Re: [hlds] Mandatory TF2 update released
On Oct 15, 2014, at 22:22, Bruno Garcia garcia.bru...@gmail.com wrote: You should fix the taunting bugs, it's annoying to see players doing taunts while moving and killing players. If a player spy does the taunting bug and disguises, the enemy disguise will appear as tauting and can fool other players. It's not a minor bug. Is there actually a way to trigger that bug intentionally? It seems the bug happens in the client of the people SEEING the taunting: I once had a server full of people yelling at me that I had shot them while conga-dancing. (the bug followed me no matter what class i switched to.) I went down the list polling people, and anyone who had connected AFTER the bug had occurred saw me normally. The others all had me stuck dancing on their screens. When I've been the one seeing someone stuck dancing (it's always been the conga -- have you seen other taunts stuck on?) nothing I can do seems to fix it except reconnecting (retry in console) -- starting and stopping a demo recording doesn't fix it. In some cases I've been the only one who sees the person sutck taunting, in others it seems pretty much everyone on the server sees it. I have a hunch that packet loss is involved. But if you know of a way players can intentionally trigger this bug, that's more serious. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I think the taunting bug can be triggered by doing a taunt like the conga or something with an extended held animation during humiliation, as a round ends. Then in the next round, when everyone is sent back to their spawn, the player who was taunting at the end sees things normally from first person, but others see them in third person dancing about. Or holding their hand up (high five). On Wed, Oct 15, 2014 at 11:32 PM, Peter Jerde peter-h...@jerde.net wrote: On Oct 15, 2014, at 22:22, Bruno Garcia garcia.bru...@gmail.com wrote: You should fix the taunting bugs, it's annoying to see players doing taunts while moving and killing players. If a player spy does the taunting bug and disguises, the enemy disguise will appear as tauting and can fool other players. It's not a minor bug. Is there actually a way to trigger that bug intentionally? It seems the bug happens in the client of the people SEEING the taunting: I once had a server full of people yelling at me that I had shot them while conga-dancing. (the bug followed me no matter what class i switched to.) I went down the list polling people, and anyone who had connected AFTER the bug had occurred saw me normally. The others all had me stuck dancing on their screens. When I've been the one seeing someone stuck dancing (it's always been the conga -- have you seen other taunts stuck on?) nothing I can do seems to fix it except reconnecting (retry in console) -- starting and stopping a demo recording doesn't fix it. In some cases I've been the only one who sees the person sutck taunting, in others it seems pretty much everyone on the server sees it. I have a hunch that packet loss is involved. But if you know of a way players can intentionally trigger this bug, that's more serious. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] TF2: Some model files not downloading since last update?
So, I've been hearing that clients are blocking the downloads of some model-related files since the last TF2 update. Specifically, clients are no longer downloading the VTX files for models (*.dx80.vtx, *.dx90.vtx, and *.sw.vtx) Which completely breaks custom models since these are the files that store hardware-optimized texturing data for a model. Needless to say, this completely breaks game modes that rely on custom models, like Vs. Saxton Hale. The current theory is that the TF2 client is blocking downloads of files that have multiple extensions. Perhaps an exemption is needed for the above mentioned double extensions? -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: Some model files not downloading since last update?
If that's true, it will be a disaster for our annual Christmas event (which downloads half a dozen custom gift models). Please fix this asap, guys - this event has been a tradition in our community for 6 years now, and months of planning an preparation go into it. On Thu, Oct 16, 2014 at 3:40 PM, Ross Bemrose rbemr...@gmail.com wrote: So, I've been hearing that clients are blocking the downloads of some model-related files since the last TF2 update. Specifically, clients are no longer downloading the VTX files for models (*.dx80.vtx, *.dx90.vtx, and *.sw.vtx) Which completely breaks custom models since these are the files that store hardware-optimized texturing data for a model. Needless to say, this completely breaks game modes that rely on custom models, like Vs. Saxton Hale. The current theory is that the TF2 client is blocking downloads of files that have multiple extensions. Perhaps an exemption is needed for the above mentioned double extensions? -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: Some model files not downloading since last update?
OK - yes, I just confirmed this now. This has both broken a current ongoing ARG event we have running (which drops a custom model on the servers), and will break our upcoming holiday event. Again, please fix this asap, guys - our holidays depend on it! Thanks. On Thu, Oct 16, 2014 at 3:55 PM, E. Olsen ceo.eol...@gmail.com wrote: If that's true, it will be a disaster for our annual Christmas event (which downloads half a dozen custom gift models). Please fix this asap, guys - this event has been a tradition in our community for 6 years now, and months of planning an preparation go into it. On Thu, Oct 16, 2014 at 3:40 PM, Ross Bemrose rbemr...@gmail.com wrote: So, I've been hearing that clients are blocking the downloads of some model-related files since the last TF2 update. Specifically, clients are no longer downloading the VTX files for models (*.dx80.vtx, *.dx90.vtx, and *.sw.vtx) Which completely breaks custom models since these are the files that store hardware-optimized texturing data for a model. Needless to say, this completely breaks game modes that rely on custom models, like Vs. Saxton Hale. The current theory is that the TF2 client is blocking downloads of files that have multiple extensions. Perhaps an exemption is needed for the above mentioned double extensions? -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mandatory TF2 update released
Valve, did you or can you fix the Engineer Gunslinger exploit? There is supposed to be no random critical hits, but if you hold down the fire kill and allow it to hit 2 times, the 3rd hit is like a scripted critical hit. Thanks and regards JasperLee93 Sent from Windows Mail From: Ross Bemrose Sent: Thursday, October 16, 2014 11:10 AM To: Half-Life dedicated Win32 server mailing list, Half-Life dedicated Linux server mailing list Is it just me or do Valve map end votes no longer occur? Could this be because sv_allow_votes is set to 0 on this server at map start? I only noticed this because I'm trying to debug why the NativeVotes server plugin broke and was trying to collect data about various vote types and that one isn't happening. On 10/15/2014 5:39 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2445722. -Eric - - Fixed an exploit related to clients uploading files to servers - Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt - TF2 will not run if a bad items_game.txt file is found - If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation - Fixed a timing problem with the Rancho Relaxo taunt animation - Removed the Limited Late Summer Crate from the crate drop list - Limited Late Summer Crates can no longer be opened - Removed the Limited Late Summer Crate Key from the Mann Co. Store - Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys - Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1 - Fixed the Duels leaderboard not displaying current counts - Added the explosion particles to the list of files that we always enforce consistency on - Added ConVar tf_classlimit - When set, limit each class to the specified value - Works in any game mode, but overridden in Tournament mode and Highlander mode - Updated the model/materials for the Runner's Warm-Up to fix a lighting issue - Updated the equip_regions for the Couvre Corner and the Pocket Heavy - Updated rd_asteroid - Continued art-pass process - Updated the vote system - Fixed team-specific vote sounds/notifications playing/showing for the ineligible team - sv_vote_issue_restart_game_allowed default changed to off - Added sv_vote_issue_restart_game_allowed_mvm (on by default) - Added Enable/Disable Class Limits vote - Controlled by sv_vote_issue_classlimits_allowed (off by default) - Limit controlled by sv_vote_issue_classlimits_max (default 4) - Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default) - Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mandatory TF2 update released
That is the intended behavior. The item does not allow RANDOM crits. The third-hit crit does not qualify as random. Now there is apparently an exploit where an Engineer can store one of these guaranteed crits for later use, but that doesn't appear to be what you are referring to. On Oct 16, 2014 4:00 PM, JasperLee93 -RDLoyalty jasper_lee_2...@hotmail.com wrote: Valve, did you or can you fix the Engineer Gunslinger exploit? There is supposed to be no random critical hits, but if you hold down the fire kill and allow it to hit 2 times, the 3rd hit is like a scripted critical hit. Thanks and regards JasperLee93 Sent from Windows Mail *From:* Ross Bemrose rbemr...@gmail.com *Sent:* Thursday, October 16, 2014 11:10 AM *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Is it just me or do Valve map end votes no longer occur? Could this be because sv_allow_votes is set to 0 on this server at map start? I only noticed this because I'm trying to debug why the NativeVotes server plugin broke and was trying to collect data about various vote types and that one isn't happening. On 10/15/2014 5:39 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2445722. -Eric - - Fixed an exploit related to clients uploading files to servers - Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt - TF2 will not run if a bad items_game.txt file is found - If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation - Fixed a timing problem with the Rancho Relaxo taunt animation - Removed the Limited Late Summer Crate from the crate drop list - Limited Late Summer Crates can no longer be opened - Removed the Limited Late Summer Crate Key from the Mann Co. Store - Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys - Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1 - Fixed the Duels leaderboard not displaying current counts - Added the explosion particles to the list of files that we always enforce consistency on - Added ConVar tf_classlimit - When set, limit each class to the specified value - Works in any game mode, but overridden in Tournament mode and Highlander mode - Updated the model/materials for the Runner's Warm-Up to fix a lighting issue - Updated the equip_regions for the Couvre Corner and the Pocket Heavy - Updated rd_asteroid - Continued art-pass process - Updated the vote system - Fixed team-specific vote sounds/notifications playing/showing for the ineligible team - sv_vote_issue_restart_game_allowed default changed to off - Added sv_vote_issue_restart_game_allowed_mvm (on by default) - Added Enable/Disable Class Limits vote - Controlled by sv_vote_issue_classlimits_allowed (off by default) - Limit controlled by sv_vote_issue_classlimits_max (default 4) - Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default) - Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds