[hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-11-29 Thread Eric Smith
We're working on mandatory updates for TF2, DoD:S, HL2:DM. We should have them 
ready soon. 

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-11-29 Thread Kyle Sanderson
Thanks for the notification!

Kyle.


On Thu, Nov 29, 2012 at 1:50 PM, Eric Smith er...@valvesoftware.com wrote:

 We're working on mandatory updates for TF2, DoD:S, HL2:DM. We should have
 them ready soon.

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem with some materials not being displayed correctly
- Fixed weapon pickup sounds not being played for some weapons

Team Fortress 2
- Added The Tuxxy 
- Added a new promo item
- Fixed some HUD clipping issues when using cl_hud_minmode
- Fixed Mann vs. Machine popfiles not properly resetting on changelevel
- Fixed seeing an error model when watching replays with missing models
- Fixed missing materials in the control point HUD on attack/defend maps
- Fixed a problem that would cause Halloween spell effects to appear on some 
items
- Updated the Mann Co. Store
   - Cosmetic items purchased in the store moving forward can be used in 
crafting
   - Class starter bundles now contain a Name Tag instead of a class-specific 
hat

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread James Haikin
   - Cosmetic items purchased in the store moving forward can be used in
crafting

This seems like a terrible idea: I buy a bunch of 99c hats, then
craft-rebuild them into other things that are potentially worth more.
-James
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread byteframe
Buying seal mask for 99 cents.

On Thu, Nov 29, 2012 at 5:19 PM, James Haikin jfrra...@gmail.com wrote:

- Cosmetic items purchased in the store moving forward can be used in
 crafting

 This seems like a terrible idea: I buy a bunch of 99c hats, then
 craft-rebuild them into other things that are potentially worth more.
 -James

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Mr Razzle
The 99 cent hats were in the starter bundle

- Class starter bundles now contain a Name Tag instead of a class-specific
hat



 On Thu, Nov 29, 2012 at 5:19 PM, James Haikin jfrra...@gmail.com wrote:

- Cosmetic items purchased in the store moving forward can be used in
 crafting

 This seems like a terrible idea: I buy a bunch of 99c hats, then
 craft-rebuild them into other things that are potentially worth more.
 -James




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread James Haikin
And those hats were also available individually. Are they no longer?
-James
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Ross Bemrose

Is the Tuxxy a Linux promo item like the Earbuds were for OSX?

On 11/29/2012 5:16 PM, Eric Smith wrote:

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem with some materials not being displayed correctly
- Fixed weapon pickup sounds not being played for some weapons

Team Fortress 2
- Added The Tuxxy
- Added a new promo item
- Fixed some HUD clipping issues when using cl_hud_minmode
- Fixed Mann vs. Machine popfiles not properly resetting on changelevel
- Fixed seeing an error model when watching replays with missing models
- Fixed missing materials in the control point HUD on attack/defend maps
- Fixed a problem that would cause Halloween spell effects to appear on some 
items
- Updated the Mann Co. Store
- Cosmetic items purchased in the store moving forward can be used in 
crafting
- Class starter bundles now contain a Name Tag instead of a class-specific 
hat

___
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Kyle Sanderson
Any chance at a CS:S sync? Last one was in September.

Thanks,
Kyle.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Eric Smith
Yes, there will be a CS:S sync soon…probably next week.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, November 29, 2012 3:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates 
released


Any chance at a CS:S sync? Last one was in September.

Thanks,
Kyle.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Kyle Sanderson
Thanks Eric!

Kyle.
On Nov 29, 2012 3:11 PM, Eric Smith er...@valvesoftware.com wrote:

  Yes, there will be a CS:S sync soon…probably next week. 

 ** **

 -Eric

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson
 *Sent:* Thursday, November 29, 2012 3:10 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM
 updates released

 ** **

 Any chance at a CS:S sync? Last one was in September.

 Thanks,
 Kyle.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Another optional update coming today

2012-11-29 Thread Fletcher Dunn
We discovered a bug with the update today.  MvM servers are not reporting the 
correct mission to the matchmaking system.  We'll be releasing an optional 
update shortly to address it.  If you are running an MvM server, you will want 
it.

If your server is not running MvM, you can safely skip this update.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another optional *TF* update coming today

2012-11-29 Thread Fletcher Dunn
Sorry, that last email should have been a bit more specific about which game 
was being updated.  It's for TF2.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, November 29, 2012 3:31 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (hlds@list.valvesoftware.com)
Subject: [hlds] Another optional update coming today

We discovered a bug with the update today.  MvM servers are not reporting the 
correct mission to the matchmaking system.  We'll be releasing an optional 
update shortly to address it.  If you are running an MvM server, you will want 
it.

If your server is not running MvM, you can safely skip this update.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Another optional *TF* update coming today

2012-11-29 Thread Rudy Bleeker
Lol, thanks for the clarification Fletcher, although I think we all
got it when you mentioned MvM. I hope you'll notify us again when this
update goes live? Right now I've shut down my MvM server.

On Fri, Nov 30, 2012 at 12:32 AM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
 Sorry, that last email should have been a bit more specific about which game 
 was being updated.  It's for TF2.

 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Thursday, November 29, 2012 3:31 PM
 To: Half-Life dedicated Linux server mailing list 
 (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
 list (hlds@list.valvesoftware.com)
 Subject: [hlds] Another optional update coming today

 We discovered a bug with the update today.  MvM servers are not reporting the 
 correct mission to the matchmaking system.  We'll be releasing an optional 
 update shortly to address it.  If you are running an MvM server, you will 
 want it.

 If your server is not running MvM, you can safely skip this update.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another optional *TF* update coming today

2012-11-29 Thread Eric Smith
The optional update has been released and should fix the problem with MvM 
servers.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, November 29, 2012 3:32 PM
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Another optional *TF* update coming today

Sorry, that last email should have been a bit more specific about which game 
was being updated.  It's for TF2.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, November 29, 2012 3:31 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); 
Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com)
Subject: [hlds] Another optional update coming today

We discovered a bug with the update today.  MvM servers are not reporting the 
correct mission to the matchmaking system.  We'll be releasing an optional 
update shortly to address it.  If you are running an MvM server, you will want 
it.

If your server is not running MvM, you can safely skip this update.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another optional *TF* update coming today

2012-11-29 Thread gcbonini
Is the DX8 crash still being looked into? 

From: Fletcher Dunn 
Sent: Thursday, November 29, 2012 6:32 PM
To: mailto:hlds@list.valvesoftware.com ; 
mailto:hlds_li...@list.valvesoftware.com 
Subject: Re: [hlds] Another optional *TF* update coming today

Sorry, that last email should have been a bit more specific about which game 
was being updated.  It’s for TF2.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, November 29, 2012 3:31 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (hlds@list.valvesoftware.com)
Subject: [hlds] Another optional update coming today

 

We discovered a bug with the update today.  MvM servers are not reporting the 
correct mission to the matchmaking system.  We’ll be releasing an optional 
update shortly to address it.  If you are running an MvM server, you will want 
it.

 

If your server is not running MvM, you can safely skip this update.




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another optional *TF* update coming today

2012-11-29 Thread Eric Smith
Yes, it’s being looked into.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gcbon...@optonline.net
Sent: Thursday, November 29, 2012 5:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Another optional *TF* update coming today

Is the DX8 crash still being looked into?

From: Fletcher Dunnmailto:fletch...@valvesoftware.com
Sent: Thursday, November 29, 2012 6:32 PM
To: mailto:hlds@list.valvesoftware.com ; 
mailto:hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Another optional *TF* update coming today

Sorry, that last email should have been a bit more specific about which game 
was being updated.  It’s for TF2.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, November 29, 2012 3:31 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); 
Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com)
Subject: [hlds] Another optional update coming today

We discovered a bug with the update today.  MvM servers are not reporting the 
correct mission to the matchmaking system.  We’ll be releasing an optional 
update shortly to address it.  If you are running an MvM server, you will want 
it.

If your server is not running MvM, you can safely skip this update.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-29 Thread BOOM! Gaming Support
Can we continue using the beta binaries after todays updates sir?

 

Mike V.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, November 28, 2012 2:33 PM
To: Half-Life dedicated Win32 server mailing list
(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Potential fix for problems on multi-honed servers

 

Hello!

 

If you were using these new binaries during yesterday's Steam prop, let me
know how it went.  Is the problem resolved?  Same problems happened?  New
problems happened?

 

Thanks,

- Fletch

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, November 21, 2012 11:13 AM
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list (hlds@list.valvesoftware.com)
Subject: [hlds] Potential fix for problems on multi-honed servers

 

If you are running a multi-honed server, and your server occasionally drops
out of the master server listing, or appears on the wrong public IP, then
you may be interested in testing our some beta binaries that might fix the
problem.  The problem begins with a disruption while talking on UDP (often
during the weekly prop of Steam).  The Steam client layer then enters a
fallback pattern of TCP, then UDP, etc.  Eventually the disruption is
resolved, and it can be random whether your server managed to connect to
Steam on TCP or UDP, depending on where it was in the retry pattern.  The
problem with TCP for multi-honed servers is that it will always bind to the
default interface, disregarding any request to bind to a particular
interface.  This can cause Steam to see your server as coming from the wrong
public IP.  Depending on your routing rules, NAT, etc, your server can drop
off of the server browser because clients cannot get to you when they send
packets to that IP.

 

Some server operators have worked around this bug with firewall rules
preventing the server from connecting to Steam via TCP.

 

These binaries disable TCP fallback for dedicated servers.

 

http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip

http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

 

Be warned that they have not been widely tested.  You should only try out
these binaries if you think you are having problems related to multi-honed
machines.

 

Also, note that if you do use these binaries, and then update your server,
they will probably be reverted.

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-29 Thread Fletcher Dunn
Yes.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of BOOM! Gaming Support
Sent: Thursday, November 29, 2012 6:17 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Potential fix for problems on multi-honed servers

Can we continue using the beta binaries after todays updates sir?

Mike V.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com]mailto:[mailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Fletcher Dunn
Sent: Wednesday, November 28, 2012 2:33 PM
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com); Half-Life 
dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Potential fix for problems on multi-honed servers

Hello!

If you were using these new binaries during yesterday's Steam prop, let me know 
how it went.  Is the problem resolved?  Same problems happened?  New problems 
happened?

Thanks,
- Fletch

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, November 21, 2012 11:13 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); 
Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com)
Subject: [hlds] Potential fix for problems on multi-honed servers

If you are running a multi-honed server, and your server occasionally drops out 
of the master server listing, or appears on the wrong public IP, then you may 
be interested in testing our some beta binaries that might fix the problem.  
The problem begins with a disruption while talking on UDP (often during the 
weekly prop of Steam).  The Steam client layer then enters a fallback pattern 
of TCP, then UDP, etc.  Eventually the disruption is resolved, and it can be 
random whether your server managed to connect to Steam on TCP or UDP, depending 
on where it was in the retry pattern.  The problem with TCP for multi-honed 
servers is that it will always bind to the default interface, disregarding any 
request to bind to a particular interface.  This can cause Steam to see your 
server as coming from the wrong public IP.  Depending on your routing rules, 
NAT, etc, your server can drop off of the server browser because clients cannot 
get to you when they send packets to that IP.

Some server operators have worked around this bug with firewall rules 
preventing the server from connecting to Steam via TCP.

These binaries disable TCP fallback for dedicated servers.

http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

Be warned that they have not been widely tested.  You should only try out these 
binaries if you think you are having problems related to multi-honed machines.

Also, note that if you do use these binaries, and then update your server, they 
will probably be reverted.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Colorblind support

2012-11-29 Thread James Haikin
I know there's already some color line support, but its for
protanopics (blue/yellow colorblind users). Is there any hope for
colorblindness compensation for deuteranopics (red/green)? The easiest
way I can thin is to pass all the visual data through a filter sort of
like pyroland does. There are readily available color palettes that
compensate for various colorblindnesses: I have some readily available
if you need one. Considering colorblindness affects ~10% of the
population is color deficient in some way, I feel it's bound to be
worthwhile for a large group of people.

-James

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Emil Larsson
Craft hats are pretty much way less than 99c on the actual trading market
so the crafting limitation is pointless now anyway.
On Thu, Nov 29, 2012 at 11:19 PM, James Haikin jfrra...@gmail.com wrote:

- Cosmetic items purchased in the store moving forward can be used in
 crafting

 This seems like a terrible idea: I buy a bunch of 99c hats, then
 craft-rebuild them into other things that are potentially worth more.
 -James

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds