Re: [hlds] Mandatory TF2 update released

2014-10-16 Thread Peter Jerde

On Oct 15, 2014, at 22:22, Bruno Garcia garcia.bru...@gmail.com wrote:

 You should fix the taunting bugs, it's annoying to see players doing taunts 
 while moving and killing players.
 If a player spy does the taunting bug and disguises, the enemy disguise will 
 appear as tauting and can fool other players.
 
 It's not a minor bug.

Is there actually a way to trigger that bug intentionally?

It seems the bug happens in the client of the people SEEING the taunting: I 
once had a server full of people yelling at me that I had shot them while 
conga-dancing. (the bug followed me no matter what class i switched to.) I went 
down the list polling people, and anyone who had connected AFTER the bug had 
occurred saw me normally. The others all had me stuck dancing on their screens.

When I've been the one seeing someone stuck dancing (it's always been the conga 
-- have you seen other taunts stuck on?) nothing I can do seems to fix it 
except reconnecting (retry in console) -- starting and stopping a demo 
recording doesn't fix it. In some cases I've been the only one who sees the 
person sutck taunting, in others it seems pretty much everyone on the server 
sees it.

I have a hunch that packet loss is involved.

But if you know of a way players can intentionally trigger this bug, that's 
more serious.

 - Peter
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Re: [hlds] Mandatory TF2 update released

2014-10-16 Thread Jordan Olling
I think the taunting bug can be triggered by doing a taunt like the conga
or something with an extended held animation during humiliation, as a
round ends. Then in the next round, when everyone is sent back to their
spawn, the player who was taunting at the end sees things normally from
first person, but others see them in third person dancing about. Or holding
their hand up (high five).

On Wed, Oct 15, 2014 at 11:32 PM, Peter Jerde peter-h...@jerde.net wrote:


 On Oct 15, 2014, at 22:22, Bruno Garcia garcia.bru...@gmail.com wrote:

  You should fix the taunting bugs, it's annoying to see players doing
 taunts while moving and killing players.
  If a player spy does the taunting bug and disguises, the enemy disguise
 will appear as tauting and can fool other players.
 
  It's not a minor bug.

 Is there actually a way to trigger that bug intentionally?

 It seems the bug happens in the client of the people SEEING the taunting:
 I once had a server full of people yelling at me that I had shot them while
 conga-dancing. (the bug followed me no matter what class i switched to.) I
 went down the list polling people, and anyone who had connected AFTER the
 bug had occurred saw me normally. The others all had me stuck dancing on
 their screens.

 When I've been the one seeing someone stuck dancing (it's always been the
 conga -- have you seen other taunts stuck on?) nothing I can do seems to
 fix it except reconnecting (retry in console) -- starting and stopping a
 demo recording doesn't fix it. In some cases I've been the only one who
 sees the person sutck taunting, in others it seems pretty much everyone on
 the server sees it.

 I have a hunch that packet loss is involved.

 But if you know of a way players can intentionally trigger this bug,
 that's more serious.

  - Peter
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[hlds] TF2: Some model files not downloading since last update?

2014-10-16 Thread Ross Bemrose
So, I've been hearing that clients are blocking the downloads of some
model-related files since the last TF2 update.

Specifically, clients are no longer downloading the VTX files for models
(*.dx80.vtx, *.dx90.vtx, and *.sw.vtx)   Which completely breaks custom
models since these are the files that store hardware-optimized texturing
data for a model.

Needless to say, this completely breaks game modes that rely on custom
models, like Vs. Saxton Hale.

The current theory is that the TF2 client is blocking downloads of files
that have multiple extensions.  Perhaps an exemption is needed for the
above mentioned double extensions?

-- 
Ross Bemrose
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Re: [hlds] TF2: Some model files not downloading since last update?

2014-10-16 Thread E. Olsen
If that's true, it will be a disaster for our annual Christmas event (which
downloads half a dozen custom gift models).

Please fix this asap, guys - this event has been a tradition in our
community for 6 years now, and months of planning an preparation go into it.

On Thu, Oct 16, 2014 at 3:40 PM, Ross Bemrose rbemr...@gmail.com wrote:

 So, I've been hearing that clients are blocking the downloads of some
 model-related files since the last TF2 update.

 Specifically, clients are no longer downloading the VTX files for models
 (*.dx80.vtx, *.dx90.vtx, and *.sw.vtx)   Which completely breaks custom
 models since these are the files that store hardware-optimized texturing
 data for a model.

 Needless to say, this completely breaks game modes that rely on custom
 models, like Vs. Saxton Hale.

 The current theory is that the TF2 client is blocking downloads of files
 that have multiple extensions.  Perhaps an exemption is needed for the
 above mentioned double extensions?

 --
 Ross Bemrose

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Re: [hlds] TF2: Some model files not downloading since last update?

2014-10-16 Thread E. Olsen
OK - yes, I just confirmed this now. This has both broken a current ongoing
ARG event we have running (which drops a custom model on the servers),
and will break our upcoming holiday event.

Again, please fix this asap, guys - our holidays depend on it!

Thanks.

On Thu, Oct 16, 2014 at 3:55 PM, E. Olsen ceo.eol...@gmail.com wrote:

 If that's true, it will be a disaster for our annual Christmas event
 (which downloads half a dozen custom gift models).

 Please fix this asap, guys - this event has been a tradition in our
 community for 6 years now, and months of planning an preparation go into it.

 On Thu, Oct 16, 2014 at 3:40 PM, Ross Bemrose rbemr...@gmail.com wrote:

 So, I've been hearing that clients are blocking the downloads of some
 model-related files since the last TF2 update.

 Specifically, clients are no longer downloading the VTX files for models
 (*.dx80.vtx, *.dx90.vtx, and *.sw.vtx)   Which completely breaks custom
 models since these are the files that store hardware-optimized texturing
 data for a model.

 Needless to say, this completely breaks game modes that rely on custom
 models, like Vs. Saxton Hale.

 The current theory is that the TF2 client is blocking downloads of files
 that have multiple extensions.  Perhaps an exemption is needed for the
 above mentioned double extensions?

 --
 Ross Bemrose

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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-10-16 Thread JasperLee93 -RDLoyalty
Valve, did you or can you fix the Engineer Gunslinger exploit?


There is supposed to be no random critical hits, but if you hold down the fire 
kill and allow it to hit 2 times, the 3rd hit is like a scripted critical hit.


Thanks and regards

JasperLee93






Sent from Windows Mail





From: Ross Bemrose
Sent: ‎Thursday‎, ‎October‎ ‎16‎, ‎2014 ‎11‎:‎10‎ ‎AM
To: Half-Life dedicated Win32 server mailing list, Half-Life dedicated Linux 
server mailing list





Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at map 
start?

I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.

On 10/15/2014 5:39 PM, Eric Smith wrote:
 We've released a mandatory update for TF2. The notes for the update are 
 below. The new version number is 2445722.

 -Eric

 -

 - Fixed an exploit related to clients uploading files to servers
 - Fixed a problem that allowed clients to have an out-of-date, corrupt, or 
 modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, delete any 
 items_game.txt files you have added and verify your TF2 installation
 - Fixed a timing problem with the Rancho Relaxo taunt animation
 - Removed the Limited Late Summer Crate from the crate drop list
 - Limited Late Summer Crates can no longer be opened
 - Removed the Limited Late Summer Crate Key from the Mann Co. Store
 - Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate 
 Keys 
 - Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab 
 when using sv_lan 1
 - Fixed the Duels leaderboard not displaying current counts
 - Added the explosion particles to the list of files that we always enforce 
 consistency on
 - Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and 
 Highlander mode
 - Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
 - Updated the equip_regions for the Couvre Corner and the Pocket Heavy
 - Updated rd_asteroid
- Continued art-pass process
 - Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing for 
 the ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added Enable/Disable Class Limits vote
- Controlled by sv_vote_issue_classlimits_allowed (off by 
 default)
- Limit controlled by sv_vote_issue_classlimits_max 
 (default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann 
 vs. Machine (off by default)
- Limit controlled by 
 sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)



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Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-10-16 Thread Derek Howard
That is the intended behavior. The item does not allow RANDOM crits. The
third-hit crit does not qualify as random.

Now there is apparently an exploit where an Engineer can store one of these
guaranteed crits for later use, but that doesn't appear to be what you are
referring to.
On Oct 16, 2014 4:00 PM, JasperLee93 -RDLoyalty 
jasper_lee_2...@hotmail.com wrote:

  Valve, did you or can you fix the Engineer Gunslinger exploit?

 There is supposed to be no random critical hits, but if you hold down the
 fire kill and allow it to hit 2 times, the 3rd hit is like a scripted
 critical hit.

 Thanks and regards
 JasperLee93

 Sent from Windows Mail

 *From:* Ross Bemrose rbemr...@gmail.com
 *Sent:* ‎Thursday‎, ‎October‎ ‎16‎, ‎2014 ‎11‎:‎10‎ ‎AM
 *To:* Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com, Half-Life dedicated Linux server mailing
 list hlds_li...@list.valvesoftware.com

 Is it just me or do Valve map end votes no longer occur?

 Could this be because sv_allow_votes is set to 0 on this server at map
 start?

 I only noticed this because I'm trying to debug why the NativeVotes
 server plugin broke and was trying to collect data about various vote
 types and that one isn't happening.

 On 10/15/2014 5:39 PM, Eric Smith wrote:
  We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2445722.
 
  -Eric
 
  -
 
  - Fixed an exploit related to clients uploading files to servers
  - Fixed a problem that allowed clients to have an out-of-date, corrupt,
 or modified version of items_game.txt
 - TF2 will not run if a bad items_game.txt file is found
 - If your items_game.txt file is reported as being corrupt,
 delete any items_game.txt files you have added and verify your TF2
 installation
  - Fixed a timing problem with the Rancho Relaxo taunt animation
  - Removed the Limited Late Summer Crate from the crate drop list
  - Limited Late Summer Crates can no longer be opened
  - Removed the Limited Late Summer Crate Key from the Mann Co. Store
  - Limited Late Summer Crate Keys have been converted to Mann Co. Supply
 Crate Keys
  - Fixed Linux dedicated servers not showing up in the LAN serverbrowser
 tab when using sv_lan 1
  - Fixed the Duels leaderboard not displaying current counts
  - Added the explosion particles to the list of files that we always
 enforce consistency on
  - Added ConVar tf_classlimit
 - When set, limit each class to the specified value
 - Works in any game mode, but overridden in Tournament mode and
 Highlander mode
  - Updated the model/materials for the Runner's Warm-Up to fix a lighting
 issue
  - Updated the equip_regions for the Couvre Corner and the Pocket Heavy
  - Updated rd_asteroid
 - Continued art-pass process
  - Updated the vote system
 - Fixed team-specific vote sounds/notifications playing/showing
 for the ineligible team
 - sv_vote_issue_restart_game_allowed default changed to off
 - Added sv_vote_issue_restart_game_allowed_mvm (on by default)
 - Added Enable/Disable Class Limits vote
 - Controlled by sv_vote_issue_classlimits_allowed (off by
 default)
 - Limit controlled by
 sv_vote_issue_classlimits_max (default 4)
 - Controlled by sv_vote_issue_classlimits_allowed_mvm in
 Mann vs. Machine (off by default)
 - Limit controlled by
 sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
 
 
 
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