Re: [hlds] TF2 Server
Hello, server.cfg is not really required since the default values are the best, if you want to change something you can do in server.cfg then. Try installing metamod:source and then sourcemod, basic sourcemod configuration should do the work. 2012/1/4 Administrator ad...@crazyfreakgamers.com Hi, I have created a new tf2 server for one of my client.I have never created any tf2 server earlier. Can someone please share basic server.cfg along with the names of few basic plugins. And apart from this any other thing i have to take care of. Thanks in advance, Sachin Sud __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Server
You can enable sourcemod mapchooser. Move from (addons/sourcemod/plugins/) disabled folder to plugins. 2012/1/4 Administrator ad...@crazyfreakgamers.com I have installed metamod and sourcemod . But apart from this any other thing required? On 1/5/2012 3:10 AM, Bajdechi Nightbox Alexandru wrote: Hello, server.cfg is not really required since the default values are the best, if you want to change something you can do in server.cfg then. Try installing metamod:source and then sourcemod, basic sourcemod configuration should do the work. 2012/1/4 Administrator ad...@crazyfreakgamers.com Hi, I have created a new tf2 server for one of my client.I have never created any tf2 server earlier. Can someone please share basic server.cfg along with the names of few basic plugins. And apart from this any other thing i have to take care of. Thanks in advance, Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Let's be honest
I agree with Olsen, it should be about choice. However we need to say NO to Fake clients servers and other harmful strategies. 2011/12/9 E. Olsen ceo.eol...@gmail.com I think you missed my point. It should be all about player choice, and trying to deliver what they're looking for. By giving the player the OPTION of being placed in a modified server, they would (IMO) be helping the TF2 community in the long run by showing the players the variety that's out there. There can be no doubt that Quickplay itself can (and most likely is) limiting the experience of some players who don't use (or might not even know how to use) the server browser itself. There is a reason that the modding communites for these types of games have flourished, and it's certainly NOT because all people want is the vanilla experience. Again, I'm not even saying one is better than the other - every player develops their own preferencesbut it's clear that the moddable nature of the game give it LEGS. How many people woudl ahve never exprienced the Gun Game mod on CSS if the only way they ever joined a server was by getting sent to a vanilla server via a matchmaking button? I fully understand the voices out there who say give all that Quickplay traffic to us - we'll homogenize our servers however we have to to get it, as their probably the same folsk who throw up servers and expect them to fill up on theri own with little to no active server seeding by real players, etc. However, a modified server is not a negative, it's simply DIFFERENT. While most of my server will never benefit from Quickplay due to the over 70 custom maps that we run, it's really a shame that they don't, because those players are missing out on a ton of high-quality maps (we were among the very first servers to host hoodoo, frontier, and a plethora of other maps that were in varous stages of development, and we still host a couple of dozen in various stages of beta) that they'll most likely never get to see by hitting that button. Again, I'm not turning my nose up at Vanilla, or any game mode/style for that matter - to each their own. I'm simply saying that by building vanilla walls around quickplay players, without even giving them the OPTION of being matched to a modified server and/or a custom map, we are denying them what has made TF2 great in the first place. Personally, I'd like TF2 to be around indefinitely, and I'm only interested in what I think will keep both new and veteran players interested in the game in the long-term. On Thu, Dec 8, 2011 at 5:19 PM, Rob Liu robl...@gmail.com wrote: Quickplay is for vanilla servers. If you choose to go nocrits/nospread to cater for the competitive crowd, that's your choice. Why should Valve give in and give you the quick play traffic? I can't speak for Valve, but I assumed the whole point of quickplay is to reward servers that provide the true TF2 experience Valve intended to be. I know I sounded like a spoiled child who won't share his toys. But if that's the direction we're heading with quickplay. We might as well put instant spawn, fast spawn and bots servers to the quick play filter too. Where do we draw the line is what I'm trying to say here. On Fri, Dec 9, 2011 at 10:07 AM, T Marler bloodyi...@shaw.ca wrote: Hi Fletcher, Does this change in stance mean we will some day see quick matching/quickplay for nocrits/disable damage spread/disable weapon spread servers? Competitive people like fresh blood too. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com Date: Thursday, December 8, 2011 2:00 pm Subject: [hlds] Let's be honest To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com) hlds@list.valvesoftware.com We all know that some server operators run mods specifically designed to falsify information sent to the Valve backend and to their players. These mods inaccurately report the player count and whether players are human or not. They conceal that significant modifications to gameplay have been made. This is detrimental to players' experience. Perhaps some server operators would actually prefer to not run these mods, but feel that it is necessary to compete and maintain their community. For this reason, Valve has made the decision not to take any action against any server operators at this time. We will be directly contacting some of the institutional offenders who are using these mods on multiple servers. However, whether we contact you directly or not, this email serves as warning to all server operators that we do have the ability to detect this class of behavior, and, going forward, we are going to be more aggressive at policing it. If we determine that you are modifying the network stream or otherwise circumventing
Re: [hlds] Team Fortress 2 Beta Update
I'm happy to see that Valve is looking at performance and optimisation. Props :) Any idea when this will reflect on the main game ? (1 month ? ) 2011/11/18 Henry Goffin hen...@valvesoftware.com These are new improvements which we want to test in Beta before rolling out to everybody. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brian *Sent:* Thursday, November 17, 2011 2:27 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2 Beta Update ** ** Are these already present in the mainline TF2 version, or are you testing performance improvements in the Beta first? Brian On Nov 17, 2011 10:07 PM, Tony Paloma to...@valvesoftware.com wrote:** ** We've released an optional update for the Team Fortress 2 Beta. The specific changes include: - Reduce memory usage and improve Alt-Tab handling under Windows Vista and Windows 7 Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server info app for Android
David, I would like one :D 2010/10/22 David A. Parker dpar...@utica.edu Hello Everyone, I am just finishing up work on an Android app to query HLDS/SRCDS servers and display their information, and I was wondering if there is anyone out there who owns an Android phone and would be interested in testing the app. I only have a Droid to test it on, but I would love to know if it works well on other devices. The app uses A2S_INFO, A2A_PING, and A2S_PLAYER queries to get information about each server you have added to its list. Right now, this is just a proof-of-concept version and it does not do anything fancy, like refreshing the server list in the background or notifying you if one is down. It also cannot be used to control a server remotely (RCON, NETCON, etc.) at this time. Those are things that I hope to add later if I have the time. If you own an Android device and you are interested in trying my app, please e-mail me (either on or off list) and I'll get the app to you. Also, if anyone has any ideas for what it should be called, I'm open to suggestions. Right now it doesn't have a name. :-) If you have any questions, please let me know. Thanks, Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] script for transferring group members?
Tip: You can do it with PHP or C++. You will need HTTPRequest + a list of steam ids :P 2010/9/11 Harry Strongburg harry.h...@harry.lu On Sat, Sep 11, 2010 at 12:51:49PM +1000, sten rulz wrote: How can i send group invites to everyone who is in the old steam group via a script? Does any one have ideas on what this code would be? I know a while ago there was a few scripts for adding players to your group from a txt file, etc. That involved using http://steamcommunity.com/actions/GroupInvite?type=groupInvite; Are you that same guy who was asking about it in #sourcemod for the past two days? The answer is that there is no public way to do it, and anyone who knows how is not interested in sharing. Mass group invites are annoying. Even if you own the old group to transfer members (pretty lame excuse in my opinion, groups don't break, so there's no need for it unless you're trying to recruit people from another group). @psychonic Puddles: go autoinvite yourself ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Thanks to today DDOS 2010/9/3 Shizzle Nizzle infl...@gmail.com they finally fixed like one of the 8 year old bugs :D yay :P On Thu, Sep 2, 2010 at 5:08 PM, Eric Pan mahzorim...@gmail.com wrote: Again? On Thu, Sep 2, 2010 at 5:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Team Fortress 2: - Fixed a bug in the Steamworks internal stats reporting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Delisting
Hi, I know Valve is delisting server for fake slots, and other things. Where can I suggest some IPs ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Delisting
Did I say non-steam ? This doesn't get taken in account. 2010/8/26 ics i...@ics-base.net The delisting process is automatic these days and is based on server scoring system. No need to report. -ics 26.8.2010 13:11, Bajdechi Nightbox Alexandru kirjoitti: Hi, I know Valve is delisting server for fake slots, and other things. Where can I suggest some IPs ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Delisting
Sure, why not ? That it illegal. 2010/8/26 [蓉wilight侷 twili...@online.ua Do you have something against no-steam? Bajdechi Nightbox Alexandru wrote: Did I say non-steam ? This doesn't get taken in account. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Delisting
Thats not the discussion, the discussion is about Valve intention of manual delist. 2010/8/26 Justin mysteriousjus...@gmail.com So? On Thursday, August 26, 2010, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Sure, why not ? That it illegal. 2010/8/26 [蓉wilight侷 twili...@online.ua Do you have something against no-steam? Bajdechi Nightbox Alexandru wrote: Did I say non-steam ? This doesn't get taken in account. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] status command broken
there is already a thread :D 2010/8/24 raydan rayda...@gmail.com in CSS windows server, i type status 3 times in server console, the result only show once. my another css servers, status command completely broken (server console client), i must restart the server to fix it. hlstats completely broken, status no longer work. GIVE ME BACK status server command, WTF ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
On my server it's fine :D 2010/8/20 DarthNinja darthni...@darthninja.com It's currently all servers/clients including my own. Valve seem to have started it early. On Fri, Aug 20, 2010 at 7:13 AM, Mechlord Dragoon mechlord...@gmail.com wrote: Use the Official Team Fortress Wiki. http://wiki.teamfortress.com/wiki/Main_Page Thank you On Fri, Aug 20, 2010 at 9:02 PM, AJ Collins gamerzwo...@gmail.com wrote: Either you're getting servers that have their time set into the future like DarthNinja suggested or you've gotten a censored client version from Steam. What country do you live in? On Fri, Aug 20, 2010 at 1:23 AM, DarthNinja darthni...@darthninja.com wrote: http://tf2wiki.net/wiki/Party_Mode *Like in TFC, **TF2 automatically turns birthday mode on when a server's clock hits August 24th, the release date of the original **Team Fortresshttp://tf2wiki.net/wiki/Team_Fortress(1996). * On Fri, Aug 20, 2010 at 1:17 AM, Harry Strongburg harry.h...@harry.lu wrote: ] rcon tf_birthday tf_birthday = 0 game notify replicated Ok, it's set at 0, the default. I have no party-mode plugins installed. So why are all the gibs on my server being turned into balloons and unicycles?! No one is wearing a birthday-hat like the wiki page says they should be. Client-side, I have: ] tf_birthday tf_birthday = 0 game notify replicated So why is everyone turning into balloons and it's playing stupid party noises? It's happening to me on every server, even servers without any mods installed. I am cross-posting this to both hlds and hlds_linux lists (even though I know you dislike this), as it happens on both Linux and Windows servers. If anyone else has this problem or knows a fix, please reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
So its in 8 minutes? 2010/8/17 1nsane 1nsane...@gmail.com Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
Can someone mirror http://69.4.224.185/steam_group_parser/* steam_group_parser*.*exe ? **since it doesnt work anymore* 2009/9/1 Alex chewy_s...@hotmail.com How can they have both clan servers and hacking sites and still be legit? What the hell, I have played on their servers before. Looks like I will be steering clear. Violent Crimes wrote: Hacking Community. They develop hacks for multiple games. http://steamcommunity.com/groups/187ci http://steamcommunity.com/actions/Search?K=187ci P. Bhandal wrote: E-mailed it to you as an attachment. Let me know if you don't receive it. On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Sorry to bump this but can anyone mirror the steam_group_parser.exe http://69.4.224.185/steam_group_parser/steam_group_parser.exefile that D4rkR0w wrote? His box seems to be down. Kyle. On Fri, Aug 21, 2009 at 2:16 PM, 1nsane 1nsane...@gmail.com wrote: Wow, amazing. On Fri, Aug 21, 2009 at 5:10 PM, Nightbox alexandrualexa...@gmail.com wrote: I pwned him by rebooting his computer xD 2009/8/12 Octo octodhd_h...@monkeyrings.com http://steamcommunity.com/groups/colond Opening paragraph: The Colon D Clan is an unbelievably cool, private, invite-only griefing clan for Valve Software's Team Fortress 2, along with various other games, led by «nägger :D, oreo :D, and Greaser Dan :D. Our clan was originally founded sometime in the late summer of 1947 by famous porn star Richard Steinmann, Rice Factoryman Andrew Tran, and Milkbagger Benvenuto Garisto to battle the Native Ugandans. On Sat, Jul 25, 2009 at 12:27:26PM +0200, Donnie Newlove wrote: Can't you read? I said why I posted those when I first did it. Cracking/hacking groups, same people that spam servers using A2C_PRINT. http://steamcommunity.com/groups/csrinru http://steamcommunity.com/groups/dz-community http://steamcommunity.com/groups/warez-bb; On Fri, Jul 24, 2009 at 10:40 PM, Kyle Sanderson kyle.l...@gmail.com wrote: I'm in a couple community groups myself for some Torrent Sites, Should I leave and warn everyone in the group that some server admins are that ignorant? Seriously? The Myg0t groups and actual hacking groups that's a no brainier and you will have everyone's support here. But banning community groups who share a common interest that has nothing to do with games what so ever? Please, it is the same as banning The Teamwork Movement group from your server... Kyle. On Fri, Jul 24, 2009 at 12:39 PM, D4rKr0W dark...@dpi-clan.org wrote: Cc2iscooL ha scritto: Haxxor witch hunt. OH EM GEE IN HAXOR GROUP MUST BE HAXOR LOL BAN. I prefer to wait until they actually do that kind of thing, as some groups like that just do mass invites and/or people are just retarded and never get access to the cheats they're looking for. Not to mention stuff like Kyle here. Warez =/= hack users. Most of the guys that you're banning probably don't even use hacks. Oh well, if you want to be lazy I guess this thread is good for you. Like right now I could make a totally awesome group teh computer haxors on Steam and you guys would ban me even if I never used hacks and the group was just for the fun of it. Whether these guys actually have bad intentions or are just plain dumb, i don't really care, both of these are good enough excuses not to want them ruining my games, assuming they'll ever join the servers i take care of. Plus, i think we already have our hands full with buggy gameservers, buggy games, angry teenagers and all the lovely things that come out from the mix of these three things. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed
http://didrole.com/tickrate_enabler/ 2010/6/24 AnAkIn . anakin...@gmail.com I was able to bunnyhop on 66tick servers, but not on 33tick servers. 2010/6/24 Mark Gunnett mgunnett4...@gmail.com OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those other types of physics exploits to vanish in the move anyways. Is there anyone on this list that can confirm that they were able to Bhop in the CS:S Beta? Cause if not... Then the move to 66 tick really shouldn't matter for the physics anyways. It'll be more of a problem for people with bandwidth restrictions (i.e. they liked running 33 tick to reduce the amount of network data because they only have so much bandwidth per month). -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds