Re: [hlds] TF2 Server

2012-01-04 Thread Bajdechi Nightbox Alexandru
Hello,

server.cfg is not really required since the default values are the best, if
you want to change something you can do in server.cfg then.

Try installing metamod:source and then sourcemod, basic sourcemod
configuration should do the work.

2012/1/4 Administrator ad...@crazyfreakgamers.com

 Hi,

 I have created a new tf2 server for one of my client.I have never created
 any tf2 server earlier.
 Can someone please share basic server.cfg along with the names of few
 basic plugins.
 And apart from this any other thing i have to take care of.

 Thanks in advance,
 Sachin Sud

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Re: [hlds] TF2 Server

2012-01-04 Thread Bajdechi Nightbox Alexandru
You can enable sourcemod mapchooser. Move from (addons/sourcemod/plugins/)
disabled folder to plugins.

2012/1/4 Administrator ad...@crazyfreakgamers.com

  I have installed metamod and sourcemod .
 But apart from this any other thing required?


 On 1/5/2012 3:10 AM, Bajdechi Nightbox Alexandru wrote:

 Hello,

  server.cfg is not really required since the default values are the best,
 if you want to change something you can do in server.cfg then.

  Try installing metamod:source and then sourcemod, basic sourcemod
 configuration should do the work.

 2012/1/4 Administrator ad...@crazyfreakgamers.com

 Hi,

 I have created a new tf2 server for one of my client.I have never created
 any tf2 server earlier.
 Can someone please share basic server.cfg along with the names of few
 basic plugins.
 And apart from this any other thing i have to take care of.

 Thanks in advance,
 Sachin Sud

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Re: [hlds] Let's be honest

2011-12-08 Thread Bajdechi Nightbox Alexandru
I agree with Olsen, it should be about choice. However we need to say NO to
Fake clients servers and other harmful strategies.

2011/12/9 E. Olsen ceo.eol...@gmail.com

 I think you missed my point. It should be all about player choice, and
 trying to deliver what they're looking for. By giving the player the OPTION
 of being placed in a modified server, they would (IMO) be helping the TF2
 community in the long run by showing the players the variety that's out
 there.

 There can be no doubt that Quickplay itself can (and most likely is)
 limiting the experience of some players who don't use (or might not even
 know how to use) the server browser itself. There is a reason that the
 modding communites for these types of games have flourished, and it's
 certainly NOT because all people want is the vanilla experience.

 Again, I'm not even saying one is better than the other - every player
 develops their own preferencesbut it's clear that the moddable nature
 of  the game give it LEGS. How many people woudl ahve never exprienced the
 Gun Game mod on CSS if the only way they ever joined a server was by
 getting sent to a vanilla server via a matchmaking button?

 I fully understand the voices out there who say give all that Quickplay
 traffic to us - we'll homogenize our servers however we have to to get it,
 as their probably the same folsk who throw up servers and expect them to
 fill up on theri own with little to no active server seeding by real
 players, etc. However, a modified server is not a negative, it's simply
 DIFFERENT. While most of my server will never benefit from Quickplay due to
 the over 70 custom maps that we run, it's really a shame that they don't,
 because those players are missing out on a ton of high-quality maps (we
 were among the very first servers to host hoodoo, frontier, and a plethora
 of other maps that were in varous stages of development, and we still host
 a couple of dozen in various stages of beta) that they'll most likely
 never get to see by hitting that button.

 Again, I'm not turning my nose up at Vanilla, or any game mode/style for
 that matter - to each their own. I'm simply saying that by building
 vanilla walls around quickplay players, without even giving them the
 OPTION of being matched to a modified server and/or a custom map, we are
 denying them what has made TF2 great in the first place. Personally, I'd
 like TF2 to be around indefinitely, and I'm only interested in what I think
 will keep both new and veteran players interested in the game in the
 long-term.


 On Thu, Dec 8, 2011 at 5:19 PM, Rob Liu robl...@gmail.com wrote:

 Quickplay is for vanilla servers.  If you choose to go nocrits/nospread
 to cater for the competitive crowd, that's your choice.

 Why should Valve give in and give you the quick play traffic?  I can't
 speak for Valve, but I assumed the whole point of quickplay is to reward
 servers that provide the true TF2 experience Valve intended to be.

 I know I sounded like a spoiled child who won't share his toys.  But if
 that's the direction we're heading with quickplay. We might as well put
 instant spawn, fast spawn and bots servers to the quick play filter too.
 Where do we draw the line is what I'm trying to say here.

 On Fri, Dec 9, 2011 at 10:07 AM, T Marler bloodyi...@shaw.ca wrote:

 Hi Fletcher,

 Does this change in stance mean we will some day see quick
 matching/quickplay for nocrits/disable damage spread/disable weapon spread
 servers? Competitive people like fresh blood too.




 - Original Message -
 From: Fletcher Dunn fletch...@valvesoftware.com
 Date: Thursday, December 8, 2011 2:00 pm
 Subject: [hlds] Let's be honest
 To: Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
 Half-Life dedicated Win32 server mailing list (
 hlds@list.valvesoftware.com) hlds@list.valvesoftware.com

  We all know that some server operators run mods specifically
  designed to falsify information sent to the Valve backend and to
  their players.  These mods inaccurately report the player
  count and whether players are human or not.  They conceal
  that significant modifications to gameplay have been made.
  This is detrimental to players' experience.
 
  Perhaps some server operators would actually prefer to not run
  these mods, but feel that it is necessary to compete and
  maintain their community.  For this reason, Valve has made
  the decision not to take any action against any server operators
  at this time.
 
  We will be directly contacting some of the institutional
  offenders who are using these mods on multiple servers.
  However, whether we contact you directly or not, this email
  serves as warning to all server operators that we do have the
  ability to detect this class of behavior, and, going forward, we
  are going to be more aggressive at policing it.  If we
  determine that you are modifying the network stream or otherwise
  circumventing 

Re: [hlds] Team Fortress 2 Beta Update

2011-11-17 Thread Bajdechi Nightbox Alexandru
I'm happy to see that Valve is looking at performance and optimisation.
Props :)

Any idea when this will reflect on the main game ? (1 month ? )

2011/11/18 Henry Goffin hen...@valvesoftware.com

 These are new improvements which we want to test in Beta before rolling
 out to everybody.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brian
 *Sent:* Thursday, November 17, 2011 2:27 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Team Fortress 2 Beta Update

 ** **

 Are these already present in the mainline TF2 version, or are you testing
 performance improvements in the Beta first?

 Brian 

 On Nov 17, 2011 10:07 PM, Tony Paloma to...@valvesoftware.com wrote:**
 **

 We've released an optional update for the Team Fortress 2 Beta.  The
 specific changes include:

 - Reduce memory usage and improve Alt-Tab handling under Windows Vista and
 Windows 7

 Thanks,
 Tony

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Re: [hlds] Server info app for Android

2010-10-23 Thread Bajdechi Nightbox Alexandru
David, I would like one :D

2010/10/22 David A. Parker dpar...@utica.edu

 Hello Everyone,

 I am just finishing up work on an Android app to query HLDS/SRCDS servers
 and display their information, and I was wondering if there is anyone out
 there who owns an Android phone and would be interested in testing the app.
  I only have a Droid to test it on, but I would love to know if it works
 well on other devices.

 The app uses A2S_INFO, A2A_PING, and A2S_PLAYER queries to get information
 about each server you have added to its list.  Right now, this is just a
 proof-of-concept version and it does not do anything fancy, like refreshing
 the server list in the background or notifying you if one is down.  It also
 cannot be used to control a server remotely (RCON, NETCON, etc.) at this
 time.  Those are things that I hope to add later if I have the time.

 If you own an Android device and you are interested in trying my app,
 please e-mail me (either on or off list) and I'll get the app to you. Also,
 if anyone has any ideas for what it should be called, I'm open to
 suggestions.  Right now it doesn't have a name.  :-)

 If you have any questions, please let me know.

Thanks,
Dave

 --

 Dave Parker
 Systems Administrator
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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Re: [hlds] script for transferring group members?

2010-09-11 Thread Bajdechi Nightbox Alexandru
Tip: You can do it with PHP or C++. You will need HTTPRequest + a list of
steam ids :P

2010/9/11 Harry Strongburg harry.h...@harry.lu

 On Sat, Sep 11, 2010 at 12:51:49PM +1000, sten rulz wrote:
  How can i send group invites to everyone who is in the old steam group
  via a script? Does any one have ideas on what this code would be?
 
  I know a while ago there was a few scripts for adding players to your
  group from a txt file, etc. That involved using
  http://steamcommunity.com/actions/GroupInvite?type=groupInvite;

 Are you that same guy who was asking about it in #sourcemod for the past
 two days?

 The answer is that there is no public way to do it, and anyone who knows
 how is not interested in sharing. Mass group invites are annoying. Even
 if you own the old group to transfer members (pretty lame excuse in
 my opinion, groups don't break, so there's no need for it unless
 you're trying to recruit people from another group).
 @psychonic Puddles: go autoinvite yourself

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Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread Bajdechi Nightbox Alexandru
Thanks to today DDOS

2010/9/3 Shizzle Nizzle infl...@gmail.com

 they finally fixed like one of the 8 year old bugs :D yay :P

 On Thu, Sep 2, 2010 at 5:08 PM, Eric Pan mahzorim...@gmail.com wrote:

  Again?
 
  On Thu, Sep 2, 2010 at 5:05 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update to Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   Engine (CS:S, DoD:S, TF2):
   - Fixed a server crash caused by spamming the server with invalid rcon
   passwords.
  
   Team Fortress 2:
   - Fixed a bug in the Steamworks internal stats reporting.
  
   Jason
  
  
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[hlds] Delisting

2010-08-26 Thread Bajdechi Nightbox Alexandru
Hi,

I know Valve is delisting server for fake slots, and other things.

Where can I suggest some IPs ?
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Re: [hlds] Delisting

2010-08-26 Thread Bajdechi Nightbox Alexandru
Did I say non-steam ? This doesn't get taken in account.

2010/8/26 ics i...@ics-base.net

 The delisting process is automatic these days and is based on server
 scoring system. No need to report.

 -ics

 26.8.2010 13:11, Bajdechi Nightbox Alexandru kirjoitti:

 Hi,

 I know Valve is delisting server for fake slots, and other things.

 Where can I suggest some IPs ?
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Re: [hlds] Delisting

2010-08-26 Thread Bajdechi Nightbox Alexandru
Sure, why not ?

That it illegal.

2010/8/26 [蓉wilight侷 twili...@online.ua

 Do you have something against no-steam?

 Bajdechi Nightbox Alexandru wrote:

 Did I say non-steam ? This doesn't get taken in account.


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Re: [hlds] Delisting

2010-08-26 Thread Bajdechi Nightbox Alexandru
Thats not the discussion, the discussion is about Valve intention of manual
delist.

2010/8/26 Justin mysteriousjus...@gmail.com

 So?


 On Thursday, August 26, 2010, Bajdechi Nightbox Alexandru
 alexandrualexa...@gmail.com wrote:
  Sure, why not ?
 
  That it illegal.
 
  2010/8/26 [蓉wilight侷 twili...@online.ua
 
  Do you have something against no-steam?
 
  Bajdechi Nightbox Alexandru wrote:
 
  Did I say non-steam ? This doesn't get taken in account.
 
 
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Re: [hlds] status command broken

2010-08-24 Thread Bajdechi Nightbox Alexandru
there is already a thread :D

2010/8/24 raydan rayda...@gmail.com

 in CSS windows server, i type status 3 times in server console,  the
 result only show once.

 my another css servers, status command completely broken (server
 console  client), i must restart the server to fix it.

 hlstats completely broken, status no longer work.

 GIVE ME BACK status server command, WTF

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Re: [hlds] Party Mode is ON when tf_birthday=0

2010-08-20 Thread Bajdechi Nightbox Alexandru
On my server it's fine :D

2010/8/20 DarthNinja darthni...@darthninja.com

 It's currently all servers/clients including my own.
 Valve seem to have started it early.

 On Fri, Aug 20, 2010 at 7:13 AM, Mechlord Dragoon mechlord...@gmail.com
 wrote:

  Use the Official Team Fortress Wiki.
  http://wiki.teamfortress.com/wiki/Main_Page
  Thank you
 
  On Fri, Aug 20, 2010 at 9:02 PM, AJ Collins gamerzwo...@gmail.com
 wrote:
 
   Either you're getting servers that have their time set into the future
  like
   DarthNinja suggested or you've gotten a censored client version from
  Steam.
   What country do you live in?
  
   On Fri, Aug 20, 2010 at 1:23 AM, DarthNinja darthni...@darthninja.com
   wrote:
  
http://tf2wiki.net/wiki/Party_Mode
   
*Like in TFC, **TF2 automatically turns birthday mode on when a
  server's
clock hits August 24th, the release date of the original **Team
Fortresshttp://tf2wiki.net/wiki/Team_Fortress(1996).
*
   
On Fri, Aug 20, 2010 at 1:17 AM, Harry Strongburg 
 harry.h...@harry.lu
wrote:
   
 ] rcon tf_birthday
  tf_birthday = 0
  game notify replicated

 Ok, it's set at 0, the default. I have no party-mode plugins
  installed.
 So why are all the gibs on my server being turned into balloons and
 unicycles?! No one is wearing a birthday-hat like the wiki page
 says
 they should be.

 Client-side, I have:
 ] tf_birthday
 tf_birthday = 0
  game notify replicated

 So why is everyone turning into balloons and it's playing stupid
  party
 noises? It's happening to me on every server, even servers without
  any
 mods installed.

 I am cross-posting this to both hlds and hlds_linux lists (even
  though
   I
 know you dislike this), as it happens on both Linux and Windows
   servers.

 If anyone else has this problem or knows a fix, please reply.
 Thanks.

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http://www.GoRClan.com
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Bajdechi Nightbox Alexandru
So its in 8 minutes?

2010/8/17 1nsane 1nsane...@gmail.com

 Oh nice. Thanks for the warning. Now I can compile a new kernel and have
 some time left over to do the update.

 On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  Required updates for Team Fortress 2, Counter-Strike: Source and Day of
  Defeat: Source are on the way.  The current plan is to have them live in
  about at about 11:30 AM PST.
 
  Jason
 
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Re: [hlds] Group Banning And You

2010-07-03 Thread Bajdechi Nightbox Alexandru
Can someone mirror http://69.4.224.185/steam_group_parser/*
steam_group_parser*.*exe ? **since it doesnt work anymore*

2009/9/1 Alex chewy_s...@hotmail.com

 How can they have both clan servers and hacking sites and still be
 legit? What the hell, I have played on their servers before. Looks like
 I will be steering clear.

 Violent Crimes wrote:
  Hacking Community. They develop hacks for multiple games.
 
 
  http://steamcommunity.com/groups/187ci
 
  http://steamcommunity.com/actions/Search?K=187ci
 
  P. Bhandal wrote:
 
  E-mailed it to you as an attachment. Let me know if you don't receive
 it.
 
  On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:
 
 
 
  Sorry to bump this but can anyone mirror the
  steam_group_parser.exe
  http://69.4.224.185/steam_group_parser/steam_group_parser.exefile
  that D4rkR0w wrote? His box seems to be down.
 
  Kyle.
 
  On Fri, Aug 21, 2009 at 2:16 PM, 1nsane 1nsane...@gmail.com wrote:
 
 
 
  Wow, amazing.
 
  On Fri, Aug 21, 2009 at 5:10 PM, Nightbox 
 alexandrualexa...@gmail.com
 
 
  wrote:
 
  I pwned him by rebooting his computer xD
 
  2009/8/12 Octo octodhd_h...@monkeyrings.com
 
 
 
  http://steamcommunity.com/groups/colond
 
  Opening paragraph:
 
  The Colon D Clan is an unbelievably cool, private, invite-only
 
 
  griefing
 
 
  clan for Valve Software's Team Fortress 2, along with various other
 
 
  games,
 
 
  led by «nägger :D, oreo :D, and Greaser Dan :D. Our clan was
 
 
  originally
 
 
  founded sometime in the late summer of 1947 by famous porn star
 
 
  Richard
 
 
  Steinmann, Rice Factoryman Andrew Tran, and Milkbagger Benvenuto
 
 
  Garisto
 
 
  to
 
 
  battle the Native Ugandans.
 
 
 
 
  On Sat, Jul 25, 2009 at 12:27:26PM +0200, Donnie Newlove wrote:
 
 
  Can't you read? I said why I posted those when I first did it.
 
  Cracking/hacking groups, same people that spam servers using
 
 
  A2C_PRINT.
 
 
  http://steamcommunity.com/groups/csrinru
  http://steamcommunity.com/groups/dz-community
  http://steamcommunity.com/groups/warez-bb;
 
  On Fri, Jul 24, 2009 at 10:40 PM, Kyle Sanderson
 
 
  kyle.l...@gmail.com
 
 
  wrote:
 
 
  I'm in a couple community groups myself for some Torrent Sites,
 
 
  Should
 
 
  I
 
 
  leave and warn everyone in the group that some server admins are
 
 
  that
 
 
  ignorant? Seriously? The Myg0t groups and actual hacking groups
 
 
  that's
 
 
  a no
 
 
  brainier and you will have everyone's support here. But banning
 
 
  community
 
 
  groups who share a common interest that has nothing to do with
 
 
  games
 
 
  what so
 
 
  ever? Please, it is the same as banning The Teamwork Movement
 
 
  group
 
 
  from
 
 
  your server...
 
  Kyle.
 
  On Fri, Jul 24, 2009 at 12:39 PM, D4rKr0W dark...@dpi-clan.org
 
 
  wrote:
 
 
  Cc2iscooL ha scritto:
 
 
  Haxxor witch hunt.
  OH EM GEE IN HAXOR GROUP MUST BE HAXOR LOL BAN.
 
  I prefer to wait until they actually do that kind of thing, as
 
 
  some
 
 
  groups
 
 
  like that just do mass invites and/or people are just retarded
 
 
  and
 
 
  never
 
 
  get
 
 
  access to the cheats they're looking for.
 
  Not to mention stuff like Kyle here. Warez =/= hack users.
 
  Most of the guys that you're banning probably don't even use
  hacks. Oh well, if you want to be lazy I guess this thread is
 
 
  good
 
 
  for
 
 
  you.
 
 
  Like right now I
  could make a totally awesome group teh computer haxors on
 
 
  Steam
 
 
  and
 
 
  you guys would ban me even if I never used hacks and the group
 
 
  was
 
 
  just for the fun of it.
 
 
  Whether these guys actually have bad intentions or are just
 
 
  plain
 
 
  dumb,
 
 
  i don't really care, both of these are good enough excuses not
 
 
  to
 
 
  want
 
 
  them ruining my games, assuming they'll ever join the servers i
 
 
  take
 
 
  care of. Plus, i think we already have our hands full with buggy
  gameservers, buggy games, angry teenagers and all the lovely
 
 
  things
 
 
  that
 
 
  come out from the mix of these three things.
 
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Bajdechi Nightbox Alexandru
http://didrole.com/tickrate_enabler/

2010/6/24 AnAkIn . anakin...@gmail.com

 I was able to bunnyhop on 66tick servers, but not on 33tick servers.

 2010/6/24 Mark Gunnett mgunnett4...@gmail.com

  OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in
  TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all
 those
  other types of physics exploits to vanish in the move anyways. Is there
  anyone on this list that can confirm that they were able to Bhop in the
  CS:S
  Beta? Cause if not... Then the move to 66 tick really shouldn't matter
 for
  the physics anyways. It'll be more of a problem for people with bandwidth
  restrictions (i.e. they liked running 33 tick to reduce the amount of
  network data because they only have so much bandwidth per month).
 
  --
  All programmers are playwrights and all computers are lousy actors.
   - Unknown
 
  When I do good, I feel good; when I do bad, I feel bad, and that is my
  religion.
   - Abraham Lincoln
 
  Mark J. Gunnett
  [EoE]SniperFodder{AL}
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 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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