineers that destroy their entrances/exits may destroy  
other engineers' entrances/exits. Granted I haven't run through the exact  
repro case, but other folks noticed this during the game session.

While I was playing as an engineer I noticed someone else's entrance blow  
up at the same time I detonated my entrance. Coincidence? Maybe, but other  
engineers were reporting this.

Quake sounds and HLStatsX mods were installed on this particular server.
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Re: [hlds] [TF2] Time out at map change

2008-12-13 Thread Satoshi
It seems our server only has this problem when it is completely
full...doesn't seem to happen at any other time. I really wish this would be
fixed because I'm tired of the server crashing after we finally get it
filled.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
The-/iller
Sent: Saturday, December 13, 2008 16:53
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Time out at map change

The latest update seemed to make it a little better, we have just made 
our map times ~4 hours being that its 24/7, usually complete crashes do 
not happen but extremely long map changes happen semi often.

Yatin Vadhia wrote:
 This just happened to me as a client and it definatly seems to be the  
 larger ( payload) maps.

 Regards

 Yatin

 On 13 Dec 2008, at 23:44, dave foster imthed...@gmail.com wrote:

   
 Started experiencing this is as well on my linux server as well.  
 Sometimes
 it simply throws the timeout error and switches to the nextmap  
 without a
 problem (very slow mapchange though), sometimes it disconnects  
 everyone from
 the server before changing the maps, and once I had to reset the  
 server
 because the entire process just hung.

 For reference:

 [SM] Listing 24 plugins:
  01 Fun Votes (1.0.1.2147) by AlliedModders LLC
  02 Vote Scramble Teams (1.0.500) by KevLaR/Seb/Snipa
  03 SlapSlay Commands (1.0.1.2147) by AlliedModders LLC
  04 Admin Menu (1.0.1.2147) by AlliedModders LLC
  05 HLstatsX Plugin (2.3) by Tobi17
  06 Admin Help (1.0.1.2147) by AlliedModders LLC
  07 Spray Tracer (5.2a) by Nican132, CptMoore, Lebson506th
  08 Weapon Logging (2.1) by Tobi17
  09 Basic Comm Control (1.0.1.2147) by AlliedModders LLC
  10 TF2 Class Restrictions (0.4.5) by Tsunami
  11 Basic Ban Commands (1.0.1.2147) by AlliedModders LLC
  12 Basic Commands (1.0.1.2147) by AlliedModders LLC
  13 Nextmap (1.0.1.2147) by AlliedModders LLC
  14 Admin File Reader (1.0.1.2147) by AlliedModders LLC
  15 TF2 Fast Respawns (1.0.5) by WoZeR
  16 Anti-Flood (1.0.1.2147) by AlliedModders LLC
  17 Basic Votes (1.0.1.2147) by AlliedModders LLC
  18 Rock The Vote (1.0.1.2147) by AlliedModders LLC
  19 Basic Info Triggers (1.0.1.2147) by AlliedModders LLC
  20 Anti-Micspam (0.3) by Ryan FLOOR_MASTER Mannion
  21 Basic Chat (1.0.1.2147) by AlliedModders LLC
  22 Server Crontab Module (1.0.1.0) by dubbeh
  23 Server Crontab (1.0.1.0) by dubbeh
  24 Community Reserved Slots (1.0.1.2) by CaffeinePowered

 - Fast respawn is just for bball :)

 On Sat, Dec 13, 2008 at 18:22, Philip Bembridge
 philipbembri...@gmail.comwrote:

 
 this has started happening more and more recently on my two windows  
 servers

 Upto 5 times a day!

 It seems to be the bigger maps that causes it?

 Phil

 -Original Message-
   
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: Tuesday, December 09, 2008 10:16 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] [TF2] Time out at map change

 We're experiancing timeouts aswell on our TF2 servers (linux) at map
 change
 sometimes. Its completely random, but *always* at a map change if it
 happends.

 
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   

 -- 
 -dave foster
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   

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please visit:
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[hlds] L4D LAN Game does not respond to Broadcast Query

2008-12-13 Thread Morgan Humes
I am attempting to get a dedicated server for Left 4 Dead running on our LAN
and we simply cannot get it to work.  I have diffed the cvarlist of a listen
server (which responds) and our dedicated server and changed the settings
for any and all differences.  This simply did not change the results of
browsing for those games.

Has anyone seen this problem at all?  Telling people to just
'openserverbrowser' is incredibly simpler than telling them to 'connect
10.x.x.x'.

On a similar topic, why doesn't L4D support LAN Party gaming out of the
box?  At our events (we host approximately 150 person lans) we see a huge
amount of usage of Valve games.  The Lobby system is amazing for playing
with friends or new groups of people, but taking advantage of 100+ people at
a LAN Party apparently is outside the scope of L4D?  Seriously?

If anyone has any suggestions, please let me know.

Thanks,

Morgan
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