Re: [hlds] Please VALVe, keep the STEAM_1 now
I hope the administrators had backups. On Wed, Feb 18, 2009 at 2:48 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: and the reply was after the fact... hence my comment From: Tony Paloma drunkenf...@hotmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, February 18, 2009 1:15:31 PM Subject: Re: [hlds] Please VALVe, keep the STEAM_1 now The topic was created before it was done. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Wednesday, February 18, 2009 10:37 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Please VALVe, keep the STEAM_1 now Its already done... From: AnAkIn . anakin...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Sent: Tuesday, February 17, 2009 5:46:48 AM Subject: [hlds] Please VALVe, keep the STEAM_1 now Please, don't change again the SteamIDs just because of the complainers. Some plugin authors already started fixing their plugin to support the new SteamIDs, and some leagues with huge database of SteamIDs also started changing them to the new format. I don't think they'll be happy to change it again to STEAM_0 if you change it back just because of some people complaining. Thanks AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Log lines truncated
Ah, wow. I did not catch that. I'm running debian with 6 forks. 2008/12/11 Paul Bowsher [EMAIL PROTECTED] You do have the same issue. 0.04; sL 12/10/2 is the telltale. The pills line gets truncated. This is on Windows. Paul Bowsher 2008/12/10 EKemp [EMAIL PROTECTED] My logs look fine. What OS are you running? Example: L 12/10/2008 - 06:55:07: Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact 4827.30 3482.02 -180.04; setang 12.60 161.77 0.00Area 32486 used pills on Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact 4827.30 3482.02 -180.04; sL 12/10/2008 - 06:55:08: (DEATH)Vash Stampede5STEAM_1:1:16582621SurvivorTeenGirlALIVE72+0setpos_exact 6051.94 3208.77 -273.97; setang 6.33 60.81 0.00Area 43037 killed infected311InfectedinfectedDEAD-15setpos_exact 6123.90 3359.55 -312.27; setang -0.00 -126.49 0.00Area 34870 with rifle 2008/12/10 Paul Bowsher [EMAIL PROTECTED] I'm seeing some odd behaviour in my l4d log files. Lines involving people using pills get truncated, and then the \n to end the line doesn't get printed so we get two lines merged together. Example: L 12/09/2008 - 23:39:29: Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182.46 222.03; setang 18.06 30.96 0.00Area 28527 used pills on Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182L 12/09/2008 - 23:39:29: (DEATH)Jester (Tank Rapage)7758STEAM_1:0:6286577SurvivorTeenGirlALIVE83+0setpos_exact 12140.50 8185.27 78.03; setang 2.60 -11.86 0.00Area 50911 killed infected220InfectedinfectedDEAD-5setpos_exact 12627.97 8094.58 16.03; setang -0.00 -139.77 0.00Area 4 with dual_pistols That's one line. Anyone else seeing this? Paul Bowsher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Server defaulting to Normal difficulty even on Campaign
I have the exact same issue. On one of my instances I have a sv_search_key set. My forks launch on a vs map. Eric On Thu, Dec 11, 2008 at 9:03 AM, Tom Richardson [EMAIL PROTECTED]wrote: Hi All I've noticed that when starting a Campaign game on my server using sv_search_key, the difficulty keeps defaulting to Normal regardless of what was selected in the lobby. This seems to happen if the server has previously had a Versus map loaded, which makes me think it's probably an unintended side-effect of locking the Versus difficult, some cvar is being carried over into Campaign mode. Has anyone else seen any behaviour like this? (linux server, version 1.0.0.7) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Log lines truncated
Is anybody logging to one file? My logging is setup like-so: //Logging log on sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 1 sv_logflush 0 Eric 2008/12/11 Adam Nowacki [EMAIL PROTECTED] I get same, on linux, looks like it always cuts off at 280th byte. Paul Bowsher wrote: I'm seeing some odd behaviour in my l4d log files. Lines involving people using pills get truncated, and then the \n to end the line doesn't get printed so we get two lines merged together. Example: L 12/09/2008 - 23:39:29: Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182.46 222.03; setang 18.06 30.96 0.00Area 28527 used pills on Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182L 12/09/2008 - 23:39:29: (DEATH)Jester (Tank Rapage)7758STEAM_1:0:6286577SurvivorTeenGirlALIVE83+0setpos_exact 12140.50 8185.27 78.03; setang 2.60 -11.86 0.00Area 50911 killed infected220InfectedinfectedDEAD-5setpos_exact 12627.97 8094.58 16.03; setang -0.00 -139.77 0.00Area 4 with dual_pistols That's one line. Anyone else seeing this? Paul Bowsher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Log lines truncated
My logs look fine. What OS are you running? Example: L 12/10/2008 - 06:55:07: Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact 4827.30 3482.02 -180.04; setang 12.60 161.77 0.00Area 32486 used pills on Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact 4827.30 3482.02 -180.04; sL 12/10/2008 - 06:55:08: (DEATH)Vash Stampede5STEAM_1:1:16582621SurvivorTeenGirlALIVE72+0setpos_exact 6051.94 3208.77 -273.97; setang 6.33 60.81 0.00Area 43037 killed infected311InfectedinfectedDEAD-15setpos_exact 6123.90 3359.55 -312.27; setang -0.00 -126.49 0.00Area 34870 with rifle 2008/12/10 Paul Bowsher [EMAIL PROTECTED] I'm seeing some odd behaviour in my l4d log files. Lines involving people using pills get truncated, and then the \n to end the line doesn't get printed so we get two lines merged together. Example: L 12/09/2008 - 23:39:29: Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182.46 222.03; setang 18.06 30.96 0.00Area 28527 used pills on Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182L 12/09/2008 - 23:39:29: (DEATH)Jester (Tank Rapage)7758STEAM_1:0:6286577SurvivorTeenGirlALIVE83+0setpos_exact 12140.50 8185.27 78.03; setang 2.60 -11.86 0.00Area 50911 killed infected220InfectedinfectedDEAD-5setpos_exact 12627.97 8094.58 16.03; setang -0.00 -139.77 0.00Area 4 with dual_pistols That's one line. Anyone else seeing this? Paul Bowsher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Petition: Lobbies for Group Servers
Serious +1 On Tue, Dec 2, 2008 at 6:32 AM, Patrick Shelley [EMAIL PROTECTED] wrote: oh, and restrictions on pubbers kicking steam groupers :) Pretty please with sugar on top ! On 12/2/08, Cc2iscooL [EMAIL PROTECTED] wrote: Why can't it be like the following, instead? Say you have servers assigned to your group. Player from your group sees an empty server and wants to play in it (via the Community Server menu.) Client then creates a lobby and sets a reserve on the server via the join community server menu. As long as the lobby is active, client's computer sends a heartbeat to the server (every 30-60 seconds) to let it know it should not take another connection. If client stops heartbeat, assume lobby destroyed and set reservation 0. This would only happen if the server were empty, otherwise client would join server as is currently. I haven't heard a peep from Valve on this list besides about a few days after L4D released. I don't think it's time to take a hiatus yet, guys. You have games, exploits, and problems to fix. Could I at least ask for a fix for the L4D melee bug and a fix for mapchange lockups on TF2 for Christmas? On Tue, Dec 2, 2008 at 3:15 AM, Flubber [EMAIL PROTECTED] wrote: Well maybe it should be since Valve almost didn't say a word since the game was released... 2008/12/2 DontWannaName! [EMAIL PROTECTED] Is it that time already to get our pitchforks and torches? Christmas must have come early. Or is it the time to... http://www.petitionspot.com/start-a-petition/ From: Dr.Stinglock [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, December 2, 2008 12:29:32 AM Subject: Re: [hlds] Petition: Lobbies for Group Servers I was going to just do /nosign for points 1.2 and 4. But then I thought I should explain my answers. 1. It would make more sense to have a lobby directed to a specific server by the lobby leader, otherwise people will be idling in servers waiting to get a team together. There is no real need for a lobby to be on a particular server and this seems a waste. /nosign 2. What happens when those users that can create a server are offline or not playing? And would it not make sense to allow this permission to people who have moderator or admin access to the steam group instead of creating an entirely new group just for admins? /nosign 3. Some sort of ingame steam group managed server admin access. /signed 4. So you want steam group server lists via the community then? That's the only way I could see this working if you didn't want to have any settings on the server or the client to inform it that it is part of a steam group. Still, that relys on the steam community telling your server it is a member of it. This idea really sounds broken, no settings on the server? So you can just grab any server and use it as a community server as you don't have to set anything on the server itself? /nosign -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brad Sent: Tuesday, 2 December 2008 3:15 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Petition: Lobbies for Group Servers What I am calling for (The reasons should be self explanatory): 1. A method for creating a lobby on a particular server. 2. The ability to restrict (using Steam Groups) who can initially create that lobby. 3. Those who can create lobbies on my server should be able to have full lobby leader power over my server, including making it public if they need to fill spots. (Or should only have powers granted by server admins) 4. No need to set any settings in console (such as sv_search_key) for the clients, and no need to set such settings on the server as well. Everything should be able to done using steam groups only (as a supplement to the existing system) If this sounds like something you would like to see implemented, sign on. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Enabling Tracking of Rank and Number of Players?
Whenever I reboot my 6 servers, the players servered/rank stays the same. On Fri, Nov 28, 2008 at 1:41 PM, J T [EMAIL PROTECTED] wrote: I noticed at first when joining the server the rank sometimes shows and sometimes doesn't. On Fri, Nov 28, 2008 at 7:33 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: They're probably/possibly related since both the rank/number of players served and the steam group servers stuff has to be served by the Steam servers. On Fri, Nov 28, 2008 at 8:53 AM, Tom Richardson [EMAIL PROTECTED] wrote: Hang on though... this relates to the listing of Steam Group servers does it not? What I am referring to is the Server Rank and Number of Players Served that is displayed under the banner on the MOTD page... 2008/11/28 AnAkIn . [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server.cfg
Post your config? On Tue, Nov 25, 2008 at 8:10 AM, Dean [EMAIL PROTECTED] wrote: Yeah thanks for that it works now Will Murray wrote: You should try lathering it in butter On Tue, Nov 25, 2008 at 10:59 PM, Dean [EMAIL PROTECTED] wrote: Can anyone help me? Dean wrote: its broken :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds