Re: [hlds] Steampipe Quickplay

2013-05-09 Thread ics
I highly doubt that Steampipe is the cause. Your friend just might have 
more luck on matchmaking than you currently do. I'm not sure how servers 
fill up on mvm, Usually players go where players are so mm propably puts 
players to already player filled servers empty slots but if no slots are 
free, then to an empty server.


Some folks earlier, months ago were worried on their mvm servers due to 
server reputation system, that people quit more often and they are 
unable to get a positive score. I can safely say that if you run a good 
server, despite people getting off or kicked out, your server score 
should be a lot on the positive side, even though only 6 players are 
able to fit in at a time. You will know this if you have had players 
daily for several hours.


-ics

Mike Vail kirjoitti:

I actually sent a message asking Fletcher to look at this for my MvM servers
today.

My Matchmaking  traffic suddenly died on all but a handful of my 20 MvM
servers a couple months ago. Nothing has changed since the Steampipe for me
so I don't think for me it's steampipe related.

Before the trouble began,  literally  every MvM server I brought up would
fill in minutes, now I can't even get most of the existing ones to get
traffic.  It's like something is stopping the 75% servers from getting any
traffic while other identical 5 servers are working fine.

My buddy also runs a bunch of MvM servers and all his are full most of the
time. His are totally identical to mine and are located in the same
datacenter mine are. The only difference is the quickplay IDs.

I'd love to be able to look at their info somewhere and see what's causing
it. Since all my servers are identical except for the IDs, I can't
understand how it could be related to the game servers themselves.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards
Sent: Wednesday, May 08, 2013 2:51 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Steampipe  Quickplay

Do I need to re-register my steampipe TF2 server for quickplay, after
updating from a hlds version? Or can I use the quickplay account from my
previous (identical) hlds install of TF2?

Reason I ask is that I have had a steampipe version of a (previously)
popular server which had a fair amount of quickplay traffic, but since
moving to steampipe the player numbers have fallen dramatically. Today, as
an experiment, I re-enabled the pre-steampipe (hlds) version of the server
and player numbers immediately picked up. So it seems to me there must be
something wrong with my steampipe/quickplay setup, even though all the setup
of the server is identical to the previous hlds install.

Anyone else experiencing a similar issue to me?




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Re: [hlds] Steampipe and /custom directory

2013-05-09 Thread Albert Davis
I am apparently having trouble with people downloading maps from fast
download as well, is there something special we need to do?


On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote:

 Alright, thanks everyone. I do believe I have gotten the file directories
 correct now and the files are downloading and functioning properly. That
 was my bad on not fully comprehending that (even though EVERYONE told me to
 do it) adding a folder to the base tf folder was a valid option, I was
 trying to work through the folders shipped with the server only as I
 thought you weren't allowed to add additional base folders like
 models/sounds/etc into that folder after the conversion. Thanks for all the
 help!

 Still wish I didn't have to FORCE the files to download but what can ya
 do. Thanks again folks!


 On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:

 Another thing people forget is that for most games, every client is also
 potentially a listen-server.
 That probably dictates keeping the handling or presence of some of the
 folder be the same on both clients/listen-servers and dedicated
 servers.

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Re: [hlds] Steampipe and /custom directory

2013-05-09 Thread Gamers Exile
Albert,Don't change anything on the fast download side.Make sure all custom maps are in the /tf2/custom/(custom folder name)/maps and they well download from the fast download server just fine. Sent Via PigeonFrom: Albert DavisSent: Thursday, May 9, 2013 7:02 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Steampipe and /custom directoryI am apparently having trouble with people downloading maps from fast download as well, is there something special we need to do?On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote:

Alright, thanks everyone. I do believe I have gotten the file directories correct now and the files are downloading and functioning properly. That was my bad on not fully comprehending that (even though EVERYONE told me to do it) adding a folder to the base tf folder was a valid option, I was trying to work through the folders shipped with the server only as I thought you weren't allowed to add additional base folders like models/sounds/etc into that folder after the conversion. Thanks for all the help!


Still wish I didn't have to FORCE the files to download but what can ya do. Thanks again folks!On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:


Another thing people forget is that for most games, every client is also potentially a "listen-server".
That probably dictates keeping the handling or presence of some of the folder be the same on both "clients"/"listen-servers" and "dedicated servers".

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