Re: [hlds] Half-Life 1 dedicated server update released
Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. 2012/8/8 Dominik Friedrichs d...@forlix.org On 2012/08/08 21:14, jainil shah wrote: Quick question. In past whenever, if my hlds server didn't appear in server browser, I would add few set mast,er ips and then that would appear in browser. Now with this update, is there anything we can do if our servers don't appear in browser Restart the servers \o/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already see 40-50 fake servers for same real server, all having 18/21 or 19/22 or 20/23 players. Probably they can still spoof the number of connected players because the bots appear as being players. CS 1.6 does not have a separate column for bots and the number of bots is not subtracted from the total number of slots. Unlike in TF2, Valve can't blacklist the IPs, because these fake servers are hosted by players and almost all have dynamic IP. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Thursday, August 09, 2012 12:32 PM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
What is the purpose of these fake servers anyway? Do they have some ads in the MOTDs to make money of or is it just to annoy people? On 2012/08/09 19:50, Invalid Protocol wrote: Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already see 40-50 fake servers for same real server, all having 18/21 or 19/22 or 20/23 players. Probably they can still spoof the number of connected players because the bots appear as being players. CS 1.6 does not have a separate column for bots and the number of bots is not subtracted from the total number of slots. Unlike in TF2, Valve can’t blacklist the IPs, because these fake servers are hosted by players and almost all have dynamic IP. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn *Sent:* Thursday, August 09, 2012 12:32 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, August 09, 2012 9:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released What is the purpose of these fake servers anyway? Do they have some ads in the MOTDs to make money of or is it just to annoy people? On 2012/08/09 19:50, Invalid Protocol wrote: Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already see 40-50 fake servers for same real server, all having 18/21 or 19/22 or 20/23 players. Probably they can still spoof the number of connected players because the bots appear as being players. CS 1.6 does not have a separate column for bots and the number of bots is not subtracted from the total number of slots. Unlike in TF2, Valve can't blacklist the IPs, because these fake servers are hosted by players and almost all have dynamic IP. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn *Sent:* Thursday, August 09, 2012 12:32 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Why isn't there a redirect accept option to the client like there is in CS:S? Players would press F3 to allow redirection. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
I started HL1 deathmatch and CS 1.6 to check out how many players are still active in this community a few weeks ago. The only thing I saw was thousands of fake servers. No way to find a real gameserver, result: I never started the games again. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User Sent: Thursday, August 09, 2012 11:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Update v1.8: - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than the triggerbot detection - The detections were not working for some servers running Sourcemod, this has now been fixed - New detection, name hacks, it detects if someone is using a different name in game than on Steam. This detection requires the server to be connected to a Steam account, otherwise it isn’t able to query the player name. You can create an empty Steam account and set the aac_accountname and aac_password cvars to the account information. You can check if the account has correctly connected to Steam with the aac_accountstatus command. DO NOT use the same account for more than one server. You can’t connect in a Steam account from more than one place! Note: the name hack detection SHOULD work without any issues, it has been tested on some servers and I think I fixed any issues it might have so far. I can’t say there won’t be any bug with it for now, as I’ve had some problems with the way Steam sends the name for some people and had to make a workaround, which is not perfect, but it can work. If it turns out to not be working, I will find a different solution. 2012/7/21 AnAkIn anakin...@gmail.com No, they told me back in April that they had a fix, but they never released it. 2012/7/21 Essay Tew Phaun sc2p...@gmail.com Has Valve fixed the crit exploit yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
AnAkIn, When posting change logs for 'fix' modifications, its always best to include a download link so new users on the mailing list can download it. (And in this case, I have the old link but you have indicated it was renamed, so I don't know if it's the old version or not) -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Friday, 10 August 2012 7:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Update v1.8: - The plugin has been renamed to AnAkIn's Anti-Cheat as it got more than the triggerbot detection - The detections were not working for some servers running Sourcemod, this has now been fixed - New detection, name hacks, it detects if someone is using a different name in game than on Steam. This detection requires the server to be connected to a Steam account, otherwise it isn't able to query the player name. You can create an empty Steam account and set the aac_accountname and aac_password cvars to the account information. You can check if the account has correctly connected to Steam with the aac_accountstatus command. DO NOT use the same account for more than one server. You can't connect in a Steam account from more than one place! Note: the name hack detection SHOULD work without any issues, it has been tested on some servers and I think I fixed any issues it might have so far. I can't say there won't be any bug with it for now, as I've had some problems with the way Steam sends the name for some people and had to make a workaround, which is not perfect, but it can work. If it turns out to not be working, I will find a different solution. 2012/7/21 AnAkIn anakin...@gmail.com No, they told me back in April that they had a fix, but they never released it. 2012/7/21 Essay Tew Phaun sc2p...@gmail.com Has Valve fixed the crit exploit yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I thought the original post was included in, but just found out it wasn't. The link it still the same: http://tftrue.redline-utilities.net/TriggerBotDetector.zip and the plugin auto updates. 2012/8/10 Leon Hunter l...@ozzyfurocity.net AnAkIn, ** ** When posting change logs for ‘fix’ modifications, its always best to include a download link so new users on the mailing list can download it.* *** ** ** (And in this case, I have the old link but you have indicated it was renamed, so I don’t know if it’s the old version or not) * * *-Leon* ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn *Sent:* Friday, 10 August 2012 7:32 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin ** ** Update v1.8: - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than the triggerbot detection - The detections were not working for some servers running Sourcemod, this has now been fixed - New detection, name hacks, it detects if someone is using a different name in game than on Steam. This detection requires the server to be connected to a Steam account, otherwise it isn’t able to query the player name. You can create an empty Steam account and set the aac_accountname and aac_password cvars to the account information. You can check if the account has correctly connected to Steam with the aac_accountstatus command. DO NOT use the same account for more than one server. You can’t connect in a Steam account from more than one place! Note: the name hack detection SHOULD work without any issues, it has been tested on some servers and I think I fixed any issues it might have so far. I can’t say there won’t be any bug with it for now, as I’ve had some problems with the way Steam sends the name for some people and had to make a workaround, which is not perfect, but it can work. If it turns out to not be working, I will find a different solution. ** ** 2012/7/21 AnAkIn anakin...@gmail.com No, they told me back in April that they had a fix, but they never released it. 2012/7/21 Essay Tew Phaun sc2p...@gmail.com Has Valve fixed the crit exploit yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
He actually replied to the existing thread :O Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip Looking inside of the Readme.txt file inside the archive, it describes those new features, so I think it's the same name. Thanks, Kyle. On Thu, Aug 9, 2012 at 4:07 PM, Leon Hunter l...@ozzyfurocity.net wrote: AnAkIn, When posting change logs for ‘fix’ modifications, its always best to include a download link so new users on the mailing list can download it. (And in this case, I have the old link but you have indicated it was renamed, so I don’t know if it’s the old version or not) -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Friday, 10 August 2012 7:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Update v1.8: - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than the triggerbot detection - The detections were not working for some servers running Sourcemod, this has now been fixed - New detection, name hacks, it detects if someone is using a different name in game than on Steam. This detection requires the server to be connected to a Steam account, otherwise it isn’t able to query the player name. You can create an empty Steam account and set the aac_accountname and aac_password cvars to the account information. You can check if the account has correctly connected to Steam with the aac_accountstatus command. DO NOT use the same account for more than one server. You can’t connect in a Steam account from more than one place! Note: the name hack detection SHOULD work without any issues, it has been tested on some servers and I think I fixed any issues it might have so far. I can’t say there won’t be any bug with it for now, as I’ve had some problems with the way Steam sends the name for some people and had to make a workaround, which is not perfect, but it can work. If it turns out to not be working, I will find a different solution. 2012/7/21 AnAkIn anakin...@gmail.com No, they told me back in April that they had a fix, but they never released it. 2012/7/21 Essay Tew Phaun sc2p...@gmail.com Has Valve fixed the crit exploit yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds