Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread AnAkIn
Nice, there is no longer a thousand of fake servers with gametype clasic.
There are still many non steam/cracked servers in the list though.

2012/8/8 Dominik Friedrichs d...@forlix.org

 On 2012/08/08 21:14, jainil shah wrote:

 Quick question. In past whenever, if my hlds server didn't appear in
 server browser, I would add few set mast,er ips and then that would
 appear in browser. Now with this update, is there anything we can do if
 our servers don't appear in browser


 Restart the servers \o/



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Invalid Protocol
Wait few days. They will update the fake servers to latest engine and will
spam again the servers list. 

 

I already see 40-50 fake servers for same real server, all having 18/21 or
19/22 or 20/23 players.  Probably they can still spoof the number of
connected players because the bots appear as being players. CS 1.6 does not
have a separate column for bots and the number of bots is not subtracted
from the total number of slots.

 

Unlike in TF2, Valve can't blacklist the IPs, because these fake servers are
hosted by players and almost all have dynamic IP.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Thursday, August 09, 2012 12:32 PM
To: d...@forlix.org; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

 

Nice, there is no longer a thousand of fake servers with gametype clasic.
There are still many non steam/cracked servers in the list though.

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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Dominik Friedrichs
What is the purpose of these fake servers anyway? Do they have some ads 
in the MOTDs to make money of or is it just to annoy people?


On 2012/08/09 19:50, Invalid Protocol wrote:

Wait few days. They will update the fake servers to latest engine and
will spam again the servers list.

I already see 40-50 fake servers for same real server, all having 18/21
or 19/22 or 20/23 players. Probably they can still spoof the number of
connected players because the bots appear as being players. CS 1.6 does
not have a separate column for bots and the number of bots is not
subtracted from the total number of slots.

Unlike in TF2, Valve can’t blacklist the IPs, because these fake servers
are hosted by players and almost all have dynamic IP.

*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
*Sent:* Thursday, August 09, 2012 12:32 PM
*To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Half-Life 1 dedicated server update released

Nice, there is no longer a thousand of fake servers with gametype
clasic. There are still many non steam/cracked servers in the list though.



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Invalid Protocol
A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the players to a real server. Some real servers
have even hundreds of fake servers behind them, hosted by regular players,
because this is a condition for getting administrative rights. Also some
companies hosting game servers provide a service or support for hosting such
fake servers. For example they provide the kits so the players can download
and run the fake servers with only 2 clicks, or even they can host for free
some fake servers if you buy a real server.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Thursday, August 09, 2012 9:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

What is the purpose of these fake servers anyway? Do they have some ads 
in the MOTDs to make money of or is it just to annoy people?

On 2012/08/09 19:50, Invalid Protocol wrote:
 Wait few days. They will update the fake servers to latest engine and
 will spam again the servers list.

 I already see 40-50 fake servers for same real server, all having 18/21
 or 19/22 or 20/23 players. Probably they can still spoof the number of
 connected players because the bots appear as being players. CS 1.6 does
 not have a separate column for bots and the number of bots is not
 subtracted from the total number of slots.

 Unlike in TF2, Valve can't blacklist the IPs, because these fake servers
 are hosted by players and almost all have dynamic IP.

 *From:*hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
 *Sent:* Thursday, August 09, 2012 12:32 PM
 *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Half-Life 1 dedicated server update released

 Nice, there is no longer a thousand of fake servers with gametype
 clasic. There are still many non steam/cracked servers in the list
though.



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Tuga aka mabaclu
Why isn't there a redirect accept option to the client like there is
in CS:S? Players would press F3 to allow redirection.

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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Dominik Friedrichs

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the players to a real server. Some real servers
have even hundreds of fake servers behind them, hosted by regular players,
because this is a condition for getting administrative rights. Also some
companies hosting game servers provide a service or support for hosting such
fake servers. For example they provide the kits so the players can download
and run the fake servers with only 2 clicks, or even they can host for free
some fake servers if you buy a real server.


What a disgusting community... Thanks for the insight!


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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread AnAkIn
Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or
 even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting
 such
 fake servers. For example they provide the kits so the players can
 download
 and run the fake servers with only 2 clicks, or even they can host for
 free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread RSS List User
That's what I thought as well, but from another hand, if people can't do 
that, they might rage quit and the game might die. Its a 2 edged sword.


On 8/9/2012 4:57 PM, AnAkIn wrote:

Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect
command or even
you can reply with a redirect packet when they connect. So
any kid can
host 10 fake servers (usually using the names of other
servers), all being
almost full, and redirect the players to a real server. Some
real servers
have even hundreds of fake servers behind them, hosted by
regular players,
because this is a condition for getting administrative rights.
Also some
companies hosting game servers provide a service or support
for hosting such
fake servers. For example they provide the kits so the players
can download
and run the fake servers with only 2 clicks, or even they can
host for free
some fake servers if you buy a real server.


What a disgusting community... Thanks for the insight!



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AnAkIn



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Andreas Grimm
I started HL1 deathmatch and CS 1.6 to check out how many players are still
active in this community a few weeks ago.

The only thing I saw was thousands of fake servers. No way to find a real
gameserver, result: I never started the games again.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User
Sent: Thursday, August 09, 2012 11:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

 

That's what I thought as well, but from another hand, if people can't do
that, they might rage quit and the game might die. Its a 2 edged sword.

On 8/9/2012 4:57 PM, AnAkIn wrote:

Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs d...@forlix.org

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the players to a real server. Some real servers
have even hundreds of fake servers behind them, hosted by regular players,
because this is a condition for getting administrative rights. Also some
companies hosting game servers provide a service or support for hosting such
fake servers. For example they provide the kits so the players can download
and run the fake servers with only 2 clicks, or even they can host for free
some fake servers if you buy a real server.

 

What a disgusting community... Thanks for the insight! 




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Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-09 Thread AnAkIn
Update v1.8:
- The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than
the triggerbot detection
- The detections were not working for some servers running Sourcemod, this
has now been fixed
- New detection, name hacks, it detects if someone is using a different
name in game than on Steam. This detection requires the server to be
connected to a Steam account, otherwise it isn’t able to query the player
name.
You can create an empty Steam account and set the aac_accountname and
aac_password cvars to the account information.
You can check if the account has correctly connected to Steam with the
aac_accountstatus command.
DO NOT use the same account for more than one server. You can’t connect in
a Steam account from more than one place!

Note: the name hack detection SHOULD work without any issues, it has been
tested on some servers and I think I fixed any issues it might have so far.
I can’t say there won’t be any bug with it for now, as I’ve had some
problems with the way Steam sends the name for some people and had to make
a workaround, which is not perfect, but it can work. If it turns out to not
be working, I will find a different solution.


2012/7/21 AnAkIn anakin...@gmail.com

 No, they told me back in April that they had a fix, but they never
 released it.

 2012/7/21 Essay Tew Phaun sc2p...@gmail.com

 Has Valve fixed the crit exploit yet?


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 AnAkIn




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Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-09 Thread Leon Hunter
AnAkIn,

 

When posting change logs for 'fix' modifications, its always best to include
a download link so new users on the mailing list can download it.

 

(And in this case, I have the old link but you have indicated it was
renamed, so I don't know if it's the old version or not)

 

-Leon

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Friday, 10 August 2012 7:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread)
detection plugin

 

Update v1.8:
- The plugin has been renamed to AnAkIn's Anti-Cheat as it got more than the
triggerbot detection
- The detections were not working for some servers running Sourcemod, this
has now been fixed
- New detection, name hacks, it detects if someone is using a different name
in game than on Steam. This detection requires the server to be connected to
a Steam account, otherwise it isn't able to query the player name.
You can create an empty Steam account and set the aac_accountname and
aac_password cvars to the account information.
You can check if the account has correctly connected to Steam with the
aac_accountstatus command.
DO NOT use the same account for more than one server. You can't connect in a
Steam account from more than one place!

Note: the name hack detection SHOULD work without any issues, it has been
tested on some servers and I think I fixed any issues it might have so far.
I can't say there won't be any bug with it for now, as I've had some
problems with the way Steam sends the name for some people and had to make a
workaround, which is not perfect, but it can work. If it turns out to not be
working, I will find a different solution.

 

2012/7/21 AnAkIn anakin...@gmail.com

No, they told me back in April that they had a fix, but they never released
it.

2012/7/21 Essay Tew Phaun sc2p...@gmail.com

Has Valve fixed the crit exploit yet?



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AnAkIn




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AnAkIn

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Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-09 Thread AnAkIn
I thought the original post was included in, but just found out it wasn't.
The link it still the same:
http://tftrue.redline-utilities.net/TriggerBotDetector.zip

and the plugin auto updates.

2012/8/10 Leon Hunter l...@ozzyfurocity.net

 AnAkIn,

 ** **

 When posting change logs for ‘fix’ modifications, its always best to
 include a download link so new users on the mailing list can download it.*
 ***

 ** **

 (And in this case, I have the old link but you have indicated it was
 renamed, so I don’t know if it’s the old version or not)

 * *

 *-Leon*

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
 *Sent:* Friday, 10 August 2012 7:32 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread)
 detection plugin

 ** **

 Update v1.8:
 - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than
 the triggerbot detection
 - The detections were not working for some servers running Sourcemod, this
 has now been fixed
 - New detection, name hacks, it detects if someone is using a different
 name in game than on Steam. This detection requires the server to be
 connected to a Steam account, otherwise it isn’t able to query the player
 name.
 You can create an empty Steam account and set the aac_accountname and
 aac_password cvars to the account information.
 You can check if the account has correctly connected to Steam with the
 aac_accountstatus command.
 DO NOT use the same account for more than one server. You can’t connect in
 a Steam account from more than one place!

 Note: the name hack detection SHOULD work without any issues, it has been
 tested on some servers and I think I fixed any issues it might have so far.
 I can’t say there won’t be any bug with it for now, as I’ve had some
 problems with the way Steam sends the name for some people and had to make
 a workaround, which is not perfect, but it can work. If it turns out to not
 be working, I will find a different solution.

 ** **

 2012/7/21 AnAkIn anakin...@gmail.com

 No, they told me back in April that they had a fix, but they never
 released it.

 2012/7/21 Essay Tew Phaun sc2p...@gmail.com

 Has Valve fixed the crit exploit yet?

 

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 --
 Best regards,
 AnAkIn




 --
 Best regards,
 AnAkIn

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Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-09 Thread Kyle Sanderson
He actually replied to the existing thread :O

 Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip

Looking inside of the Readme.txt file inside the archive, it describes
those new features, so I think it's the same name.

Thanks,
Kyle.

On Thu, Aug 9, 2012 at 4:07 PM, Leon Hunter l...@ozzyfurocity.net wrote:
 AnAkIn,



 When posting change logs for ‘fix’ modifications, its always best to include
 a download link so new users on the mailing list can download it.



 (And in this case, I have the old link but you have indicated it was
 renamed, so I don’t know if it’s the old version or not)



 -Leon



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
 Sent: Friday, 10 August 2012 7:32 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread)
 detection plugin



 Update v1.8:
 - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than the
 triggerbot detection
 - The detections were not working for some servers running Sourcemod, this
 has now been fixed
 - New detection, name hacks, it detects if someone is using a different name
 in game than on Steam. This detection requires the server to be connected to
 a Steam account, otherwise it isn’t able to query the player name.
 You can create an empty Steam account and set the aac_accountname and
 aac_password cvars to the account information.
 You can check if the account has correctly connected to Steam with the
 aac_accountstatus command.
 DO NOT use the same account for more than one server. You can’t connect in a
 Steam account from more than one place!

 Note: the name hack detection SHOULD work without any issues, it has been
 tested on some servers and I think I fixed any issues it might have so far.
 I can’t say there won’t be any bug with it for now, as I’ve had some
 problems with the way Steam sends the name for some people and had to make a
 workaround, which is not perfect, but it can work. If it turns out to not be
 working, I will find a different solution.



 2012/7/21 AnAkIn anakin...@gmail.com

 No, they told me back in April that they had a fix, but they never released
 it.

 2012/7/21 Essay Tew Phaun sc2p...@gmail.com

 Has Valve fixed the crit exploit yet?

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 --
 Best regards,
 AnAkIn




 --
 Best regards,
 AnAkIn


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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread ics
Fake servers were fixed in CS Source some years ago and it didn't kill 
it. It requires user to press a key now to join forward if they connect 
to a fake server. No auto redirect.


-ics

10.8.2012 0:11, RSS List User kirjoitti:
That's what I thought as well, but from another hand, if people can't 
do that, they might rage quit and the game might die. Its a 2 edged sword.


On 8/9/2012 4:57 PM, AnAkIn wrote:

Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect
command or even
you can reply with a redirect packet when they connect. So
any kid can
host 10 fake servers (usually using the names of other
servers), all being
almost full, and redirect the players to a real server. Some
real servers
have even hundreds of fake servers behind them, hosted by
regular players,
because this is a condition for getting administrative
rights. Also some
companies hosting game servers provide a service or support
for hosting such
fake servers. For example they provide the kits so the
players can download
and run the fake servers with only 2 clicks, or even they can
host for free
some fake servers if you buy a real server.


What a disgusting community... Thanks for the insight!



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