Re: [hlds] Team Fortress 2 Update Released

2010-06-16 Thread Dominic Marciano

it seems that he is on to us

 From: mslee...@ismsleeperwrong.com
 To: hlds@list.valvesoftware.com
 Date: Tue, 15 Jun 2010 22:25:31 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Released
 
 And they linked to my site on accident in the press release. Hilarity
 and server load ensued.
 
 But on a serious note, shut the fuck up every single one of you. You all
 are what is wrong with this list.
 
 
 On Tue, 2010-06-15 at 22:20 -0400, DarthNinja wrote:
  Speaking of cake, I heard something about an aperture science emergency
  surprise system at E3...
  ;)
  
  On Tue, Jun 15, 2010 at 10:14 PM, Cc2iscooL cc2isc...@gmail.com wrote:
  
   Please stop.
  
   On Tue, Jun 15, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca
   wrote:
  
Don't you mean cake ?
   
Sent from my mobile.
   
On Jun 15, 2010, at 8:26 PM, Michael Krasnow mnk...@gmail.com wrote:
   
 All this fun has made me join this conversation by saying
 that I
 really like pie

 On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfis mkur...@gmail.com
 wrote:

 msleeper should be here any minute to complain.

 On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synths syntron...@gmail.com
 wrote:

 I lol'd at the signature

 wtb meme

 On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca
 wrote:

 Thanks for clearing that up.

 Allan Button

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro
 Sent: Monday, June 14, 2010 8:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

 They're all one engine so Valve patches all of them at once.

 -Wellington Willy Cordeiro


 On Mon, Jun 14, 2010 at 5:22 PM, Nathan D. nathan...@cox.net
 wrote:

 It looks update CS:S-Beta, HL2 and DOD:S were updated as well. Any
 details?

 On 6/14/2010 7:10 PM, Jason Ruymen wrote:
 An optional update for Team Fortress 2 is now available.   The
 major
 changes include:

 - Fixed client crash when rendering model panels
 - Fixed client crash when rendering text strings
 - Fixed client crash in the main menu
 - Fixed server crash related to bots and health kits

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-06-16 Thread Josh Bost
Get a real ISP.  Internode/Adam/iiNet for example.

On Wed, Jun 16, 2010 at 12:52 PM, Sam Horn supersammyfl...@gmail.com wrote:
 Sent from my ASUS N10J© via Optus Broadband Cable*™*

 On 16 June 2010 10:26, Michael Krasnow mnk...@gmail.com wrote:

 All this fun has made me join this conversation by saying that I
 really like pie

 On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfis mkur...@gmail.com wrote:

  msleeper should be here any minute to complain.
 
  On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synths syntron...@gmail.com
  wrote:
 
   I lol'd at the signature
  
   wtb meme
  
   On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca
   wrote:
  
Thanks for clearing that up.
   
Allan Button
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro
Sent: Monday, June 14, 2010 8:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released
   
They're all one engine so Valve patches all of them at once.
   
-Wellington Willy Cordeiro
   
   
On Mon, Jun 14, 2010 at 5:22 PM, Nathan D. nathan...@cox.net
 wrote:
   
 It looks update CS:S-Beta, HL2 and DOD:S were updated as well. Any
details?

 On 6/14/2010 7:10 PM, Jason Ruymen wrote:
  An optional update for Team Fortress 2 is now available.   The
  major
 changes include:
 
  - Fixed client crash when rendering model panels
  - Fixed client crash when rendering text strings
  - Fixed client crash in the main menu
  - Fixed server crash related to bots and health kits
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 Update Released

2010-06-16 Thread Andrew A
after this latest update my steam at home takes twice as long to start
waiting

On Wed, Jun 16, 2010 at 6:37 PM, Josh Bost dislexs...@dislexsick.comwrote:

 Get a real ISP.  Internode/Adam/iiNet for example.

 On Wed, Jun 16, 2010 at 12:52 PM, Sam Horn supersammyfl...@gmail.com
 wrote:
  Sent from my ASUS N10J© via Optus Broadband Cable*™*
 
  On 16 June 2010 10:26, Michael Krasnow mnk...@gmail.com wrote:
 
  All this fun has made me join this conversation by saying that I
  really like pie
 
  On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfis mkur...@gmail.com wrote:
 
   msleeper should be here any minute to complain.
  
   On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synths syntron...@gmail.com
   wrote:
  
I lol'd at the signature
   
wtb meme
   
On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca
 
wrote:
   
 Thanks for clearing that up.

 Allan Button

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro
 Sent: Monday, June 14, 2010 8:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

 They're all one engine so Valve patches all of them at once.

 -Wellington Willy Cordeiro


 On Mon, Jun 14, 2010 at 5:22 PM, Nathan D. nathan...@cox.net
  wrote:

  It looks update CS:S-Beta, HL2 and DOD:S were updated as well.
 Any
 details?
 
  On 6/14/2010 7:10 PM, Jason Ruymen wrote:
   An optional update for Team Fortress 2 is now available.   The
   major
  changes include:
  
   - Fixed client crash when rendering model panels
   - Fixed client crash when rendering text strings
   - Fixed client crash in the main menu
   - Fixed server crash related to bots and health kits
  
   Jason
  
  
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Re: [hlds] Team Fortress 2 Update Released

2010-06-16 Thread ics
Seriously, if you people have nothing smart or something that 
contributes to the topic, please do not post at all, thanks.

This isn't home steam support list but  I might as well say this while i 
am at it. Defragment cache files from game settings.

-ics

16.6.2010 12:31, Andrew A kirjoitti:
 after this latest update my steam at home takes twice as long to start
 waiting

 On Wed, Jun 16, 2010 at 6:37 PM, Josh Bostdislexs...@dislexsick.comwrote:


 Get a real ISP.  Internode/Adam/iiNet for example.

 On Wed, Jun 16, 2010 at 12:52 PM, Sam Hornsupersammyfl...@gmail.com
 wrote:
  
 Sent from my ASUS N10J© via Optus Broadband Cable*™*

 On 16 June 2010 10:26, Michael Krasnowmnk...@gmail.com  wrote:


 All this fun has made me join this conversation by saying that I
 really like pie

 On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfismkur...@gmail.com  wrote:

  
 msleeper should be here any minute to complain.

 On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synthssyntron...@gmail.com
 wrote:


 I lol'd at the signature

 wtb meme

 On Mon, Jun 14, 2010 at 9:11 PM, Allan Buttonabut...@netaccess.ca
  

 wrote:

  
 Thanks for clearing that up.

 Allan Button

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro
 Sent: Monday, June 14, 2010 8:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

 They're all one engine so Valve patches all of them at once.

 -Wellington Willy Cordeiro


 On Mon, Jun 14, 2010 at 5:22 PM, Nathan D.nathan...@cox.net

 wrote:
  

 It looks update CS:S-Beta, HL2 and DOD:S were updated as well.
  
 Any
  
 details?

 On 6/14/2010 7:10 PM, Jason Ruymen wrote:
  
 An optional update for Team Fortress 2 is now available.   The

 major

 changes include:
  
 - Fixed client crash when rendering model panels
 - Fixed client crash when rendering text strings
 - Fixed client crash in the main menu
 - Fixed server crash related to bots and health kits

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-06-16 Thread Dominic Marciano

I guess that your running out of.. Steam.

 Date: Wed, 16 Jun 2010 19:31:47 +1000
 From: gia...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released
 
 after this latest update my steam at home takes twice as long to start
 waiting
 
 On Wed, Jun 16, 2010 at 6:37 PM, Josh Bost dislexs...@dislexsick.comwrote:
 
  Get a real ISP.  Internode/Adam/iiNet for example.
 
  On Wed, Jun 16, 2010 at 12:52 PM, Sam Horn supersammyfl...@gmail.com
  wrote:
   Sent from my ASUS N10J© via Optus Broadband Cable*™*
  
   On 16 June 2010 10:26, Michael Krasnow mnk...@gmail.com wrote:
  
   All this fun has made me join this conversation by saying that I
   really like pie
  
   On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfis mkur...@gmail.com wrote:
  
msleeper should be here any minute to complain.
   
On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synths syntron...@gmail.com
wrote:
   
 I lol'd at the signature

 wtb meme

 On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca
  
 wrote:

  Thanks for clearing that up.
 
  Allan Button
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro
  Sent: Monday, June 14, 2010 8:20 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  They're all one engine so Valve patches all of them at once.
 
  -Wellington Willy Cordeiro
 
 
  On Mon, Jun 14, 2010 at 5:22 PM, Nathan D. nathan...@cox.net
   wrote:
 
   It looks update CS:S-Beta, HL2 and DOD:S were updated as well.
  Any
  details?
  
   On 6/14/2010 7:10 PM, Jason Ruymen wrote:
An optional update for Team Fortress 2 is now available.   The
major
   changes include:
   
- Fixed client crash when rendering model panels
- Fixed client crash when rendering text strings
- Fixed client crash in the main menu
- Fixed server crash related to bots and health kits
   
Jason
   
   
___
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[hlds] Team Fortress 2 Update Available

2010-06-16 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Engine:
- Fixed crash in SourceTV relay 

Team Fortress 2 
- Fixed blood splashes not appearing on bullet hits 
- Fixed Achievement dialog text being cut off for certain resolutions 
- TFBot Changes:
-Medics now respond when nearby humans call for Medic 
- If a Medic Bot is healing you and has an ÜberCharge ready, use the 
voice commands Go go go! or Activate Charge! to force the Bot to activate 
the ÜberCharge

Jason


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