Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-01 Thread Christian Deacon
Completely agree with you. Community servers still suffer in TF2 in my 
opinion.



Thanks.


On 11/1/2017 9:30 PM, Tim Anderson wrote:

I don't mean to be rude but I am baffled by these complements.

It is good that they are fixing crashes, but I would think that would
be the least you could expect from Valve. The contracker crash has
been crashing custom servers (doesn't seem to affect vanilla) every
day since the big update 12 days ago and for them to only fix it today
still gives me the impression that they don't care about anyone on
this mailing list.

All the community servers I play on have been deader than ever. Every
single update that comes out, I am seeing fewer players.

On Wed, Nov 1, 2017 at 5:27 PM, Tohru Adachi  wrote:

To quote VNN: "This is a Valve we haven't seen in a long, LONG time."

(Keep up the good work, all these updates are helping a lot)


On 02/11/2017 00:23, Rowedahelicon wrote:

You guys are kicking ass with updates lately, thank you :D

On Wed, Nov 1, 2017 at 7:37 PM, Eric Smith  wrote:

We've released a mandatory update for Team Fortress 2. The new version
number is 4218712. The notes for the update are below.

Thanks.

-Eric

-

- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the Mercenary Park
Gift Shop and the Dragon Slayer come as Factory New again
 - Existing War Paints and weapons affected by yesterday's change
will be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply closet or
respawning
- Fixed the Mantreads description for reduced airblast vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if
tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to
disable bot reselecting their class while in spawn rooms
- Fixed a bug with the Phlogistinator's attack distance so it matches the
other flamethrowers
- Fixed the War Paint icons in the Steam Community Market
 - Known issue: War Paints still show as blank and with zero
quantity in search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
- War Paints now have individual listings on the Steam Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
 - Disabled collision on a bunch of props (mainly lights/lamps)
 - Reduced attackers' spawn advantage by 1 second when working on
final control point
 - Upgraded the small ammo pack to medium in the yard (on the
porch)




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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Christian Deacon
I am aware CS:GO has its own mailing list for servers. All I was saying 
is it's sad the CS:GO developers do not post on the mailing list after 
releasing updates while the TF2 developers do.



I apologize for not making that clear on my first reply.


Thanks.


On 8/12/2016 9:12 PM, Ross Bemrose wrote:
CS:GO has its own server mailing list: 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



On 8/12/2016 9:11 PM, Christian Deacon wrote:
Yeah, that is true. Although, it's still nice to see at least a bit 
of communication between Valve and the server operators.



Off-topic from TF2: It's sad to see the CS:GO developers not using 
the mailing list for CS:GO updates :\



Thanks.


On 8/12/2016 9:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some 
problems during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf 
Of Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; 
hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We 
should have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Christian Deacon
Yeah, that is true. Although, it's still nice to see at least a bit of 
communication between Valve and the server operators.



Off-topic from TF2: It's sad to see the CS:GO developers not using the 
mailing list for CS:GO updates :\



Thanks.


On 8/12/2016 9:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Christian Deacon
For me, I got to 9 - 10 players two times today with Steam group events. 
However, the server never took off. I'm running a stock Payload server. 
The server was full for hours last night though.



I guess I just have to try harder. I'm used to the very old Quick Play 
system where I would gather six friends, join the server, and the server 
would instantly fill up...



Thanks.


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Re: [hlds] Optional TF2 update released

2016-07-08 Thread Christian Deacon
After applying this optional update, my server crashed with the 
following engine error on map change:


Engine error: Unable to load manifest file 
'scripts/soundscapes_manifest.txt'



Is there anybody else having this issue? My server was running stable 
with population for hours but as soon as I applied this optional update, 
the server crashed on the next map change. Sadly, I can't reproduce the 
crash by simply changing the map.



There is a possibility the update wasn't applied right. Therefore, I've 
reapplied the update. I'll post here again if my server crashes with the 
same error again.



Thanks.


On 7/8/2016 12:58 AM, Eric Smith wrote:


We’ve released an optional dedicated server update the fixes the 
Medic’s run speed not adjusting when his heal target is killed. You do 
not need this update unless you are experiencing this problem.


Thanks.

-Eric



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Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Christian Deacon
I will admit, there are many servers out there players consider "bad" 
due to them being filled with MOTD Ads, pay-to-win, etc. Players need to 
realize the update was just released four hours ago. I believe community 
servers just need time. Time for good community servers to outrun bad 
community servers.



In the end, I hope Valve continues to let community servers take in 
population. At least for a month or so to see how it goes (instead of 
instantly reverting the change). I guess we'll find out more after the 
maintenance event.



P.S. I re-posted this on the mailing list since the original e-mail is 
waiting for approval (e-mail body was "too large"). Who knows how long 
it would take for the message to be approved. I apologize if this gets 
submitted twice.



Thanks.


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Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Christian Deacon
I still see many "Valve Maintenance..." servers in the community server 
browser. I guess we'll have to see if they still display after this 
maintenance event.



Thanks.


On 7/7/2016 10:19 PM, Jan wrote:

Server browser now only shows community servers.

On 8.7.2016 3:50, Christian Deacon wrote:


Hm strange. My server's Steam account is logged in okay, just the 
identity isn't logging in. I'll wait until the item servers, etc are 
back up and see if the issue continues.



Also, I wonder if Valve servers are still going to display in the 
community server browser. If so, I guess custom community servers 
will have the same visibility issue as before due to Valve servers 
spamming the list.



Thanks.


On 7/7/2016 9:36 PM, Thomas Deisinger wrote:
Both mine are logged in and working fine. I did notice that one of 
the steam IDs was a different format



On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon 
<gamem...@gflclan.com <mailto:gamem...@gflclan.com>> wrote:


Finally, a great update for community servers (from what I've seen).

Also question, are we still using the old account system? From
what I've seen, it looks like we are (e.g.
tf_server_identity_account_id, etc). One of my servers that has
an account logged in is completely full while my other server
with no account logged in isn't gaining any population (both
same game types). My second server isn't logging into the
account I specified and I also can't list or create new identities:
"Request to retrieve owned game server accounts--please wait."
and "Request to create a game server account sent--please wait.".

Anybody else have this issue?

Thanks.


On 7/7/2016 9:23 PM, Jan wrote:

Considering that even casual mode will have cooldowns for
abandoning, I think it should be better for community servers.
Because that will be the only way people will be able to play
if they get cooldown.

On 8.7.2016 3:11, Emil Larsson wrote:

From what I can tell, yes.

But they also removed quickplay and the idea of "standard
valve servers" from that equation, Which might turn out to be
better for community servers, who knows.

On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger
<tmd92...@bethel.edu <mailto:tmd92...@bethel.edu>> wrote:

Like I thought they gave a specific option for Community
servers (the server browser, but it's something)..question
is, is that the only way people can get in?

On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon
<theoneando...@rowedahelicon.com
<mailto:theoneando...@rowedahelicon.com>> wrote:

THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE

On Thu, Jul 7, 2016 at 7:13 PM, HD
<ad...@gamerscrib.net <mailto:ad...@gamerscrib.net>>
wrote:

Look around man.. if they were going to say
something they would have by now but they are
ignoring every single email on this list related
to anything quickplay or community servers. Been
years since I’ve seen a response from any team
member when you have this much flack about
something related to this game.

*From:*hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] *On
Behalf Of *Tohru Adachi
*Sent:* Thursday, July 07, 2016 11:12 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: Meet Your Match update
and QuickPlay?

Yeah, I think we need some word here from Eric or
John on what's happening to community servers.

We're only speculating at this point, and I don't
have the best feeling about this


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Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Christian Deacon
Hm strange. My server's Steam account is logged in okay, just the 
identity isn't logging in. I'll wait until the item servers, etc are 
back up and see if the issue continues.



Also, I wonder if Valve servers are still going to display in the 
community server browser. If so, I guess custom community servers will 
have the same visibility issue as before due to Valve servers spamming 
the list.



Thanks.


On 7/7/2016 9:36 PM, Thomas Deisinger wrote:
Both mine are logged in and working fine. I did notice that one of the 
steam IDs was a different format



On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon <gamem...@gflclan.com 
<mailto:gamem...@gflclan.com>> wrote:


Finally, a great update for community servers (from what I've seen).

Also question, are we still using the old account system? From
what I've seen, it looks like we are (e.g.
tf_server_identity_account_id, etc). One of my servers that has an
account logged in is completely full while my other server with no
account logged in isn't gaining any population (both same game
types). My second server isn't logging into the account I
specified and I also can't list or create new identities:
"Request to retrieve owned game server accounts--please wait." and
"Request to create a game server account sent--please wait.".

Anybody else have this issue?

Thanks.


On 7/7/2016 9:23 PM, Jan wrote:

Considering that even casual mode will have cooldowns for
abandoning, I think it should be better for community servers.
Because that will be the only way people will be able to play if
they get cooldown.

On 8.7.2016 3:11, Emil Larsson wrote:

From what I can tell, yes.

But they also removed quickplay and the idea of "standard valve
servers" from that equation, Which might turn out to be better
for community servers, who knows.

On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger
<tmd92...@bethel.edu <mailto:tmd92...@bethel.edu>> wrote:

Like I thought they gave a specific option for Community
servers (the server browser, but it's something)..question
is, is that the only way people can get in?

On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon
<theoneando...@rowedahelicon.com
<mailto:theoneando...@rowedahelicon.com>> wrote:

THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE

On Thu, Jul 7, 2016 at 7:13 PM, HD <ad...@gamerscrib.net
<mailto:ad...@gamerscrib.net>> wrote:

Look around man.. if they were going to say
something they would have by now but they are
ignoring every single email on this list related to
anything quickplay or community servers. Been years
since I’ve seen a response from any team member when
you have this much flack about something related to
this game.

*From:*hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] *On
Behalf Of *Tohru Adachi
*Sent:* Thursday, July 07, 2016 11:12 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: Meet Your Match update
and QuickPlay?

Yeah, I think we need some word here from Eric or
John on what's happening to community servers.

We're only speculating at this point, and I don't
have the best feeling about this


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Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/

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Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Christian Deacon

Finally, a great update for community servers (from what I've seen).

Also question, are we still using the old account system? From what I've 
seen, it looks like we are (e.g. tf_server_identity_account_id, etc). 
One of my servers that has an account logged in is completely full while 
my other server with no account logged in isn't gaining any population 
(both same game types). My second server isn't logging into the account 
I specified and I also can't list or create new identities:
"Request to retrieve owned game server accounts--please wait." and 
"Request to create a game server account sent--please wait.".


Anybody else have this issue?

Thanks.

On 7/7/2016 9:23 PM, Jan wrote:
Considering that even casual mode will have cooldowns for abandoning, 
I think it should be better for community servers. Because that will 
be the only way people will be able to play if they get cooldown.


On 8.7.2016 3:11, Emil Larsson wrote:

From what I can tell, yes.

But they also removed quickplay and the idea of "standard valve 
servers" from that equation, Which might turn out to be better for 
community servers, who knows.


On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger > wrote:


Like I thought they gave a specific option for Community servers
(the server browser, but it's something)..question is, is that
the only way people can get in?

On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon
> wrote:

THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE

On Thu, Jul 7, 2016 at 7:13 PM, HD > wrote:

Look around man.. if they were going to say something
they would have by now but they are ignoring every single
email on this list related to anything quickplay or
community servers. Been years since I’ve seen a response
from any team member when you have this much flack about
something related to this game.

*From:*hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com
] *On Behalf
Of *Tohru Adachi
*Sent:* Thursday, July 07, 2016 11:12 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: Meet Your Match update and
QuickPlay?

Yeah, I think we need some word here from Eric or John on
what's happening to community servers.

We're only speculating at this point, and I don't have
the best feeling about this


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Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/

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