Re: [hlds] net_splitpacket_maxrate
We don't see any difference when changing this cvar. I'm resurrecting this email in the case that folks are still experiencing lag/choke on servers (like me). I'm hoping that Valve will continue improving the player experience regarding (what I assume to be mis-configured) servers due to the semi-recent update at the end of January. I've tried the various settings if/when I have control over them from the following article, but they have no affect: http://developer.valvesoftware.com/wiki/TF2_Network_Graph Since the patch I've avoided sniping for the most part, but now that I know the next class update involves the sniper... Here's Tony's post regarding choke/net_splitpacket_maxrate: I was experimenting with net_splitpacket_maxrate and it seems it has a definite noticeable effect. Assuming your server's CPU can handle the extra load required by splitting an extra amount of large packets and compressing this, I would recommend setting this to the same as your sv_maxrate (unless your maxrate is zero, in which case you should set it to a real high value). Look at these pictures: http://www.sourceop.com/http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ randomimages/net_splitpacket_http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/Because of the constant stream of large amounts of incoming data, every packet in the screenshots is part of a fragmented set. The CVar limits the rate of these packets specifically and defaults to only 15000. This is a problem because when there is large amounts of action, it is common for update packets to be split because of their large size. If most of the update packets need to be split, your rate will suddenly be dropped to around 15,000. I see no drawback to increasing the value of this CVar other than the increased CPU load your server might get since it will be splitting and compressing more outgoing packets. Hope this helps, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate
If you have a quad core machine, and hlds/srcds is single threaded (which I believe it is), then you're just about reaching your 25% maximum CPU usage (100% of one core) for that server. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs Sent: Friday, 3 April 2009 1:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] net_splitpacket_maxrate We, too, have tried this on our 32 but are still experiencing choke around the 50's, sometimes more. We have tweaked all the settings we can think of, including raising net_splitpacket_maxrate but still the problem prevails. The cpu usage is normal around 20%. Help? On Thu, Apr 2, 2009 at 6:05 PM, Mike O'Laughlen molaugh...@gmail.comwrote: I'm resurrecting this email in the case that folks are still experiencing lag/choke on servers (like me). I'm hoping that Valve will continue improving the player experience regarding (what I assume to be mis-configured) servers due to the semi-recent update at the end of January. I've tried the various settings if/when I have control over them from the following article, but they have no affect: http://developer.valvesoftware.com/wiki/TF2_Network_Graph Since the patch I've avoided sniping for the most part, but now that I know the next class update involves the sniper... Here's Tony's post regarding choke/net_splitpacket_maxrate: I was experimenting with net_splitpacket_maxrate and it seems it has a definite noticeable effect. Assuming your server's CPU can handle the extra load required by splitting an extra amount of large packets and compressing this, I would recommend setting this to the same as your sv_maxrate (unless your maxrate is zero, in which case you should set it to a real high value). Look at these pictures: http://www.sourceop.com/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ randomimages/net_splitpacket_ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/Because of the constant stream of large amounts of incoming data, every packet in the screenshots is part of a fragmented set. The CVar limits the rate of these packets specifically and defaults to only 15000. This is a problem because when there is large amounts of action, it is common for update packets to be split because of their large size. If most of the update packets need to be split, your rate will suddenly be dropped to around 15,000. I see no drawback to increasing the value of this CVar other than the increased CPU load your server might get since it will be splitting and compressing more outgoing packets. Hope this helps, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate
Have you tried also adjusting net_splitrate? Try setting it to a higher value like 100. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs Sent: Thursday, April 02, 2009 7:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] net_splitpacket_maxrate We, too, have tried this on our 32 but are still experiencing choke around the 50's, sometimes more. We have tweaked all the settings we can think of, including raising net_splitpacket_maxrate but still the problem prevails. The cpu usage is normal around 20%. Help? On Thu, Apr 2, 2009 at 6:05 PM, Mike O'Laughlen molaugh...@gmail.comwrote: I'm resurrecting this email in the case that folks are still experiencing lag/choke on servers (like me). I'm hoping that Valve will continue improving the player experience regarding (what I assume to be mis-configured) servers due to the semi-recent update at the end of January. I've tried the various settings if/when I have control over them from the following article, but they have no affect: http://developer.valvesoftware.com/wiki/TF2_Network_Graph Since the patch I've avoided sniping for the most part, but now that I know the next class update involves the sniper... Here's Tony's post regarding choke/net_splitpacket_maxrate: I was experimenting with net_splitpacket_maxrate and it seems it has a definite noticeable effect. Assuming your server's CPU can handle the extra load required by splitting an extra amount of large packets and compressing this, I would recommend setting this to the same as your sv_maxrate (unless your maxrate is zero, in which case you should set it to a real high value). Look at these pictures: http://www.sourceop.com/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ randomimages/net_splitpacket_ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/Because of the constant stream of large amounts of incoming data, every packet in the screenshots is part of a fragmented set. The CVar limits the rate of these packets specifically and defaults to only 15000. This is a problem because when there is large amounts of action, it is common for update packets to be split because of their large size. If most of the update packets need to be split, your rate will suddenly be dropped to around 15,000. I see no drawback to increasing the value of this CVar other than the increased CPU load your server might get since it will be splitting and compressing more outgoing packets. Hope this helps, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate
You won't see any difference unless high amounts of split packets (large packets) are being sent. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, April 02, 2009 11:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] net_splitpacket_maxrate We don't see any difference when changing this cvar. I'm resurrecting this email in the case that folks are still experiencing lag/choke on servers (like me). I'm hoping that Valve will continue improving the player experience regarding (what I assume to be mis-configured) servers due to the semi-recent update at the end of January. I've tried the various settings if/when I have control over them from the following article, but they have no affect: http://developer.valvesoftware.com/wiki/TF2_Network_Graph Since the patch I've avoided sniping for the most part, but now that I know the next class update involves the sniper... Here's Tony's post regarding choke/net_splitpacket_maxrate: I was experimenting with net_splitpacket_maxrate and it seems it has a definite noticeable effect. Assuming your server's CPU can handle the extra load required by splitting an extra amount of large packets and compressing this, I would recommend setting this to the same as your sv_maxrate (unless your maxrate is zero, in which case you should set it to a real high value). Look at these pictures: http://www.sourceop.com/http://www.sourceop.com/randomimages/net_splitpacke t_maxrate/ randomimages/net_splitpacket_http://www.sourceop.com/randomimages/net_split packet_maxrate/ maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/Because of the constant stream of large amounts of incoming data, every packet in the screenshots is part of a fragmented set. The CVar limits the rate of these packets specifically and defaults to only 15000. This is a problem because when there is large amounts of action, it is common for update packets to be split because of their large size. If most of the update packets need to be split, your rate will suddenly be dropped to around 15,000. I see no drawback to increasing the value of this CVar other than the increased CPU load your server might get since it will be splitting and compressing more outgoing packets. Hope this helps, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate
Can someone share the actual commands and values that are suggested? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Your Rack Server Specs??
Hello, Would people mind sharing what brand and specs they have for their Rack Server? We are considering such for collocation and thought many of you might have some great input in this area. Thanks for any feedback you share. Feel free to email me directly if you wish. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Your Rack Server Specs??
Hi, We use Tyan based barebones fitted with dual Xeon quadcores and SAS disks. Their doing a wonder full job. The machine hosts a 32, 28, 20, 3x 8 pub TF2, 3x 18 private tf2 and 28 L4D servers. The av. Load on the machine is around 50%. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, April 03, 2009 3:56 PM To: hlds@list.valvesoftware.com Subject: [hlds] Your Rack Server Specs?? Hello, Would people mind sharing what brand and specs they have for their Rack Server? We are considering such for collocation and thought many of you might have some great input in this area. Thanks for any feedback you share. Feel free to email me directly if you wish. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.285 / Virus Database: 270.11.37/2036 - Release Date: 04/02/09 19:07:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate
I use: sv_maxrate 6 net_splitrate 300 net_splitpacket_maxrate 6 Seems to work OK in regards to choke. On Fri, Apr 3, 2009 at 1:35 AM, DontWannaName! ad...@topnotchclan.comwrote: Can someone share the actual commands and values that are suggested? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Your Rack Server Specs??
I use super micro based systems (1U), with 2 x 2.5GHz Intel quad cores, 12 Gig of Fully buffered RAM, and SAS drives. They seem to hold up extremely well, and I would suggest getting the IPMI card for remote KVM, very powerful. Make sure you have a good network, which is always a big plus. The only problem I have found with having such a fast system is filling it, but I do use it for personal use and selling servers on it is hard even dirt cheap. Clock | Work -Original Message- From: MjrNuT [mailto:mjr...@gmail.com] Sent: Friday, April 03, 2009 8:56 AM To: hlds@list.valvesoftware.com Subject: [hlds] Your Rack Server Specs?? Hello, Would people mind sharing what brand and specs they have for their Rack Server? We are considering such for collocation and thought many of you might have some great input in this area. Thanks for any feedback you share. Feel free to email me directly if you wish. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Your Rack Server Specs??
Zach Tate wrote: I use super micro based systems (1U), with 2 x 2.5GHz Intel quad cores, 12 Gig of Fully buffered RAM, and SAS drives. They seem to hold up extremely well, and I would suggest getting the IPMI card for remote KVM, very powerful. Make sure you have a good network, which is always a big plus. The only problem I have found with having such a fast system is filling it, but I do use it for personal use and selling servers on it is hard even dirt cheap. Clock | Work -Original Message- From: MjrNuT [mailto:mjr...@gmail.com] Sent: Friday, April 03, 2009 8:56 AM To: hlds@list.valvesoftware.com Subject: [hlds] Your Rack Server Specs?? Hello, Would people mind sharing what brand and specs they have for their Rack Server? We are considering such for collocation and thought many of you might have some great input in this area. Thanks for any feedback you share. Feel free to email me directly if you wish. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I am building an 8 core opteron machine with 8 gigs of ram and dual 250 gig sata drives in raid 1 a client's soon-to-be-colo'ed machine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Your Rack Server Specs??
Hey, Out of interest, how are you guys rating the octo-cores game server wise ? Regards, Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Your Rack Server Specs??
RTL-Servers wrote: Hey, Out of interest, how are you guys rating the octo-cores game server wise ? Regards, Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I am using exsi to manage the cpu, ram and hdd usage. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Your Rack Server Specs??
Duel Quad Xeon's with 16G's of RAM 10K drives in RAID 5. Hosting about 40+ Tf2 and CS:S server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, April 03, 2009 8:56 AM To: hlds@list.valvesoftware.com Subject: [hlds] Your Rack Server Specs?? Hello, Would people mind sharing what brand and specs they have for their Rack Server? We are considering such for collocation and thought many of you might have some great input in this area. Thanks for any feedback you share. Feel free to email me directly if you wish. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate
net_splitpacket_maxrate 45000 try that -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, April 03, 2009 3:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] net_splitpacket_maxrate Can someone share the actual commands and values that are suggested? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Your Rack Server Specs??
Can't really load them over about 35% without having lag and poor performance on Windows. That's my personal experience anyway. RTL-Servers wrote: Hey, Out of interest, how are you guys rating the octo-cores game server wise ? Regards, Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL1 Map Collections wanted
Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
This topic makes me feel old. :( Fileplanet used to have quite the collection of map packs - not any more? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 12:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
OMG I remember PAF! Awesome skins and weapon models :D Punk Ass Fraggers FTW. RIP PAF. Sent from my iPhone On 3 Apr 2009, at 23:55, Rick Payton r...@mai-hawaii.com wrote: My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
Hmm..it's been a looong time. IIRC it was the year 2001 that I started running it on my lightning fast state of the art PIII/800, Quest DSL and a Cisco 678 router. So yeah, 8 years now. It was Ooks 1001 Maps Pit of Death or something like that. When Steam came out, I changed it to Ooks Steaming Pile of Crap because that was what I thought of Steam, and I've kept that name ever since LOL. I'm actually running two - one that runs private_beach_v2 24/7, and another that cycles through a random collection of my maps. I get people in private_beach_v2 all the time, and frequent campers in the other that just sit there and suck maps from me. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 3:55 PM Subject: Re: [hlds] HL1 Map Collections wanted My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
www.won.west. Charlotte Death Squad. And later Cucamonga's Chunk of Phlegm. Yeah...and I used to work on a computer that loaded it's OS from paper tape (seriously - it was a Sperry Univac V76 mini computer. We had a dozen of them. Each weighed about 400 pounds ) - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 4:06 PM Subject: Re: [hlds] HL1 Map Collections wanted OMG I remember PAF! Awesome skins and weapon models :D Punk Ass Fraggers FTW. RIP PAF. Sent from my iPhone On 3 Apr 2009, at 23:55, Rick Payton r...@mai-hawaii.com wrote: My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
www.won.west. Charlotte Death Squad. And later Cucamonga's Chunk of Phlegm. Yeah...and I used to work on a computer that loaded it's OS from paper tape (seriously - it was a Sperry Univac V76 mini computer. We had a dozen of them. Each weighed about 400 pounds ) - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 4:06 PM Subject: Re: [hlds] HL1 Map Collections wanted OMG I remember PAF! Awesome skins and weapon models :D Punk Ass Fraggers FTW. RIP PAF. Sent from my iPhone On 3 Apr 2009, at 23:55, Rick Payton r...@mai-hawaii.com wrote: My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
Weren't they the ones that included menu background changes with skins? That was kinda annoying. On Fri, Apr 3, 2009 at 4:06 PM, Saul Rennison saul.renni...@gmail.comwrote: OMG I remember PAF! Awesome skins and weapon models :D Punk Ass Fraggers FTW. RIP PAF. Sent from my iPhone On 3 Apr 2009, at 23:55, Rick Payton r...@mai-hawaii.com wrote: My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
I got about 400 meg of maps I downloaded one by one from random servers back when I had dialup, If I find them I will let u know. Ook wrote: Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds