Re: [hlds] Steampipe Quickplay
I highly doubt that Steampipe is the cause. Your friend just might have more luck on matchmaking than you currently do. I'm not sure how servers fill up on mvm, Usually players go where players are so mm propably puts players to already player filled servers empty slots but if no slots are free, then to an empty server. Some folks earlier, months ago were worried on their mvm servers due to server reputation system, that people quit more often and they are unable to get a positive score. I can safely say that if you run a good server, despite people getting off or kicked out, your server score should be a lot on the positive side, even though only 6 players are able to fit in at a time. You will know this if you have had players daily for several hours. -ics Mike Vail kirjoitti: I actually sent a message asking Fletcher to look at this for my MvM servers today. My Matchmaking traffic suddenly died on all but a handful of my 20 MvM servers a couple months ago. Nothing has changed since the Steampipe for me so I don't think for me it's steampipe related. Before the trouble began, literally every MvM server I brought up would fill in minutes, now I can't even get most of the existing ones to get traffic. It's like something is stopping the 75% servers from getting any traffic while other identical 5 servers are working fine. My buddy also runs a bunch of MvM servers and all his are full most of the time. His are totally identical to mine and are located in the same datacenter mine are. The only difference is the quickplay IDs. I'd love to be able to look at their info somewhere and see what's causing it. Since all my servers are identical except for the IDs, I can't understand how it could be related to the game servers themselves. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards Sent: Wednesday, May 08, 2013 2:51 PM To: hlds@list.valvesoftware.com Subject: [hlds] Steampipe Quickplay Do I need to re-register my steampipe TF2 server for quickplay, after updating from a hlds version? Or can I use the quickplay account from my previous (identical) hlds install of TF2? Reason I ask is that I have had a steampipe version of a (previously) popular server which had a fair amount of quickplay traffic, but since moving to steampipe the player numbers have fallen dramatically. Today, as an experiment, I re-enabled the pre-steampipe (hlds) version of the server and player numbers immediately picked up. So it seems to me there must be something wrong with my steampipe/quickplay setup, even though all the setup of the server is identical to the previous hlds install. Anyone else experiencing a similar issue to me? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steampipe and /custom directory
I am apparently having trouble with people downloading maps from fast download as well, is there something special we need to do? On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote: Alright, thanks everyone. I do believe I have gotten the file directories correct now and the files are downloading and functioning properly. That was my bad on not fully comprehending that (even though EVERYONE told me to do it) adding a folder to the base tf folder was a valid option, I was trying to work through the folders shipped with the server only as I thought you weren't allowed to add additional base folders like models/sounds/etc into that folder after the conversion. Thanks for all the help! Still wish I didn't have to FORCE the files to download but what can ya do. Thanks again folks! On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote: Another thing people forget is that for most games, every client is also potentially a listen-server. That probably dictates keeping the handling or presence of some of the folder be the same on both clients/listen-servers and dedicated servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steampipe and /custom directory
Albert,Don't change anything on the fast download side.Make sure all custom maps are in the /tf2/custom/(custom folder name)/maps and they well download from the fast download server just fine. Sent Via PigeonFrom: Albert DavisSent: Thursday, May 9, 2013 7:02 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Steampipe and /custom directoryI am apparently having trouble with people downloading maps from fast download as well, is there something special we need to do?On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote: Alright, thanks everyone. I do believe I have gotten the file directories correct now and the files are downloading and functioning properly. That was my bad on not fully comprehending that (even though EVERYONE told me to do it) adding a folder to the base tf folder was a valid option, I was trying to work through the folders shipped with the server only as I thought you weren't allowed to add additional base folders like models/sounds/etc into that folder after the conversion. Thanks for all the help! Still wish I didn't have to FORCE the files to download but what can ya do. Thanks again folks!On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote: Another thing people forget is that for most games, every client is also potentially a "listen-server". That probably dictates keeping the handling or presence of some of the folder be the same on both "clients"/"listen-servers" and "dedicated servers". ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds