Re: [hlds] Re: CEF broken in Valve games

2019-01-07 Thread Josh Russell
I don't know why I'm bothering either, but I hope Valve is aware that
votekicked players in TF2 can join the match they were kicked from again by
joining their party.  It's been great for tonight's flood of aimbotters.

On Mon, Jan 7, 2019 at 11:51 PM Rob Nelson 
wrote:

> I don't know why you still bother.
>
> On 1/7/2019 7:21 PM, Kyle Sanderson wrote:
> > New year same bug :-(.
> >
> > Team,
> >
> > Any luck with resolving this one-liner?
> >
> > Kyle.
> >
> > On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson 
> wrote:
> > >
> > > Still broken team 2 months later :( As a result I have horrible UX now
> > > as users need to click into a visible window for audio to
> > > automatically kick on and then disappear... every single map change...
> > > making the commands not as helpful as they were.
> > >
> > > This is looking like a simple one-liner,
> > > `command_line->AppendSwitchWithValue("autoplay-policy",
> > > "no-user-gesture-required");`. More than happy to commit this myself;
> > > alternatively please let me know when someone internally can resolve
> > > this easy issue :-).
> > >
> > > Kyle.
> > >
> > > On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson 
> wrote:
> > >>
> > >> Any update on this team?
> > >> On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson 
> wrote:
> > >>>
> > >>> Any update on this team?
> > >>>
> > >>> Kyle.
> > >>> On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson 
> wrote:
> > 
> >  Long time no mail.
> > 
> >  As industry leaders like Google uniformly destroy the web as per
> > 
> https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> >  , this has impacted MOTD audio playback in Valve games. I (used to
> >  before travelling so much now) play music regularly over Icecast2.
> >  Players now join the stream, but are prevented from hearing any
> audio
> >  because the DOM object is blocked. The usage of the radio is driven
> >  through plugin usage to adjust volume, opt-out, view title,
> requests,
> >  etc.
> > 
> >  Other industry leaders like http://www.sharkswithwheels.com/ are
> >  presently broken while https://areweponyyet.com/ added a
> click-through
> >  last night.
> > 
> >  Can we please toggle the preference off to restore this
> functionality?
> >  The last thing I want to do is pop-up a window that people have to
> >  click in-to which would disrupt their game.
> > 
> >  Kyle.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Re: [hlds] Re: CEF broken in Valve games

2019-01-07 Thread Rob Nelson

I don't know why you still bother.

On 1/7/2019 7:21 PM, Kyle Sanderson wrote:

New year same bug :-(.

Team,

Any luck with resolving this one-liner?

Kyle.

On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson  wrote:
>
> Still broken team 2 months later :( As a result I have horrible UX now
> as users need to click into a visible window for audio to
> automatically kick on and then disappear... every single map change...
> making the commands not as helpful as they were.
>
> This is looking like a simple one-liner,
> `command_line->AppendSwitchWithValue("autoplay-policy",
> "no-user-gesture-required");`. More than happy to commit this myself;
> alternatively please let me know when someone internally can resolve
> this easy issue :-).
>
> Kyle.
>
> On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson  wrote:
>>
>> Any update on this team?
>> On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson  wrote:
>>>
>>> Any update on this team?
>>>
>>> Kyle.
>>> On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson  wrote:

 Long time no mail.

 As industry leaders like Google uniformly destroy the web as per
 https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
 , this has impacted MOTD audio playback in Valve games. I (used to
 before travelling so much now) play music regularly over Icecast2.
 Players now join the stream, but are prevented from hearing any audio
 because the DOM object is blocked. The usage of the radio is driven
 through plugin usage to adjust volume, opt-out, view title, requests,
 etc.

 Other industry leaders like http://www.sharkswithwheels.com/ are
 presently broken while https://areweponyyet.com/ added a click-through
 last night.

 Can we please toggle the preference off to restore this functionality?
 The last thing I want to do is pop-up a window that people have to
 click in-to which would disrupt their game.

 Kyle.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/


[hlds] Re: CEF broken in Valve games

2019-01-07 Thread Kyle Sanderson
New year same bug :-(.

Team,

Any luck with resolving this one-liner?

Kyle.

On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson  wrote:
>
> Still broken team 2 months later :( As a result I have horrible UX now
> as users need to click into a visible window for audio to
> automatically kick on and then disappear... every single map change...
> making the commands not as helpful as they were.
>
> This is looking like a simple one-liner,
> `command_line->AppendSwitchWithValue("autoplay-policy",
> "no-user-gesture-required");`. More than happy to commit this myself;
> alternatively please let me know when someone internally can resolve
> this easy issue :-).
>
> Kyle.
>
> On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson  wrote:
> >
> > Any update on this team?
> > On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson  wrote:
> > >
> > > Any update on this team?
> > >
> > > Kyle.
> > > On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson  
> > > wrote:
> > > >
> > > > Long time no mail.
> > > >
> > > > As industry leaders like Google uniformly destroy the web as per
> > > > https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> > > > , this has impacted MOTD audio playback in Valve games. I (used to
> > > > before travelling so much now) play music regularly over Icecast2.
> > > > Players now join the stream, but are prevented from hearing any audio
> > > > because the DOM object is blocked. The usage of the radio is driven
> > > > through plugin usage to adjust volume, opt-out, view title, requests,
> > > > etc.
> > > >
> > > > Other industry leaders like http://www.sharkswithwheels.com/ are
> > > > presently broken while https://areweponyyet.com/ added a click-through
> > > > last night.
> > > >
> > > > Can we please toggle the preference off to restore this functionality?
> > > > The last thing I want to do is pop-up a window that people have to
> > > > click in-to which would disrupt their game.
> > > >
> > > > Kyle.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/