Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-10 Thread ics
Problem with CSGO is the connectivity between server and steam. Right 
now, if you connect to a server that is has slots free, it might deny 
your access because this session is no longer available error or  
server/session is full (while it's not but steam thinks it is and 
steam wont trust server data over itself like it does for example on 
TF2). You can have like 11/16 players in the server and still steam 
won't allow player to join.


Weird errors like this usually go away after mapchange but sometimes 
server restart is required. This will reset everything by making sure 
steam keeps up with the data server reports to it.


I'm quite surprised that steam can even go off sync since if server 
reports the players to it and after the change was made in TF2 to 
clients report the actual playercount to the steam also, to get rid of 
fakeplayers, then why CSGO behaves likes this and denies players from 
joining even though there is nothing wrong at our or players end?


-ics

Emil Larsson kirjoitti:
Welp, not sarcastic but I admit my experience from using it was 
basically just one night when my gaming group wanted to try out a few 
custom maps for CS:GO. So I admit I didn't experience it's problems 
firsthand (but I'm curious what those would be).



On Thu, Jul 10, 2014 at 5:20 AM, Kyle Sanderson kyle.l...@gmail.com 
mailto:kyle.l...@gmail.com wrote:


The Steam integration with CS:GO is by far one of the worst,
persistent, problem causing things I've seen to date. I'm not sure if
you're being sarcastic or not, but that would be absolutely awful in
it's present, or even a tweaked state. At the very least it needs to
be rewritten, if not entire implementation rethought.

Thanks,
Kyle.

On Wed, Jul 9, 2014 at 7:52 PM, Emil Larsson ail...@gmail.com
mailto:ail...@gmail.com wrote:
 The CS:GO map workshop system being tweaked and ported to other
Source
 engine games (Especially TF2) would be so very awesome and
handles updates
 much better than the old system we still have to work with. The
main quirk I
 remember that i sorta disliked is that you had to make your own
workshop
 collection for it to work if you wanted your own mapcycle and
this made you
 require to have all maps you wanted to add to be in the workshop
(but I
 might remember wrong about this).


 On Thu, Jul 10, 2014 at 4:42 AM, Ryan Stecker
voidedwea...@gmail.com mailto:voidedwea...@gmail.com
 wrote:

 As far as I can remember, clients have had a tendency to leave
unfinished
 (.ztmp?) files in their downloads directory if their downloads
don't
 successfully complete. That'll leave the client unable to join
any server
 running that map.

 Honestly the entire download process should be reworked now
that the 2013
 engine supports the `download` directory. Servers should be able to
 overwrite what a client has already downloaded, as there are
countless cases
 where mappers have released new versions of maps but never
changed the file
 name. It would solve this entire problem.


 On Wed, Jul 9, 2014 at 9:26 PM, Jason pctool...@gmail.com
mailto:pctool...@gmail.com wrote:

 I've seen this before as well, map downloads (same as what's
on the
 server) and it still gives that errorended up removing
those maps from
 the mapcycle had my wife test this once (made sure she
didn't already
 have the map), it downloaded from our fast download server and
sure enough,
 she got that error -- happened to about 50% of those who tried
to connect.
 Cannot remember the map names (since I've removed them a while
ago) -- but
 you may want to see about re-bzipping them and reuploading
themmight be
 some sort of minor file size discrepancy maybe?  *shrugs*


 On Wed, Jul 9, 2014 at 10:17 PM, Obi obidm@gmail.com
mailto:obidm@gmail.com wrote:

 Your player has a different version of the map than what you
have on the
 server. Have them delete or move their local copy and reconnect.

 On Jul 9, 2014 9:01 PM, Drone Marviraptor
marvirap...@gmail.com mailto:marvirap...@gmail.com wrote:
 
  I'm running a TF2 server, and every once in a while, some
player
  report that they can't join the server when it's running a
custom map. The
  map started downloading like normal for them but when it's
done they get
  disconnect and get this message Missing map maps/map_name.bsp,
  disconnecting .
  This happen for both Mac and Window player, I would be
grateful for
  some help.
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[hlds] (no subject)

2014-07-10 Thread arnel133 .
​
 Book1.xls
https://docs.google.com/file/d/0B-8IFDejoueYXzBzdHI2UmNrVG8/edit?usp=drive_web
​


Book1.xls
Description: MS-Excel spreadsheet
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Re: [hlds] How often can we query uptodate check?

2014-07-10 Thread Mohammed Khalik
What plugin do you use to check? Can you provide a link please?

From: mc...@doctormckay.com
Date: Tue, 8 Jul 2014 19:33:11 -0400
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] How often can we query uptodate check?

I have two systems checking every 30 seconds.


Dr. McKaywww.doctormckay.com


On Tue, Jul 8, 2014 at 7:15 PM, big john brewskii...@gmail.com wrote:


How often is it acceptable to query 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001 without getting 
firewalled off from steam servers? I have about 10 servers checking every hour 
but I would like to check every 30 min.




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Re: [hlds] How often can we query uptodate check?

2014-07-10 Thread Azarus X
I had asked steam support about this a year ago. And they told me i can
send daily 100k requests without getting blocked.



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Re: [hlds] How often can we query uptodate check?

2014-07-10 Thread big john
Its a php script I wrote
On Jul 10, 2014 2:42 PM, Mohammed Khalik mohammed_kha...@hotmail.com
wrote:

 What plugin do you use to check?
 Can you provide a link please?

 --
 From: mc...@doctormckay.com
 Date: Tue, 8 Jul 2014 19:33:11 -0400
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] How often can we query uptodate check?

 I have two systems checking every 30 seconds.


 Dr. McKay
 www.doctormckay.com


 On Tue, Jul 8, 2014 at 7:15 PM, big john brewskii...@gmail.com wrote:

 How often is it acceptable to query
 http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001 without
 getting firewalled off from steam servers? I have about 10 servers checking
 every hour but I would like to check every 30 min.

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Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-10 Thread Drone Marviraptor
Some of my players solved the problem by setting IE as their default
browser and go to its Tools - Internet Options - Connection - LAN
Setting and check the Automatically Detect setting.

For some weird reason it actually work. Not a very long term solution, but
I hope this info can be of some help.


On Wed, Jul 9, 2014 at 7:01 PM, Drone Marviraptor marvirap...@gmail.com
wrote:

 I'm running a TF2 server, and every once in a while, some player report
 that they can't join the server when it's running a custom map. The map
 started downloading like normal for them but when it's done they get
 disconnect and get this message *Missing map maps/map_name.bsp,
 disconnecting *.
 This happen for both Mac and Window player, I would be grateful for some
 help.

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