Re: [hlds] Server In rate affected by recent updates

2011-11-19 Thread Drogen Viech
Just _remove_ all those bullshit rate settings and set sv_minrate and
sv_maxrate to 6 - which will set the restriction to 60kbyte/s -
the limit you'll most likely reach on a 32 player server in action
packed situations.

2011/11/19 Team BOOM! teamb...@comcast.net:
 Fellow Admins,

 I've noticed that recently my IN rate on my client's net_graph will drop
 to 20 at certain times while playing on our 66-tick TF2 Dustbowl server.
 This appears to have started within the past month or so. Before my client's
 IN and OUT readings never fell below 63 on this or any of my other
 servers on his beast of a box we use. I haven't checked the other servers on
 the box but since they are all configured the same, I can only assume they
 are affected the same.

 I have made no changes to this or any of the other servers on this box other
 than running the usual HLDS and SourceMod updates. Has anyone else noticed
 this happing on their TF2 servers? With the recent updates to TF2, do I need
 to change the rate settings that until now always work excellent?

 Thanks in advance.
 Mike V.


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Server In rate affected by recent updates

2011-11-19 Thread Drogen Viech
Oh and don't run those fps increasers or anything - they are still
worthless, valve has improved things (not that hit registration was
ever shitty, people just don't know what interpolation and prediction
is)

2011/11/19 Drogen Viech drogenvi...@googlemail.com:
 Just _remove_ all those bullshit rate settings and set sv_minrate and
 sv_maxrate to 6 - which will set the restriction to 60kbyte/s -
 the limit you'll most likely reach on a 32 player server in action
 packed situations.

 2011/11/19 Team BOOM! teamb...@comcast.net:
 Fellow Admins,

 I've noticed that recently my IN rate on my client's net_graph will drop
 to 20 at certain times while playing on our 66-tick TF2 Dustbowl server.
 This appears to have started within the past month or so. Before my client's
 IN and OUT readings never fell below 63 on this or any of my other
 servers on his beast of a box we use. I haven't checked the other servers on
 the box but since they are all configured the same, I can only assume they
 are affected the same.

 I have made no changes to this or any of the other servers on this box other
 than running the usual HLDS and SourceMod updates. Has anyone else noticed
 this happing on their TF2 servers? With the recent updates to TF2, do I need
 to change the rate settings that until now always work excellent?

 Thanks in advance.
 Mike V.


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Server In rate affected by recent updates

2011-11-19 Thread msleeper
Set your maxrates to 0 (unlimited) and don't bother with anything
else. This isn't 2002, anybody who is gaming probably isn't on dialup.

On Sat, Nov 19, 2011 at 9:07 AM, Drogen Viech
drogenvi...@googlemail.com wrote:
 Oh and don't run those fps increasers or anything - they are still
 worthless, valve has improved things (not that hit registration was
 ever shitty, people just don't know what interpolation and prediction
 is)

 2011/11/19 Drogen Viech drogenvi...@googlemail.com:
 Just _remove_ all those bullshit rate settings and set sv_minrate and
 sv_maxrate to 6 - which will set the restriction to 60kbyte/s -
 the limit you'll most likely reach on a 32 player server in action
 packed situations.

 2011/11/19 Team BOOM! teamb...@comcast.net:
 Fellow Admins,

 I've noticed that recently my IN rate on my client's net_graph will drop
 to 20 at certain times while playing on our 66-tick TF2 Dustbowl server.
 This appears to have started within the past month or so. Before my client's
 IN and OUT readings never fell below 63 on this or any of my other
 servers on his beast of a box we use. I haven't checked the other servers on
 the box but since they are all configured the same, I can only assume they
 are affected the same.

 I have made no changes to this or any of the other servers on this box other
 than running the usual HLDS and SourceMod updates. Has anyone else noticed
 this happing on their TF2 servers? With the recent updates to TF2, do I need
 to change the rate settings that until now always work excellent?

 Thanks in advance.
 Mike V.


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds