Re: [hlds] Any new CSS exploits?

2009-10-20 Thread Bobby35ny
Some spoofing is going on, I ran wireshark, looks like he is using A2S_INFO
hack. I know they kind of fixed it with TF2, anyone know how to defeat this
on CSS?

-bobby

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Scott Marshall
Sent: Tuesday, October 20, 2009 5:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Any new CSS exploits?

You could use a proxy to forward your game data. This in turn would give you
a different ip.

I think this is where he is coming from =)

On Tue, Oct 20, 2009 at 10:10 PM, w4rezz w4r...@gmail.com wrote:

 You cant use proxy ingame lol

 2009/10/20 Bobby35ny bobby3...@gmail.com

  Started last week. Person comes in the server and boom the server
 crashes.
  No warning no nothing. Guy with the same ip does it all the time. Prolly
 a
  proxy, changes ip once hes nailed.
 
  -bobby
 
 
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Re: [hlds] Any new CSS exploits?

2009-10-20 Thread Bobby35ny
STEAM_0:0:9872392
=bobby


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of chris schoenmann
Sent: Tuesday, October 20, 2009 11:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Any new CSS exploits?

Was there any way to get the steam ID ?



On Tue, Oct 20, 2009 at 11:48 AM, Mike Vail mike_v...@boomgaming.netwrote:

 I too would love to solve this. A community I play CSS with has been
 suffering from this same problem on 2 of its servers for over a week and
 they really need help. Their tech has some how limitied the affects of the
 attack, but it is still happening. The community is running a dedicated
 Windows Server box with an California ISP who is unwilling to track the
 offender because the community doesn't pay for Managed hosting with them.
 According to a Wireshark trap, the attacker is spoofing multiple IPs. Any
 help would be greatly appreciated.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bobby35ny
 Sent: Tuesday, October 20, 2009 8:13 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Any new CSS exploits?

 Some spoofing is going on, I ran wireshark, looks like he is using
A2S_INFO
 hack. I know they kind of fixed it with TF2, anyone know how to defeat
this
 on CSS?

 -bobby

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Scott Marshall
 Sent: Tuesday, October 20, 2009 5:21 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Any new CSS exploits?

 You could use a proxy to forward your game data. This in turn would give
 you
 a different ip.

 I think this is where he is coming from =)

 On Tue, Oct 20, 2009 at 10:10 PM, w4rezz w4r...@gmail.com wrote:

  You cant use proxy ingame lol
 
  2009/10/20 Bobby35ny bobby3...@gmail.com
 
   Started last week. Person comes in the server and boom the server
  crashes.
   No warning no nothing. Guy with the same ip does it all the time.
   Prolly
  a
   proxy, changes ip once hes nailed.
  
   -bobby
  
  
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 14:33:00


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[hlds] Any new CSS exploits?

2009-10-19 Thread Bobby35ny
Started last week. Person comes in the server and boom the server crashes.
No warning no nothing. Guy with the same ip does it all the time. Prolly a
proxy, changes ip once hes nailed.

-bobby


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Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Bobby35ny
That's been gone for a while now.
-bobby

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, September 29, 2009 4:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

Jason, was mp_gamemode removed, and if so why?


On Tue, 2009-09-29 at 10:59 -0700, Jason Ruymen wrote:
 A required update for Left 4 Dead has been released.  Please run
hldsupdatetool to receive the update.  The specific changes include:
 
 - A new campaign, Crash Course, is now available for play in Campaign,
Versus and Survival modes
 - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs
and other items will now be identical for the second round of a chapter
 - Matchmaking has had several improvements to make finding and joining
games even faster
 - Ten all new Crash Course achievements have been added
 
 Jason
 
 
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Re: [hlds] error: reliable channel overflowed

2009-04-22 Thread Bobby35ny
Stock or modded server

=bobby

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS
Sent: Wednesday, April 22, 2009 6:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] error: reliable channel overflowed

anyone knows how the solution for this error?

**Reliable channel overflowed* (and nothing more in user console)*
and my users are disconnected. when occurs this error, many users are
disconnected (at once). And, if user try reconnect, this error persist
(*one,
two, three times*), until he can reconnect again.

in Server: HLDS - cstrike (HL1)

obs: hlds is updated, but this error continues.

-
rody


2009/4/21 MAGUS magus...@gmail.com

 ocurrs in cstrike (hl1) server.. i update but this problem continues :/

 2009/4/21 Zach Tate z...@tomballtech.com

 What game is this in?

 Zach Tate

 -Original Message-
 From: MAGUS [mailto:magus...@gmail.com]
 Sent: Tuesday, April 21, 2009 8:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] error: reliable channel overflowed

 hello,

 often, my client (users) are disconnected from server and show this
 errors
 (in steam window):

 *Reliable channel overflowed* (and nothing more in console)

 i search in google, but the results dont help me..

 how i solve this problem? :/
 --
 rody
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Bobby35ny
That cvar is not helping in this case. I think this is only happening to
modded servers. STOCK servers don’t have this issue..as far as I know..:)



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Sunday, March 08, 2009 8:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 14 slot L4D?

In the meantime... one could add sv_visiblemaxplayers 8 to their server
configs. That way it would not trigger any alarms in TCAdmin or any other
shared server host control panel. Although I don't see why anyone would rent
an LFD server from a GSP. Perhaps if one has a totally horrible
connection... perhaps.


On Sun, Mar 8, 2009 at 6:57 PM, Alec Sanger eclyp...@hotmail.com wrote:


 this has happened to me as well. Just happened this morning. my provider
 automatically disabled all my servers because I was using extra slots

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Sun, 8 Mar 2009 23:45:47 +0100
  From: mail...@ml86.de
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] 14 slot L4D?
 
  Versus mode?
   Is there something weird going on? All the sudden all my servers are
 showing
   up as 14 slots in L4D.
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[hlds] spiky update L4D

2008-11-14 Thread Bobby35ny
This Friday night update for L4D has a spiky ping graph.

=bobby



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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Bobby35ny
I'm updated and still get the LAN message

-bobby



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, November 06, 2008 12:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead dedicated servers

Ahh, win32, are you running the steam client as well? If so, make sure
it is updated.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Brian D'Arcy
 Sent: Thursday, November 06, 2008 8:50 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead dedicated servers
 
 Just removed the /bin/ folder (win32) ran hldsupdatetool again.  It
 re-downloaded everything (including steamclient.dll), but still get
LAN
 mode
 only error in console.
 
 On Thu, Nov 6, 2008 at 11:46 AM, Alfred Reynolds
 [EMAIL PROTECTED]wrote:
 
  For the:
   *  Unable to load Steam support library.   *
   
   *  This server will operate in LAN mode only.  *
   
 
  error make sure you have the most recent update, in particular the
 md5um
  of bin/steamclient_linux.so should be:
  1959a19791cf70bf0f58ce4b3aeb6c6e  bin/steamclient_linux.so
 
  - Alfred
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds-
   [EMAIL PROTECTED] On Behalf Of Chris Brunelle
   Sent: Thursday, November 06, 2008 8:39 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Left 4 Dead dedicated servers
  
   This doesn't work for me.  It starts the server, I get console but
   because
   no map is specified it isn't running/allowing connections.   When
I
  add
   +map
   mapname to the startup command I get:
  
   Commentary: Could not find commentary data file
   'maps/l4d_dem_hospital02_subway_
   commentary.txt'.
   *  Unable to load Steam support library.   *
   
   *  This server will operate in LAN mode only.  *
   
   Unable to load Steam library.
  
  
   .
  
   --Chris
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Brian
 D'Arcy
   Sent: Thursday, November 06, 2008 9:34 AM
   To: Frank Hotte; Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead dedicated servers
  
   srcds.exe -console -game left4dead +ip xxx +port 27015 +exec
  server.cfg
   +maxplayers 14
  
   This works for me, however I'm unable to connect to it directly in
 a
   client
   using the connect console command.
  
   On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte
 [EMAIL PROTECTED]
   wrote:
  
Can someone please post their command line to get the server
 going?
   
And where's the config file that is being used?
   
Thanks
   
Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message -
From: Don Williams [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, November 06, 2008 11:24 AM
Subject: Re: [hlds] Left 4 Dead dedicated servers
   
   
 Mine did decide to stay running but I got the steam library
LAN
   mode
   only
 trash.
 - Original Message -
 From: Chris Staley [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: 2008-11-06 11:18 AM
 Subject: Re: [hlds] Left 4 Dead dedicated servers


 herm.. works for me.. whats your command line your using?

 All I get is the unable to load steam library error :(


 Brian D'Arcy wrote:
 Still nothing on windows servers, just exits. :(

 On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons
   [EMAIL PROTECTED]
 wrote:


 Another update just went out.

 Dustin Peacock wrote:

 The main problem I'm running to in-game is the fact that
 there
   aren't

 enough

 servers. It continues to tell me that there are no
 available
dedicated
 servers and my only option is to host a LAN.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Alec
Sanger
 Sent: Thursday, November 06, 2008 10:54 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead dedicated servers


 Is there an option to start a server from within the game?
 If
   so,
   i'm

 going

 to guess that the only servers that are up are non-
 dedicated.
   People
 are
 having a lot of lag problems, which might be caused by the
  fact
   that

 people

 probably don't have the power/pipe to run a server from
 home.

 Just a guess though


 Date: Thu, 6 Nov 2008 10:47:08 -0500 From:
 [EMAIL PROTECTED]
 

Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread Bobby35ny
Same here, update took us off the list

-bobby

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Friday, November 07, 2008 12:37 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Demo Updated Released

Yes.

On Thu, Nov 6, 2008 at 11:32 PM, Richard Eid [EMAIL PROTECTED] wrote:

 I'm running the Steam Dedicated Server right now, not an hldsupdatetool
 server.  It was packed full all day.  Since this update, not a single
 person
 has joined.  Anyone else experiencing this?

-Richard Eid


 On Thu, Nov 6, 2008 at 11:08 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

  The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
  receive it.  The specific changes include:
 
  - Fixed several issues with matchmaking and password protected servers
  - Tuned matchmaking to provide better search results
  - Fixed bug where servers could stay reserved by matchmaking forever
  - Performance optimizations and fixes to networking layer
  - Fixed issue where game could cause Steam executable to use too much
CPU
  - Fixed music resetting when changing video settings
  - Fixed some issues with not being able to chat and/or connect to other
  users
 
  In addition to those, we've also added some early features to help
enable
  private servers.  There are two ways to enable this:
 
  Set a sv_search_key to a unique string on the server
  Do the same on each client that will want to connect
  Start a map on the server
  Searches for games should be restricted to only finding servers with
that
  search key
 
  Or
 
  Set sv_allow_lobby_connect_only 0
  Set sv_password to a non-empty string
  Start a map on the server
  Tell the client the IP address of the server
  Client uses console to connect ip just like the good old days
  Should result in password prompt during connect to server
 
  These features are still a work in progress.
 
  Jason
 
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Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Bobby35ny

We have stock servers crashing like crazy.

-bobby


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[hlds] CSS choke issue from last update

2008-06-01 Thread Bobby35ny

Hi guys!

  Anyone notice since the last steamupdate that the servers are now choking
alot?

-Bobby


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Re: [hlds] Critical Nuke Attack Exploit within Source engine

2008-04-28 Thread Bobby35ny
You did the right thing Ian, no worries!!
I'm sure AL will take care of it.

=bobby



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Shaffer
Sent: Monday, April 28, 2008 10:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Critical Nuke Attack Exploit within Source engine

Well at least Alfred's been notified of the issue. He told me he's 
investigating the report.

Brian D'Arcy wrote:
 I'm afraid that this type of attack has been around since the late 90's,
if
 not earlier.

 It's basically pounding random UDP data (or maybe now-days more structured
 data) at raw listen ports.  The application listening does what it's
 programmed to do, parse the input and use up available resources in order
to
 do so.

 There's not a whole lot any individual can do about this.  The only thing
I
 can see resolving this, assuming it becomes a widespread problem, is valve
 updating the query/response code to ignore the random data spewed at it in
a
 much more efficient manner so that the only thing which occurs is a loss
of
 some available bandwidth instead of the melt effect you see as servers
 start to choke out.

 In a nutshell, it's a DDOS tool, minus the distributed part.

 On Mon, Apr 28, 2008 at 6:17 PM, Ian Shaffer
[EMAIL PROTECTED]
 wrote:

   
 I just noticed that. Pity my hastiness.

 Daron Dodd wrote:
 
 you already did when u told everyone the name of the program in the
 first email. google is a very powerful tool.

 On Mon, Apr 28, 2008 at 6:07 PM, Ian Shaffer
 [EMAIL PROTECTED] wrote:

   
 My big problem here is that I do not have root access to any of my
 servers. We used to have all our servers on our own dedi, but BECAUSE
 
 of
 
 these attacks, we decided to scrap the dedi and spread our servers
 across different IP ranges by paying per slot in different locations.
 Even though we can still be attacked, the attack is limited to one
 server at a time. That server is usually our Windows 50 man ZombieMod
 server in Chicago. I'm currently working with the host to see if the
 attack can be detected and blocked automatically.

 I've had a couple people email me asking for this Nuker program, or
 the link to where to download it. I've notified Alfred of the issue and
 sent him the link to the program, however he recommends that I be
 careful at how I present my report to the non-moderated HLDS mailing
 list. Hence, I will not give this program to ANYBODY unless on Alfred's
 approval.


 Chad Austin wrote:

 
 Post a dump of packets please, or just link to program so it can be
 analyzed.

 Ian Shaffer wrote:


   
 Dear Network Administrator,

 Over the past few months my servers have been brought to their knees
 dozens of times through nuke style Denial of Service attacks.
 
 Simple
 
 put, players start teleporting around, pings gradually start
 
 increasing
 
 for all players and the timer slows down. After a couple minutes of
 being attacked, you are early frozen from movement and the timer
 
 takes a
 
 decade to tick down, and pings are skyrocketed. Players then leave
 
 the
 
 server.

 Well earlier this week I interrogated, pardon the pun, a member of
 
 my
 
 community who had made an exclamation that it would start to get real
 laggy in one of our servers earlier in the day. That server, our
 
 Zombie
 
 Server, started getting nuked just a couple minutes after. I was
 
 fairly
 
 certain it was him who started the attack. In the evening, I talked
 
 to
 
 this guy, his alias is ST. GEORGE, and explained to him that I
 believed it was him who was nuking our servers. I acted very
 
 sincere
 
 when I told him that I had logged his IP address and was planning on
 filing a formal abuse complaint to his ISP, Road Runner. He somewhat
 panicked at hearing this, and confessed as to what he was doing.

 He sent me a link to download the same hacking tool he said he was
 using. Hackers Assistant is the program. I scanned the program for
 
 any
 
 trojans or viruses it might have, it was clean. I ran it and
 
 discovered
 
 a feature called Nuker. In there it prompted for a server IP
 
 address
 
 and port and a box to input a message. One would simply put a
 
 server's
 
 info in there, type some random stuff in the message box, and click
 
 Nuke.
 
 A former member of our community and admitted nuker ST. GEORGE
 
 tested
 
 the software. I was shocked. It was working, The server was being
 attacked just as described above. I held a sense of accomplishment
 knowing that I had found the cause of my problems. I therefore began
 looking for a way to block this programs abilities. Now I needed to
 
 know
 
 what types of servers this program could attack. 

RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Bobby35ny
Fix this one next..:)

Checking/Installing 'Base Source Shared Models' version 4

Connection Reset, WinSock Error 10054 Connection reset by peer






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, October 17, 2007 6:17 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Win32/Linux hldsupdatetool update released

The previous update fixed that and this update keeps that fix :) This is
the fix for the fix ;-)

- Alfred

Steven Hartland wrote:
 Does this update fix the timeout issue?

 Steve

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]


 We have just released an update for the tool to stop is doing this.
 If you have a tf/ folder in your base srds directory you should
 delete it, only the orangebox/ folder should have a tf subfolder in
 it.

 - Alfred


 
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RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread bobby35ny
How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would use
it in a heartbeat.

-Bobby


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[hlds] DoD 1.2 CPU and CRAZY Choke

2004-05-23 Thread Bobby35ny
Hi Guys,
  We all know the CPU went up with 1.2.
Now we are seeing HIGH CHOKE with 1.2

-Bobby




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[hlds] DOD 1.2 CPU ARGHHHHHHHHH

2004-05-19 Thread Bobby35ny
I was happy when I heard dod 1.2 will be better on the CPU serverside.
OMG!!  Its WORSE!! Even with no mods!

-Bobby




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