[hlds] Mandatory update for TF2 coming

2015-07-23 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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[hlds] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2892090.

-Eric

--

- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
- Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 
HU
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 
HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers 
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after 
the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are 
no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to 
change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while 
being built
- Fixed a display bug that made it look like players had received multiple 
copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing cannot be listed on the Steam Community Market for one week 
on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the 
Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the localization files
- Maps Workshop Beta
- Improved handling of recently changed workshop maps
- Fixed a case where servers would fail to load maps that had been 
updated since the last server restart
- Fixed a case were clients would not check for new versions when 
connecting to a workshop server
- Improved server console output when waiting on map downloads during 
level change
- Fixed a case where subscribing to maps while the game was running 
could result in failure to load the map
- Fixed a case where joining a server running a workshop map would 
first wait for all subscribed maps to finish downloading before attempting to 
download the map at hand


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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s,
and 3s

On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter 
gabe.klinefel...@gmail.com wrote:

 When using the wrangler, guns have infinite ammo.  They go to zero and
 then keep firing, when repaired, it fills an unseen pool of ammo, making
 me think that ammo just goes down past zero.

 On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2892090.

 -Eric

 --

 - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
 fall-off
 - Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at
 1024 HU
 - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0
 at 1536 HU
 - Added Arms Race 1 and Arms Race 2 community event medals
 - Fixed a bug related to using incorrect particle effects
 - Fixed the Scorch Shot flares pushing teammates
 - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
 - Fixed Sentries shooting over the head of Spies using the Box Trot taunt
 - Fixed tf_bot_join_after_player preventing the bots from joining a team
 after the player joins team Spectator
 - Fixed missing secondary attack animations for the Short Circuit
 - Fixed the Contracts button on the main menu not being disabled when
 there are no contracts
 - Fixed an exploit related to coaching and the 'autoteam' command
 - Fixed Mann vs. Machine maps not resetting properly after a successful
 vote to change the challenge
 - Fixed Stat Clock models not cloaking with the Spy
 - Fixed a case where buildings would not go active if they were sapped
 while being built
 - Fixed a display bug that made it look like players had received
 multiple copies of the same item
 - Fixed a regression with the tournament spectator GUI that broke custom
 HUDs
 - Fixed showing cannot be listed on the Steam Community Market for one
 week on listings in the Steam Community Market when that is no longer the
 case
 - Fixed a rare client crash when turning in Contracts
 - Updated the Spy Contract objective for destroying buildings to work
 with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Updated the localization files
 - Maps Workshop Beta
 - Improved handling of recently changed workshop maps
 - Fixed a case where servers would fail to load maps that had
 been updated since the last server restart
 - Fixed a case were clients would not check for new versions when
 connecting to a workshop server
 - Improved server console output when waiting on map downloads
 during level change
 - Fixed a case where subscribing to maps while the game was
 running could result in failure to load the map
 - Fixed a case where joining a server running a workshop map
 would first wait for all subscribed maps to finish downloading before
 attempting to download the map at hand


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
When a sapper is knocked off of a level 3 sentry, the sentry becomes a
level 1 until you redeploy it.  It retains rockets and the 128dps, but
has the level 1 look and hitbox.

On Thu, Jul 23, 2015 at 9:00 PM, A Fearts joewatshis...@gmail.com wrote:

 I have seen this happen too with The Wrangler.

 On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter 
 gabe.klinefel...@gmail.com wrote:

 Scratch that, sentries just never run out of bullets. Minis, level 1s,
 2s, and 3s

 On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter 
 gabe.klinefel...@gmail.com wrote:

 When using the wrangler, guns have infinite ammo.  They go to zero and
 then keep firing, when repaired, it fills an unseen pool of ammo, making
 me think that ammo just goes down past zero.

 On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2892090.

 -Eric

 --

 - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
 fall-off
 - Old:  Drain 15 ÜberCharge at point blank and scale down to 0
 at 1024 HU
 - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0
 at 1536 HU
 - Added Arms Race 1 and Arms Race 2 community event medals
 - Fixed a bug related to using incorrect particle effects
 - Fixed the Scorch Shot flares pushing teammates
 - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
 - Fixed Sentries shooting over the head of Spies using the Box Trot
 taunt
 - Fixed tf_bot_join_after_player preventing the bots from joining a
 team after the player joins team Spectator
 - Fixed missing secondary attack animations for the Short Circuit
 - Fixed the Contracts button on the main menu not being disabled when
 there are no contracts
 - Fixed an exploit related to coaching and the 'autoteam' command
 - Fixed Mann vs. Machine maps not resetting properly after a successful
 vote to change the challenge
 - Fixed Stat Clock models not cloaking with the Spy
 - Fixed a case where buildings would not go active if they were sapped
 while being built
 - Fixed a display bug that made it look like players had received
 multiple copies of the same item
 - Fixed a regression with the tournament spectator GUI that broke
 custom HUDs
 - Fixed showing cannot be listed on the Steam Community Market for one
 week on listings in the Steam Community Market when that is no longer the
 case
 - Fixed a rare client crash when turning in Contracts
 - Updated the Spy Contract objective for destroying buildings to work
 with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Updated the localization files
 - Maps Workshop Beta
 - Improved handling of recently changed workshop maps
 - Fixed a case where servers would fail to load maps that had
 been updated since the last server restart
 - Fixed a case were clients would not check for new versions
 when connecting to a workshop server
 - Improved server console output when waiting on map downloads
 during level change
 - Fixed a case where subscribing to maps while the game was
 running could result in failure to load the map
 - Fixed a case where joining a server running a workshop map
 would first wait for all subscribed maps to finish downloading before
 attempting to download the map at hand


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
We’re fixing this and another issue with the sentry. We should have a fix soon.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gabriel Klinefelter
Sent: Thursday, July 23, 2015 6:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s, and 
3s

On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter 
gabe.klinefel...@gmail.commailto:gabe.klinefel...@gmail.com wrote:
When using the wrangler, guns have infinite ammo.  They go to zero and then 
keep firing, when repaired, it fills an unseen pool of ammo, making me think 
that ammo just goes down past zero.

On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2892090.

-Eric

--

- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
- Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 
HU
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 
HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after 
the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are 
no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to 
change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while 
being built
- Fixed a display bug that made it look like players had received multiple 
copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing cannot be listed on the Steam Community Market for one week 
on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the 
Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the localization files
- Maps Workshop Beta
- Improved handling of recently changed workshop maps
- Fixed a case where servers would fail to load maps that had been 
updated since the last server restart
- Fixed a case were clients would not check for new versions when 
connecting to a workshop server
- Improved server console output when waiting on map downloads during 
level change
- Fixed a case where subscribing to maps while the game was running 
could result in failure to load the map
- Fixed a case where joining a server running a workshop map would 
first wait for all subscribed maps to finish downloading before attempting to 
download the map at hand


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[hlds] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
We've released another mandatory update for TF2. The notes for the update are 
below. The new version is 2892667.

We apologize for any inconvenience this second update may have caused.

-Eric

--

- Fixed a client crash related to the spectator GUI 
- Fixed sentry guns having unlimited ammo 
- Fixed sentry gun model being set to level 1 after a sapper is removed 


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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread Gabriel Klinefelter
When using the wrangler, guns have infinite ammo.  They go to zero and then
keep firing, when repaired, it fills an unseen pool of ammo, making me
think that ammo just goes down past zero.

On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2892090.

 -Eric

 --

 - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
 fall-off
 - Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at
 1024 HU
 - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at
 1536 HU
 - Added Arms Race 1 and Arms Race 2 community event medals
 - Fixed a bug related to using incorrect particle effects
 - Fixed the Scorch Shot flares pushing teammates
 - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
 - Fixed Sentries shooting over the head of Spies using the Box Trot taunt
 - Fixed tf_bot_join_after_player preventing the bots from joining a team
 after the player joins team Spectator
 - Fixed missing secondary attack animations for the Short Circuit
 - Fixed the Contracts button on the main menu not being disabled when
 there are no contracts
 - Fixed an exploit related to coaching and the 'autoteam' command
 - Fixed Mann vs. Machine maps not resetting properly after a successful
 vote to change the challenge
 - Fixed Stat Clock models not cloaking with the Spy
 - Fixed a case where buildings would not go active if they were sapped
 while being built
 - Fixed a display bug that made it look like players had received multiple
 copies of the same item
 - Fixed a regression with the tournament spectator GUI that broke custom
 HUDs
 - Fixed showing cannot be listed on the Steam Community Market for one
 week on listings in the Steam Community Market when that is no longer the
 case
 - Fixed a rare client crash when turning in Contracts
 - Updated the Spy Contract objective for destroying buildings to work with
 the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Updated the localization files
 - Maps Workshop Beta
 - Improved handling of recently changed workshop maps
 - Fixed a case where servers would fail to load maps that had been
 updated since the last server restart
 - Fixed a case were clients would not check for new versions when
 connecting to a workshop server
 - Improved server console output when waiting on map downloads
 during level change
 - Fixed a case where subscribing to maps while the game was
 running could result in failure to load the map
 - Fixed a case where joining a server running a workshop map would
 first wait for all subscribed maps to finish downloading before attempting
 to download the map at hand


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Mandatory TF2 update released

2015-07-23 Thread A Fearts
I have seen this happen too with The Wrangler.

On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter 
gabe.klinefel...@gmail.com wrote:

 Scratch that, sentries just never run out of bullets. Minis, level 1s, 2s,
 and 3s

 On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter 
 gabe.klinefel...@gmail.com wrote:

 When using the wrangler, guns have infinite ammo.  They go to zero and
 then keep firing, when repaired, it fills an unseen pool of ammo, making
 me think that ammo just goes down past zero.

 On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2892090.

 -Eric

 --

 - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
 fall-off
 - Old:  Drain 15 ÜberCharge at point blank and scale down to 0
 at 1024 HU
 - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0
 at 1536 HU
 - Added Arms Race 1 and Arms Race 2 community event medals
 - Fixed a bug related to using incorrect particle effects
 - Fixed the Scorch Shot flares pushing teammates
 - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
 - Fixed Sentries shooting over the head of Spies using the Box Trot taunt
 - Fixed tf_bot_join_after_player preventing the bots from joining a team
 after the player joins team Spectator
 - Fixed missing secondary attack animations for the Short Circuit
 - Fixed the Contracts button on the main menu not being disabled when
 there are no contracts
 - Fixed an exploit related to coaching and the 'autoteam' command
 - Fixed Mann vs. Machine maps not resetting properly after a successful
 vote to change the challenge
 - Fixed Stat Clock models not cloaking with the Spy
 - Fixed a case where buildings would not go active if they were sapped
 while being built
 - Fixed a display bug that made it look like players had received
 multiple copies of the same item
 - Fixed a regression with the tournament spectator GUI that broke custom
 HUDs
 - Fixed showing cannot be listed on the Steam Community Market for one
 week on listings in the Steam Community Market when that is no longer the
 case
 - Fixed a rare client crash when turning in Contracts
 - Updated the Spy Contract objective for destroying buildings to work
 with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Updated the localization files
 - Maps Workshop Beta
 - Improved handling of recently changed workshop maps
 - Fixed a case where servers would fail to load maps that had
 been updated since the last server restart
 - Fixed a case were clients would not check for new versions
 when connecting to a workshop server
 - Improved server console output when waiting on map downloads
 during level change
 - Fixed a case where subscribing to maps while the game was
 running could result in failure to load the map
 - Fixed a case where joining a server running a workshop map
 would first wait for all subscribed maps to finish downloading before
 attempting to download the map at hand


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




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