[hlds] TF2 Replays
A while back I posted about some strange start-of-round pauses. The symptom is that at the start of each round the server pauses for 15-20 seconds during which time players get the red disconnection message in the top right corner. The server always recovers but during that time some players may timeout/disconnect. Turning off Replays appears to fix this but I'm unable to reliably reproduce the problem so have been unable to determine if this problem is due solely to Replays, or Replays + some SourceMod/plugin interaction. We can only tell that this problem appears to be related to Replays by disabling Replays for a full week and noting that the problem went away. Another problem with Replays is that when mp_scrambleteams_auto is used, Replays are somewhat randomly recorded/deleted. In one instance, Replays were recorded correctly before the auto-scramble but not after -- as in there are no .dmx or block files for the rounds post-scramble. In another instance, Replays were recorded correctly before and after the auto-scramble but it would appear that the Replay system then *deleted* the rounds before auto-scramble. I noticed this because I had copied the files elsewhere whilst the match was in progress, and hence was able to realise that the files I had copied were removed from the server. I can say with 100% certainty that no other process would have removed the files in question. Questions: 1. Is anyone else running Replays, and have you encountered these bugs? 2. It seems that very few people run Replays, not even Valve, so these bugs tend not to be noticed. I've spent many hours debugging the first problem and still can not isolate the problem sufficiently to report it. Does anyone know what Valve's view is of Replays -- were I to invest many more hours to isolate the problem, is there any likelihood of getting it fixed? 3. What other alternatives would folks recommend? STV seems like an option -- preserving all POVs -- but would be much harder for our casual user base to make use of. 3rd party client-side recorders such as OBS/Bandicam/etc and even ShadowPlay require that client hardware be reasonably powerful/modern. Are there any viable alternatives? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!
status report we are running test servers on last new server CPU Intel Quad-Core Xeon E3-1270 and Intel Quad-Core Xeon E5-1650. they all running the same with 20 players 50% cpu LOAD +/- 5 % (one core) and 150-165 mb ram. i have no lag at all and seems stabil on Debian 7.2.x Best Regards Kim- SpeedGaming.pro - Original Message - From: Weasels Lair To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated Win32 server mailing list Sent: Sunday, May 11, 2014 7:57 AM Subject: Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!
This warning is spamming my server console. Any ideas? sv_maxusrcmdprocessticks_warning at server tick x: Ignored client x usrcmd (0.00 0.015000) ! In-game everything is working well. The server has been full since I put it up yesterday. On Sun, May 11, 2014 at 8:31 AM, Kim Sønderup - SpeedGaming.pro k...@speedgaming.pro wrote: status report we are running test servers on last new server CPU Intel Quad-Core Xeon E3-1270 and Intel Quad-Core Xeon E5-1650. they all running the same with 20 players 50% cpu LOAD +/- 5 % (one core) and 150-165 mb ram. i have no lag at all and seems stabil on Debian 7.2.x Best Regards Kim- SpeedGaming.pro - Original Message - From: Weasels Lair To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated Win32 server mailing list Sent: Sunday, May 11, 2014 7:57 AM Subject: Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Replays
There's a client side demo recording solution called PREC, which automatically saves POV demos for each TF2 game played. It's not the most elegant solution but it might help your users. On 11 May 2014 15:44, Yun Huang Yong gumby_li...@mooh.org wrote: A while back I posted about some strange start-of-round pauses. The symptom is that at the start of each round the server pauses for 15-20 seconds during which time players get the red disconnection message in the top right corner. The server always recovers but during that time some players may timeout/disconnect. Turning off Replays appears to fix this but I'm unable to reliably reproduce the problem so have been unable to determine if this problem is due solely to Replays, or Replays + some SourceMod/plugin interaction. We can only tell that this problem appears to be related to Replays by disabling Replays for a full week and noting that the problem went away. Another problem with Replays is that when mp_scrambleteams_auto is used, Replays are somewhat randomly recorded/deleted. In one instance, Replays were recorded correctly before the auto-scramble but not after -- as in there are no .dmx or block files for the rounds post-scramble. In another instance, Replays were recorded correctly before and after the auto-scramble but it would appear that the Replay system then *deleted* the rounds before auto-scramble. I noticed this because I had copied the files elsewhere whilst the match was in progress, and hence was able to realise that the files I had copied were removed from the server. I can say with 100% certainty that no other process would have removed the files in question. Questions: 1. Is anyone else running Replays, and have you encountered these bugs? 2. It seems that very few people run Replays, not even Valve, so these bugs tend not to be noticed. I've spent many hours debugging the first problem and still can not isolate the problem sufficiently to report it. Does anyone know what Valve's view is of Replays -- were I to invest many more hours to isolate the problem, is there any likelihood of getting it fixed? 3. What other alternatives would folks recommend? STV seems like an option -- preserving all POVs -- but would be much harder for our casual user base to make use of. 3rd party client-side recorders such as OBS/Bandicam/etc and even ShadowPlay require that client hardware be reasonably powerful/modern. Are there any viable alternatives? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] FYI: Fistful of Frags, steam_appid.txt problems
I tried to set up a FoF server last night and was having problems. I was getting these errors, and was unable to connect to the server from my client. Client: STEAM validation rejected Console: S3: Client connected with ticket for the wrong game: UserID: 2 S3: Client connected with ticket for the wrong game: UserID: 2 This appears to be some nonsense with the default steam_appid.txt (server APPID) in the root of the installation. There is also a fof/steam_appid.txt (client APPID) file, but that file is fine. fof/steam_appid.txt has no end-of-line, and the server steam_appid.txt has a DOS end-of-line. I simply deleted the default steam_appid.txt file and replaced it with a new one and it works fine. I guess the DOS line feed/end is a problem. This may only be a problem on Linux, but I'm sending it out anyway as an FYI. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!
On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? Fistful of Frags could use your help. FoF launched (for FREE) on Steam yesterday, and the response has been overwhelming. The down-side to that, is frankly there just are not enough dedicated servers to keep-up with the demand. There are over 200 player-slots of dedicated servers - but that apparently just is not enough! FoF is basically a reboot of the older FoF sourcemod - moved over to Steam. The Steam version of FoF is kind-of stripped-down right now to just death-match and team-based death-match. Even so, it is very fun to play (especially four-team DM). However, being a free game (put-together by unpaid volunteers), the FoF dev team simply can not afford to bring-up enough servers to keep up with demand. I have personally helped-out by hosting 8 servers instances myself (up from my planned 3). Obviously, it runs on SRCDS and uses SteamCMD/SteamPipe for installation/content delivery. So, it essentially installs just like any SRCDS game, and is compatible with SourceMod, etc. Steam store page (where to get client to install): http://store.steampowered.com/app/265630 Steam community hub for FoF (discussion groups, etc.): http://steamcommunity.com/app/265630 Steam official group page (update history, etc.): http://steamcommunity.com/games/fof Any help appreciated! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Anyone else getting (D)DoS attacked hosting this game? I just got an email, and my US servers were just hit with an attack. My EU servers were attacked the same day I put them up. Luckily my US server has mitigation, but I had to leave my EU servers down for now. How can someone try to attack servers on a free mod, it isn't like we have pay to win, ads, or even reserved slots on our servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] FYI: Fistful of Frags, steam_appid.txt problems
It's because your using the wrong appid the server appid is 295230 On May 11, 2014 8:36 PM, Jesse Molina je...@opendreams.net wrote: I tried to set up a FoF server last night and was having problems. I was getting these errors, and was unable to connect to the server from my client. Client: STEAM validation rejected Console: S3: Client connected with ticket for the wrong game: UserID: 2 S3: Client connected with ticket for the wrong game: UserID: 2 This appears to be some nonsense with the default steam_appid.txt (server APPID) in the root of the installation. There is also a fof/steam_appid.txt (client APPID) file, but that file is fine. fof/steam_appid.txt has no end-of-line, and the server steam_appid.txt has a DOS end-of-line. I simply deleted the default steam_appid.txt file and replaced it with a new one and it works fine. I guess the DOS line feed/end is a problem. This may only be a problem on Linux, but I'm sending it out anyway as an FYI. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!
I really don't know a lot about the history behind this mod, but I immediately noticed that it has a built-in hard-coded global ban system which can't be disabled by the local admin. Very disturbing. http://www.fistful-of-frags.com/bbs/viewtopic.php?f=19t=1471 Other things I've read on their forum and elsewhere lead me to believe some of the devs on this mod are rather juvenile. It seems likely they have attracted some amount of negative publicity. On 5/11/14, 18:11, Kevin wrote: Anyone else getting (D)DoS attacked hosting this game? I just got an email, and my US servers were just hit with an attack. My EU servers were attacked the same day I put them up. Luckily my US server has mitigation, but I had to leave my EU servers down for now. How can someone try to attack servers on a free mod, it isn't like we have pay to win, ads, or even reserved slots on our servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!
Funny (or maybe not funny) you should mention that. My VPS got shut-down last-night by my hosting provider because there was Traffic size:[627 Mbit/sec]. I am not certain if it was an actual DDoS attack, or just the fact that there was so much demand for FoF servers. I had 8 FoF servers running, and all were PACKED (0 slots available) most of the time they were on-line. Since there are way more servers for FoF available now, I backed my hosting down to just 3 FoF game-server instances. So far the traffic has not been a problem. I think most hosting providers see a large amount of traffic using UDP and ports they do not recognize, and assume it is a DDoS. We shall see if my problem recurs. On Sun, May 11, 2014 at 6:11 PM, Kevin s...@serveredirect.com wrote: On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? Fistful of Frags could use your help. FoF launched (for FREE) on Steam yesterday, and the response has been overwhelming. The down-side to that, is frankly there just are not enough dedicated servers to keep-up with the demand. There are over 200 player-slots of dedicated servers - but that apparently just is not enough! FoF is basically a reboot of the older FoF sourcemod - moved over to Steam. The Steam version of FoF is kind-of stripped-down right now to just death-match and team-based death-match. Even so, it is very fun to play (especially four-team DM). However, being a free game (put-together by unpaid volunteers), the FoF dev team simply can not afford to bring-up enough servers to keep up with demand. I have personally helped-out by hosting 8 servers instances myself (up from my planned 3). Obviously, it runs on SRCDS and uses SteamCMD/SteamPipe for installation/content delivery. So, it essentially installs just like any SRCDS game, and is compatible with SourceMod, etc. Steam store page (where to get client to install): http://store.steampowered.com/app/265630 Steam community hub for FoF (discussion groups, etc.): http://steamcommunity.com/app/265630 Steam official group page (update history, etc.): http://steamcommunity.com/games/fof Any help appreciated! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Anyone else getting (D)DoS attacked hosting this game? I just got an email, and my US servers were just hit with an attack. My EU servers were attacked the same day I put them up. Luckily my US server has mitigation, but I had to leave my EU servers down for now. How can someone try to attack servers on a free mod, it isn't like we have pay to win, ads, or even reserved slots on our servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!
On 5/11/2014 10:04 PM, Weasels Lair wrote: Funny (or maybe not funny) you should mention that. My VPS got shut-down last-night by my hosting provider because there was Traffic size:[627 Mbit/sec]. I am not certain if it was an actual DDoS attack, or just the fact that there was so much demand for FoF servers. I had 8 FoF servers running, and all were PACKED (0 slots available) most of the time they were on-line. Since there are way more servers for FoF available now, I backed my hosting down to just 3 FoF game-server instances. So far the traffic has not been a problem. I think most hosting providers see a large amount of traffic using UDP and ports they do not recognize, and assume it is a DDoS. We shall see if my problem recurs. On Sun, May 11, 2014 at 6:11 PM, Kevin s...@serveredirect.com mailto:s...@serveredirect.com wrote: On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? Fistful of Frags could use your help. FoF launched (for FREE) on Steam yesterday, and the response has been overwhelming. The down-side to that, is frankly there just are not enough dedicated servers to keep-up with the demand. There are over 200 player-slots of dedicated servers - but that apparently just is not enough! FoF is basically a reboot of the older FoF sourcemod - moved over to Steam. The Steam version of FoF is kind-of stripped-down right now to just death-match and team-based death-match. Even so, it is very fun to play (especially four-team DM). However, being a free game (put-together by unpaid volunteers), the FoF dev team simply can not afford to bring-up enough servers to keep up with demand. I have personally helped-out by hosting 8 servers instances myself (up from my planned 3). Obviously, it runs on SRCDS and uses SteamCMD/SteamPipe for installation/content delivery. So, it essentially installs just like any SRCDS game, and is compatible with SourceMod, etc. Steam store page (where to get client to install): http://store.steampowered.com/app/265630 Steam community hub for FoF (discussion groups, etc.): http://steamcommunity.com/app/265630 Steam official group page (update history, etc.): http://steamcommunity.com/games/fof Any help appreciated! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Anyone else getting (D)DoS attacked hosting this game? I just got an email, and my US servers were just hit with an attack. My EU servers were attacked the same day I put them up. Luckily my US server has mitigation, but I had to leave my EU servers down for now. How can someone try to attack servers on a free mod, it isn't like we have pay to win, ads, or even reserved slots on our servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds our full 7 FoF servers were only utilizing 30Mbit(with rates allowing as much bandwidth as possible). Sounds like an attack to me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!
I am not sure that game/mod-specific ban system is still in place in the new Steam version. But, I will double-check with the developer (R_Yell) on that. PS: I didn't like that much either, and was able to block it by just preventing that domain name from resolving on my server with a hosts file. But again, I do not think that is necessary any more. On Sun, May 11, 2014 at 7:03 PM, Jesse Molina je...@opendreams.net wrote: I really don't know a lot about the history behind this mod, but I immediately noticed that it has a built-in hard-coded global ban system which can't be disabled by the local admin. Very disturbing. http://www.fistful-of-frags.com/bbs/viewtopic.php?f=19t=1471 Other things I've read on their forum and elsewhere lead me to believe some of the devs on this mod are rather juvenile. It seems likely they have attracted some amount of negative publicity. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] FYI: Fistful of Frags, steam_appid.txt problems
Hi, thanks for bringing this back to my attention. So, I was sorta wrong. It's not the format of the file. It actually is the wrong AppID in the file, but it wasn't a problem of my doing. You were correct that the wrong APPID was in the wrong file. FoF Client APPID = 265630 FoF Server AppID = 295230 The default steam_appid.txt files as distributed with SteamCMD are as follows: --cat ~/srcds/fof-MASTER/steam_appid.txt 295230 --cat ~/srcds/fof-MASTER/fof/steam_appid.txt 265630 This seems to make sense, but it's wrong and will prevent a server from serving clients. If you start a normal server installation, it appears to immediately overwrite the steam_appid.txt in the root of the installation with the Client APPID, so both files end up having APPID 265630 in them. However, I use a symlinked installation type server (my wrench script), and the master installation files are read-only, to prevent servers from modifying the files. Because the server can't change this master file when it starts, client authorization fails. The solution is to delete the steam_appid.txt symlink and replace it with a real file. The file needs to be fixed upstream. On 5/11/14, 18:58, big john wrote: It's because your using the wrong appid the server appid is 295230 On May 11, 2014 8:36 PM, Jesse Molina je...@opendreams.net mailto:je...@opendreams.net wrote: I tried to set up a FoF server last night and was having problems. I was getting these errors, and was unable to connect to the server from my client. Client: STEAM validation rejected Console: S3: Client connected with ticket for the wrong game: UserID: 2 S3: Client connected with ticket for the wrong game: UserID: 2 This appears to be some nonsense with the default steam_appid.txt (server APPID) in the root of the installation. There is also a fof/steam_appid.txt (client APPID) file, but that file is fine. fof/steam_appid.txt has no end-of-line, and the server steam_appid.txt has a DOS end-of-line. I simply deleted the default steam_appid.txt file and replaced it with a new one and it works fine. I guess the DOS line feed/end is a problem. This may only be a problem on Linux, but I'm sending it out anyway as an FYI. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds