Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-18 Thread EKemp
I hope the administrators had backups.

On Wed, Feb 18, 2009 at 2:48 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

 and the reply was after the fact... hence my comment




 
 From: Tony Paloma drunkenf...@hotmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Wednesday, February 18, 2009 1:15:31 PM
 Subject: Re: [hlds] Please VALVe, keep the STEAM_1 now

 The topic was created before it was done.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
 Sent: Wednesday, February 18, 2009 10:37 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Please VALVe, keep the STEAM_1 now

 Its already done...




 
 From: AnAkIn . anakin...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
 list
 hlds_li...@list.valvesoftware.com
 Sent: Tuesday, February 17, 2009 5:46:48 AM
 Subject: [hlds] Please VALVe, keep the STEAM_1 now

 Please, don't change again the SteamIDs just because of the complainers.
 Some plugin authors already started fixing their plugin to support the new
 SteamIDs, and some leagues with huge database of SteamIDs also started
 changing them to the new format.

 I don't think they'll be happy to change it again to STEAM_0 if you change
 it back just because of some people complaining.


 Thanks

 AnAkIn
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [L4D] Log lines truncated

2008-12-11 Thread EKemp
Ah, wow. I did not catch that. I'm running debian with 6 forks.

2008/12/11 Paul Bowsher [EMAIL PROTECTED]

 You do have the same issue.  0.04; sL 12/10/2 is the telltale. The pills
 line gets truncated. This is on Windows.
 Paul Bowsher


 2008/12/10 EKemp [EMAIL PROTECTED]

  My logs look fine. What OS are you running?
 
  Example:
  L 12/10/2008 - 06:55:07:
 
 Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact
  4827.30 3482.02 -180.04; setang 12.60 161.77 0.00Area 32486 used
 pills
  on
 
 Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact
  4827.30 3482.02 -180.04; sL 12/10/2008 - 06:55:08: (DEATH)Vash
 
 
 Stampede5STEAM_1:1:16582621SurvivorTeenGirlALIVE72+0setpos_exact
  6051.94 3208.77 -273.97; setang 6.33 60.81 0.00Area 43037 killed
  infected311InfectedinfectedDEAD-15setpos_exact 6123.90
  3359.55
  -312.27; setang -0.00 -126.49 0.00Area 34870 with rifle
 
  2008/12/10 Paul Bowsher [EMAIL PROTECTED]
 
   I'm seeing some odd behaviour in my l4d log files. Lines involving
 people
   using pills get truncated, and then the \n to end the line doesn't get
   printed so we get two lines merged together. Example:
  
   L 12/09/2008 - 23:39:29:
  
  
 
 Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact
   10672.54 8182.46 222.03; setang 18.06 30.96 0.00Area 28527 used
 pills
   on
  
  
 
 Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact
   10672.54 8182L 12/09/2008 - 23:39:29: (DEATH)Jester (Tank
  
  
 
 Rapage)7758STEAM_1:0:6286577SurvivorTeenGirlALIVE83+0setpos_exact
   12140.50 8185.27 78.03; setang 2.60 -11.86 0.00Area 50911 killed
   infected220InfectedinfectedDEAD-5setpos_exact 12627.97
   8094.58
   16.03; setang -0.00 -139.77 0.00Area 4 with dual_pistols
  
   That's one line. Anyone else seeing this?
  
   Paul Bowsher
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [L4D] Server defaulting to Normal difficulty even on Campaign

2008-12-11 Thread EKemp
I have the exact same issue. On one of my instances I have a sv_search_key
set. My forks launch on a vs map.

Eric

On Thu, Dec 11, 2008 at 9:03 AM, Tom Richardson
[EMAIL PROTECTED]wrote:

 Hi All

 I've noticed that when starting a Campaign game on my server using
 sv_search_key, the difficulty keeps defaulting to Normal regardless of what
 was selected in the lobby. This seems to happen if the server has
 previously
 had a Versus map loaded, which makes me think it's probably an unintended
 side-effect of locking the Versus difficult, some cvar is being carried
 over
 into Campaign mode. Has anyone else seen any behaviour like this? (linux
 server, version 1.0.0.7)
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [L4D] Log lines truncated

2008-12-11 Thread EKemp
Is anybody logging to one file?

My logging is setup like-so:

//Logging
log on
sv_log_onefile 0
sv_logbans 1
sv_logecho 0
sv_logfile 1
sv_logflush 0

Eric

2008/12/11 Adam Nowacki [EMAIL PROTECTED]

 I get same, on linux, looks like it always cuts off at 280th byte.

 Paul Bowsher wrote:
  I'm seeing some odd behaviour in my l4d log files. Lines involving people
  using pills get truncated, and then the \n to end the line doesn't get
  printed so we get two lines merged together. Example:
 
  L 12/09/2008 - 23:39:29:
 
 Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact
  10672.54 8182.46 222.03; setang 18.06 30.96 0.00Area 28527 used pills
 on
 
 Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact
  10672.54 8182L 12/09/2008 - 23:39:29: (DEATH)Jester (Tank
 
 Rapage)7758STEAM_1:0:6286577SurvivorTeenGirlALIVE83+0setpos_exact
  12140.50 8185.27 78.03; setang 2.60 -11.86 0.00Area 50911 killed
  infected220InfectedinfectedDEAD-5setpos_exact 12627.97
 8094.58
  16.03; setang -0.00 -139.77 0.00Area 4 with dual_pistols
 
  That's one line. Anyone else seeing this?
 
  Paul Bowsher
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [L4D] Log lines truncated

2008-12-10 Thread EKemp
My logs look fine. What OS are you running?

Example:
L 12/10/2008 - 06:55:07:
Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact
4827.30 3482.02 -180.04; setang 12.60 161.77 0.00Area 32486 used pills
on
Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact
4827.30 3482.02 -180.04; sL 12/10/2008 - 06:55:08: (DEATH)Vash
Stampede5STEAM_1:1:16582621SurvivorTeenGirlALIVE72+0setpos_exact
6051.94 3208.77 -273.97; setang 6.33 60.81 0.00Area 43037 killed
infected311InfectedinfectedDEAD-15setpos_exact 6123.90 3359.55
-312.27; setang -0.00 -126.49 0.00Area 34870 with rifle

2008/12/10 Paul Bowsher [EMAIL PROTECTED]

 I'm seeing some odd behaviour in my l4d log files. Lines involving people
 using pills get truncated, and then the \n to end the line doesn't get
 printed so we get two lines merged together. Example:

 L 12/09/2008 - 23:39:29:

 Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact
 10672.54 8182.46 222.03; setang 18.06 30.96 0.00Area 28527 used pills
 on

 Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact
 10672.54 8182L 12/09/2008 - 23:39:29: (DEATH)Jester (Tank

 Rapage)7758STEAM_1:0:6286577SurvivorTeenGirlALIVE83+0setpos_exact
 12140.50 8185.27 78.03; setang 2.60 -11.86 0.00Area 50911 killed
 infected220InfectedinfectedDEAD-5setpos_exact 12627.97
 8094.58
 16.03; setang -0.00 -139.77 0.00Area 4 with dual_pistols

 That's one line. Anyone else seeing this?

 Paul Bowsher
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread EKemp
Serious +1

On Tue, Dec 2, 2008 at 6:32 AM, Patrick Shelley [EMAIL PROTECTED] wrote:

 oh, and restrictions on pubbers kicking steam groupers :)

 Pretty please with sugar on top !

 On 12/2/08, Cc2iscooL [EMAIL PROTECTED] wrote:
 
  Why can't it be like the following, instead?
 
  Say you have servers assigned to your group. Player from your group sees
 an
  empty server and wants to play in it (via the Community Server menu.)
  Client
  then creates a lobby and sets a reserve on the server via the join
  community
  server menu. As long as the lobby is active, client's computer sends a
  heartbeat to the server (every 30-60 seconds) to let it know it should
 not
  take another connection. If client stops heartbeat, assume lobby
 destroyed
  and set reservation 0. This would only happen if the server were empty,
  otherwise client would join server as is currently.
 
  I haven't heard a peep from Valve on this list besides about a few days
  after L4D released. I don't think it's time to take a hiatus yet, guys.
 You
  have games, exploits, and problems to fix.
 
  Could I at least ask for a fix for the L4D melee bug and a fix for
  mapchange
  lockups on TF2 for Christmas?
 
 
  On Tue, Dec 2, 2008 at 3:15 AM, Flubber [EMAIL PROTECTED] wrote:
 
   Well maybe it should be since Valve almost didn't say a word since the
  game
   was released...
  
   2008/12/2 DontWannaName! [EMAIL PROTECTED]
  
Is it that time already to get our pitchforks and torches? Christmas
  must
have come early. Or is it the time to...
http://www.petitionspot.com/start-a-petition/
   
   
   
   

From: Dr.Stinglock [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, December 2, 2008 12:29:32 AM
Subject: Re: [hlds] Petition: Lobbies for Group Servers
   
I was going to just do /nosign for points 1.2 and 4. But then I
 thought
  I
should explain my answers.
   
1. It would make more sense to have a lobby directed to a specific
  server
by
the lobby leader, otherwise people will be idling in servers waiting
 to
   get
a team together. There is no real need for a lobby to be on a
  particular
server and this seems a waste. /nosign
   
2. What happens when those users that can create a server are offline
  or
not
playing? And would it not make sense to allow this permission to
 people
   who
have moderator or admin access to the steam group instead of creating
  an
entirely new group just for admins? /nosign
   
3. Some sort of ingame steam group managed server admin access.
 /signed
   
4. So you want steam group server lists via the community then?
 That's
   the
only way I could see this working if you didn't want to have any
  settings
on
the server or the client to inform it that it is part of a steam
 group.
Still, that relys on the steam community telling your server it is a
   member
of it.
   
This idea really sounds broken, no settings on the server? So you can
   just
grab any server and use it as a community server as you don't have to
  set
anything on the server itself?  /nosign
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday, 2 December 2008 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Petition: Lobbies for Group Servers
   
What I am calling for (The reasons should be self explanatory):
   
  1. A method for creating a lobby on a particular server.
  2. The ability to restrict (using Steam Groups) who can initially
   create
  that lobby.
  3. Those who can create lobbies on my server should be able to have
   full
  lobby leader power over my server, including making it public if
 they
need
  to fill spots.  (Or should only have powers granted by server
 admins)
  4. No need to set any settings in console (such as sv_search_key)
 for
   the
  clients, and no need to set such settings on the server as well.
Everything
  should be able to done using steam groups only (as a supplement to
  the
  existing system)
   
If this sounds like something you would like to see implemented, sign
  on.
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   

Re: [hlds] Enabling Tracking of Rank and Number of Players?

2008-11-28 Thread EKemp
Whenever I reboot my 6 servers, the players servered/rank stays the same.

On Fri, Nov 28, 2008 at 1:41 PM, J T [EMAIL PROTECTED] wrote:

 I noticed at first when joining the server the rank sometimes shows and
 sometimes doesn't.

 On Fri, Nov 28, 2008 at 7:33 AM, Dustin Wyatt [EMAIL PROTECTED]
 wrote:

  They're probably/possibly related since both the rank/number of
  players served and the steam group servers stuff has to be served by
  the Steam servers.
 
  On Fri, Nov 28, 2008 at 8:53 AM, Tom Richardson
  [EMAIL PROTECTED] wrote:
   Hang on though... this relates to the listing of Steam Group servers
 does
  it
   not? What I am referring to is the Server Rank and Number of Players
   Served that is displayed under the banner on the MOTD page...
  
   2008/11/28 AnAkIn . [EMAIL PROTECTED]
  
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] server.cfg

2008-11-25 Thread EKemp
Post your config?

On Tue, Nov 25, 2008 at 8:10 AM, Dean [EMAIL PROTECTED] wrote:

 Yeah thanks for that it works now

 Will Murray wrote:
  You should try lathering it in butter
 
  On Tue, Nov 25, 2008 at 10:59 PM, Dean [EMAIL PROTECTED] wrote:
 
 
  Can anyone help me?
 
  Dean wrote:
 
  its broken :(
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds