Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-02 Thread Alexander Corn
>We agree this is not ideal. We are continuing the look at the situation
with community servers and how we can better support passionate
communities, but currently have nothing to announce.

So how's it coming? It's been a few months now and as usual, nothing has
happened. I know that as without being a server op, I would find Valve
servers distasteful. There's something about being votekicked for killing
players on the other team that just makes the gameplay experience
unsatisfactory.


Thanks,
Alexander "Dr. McKay" Corn


On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick 
wrote:

> Hey guys, with today's update we're introducing a few new features that
> will impact servers, and I just wanted to give you guys a heads up.
>
> There is a new quickplay category, featured, that represents the featured
> maps for a given campaign. In order to have your server in this category,
> you need to be running the mapcycle mapcycle_featured_maps.txt, and have
> the special string 'featured' in your quickplay tags.
>
> Today's update also introduces contracts, which currently require players
> be on official servers to complete. Unfortunately, our current setup makes
> it very difficult to restrict features like this other than in an
> all-or-nothing manner, and we determined this was necessary to protect the
> system from immediate abuse.
>
> We agree this is not ideal. We are continuing the look at the situation
> with community servers and how we can better support passionate
> communities, but currently have nothing to announce.
>
> - JohnS
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-02 Thread HD
They won’t reply, nor will anything be changed with Valve servers. 

Personally I’d like to see the amount of them cut in half and I believe the 
suggestion was to remove it from defaults after a specified amount of time 
played but as I said…never happen.

 

Replying as you did just makes me feel like something will happen, kinda like 
waiting for a unicorn to appear.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Corn
Sent: Wednesday, September 02, 2015 11:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Community Servers and the Gun Mettle Update

 

>We agree this is not ideal. We are continuing the look at the situation with 
>community servers and how we can better support passionate communities, but 
>currently have nothing to announce.

So how's it coming? It's been a few months now and as usual, nothing has 
happened. I know that as without being a server op, I would find Valve servers 
distasteful. There's something about being votekicked for killing players on 
the other team that just makes the gameplay experience unsatisfactory.

 

Thanks,

Alexander "Dr. McKay" Corn

 

On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick  wrote:

Hey guys, with today's update we're introducing a few new features that will 
impact servers, and I just wanted to give you guys a heads up.

There is a new quickplay category, featured, that represents the featured maps 
for a given campaign. In order to have your server in this category, you need 
to be running the mapcycle mapcycle_featured_maps.txt, and have the special 
string 'featured' in your quickplay tags.

Today's update also introduces contracts, which currently require players be on 
official servers to complete. Unfortunately, our current setup makes it very 
difficult to restrict features like this other than in an all-or-nothing 
manner, and we determined this was necessary to protect the system from 
immediate abuse.

We agree this is not ideal. We are continuing the look at the situation with 
community servers and how we can better support passionate communities, but 
currently have nothing to announce.

- JohnS

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds