Re: [hlds] Steam support library
I have also suffered from this error, is there any official word on a fix when running older servers with the newer steamcmd on the same box? Joe On 15 Aug 2012 17:12, Dan Offord li...@multiplay.co.uk wrote: If you're running this on windows, this will fix it without copying over dll's / exe files :( reg delete HKCU\Software\Valve\Steam\ActiveProcess /f From what I can see, steamcmd is setting an ActiveProcess variable everytime this is run for updating csgo/killingfloor, in turn forces a SteamDLL value of: C:\games\killingfloor\bin\steamclient.dll If you remove this value, all games will carry on working as normal (eg Killing Floor will still load etc) Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d On 15 August 2012 15:12, Chris | Immortal-Servers.com ch...@immortal-servers.com wrote: i found a fix for this. download this and extract to the where the .exe is in the root of the game http://immortal-servers.com/**downloads/steam.rarhttp://immortal-servers.com/downloads/steam.rar it is steam files, i did this and works fine. -Original Message- From: G. Hutchinson Sent: Wednesday, August 15, 2012 3:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam support library Ok this is getting annoying. Normally I am pretty good at figuring issues out and this one has been a thorn in my side for a month now. I had to break apart a RAID so as to swap out a drive going bad. Ever since then, I encounter the following (not always, but often enough to suck): L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure Internet server L 08/15/2012 - 08:30:10: *** L 08/15/2012 - 08:30:10: * Unable to load Steam support library.* L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.* L 08/15/2012 - 08:30:11: *** Aside from installing the steam client on the server, which it had never been or had to be installed on prior to run the servers publicly. For some reason installing the client remedies the issue. But I notice sometimes it still fails occasionally. Un-installing and reinstalling and/or leaving installed the client seems to fix. ONLY that seems to fix it so far. My suspicion is somewhere there is a registry link bad in the OS (Windows server 08, R2) pertaining to hlds or such. - verify_all does nothing to help the situation, my cl startup is fine and it annoys me to have the steam client on the server to begin with. Again, from the initial setup I did not have to have it installed and it ran for years just fine without ever installing the client on the machine. Does anyone know a perm fix for this? Even deleting all steam references in registry has been to no avail, unless I missed some (searched Steam). Reinstalling hlds did not help to fix any possible broken registry links or such. I am tired of having to fire up and watch for this message I never had issue with before, only to see it on occasion and have to un-install and reinstall steam client... On a server... That should not have to have the client installed... Searching mailing list archives, the only remedy I have found is the installing of the client. This is not a fix, rather something that is circumventing a broken link somewhere in my opinion. It is not a firewall issue since that has not changed in years. it is not a command line issue, they have not changed in years. It is not a convar issue in any config, has not changed in years. is not a SM, MM issue, updated and runs fine. Reinstalling hlds did not help. Virgin instances of the servers does not help. Sometimes it happen after game server updates, sometimes after a machine reboot. Thanks, Hutch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam CMD
It wouldnt be so bad if for example, you could use it with any account. For CSGO, its beta, so your account has to have access to it? Or am I wrong, in which case, we might aswell all create new steam accounts for server purposes. Joe On 6 July 2012 13:02, Victor Voorhuis victor.silverd...@gmail.com wrote: I'm not liking it either. I can't update my servers when playing games at Steam. It would be nice if it didn't sign off my Steam. 2012/7/6 Saul Rennison saul.renni...@gmail.com I believe all games will move to it soon. It uses the HTTP content delivery method if I recall correctly. On Friday, July 6, 2012, Vader_666 wrote: Natural Selection 2 use Steam CMD too I think since the last build. Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit : Different games get updates at the same time. Especially games with shared engines. On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.comwrote: Having to update more than one server at a time with an update tool is awful practice. Please do all other server operators a favor and use rsync or similar. On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote: How is this progress? Seems like it going back 5 yrs. HLDS update and done. Now we have to sign in and hope you signed out of the game. Can’t update more than one server at a time. It’s the worst idea ever!! -bobby ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared *Sent:* Thursday, July 05, 2012 7:55 PM *To:* hlds@list.valvesoftware.com *Subject:* Re: [hlds] Steam CMD ** ** CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad Jared Creasy Community Relations Tripwire Interactive On 7/5/2012 7:48 PM, Nomaan Ahmad wrote: CS:GO Beta On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:*** * Hello all, I don't really keep up to date on steamcmd, but what games are currently using steamcmd? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/chttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] A hl2 model that can crash TF2 CSS client
Is it a custom map that is being created? If so I dont think you can expect valve to fix their client for a custom placement of an entity. They support their own maps, not custom created ones. Joe On Jun 24, 2012 3:47 PM, raydan rayda...@gmail.com wrote: here is the sample map http://www.sendspace.com/file/65cz6e a map contain a prop_dynamic_override using floor_turret.mdl model, and running a fire animation. client hl2.exe will crash instantly Tested on TF2: crash CSS: crash DODS: ok let see valve willing to fix or not ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Release of FakeClient spoof + Botjoin time
Please don't use that language in the list, you asked a question now wait for a response. On May 4, 2012 12:14 AM, admin ad...@wonkagaming.com wrote: Will be Released soon. on multiple communitys and as for your lil smart lip kid No wonder why people blacklist shut your lil fucking mouth before I shit on your network and FBI scramble to figure out what happened -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
Seems to be OK here, I did it about 5 mins after the launch email On Mar 23, 2012 1:14 AM, Albert Davis davis.alb...@gmail.com wrote: Yes On Thu, Mar 22, 2012 at 9:12 PM, Emil Larsson ail...@gmail.com wrote: Take it easy. People can afford to go a little offtopic now and then, well it's technically questions related to the update! Surprisingly the wiki was fairly quick this time too: http://wiki.teamfortress.com/wiki/Strange_Part Either way for something more relevant to server administrating, anyone else having trouble updating? On Fri, Mar 23, 2012 at 2:01 AM, Tontsadj tonts...@gmail.com wrote: Im still surprised how stupid people in this mailing list are. This is not for talking. If you want to know about strange parts how about waiting 30 minutes and check the wiki. This will be my first and final message in this mailing list. 23.3.2012 2:58, Jose C. Cacho kirjoitti: So does anyone know what this Strange Parts business is about? On Thu, Mar 22, 2012 at 8:44 PM, Cameron Lefcourt camel_le...@hotmail.com wrote: I want to know about these strange parts :P -- Date: Thu, 22 Mar 2012 20:43:01 -0400 From: sinistersn...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released before anyone asks: Lokalisointitiedostot päivitetty means updated localisation files On Thu, Mar 22, 2012 at 8:30 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Waxy Wayfinder - Added a new promotional item - Added Strange Parts that can be used to upgrade existing Strange-quality weapons - Updated The Cozy Camper to allow it to be used in Medieval Mode - Double-clicking on a tool in the backpack view will now use that tool - Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins - Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons - Fixed a bug that would cause certain in-game notification sounds to play even if cl_notifications_show_ingame was false - Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as unknown - Increased Steam Workshop item description to 8000 characters - Updated arena_ravine - Minor visual and performance improvements - Updated cp_well - Performance improvements - Lokalisointitiedostot päivitetty ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 100 TICK SERVERS
Id like to throw a challenge out, these '1000fps servers' against some decent quality 'standard' servers. Get some top teams, possibly one of the big esports news sites to test. We wont tell anyone what the servers are, just provide them with links ie. server1.gametestblah server2.gametestblah See what they actually say is better. End this once and for-all. Joe On 29 February 2012 15:39, Emil Larsson ail...@gmail.com wrote: Like with 1000 FPS servers, was there ever any point? ;) Seemed to be more for bragging/selling rights if anything. On Wed, Feb 29, 2012 at 10:51 AM, ics i...@ics-base.net wrote: No, there is no point anymore to have over 66 ticks. -ics 29.2.2012 11:49, Sachin Sud kirjoitti: Hi Is any one able to have100 tick servers ?? If yes then please let me know. Thanks Sachin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Rates Guide Needed
Fyi just because you bought the game on the old engine, it auto updates to the latest release. Joe On Oct 23, 2011 10:35 AM, kelly joe whitenoi...@ntlworld.com wrote: Hi, I run a dedicated server, and it's only my second time of doing so. I've done a bit of research, and someone on here told me that TF2 is locked at 66tick. However, I read somewhere that if you have the earlier orange box engine for the game (and I think i do because i bought tf2 with orange box), then TF2 isn't locked, You can raise it higher. I was wondering if someone could explain to me the different types of rates, the commands involved, optimum rates etc, as I really dont understand how to use them well, and also what the ideal rates would be for my server. I'm running Windows Vista 32 Bit with 2.20ghz dual core processor if that helps. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Were getting 66.66 fluctuating .63 to .68 on all our servers from the box. Literally no rates specified from the standard out the box from valve, however we we running at this before this update, if that makes any difference. Joe On Oct 16, 2011 2:27 PM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, ** ** With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. ** ** Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers are absent in Server Browser
Anyone else think this has gone too far, from a topic that isn't officially supported to needless mailing list spam. On Oct 1, 2011 11:13 PM, Mick Carter sanctuar...@ntlworld.com wrote: I couldn’t care less about what you could care less about! From: Bubka3 Sent: Saturday, October 01, 2011 7:26 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Servers are absent in Server Browser He wanted to know, I answered. I could careless about this shitfest going on the mailing list. Thanks, - Bubka3 On 10/1/2011 2:24 PM, Eli Witt wrote: Its a good thing we're discussing HLDM servers and not TF2 servers then, isn't it? On Sat, Oct 1, 2011 at 2:22 PM, Bubka3 bub...@gmail.com wrote: Team Fortress 2 is free to play now. Thanks, - Bubka3 On 10/1/2011 2:19 PM, Dmitriy Bobrovskiy wrote: I don’t want to discuss cracked servers at all. I rephrase the question: Can Valve delist servers from Steam Server Browser list intentionally? I mean something like ‘ban’ them. And what about the ‘game that was made free to play months ago’? What is it? And I don’t get aswers for my question about where I can find really legal beautiful Half-Life 1 100% Steam servers? From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon Sent: Saturday, October 01, 2011 9:44 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 7, Issue 2 Re: [hlds] SUSPECT: RE: SUSPECT: Re: Servers are absent in Server Browser Why are we having an argument about cracked servers in a game that was made free to play months ago, why are we doing it via internet meme? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server Showing full
Hello people We have a problem with a few of our windows servers, They are showing that the server is ‘full’ when 0 players are connected to the server, which stops anyone new connecting. Ideas? Many Thanks Joe Powell___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds