[hlds] L4D Force Dedicated Server

2009-10-25 Thread Chuck
Sorry if this has been covered before.  So it's been some time and I'm now
playing L4D again however I see I can no longer do ms_force_dedicated_server
anymore.  How do I go about creating a game through the lobby and having it
connect to one of my servers?

 

Thanks in advance,

 Chuck

 

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[hlds] Mani Plugins

2006-12-23 Thread Chuck
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Let me just start off as saying sorry if this really isn't the place to ask 
this question.  I just installed the New Mani Admin Plugins 1.2r.  After do 
this I no longer can bring up my admin menu in the game nor am I able to use 
commands such as timeleft or rank and so on.  Anyone else having this issue 
after installing the latest mani admin?  If any one can give me some pointers 
on how to fix this issue it would be greatly appreciated.

Thanks in advance,

Chuck
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[hlds] Unable to download custom maps

2006-11-12 Thread Chuck
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Hi sorry if this has been covered before.  I'm running a Dedicated DODS 
server and i have just rescently added some custom maps.  My problem is that 
when ever someone trys to connect to the server it will come back with an error 
of missing map in maps folder.  I have the server setup to allow downloads.  Is 
there something else i'm missing?

Thanks in advace,
Chuck
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Re: [hlds] Unable to download custom maps

2006-11-12 Thread Chuck

sv_downloadurl is blank. I have tried messing with that, but I don't have an
actual webserver.


- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, November 12, 2006 1:56 PM
Subject: Re: [hlds] Unable to download custom maps


What is your sv_downloadurl?

On 13/11/06, Chuck [EMAIL PROTECTED] wrote:

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   Hi sorry if this has been covered before.  I'm running a Dedicated DODS
server and i have just rescently added some custom maps.  My problem is
that when ever someone trys to connect to the server it will come back
with an error of missing map in maps folder.  I have the server setup to
allow downloads.  Is there something else i'm missing?

Thanks in advace,
Chuck
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[hlds] Czero bots

2005-05-26 Thread Chuck Wow
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Anyone know what kind of bots/metamod bot plugin I can add to allow bots on the 
server that will stay on even when no one is playing. I tried PodBotMM but 
there are no waypoint files for CZ.

thanks!


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[hlds] weird error message

2005-05-11 Thread Chuck Wow
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anyone know what this means?

Fatal Error on Rogue Public: Type (0)

thanks!



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Re: [hlds] RE: [hlds][OT]

2001-10-16 Thread Chuck Hays

I am on the linux list, and I run my server on RH7.1 (2.4 kernel) and I
have had maybe 2 crashes since 1.3, and probably a dozen since 1.1. 
Most of these were freak things, admin mod etc.

So yeah, the linux version is more stable, but I don't know if that is a
result of the program, or the OS.


Regardless of this OS war, would anyone seriously like to get a newbie
linux (maybe focusing on HLDS/simple servers such as apache/mysql/php
stuff) list going?

-Chuck Hays

On Tue, 2001-10-16 at 16:32, HL Server wrote:
 At 02:06 PM 10/16/2001 -0700, you wrote:
 Well, I don't know about other peoples, but even through the last 2 
 updates, my hlds linux server hasn't dumped once.  Guess I'm just lucky?
 
 Are you on the linux_hlds list?  Is there reports of linux admins 
 crashing?  I know you say you don't know about other peoples, but is 
 there anyone on both lists that could confirm or deny this?  I would simply 
 like my server to stay up like it used to ... I've done everything 
 suggested and it still crashes constantly ...  I've seen no optimistic news 
 ... and I'm seeing many complains outside of this list ... (I shouldn't 
 have to mention my regulars who bring it to my attention all the time ..) 
 ... But I once again, I believe this was a topic on the AdminMod forums ...
 
 HL Server wrote:
 
 At 12:32 PM 10/16/2001 -0700, you wrote:
 
 There is always job security for you.  Those servers crash all the time, 
 and need constant attention (;
 
 The only server that crashes on my network CONSTANTLY is HLDS ... My IIS 
 Servers have been up for over 3 years now, never a crash ...  If an IIS 
 admin takes the time to read and apply the maintenance, there should 
 never be a problem ...
 
 This is another reason for trying Linux, I thought the HLDS on Linux was 
 stable, but now I've read elsewhere (I think AdminMod Forums) that it is 
 in fact just as shoddy as the Windows version ...
 
 Kelly Johnson wrote:
 
 I love it! I hope you all convert to apache, JSP, and Java.  Its just job
 security for me.  The more sites based on this platform means more sites
 that I will eventually get to convert to IIS, ASP, and com.
 
 -Original Message-
 From: Sysop [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, October 16, 2001 10:33 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Re: Timeout During Map Changes
 
 
 Hehe, sounds like we could get a nice little community going
 
 Chuck Hays wrote:
 
 And I would be more than happy to help lure some of you away from the
 dark side :)  I am by no means an expert, but can help with most
 problems (especially apache/php/mysql).  Let me know if you want to set
 that up!  I'd be happy to contribute.
 
 -Chuck Hays
 [EMAIL PROTECTED]
 
 On Tue, 2001-10-16 at 10:19, Sysop wrote:
 
 LOL, why do I feel like the scout?  Running ahead, look guys, it 
 works! and they all come following
 
 Seriously tho, I'd be willing to put up a bbs or mailing list for us
 winders guys that are trying to make the transition over to the
 promise/penguin land...
 
 On Tue, 2001-10-16 at 08:05, HoundDawg wrote:
 
 Ditto.  In fact, in the e-business arena, there is a stronger movement
 with
 
 budgest being allocated for companies to move from w2k + ASP + COM over
 to
 
 Linux + PHP/JSP + Java.
 
 I've already started moving my sites from ASP to PHP on my W2k server.
 Also, from SQL Server to MySQL.
 
 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Stan Hoeppner [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, October 16, 2001 7:24 AM
 Subject: RE: [hlds] Re: Timeout During Map Changes
 
 
 tongue in cheek  BAH!  Just run Linux/BSD and you don't
 have to worry
 about those nasty little worms! /tongue in cheek (;
 
 Believe me, I'm wanting to!  Because of MS's new licensing schemes,
 along
 
 with the dreaded activation requirements, not to mention that every
 release they make has exponentially more holes than the previous, I'm
 sticking with W2K, and NT4, and working on learning Linux...
 
 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]
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Re: [hlds] HLDS 4.1.0.8 Crash Issues....

2001-10-15 Thread Chuck Hays

Sounds like Half Life Hack to me

if any of you admins haven't seen this, you really should check it out
so you have an idea of what is available to people.  It takes 5 minutes
tops to install, and it unbelievable.

God help HL with this thing around...

-Chuck Hays


On Mon, 2001-10-15 at 01:07, Tashi wrote:
 I was checking my servers tonight and saw someone named n0 Bh0p, thought
 this person might be up to no good so I entered as Player. He then
 changed his name to asdfladjfal (He was an HW) and was telling the guy
 on the other team, a medic to run circles around him. He gunned down the
 medic in no time flat.
 
 He then had the medic conc him and he still took the medic out in no
 time flat. Then he made the comment UnConcable. Thinking this is a new
 cheat I observed more.
 
 The other player said he needed more proof. So he changed to sniper and
 never missed a shot. The Laser dot stayed in the middle of the opponents
 body the entire time the opponent was in the open. Then on shot, one
 kill. Then metioned something about hitbox.
 
 I tried to play dumb and get him to tell me what he was using (before I
 banned him) but he wouldn't come clean and I banned both players.
 
 New set of cheats? same Jerk?
 I'm taking no chances they both are outta here.
 
 asdfladjfal wonid 8704
 EchelOn wonid 1066603
 
 Stan Hoeppner wrote:
  
  I just looked through our ban files, and I can't find any variation of
  Slipknot.  [xx]Slipknot used to be a regular on BfB, but I don't recall
  seeing him for quite some time.  I remember banning one of the [xx] crew,
  which really pissed off another RCON, as he was an [xx] member.  Just goes
  to prove you can't even trust your own clan mates many times...
  
  I remember another RCON mentioning an asdf character on BfB he was having
  some problems with.  We haven't banned him yet, but there is this guy in our
  banned log:
  
  banid 0.0 285139 kick // asdfladjfal
  
  might be the same jerk...
  
  StanTheMan
  TheHardwareFreak
  www.hardwarefreak.devastation.cc
  [EMAIL PROTECTED]
  
   -Original Message-
   From: Noctaire [mailto:[EMAIL PROTECTED]]
   Sent: Sunday, October 14, 2001 8:12 PM
   To: HLDS Listserv
   Subject: [hlds] HLDS 4.1.0.8 Crash Issues
  
  
   All,
  
   I wanted to pop back in for a minute to give you an update on
   the crashing
   issues I have been seeing over here.
  
   The boys at Valve figured out at least one thing that has
   been ailing my
   server -- it appears this wonderful little TFC crash script
   has made its way
   over to my corner of the woods.  According to log entries,
   two users in
   particular have been crashing my servers:
  
   -=Slipknot=-  WonID: 77865
  
   James aka asdf  WonID: 741733 (IP 4.35.68.130)
  
   Unfortunately, this is not the end of my troubles -- although
   Valve has a
   beta out which fixes the crash script, something else popped me again
   tonight, 3 times across two server.  :(  I've sent the logs
   up to Valve
   again, so hopefully they can figure out what it is this time
   around.  Keep
   you all posted as the solutions come down the pike.
  
  
   Noc.
  
  
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RE: [OT] Qwest + 678

2001-10-07 Thread Chuck Hays


Why is this so definately malarky?  You don't think its possible that
through a higher level of error checking you could introduce several
(15-20) milliseconds of additional latency?  I don't think its utterly
ridiculous as a possibility.

However, I am completely open to other possiblities.  I just have heard
the same story from 2 separate ISPs.  Any other ideas out there?


-Chuck



On Sun, 2001-10-07 at 01:11, Stan Hoeppner wrote:


  After speaking with local ISPs (Minneapolis) about Qwest and their
  network setup, they informed me that the 30-50ms added from the dsl
  modem to the equipment on the other side is due to Qwest setting the
  error correction Settings to highest.

 That is complete and utter malarky.  Whoever stated this to you doesn't know
 what they are talking about.

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]







RE: [OT] Qwest + 678

2001-10-07 Thread Chuck Hays


So with the DMT stardard, the modem and the hardware on the other end do
NO error correction themselves?  I find that hard to believe.  I am not
trying to make enemies here, but what you are saying is illogical.  The
reason we HAVE a DSL modem is that we can't send tcp/ip directly over a
phone line.  Its encoded into some other format (which I don't claim to
know the details of - DMT/CAP/etc..), and there has to be some kind of
error checking.  It would be unreasonable to think otherwise.

-Chuck Hays



On Sun, 2001-10-07 at 14:24, Stan Hoeppner wrote:


  Why is this so definately malarky?  You don't think its
  possible that
  through a higher level of error checking you could introduce several
  (15-20) milliseconds of additional latency?  I don't think its utterly
  ridiculous as a possibility.

 Error checking and correction built into the TCP/IP protocol, and is handled
 at the receiving host.  There is no error checking of packets by routers.

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]







Re: heapsize

2001-10-06 Thread Chuck Hays


I think this is a good case for Valve to document their product.
Everything we tell people ends up sounding like Well, we seem to have
heard from Valve that this..  Wouldn't it just be easier with some
real documentation?  Just a thought :)

-Chuck Hays

Dmasjz45 wrote:
 you dont need a damn heapsize at all. it helps performance but its not
 needed. i have an all dust server and the map never changes so i dont need a
 heapsize but if your server changes map often i would say set the heapsize
 to atleaset 128000
 - Original Message -
 From: K2 [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, October 05, 2001 10:12 PM
 Subject: RE: heapsize



Ok... I'm wrong... but why exactly? Why is setting your heapsize over 32MB
gross overkill? I'm not just going to take your word for it :-) I've got
hard data that shows contrary to your statement. If you can *prove* me
wrong, I'm all for it.

K2

-Original Message-
From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 8:58 PM
To: [EMAIL PROTECTED]
Subject: Re: RE:



yes, you are wrong,sry.   there is never a reason to set your heapsize

 over

32000, and even that is gross overkill

this is straight from valves mouth in the past.
- Original Message -
From: K2 [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 9:49 PM
Subject: RE:


| That depends really on how many players you plan to host on your game
| port. The 20 player CS ports I run on the Hardfought server would run
| comfortably with a heapsize set at 64meg (-heapsize 65536) each when
| full. Now, one thing to keep in mind is this (and feel free to correct
| me if I'm wrong, I very well could be) - setting the heapsize for your
| HL port only tells your OS to reserve that amount for hlds.exe that the
| OS itself wont grab, under any circumstances... so you gotta be a bit
| careful on how you set it. Say you run a server that has 384MB ram and
| you set your heapsize to use 256MB. You better make sure the rest of the
| processes running on your box don't require more than 128meg, or your
| server performance is going to suffer.
|
| What I've noticed on running my CS ports (this is on w2k adv. server
| SP2) is that on initial startup hlds.exe will consume about 64 meg of
| physical memory and roughly 122MB of virtual memory, regardless of the
| heapsize vale. When full with 20 players, physical memory usage will
| level out at about 130-135MB, give or take a bit. Watch and see how much
| physical memory your game port will consume when full - that's your key
| to where you should probably tell hlds to reserve for itself. Maybe add
| about 8 meg for overhead.
|
| K2
| [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
| http://nexus.hardfought.org http://nexus.hardfought.org
|
|
|
| -Original Message-
| From: Mark W. [mailto:[EMAIL PROTECTED]]
| Sent: Friday, October 05, 2001 8:36 PM
| To: [EMAIL PROTECTED]
| Subject:
|
|
| What is the best heap size to run your server?
|
| Mark
|
|













[OT] RE: Unsubscribe

2001-09-30 Thread Chuck Hays


Not later?

Markel wrote:
 Unsubscribe NOW