Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Nathan Wong
Thank you :)

On 30 April 2010 03:46, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for Team Fortress 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 - Added new items to commemorate our 119th (or so) update.
 - Fixed several issues with the Source SDK
 - Scout's Retire the Runner achievement updated to be:
        - Kill a Scout while they are under the effect of Crit-a-Cola.
 - Added a 20% damage bonus to The Backburner
 - Fixed the Flare Gun's afterburn duration being lowered by the 
 Flamethrower's duration reduction
 - Fixed the teleporter exit using the wrong particle effect
 - Fixed HUD damage indicators not appearing
 - Fixed Teleporters not reverting to level 1 when their other side is 
 destroyed
 - Fixed receiving damage not causing view-kicks on players
 - Fixed Engineers  Spies being able to circumvent build restrictions
 - Fixed Server Browser not saving filter settings properly
 - Fixed a client crash in the targetID on clients running custom HUDs

 Jason


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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Nathan Wong
My bet is on 11pm PST.

On Dec 18, 2009 12:23 AM, Andrew Leach m...@luaduck.co.uk wrote:

Sleep is overrated

-- Sent from my Palm Prē

Jake Eisenman wrote: Take a nap :-P Scott wrote:  they need to hurry up
i want to go to b...

 On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
 lt;flub...@gmail.comlt%3bflub...@gmail.com
wrote:GIVE US DODGEB...
 2009/12/18 Spencer 'voogru' MacDonald 
 lt;voo...@voogru.comlt%3bvoo...@voogru.com


   Update will be released at 1:30 PM VST   -Original
Message-  F...

 On Thu, Dec 17, 2009 at 3:44 PM, 
 lt;arreo...@gmail.comlt%3barreo...@gmail.com
wrote:Absolutel...
 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal 
lt;naslund.fan...@gmail.com lt%3bnaslund.fan...@gmail.com

  wrote:   Yes, but it's nice to get announcements sent
t...
 On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
 lt;mahzorim...@gmail.comlt%3bmahzorim...@gmail.com


  wrote:   We already know this a la the TF2 blog. 
 On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen lt;

  jas...@valvesoftware.com   wrote:  ...
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Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Nathan Wong
Far more likely this is http://www.teamfortress.com/pumpkinpatch/ than the
repeatable crash exploit.

Nathan

2009/10/29 Carl aidsf...@gmail.com

 This has got to be the fast bug fix from Valve in the history of Valve

 On Thu, Oct 29, 2009 at 2:40 PM, DrGamez drga...@gmail.com wrote:

  HALLOWEEN YES
 
  On Thu, Oct 29, 2009 at 11:34 AM, Jason Ruymen jas...@valvesoftware.com
 
  wrote:
   A required update for Team Fortress 2 is on the way.  Should be live in
 a
  couple of hours.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Released

2009-10-29 Thread Nathan Wong
The achievements don't seem to be working for me on various servers. Namely
the ghost and pumpkin one. Anyone else experiencing similar?

Nathan

2009/10/30 Munra mu...@anbservers.net

 I don't know

  I am trying to update with -verify_all however looks like I am at the back
 of the line again.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Thursday, October 29, 2009 10:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

 I'm not running Windows so I can't discredit this, but it could just be
 that players are basically DDOS'ing the system trying to get it. It
 happened to me and Neph, and I'm sure others.

 Though again since it's Windows it might be a legit crash.


 On Thu, 2009-10-29 at 22:16 -0400, Munra wrote:
  Took a long time but it did update but my servers are just crashing, even
  with addons disabled *windows 2003
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
  Sent: Thursday, October 29, 2009 10:11 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  is it updating for anyone? i keep getting
 
  Retrying in 30 seconds...
 
 
  for the last 20 minutes
 
  On Thu, Oct 29, 2009 at 8:52 PM, Don Williams d...@precdata.com wrote:
 
   OK THNX TO YOU!
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
   Sent: Thursday, October 29, 2009 9:22 PM
   To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
   mailing
   list'; 'hlds_annou...@list.valvesoftware.com'
   Subject: [hlds] Team Fortress 2 Update Released
  
   A required update for Team Fortress 2 is now available.  Please run
   hldsudpatetool to receive it.  The specific changes include:
  
   Team Fortress 2
   - Added a new community map: Koth_Harvest
   - Added a Halloween edition called Koth_Harvest_Event
  - Contains a variety of Halloween related features: New hats,
   achievements, exploding pumpkins, ghosts, and more!
   - Updated the CTF, Arena, and KOTH versions of Sawmill
  - Fixed Engineer exploit
   - Added check to prevent clients from sending empty or all whitespace
  names
   to the server
   - Fixed item_found announcements coloring the player names if the
 player
   has :: in their name
   - QuickSwitch improvements
  - Added key input so you can cycle through it using the slot
 input
   keys
  - Added all loadout slots (not just primary, secondary, and
 melee)
  - Removed duplicate entries (should only see 1 flaregun, etc.)
  - Fixed a few small layout  empty slot bugs
  
   Community requests:
   - Updated item_teamflag with flags to toggle the trail effects: 0 none,
 1
   all, 2 paper only, 3 color only
   - Added a both selection to the invalid winners field for
   team_control_point_master and team_control_point_round entities
  
   Jason
  
  
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Re: [hlds] Killing Floor free weekend difficulty settings

2009-10-24 Thread Nathan Wong
Fair enough, but this message more than applies to everyone who might have
set up additional servers (like me) for the duration of the weekend.

Nathan

2009/10/24 Kitteny Berk b...@hairy-arse.com

 What are you? Infinity ward?

 I'll be keeping my servers as my regulars like them, thanks all the same.

 John Gibson wrote:
  As many of you know we are currently running a free weekend for
  Killing Floor. One thing I have noticed is a lot of the servers are
  set to the hard difficulty setting, and the free weekend players are
  getting owned on hard since hard is designed for players that have
  levelled up their perks to level 2 or 3 at least.


 __ Information from ESET NOD32 Antivirus, version of virus
 signature database 4538 (20091024) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



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Re: [hlds] Killing Floor free weekend difficulty settings

2009-10-24 Thread Nathan Wong
That's quite impressive. My server has actually be empty since I created it,
but I'm thinking that this is probably because I'm running it on completely
non-standard ports and it probably doesn't appear in the server browser.

Nathan

2009/10/24 Rick Payton r...@mai-hawaii.com

 After my e-mail transactions with Kitteny I thought what better then to
 fire one up myself... sooo ... I did. What really surprised me though
 was that when I did the initial fire up the server, in the time it took
 for me to press enter in putty, grab my mouse, and type in the server
 address:port in the web browser, I had a full server already. Being that
 I'm hosting from Hawaii, this surprised me as everyones ping is well
 over 150, save for the lone 40 pinger I got. Anyways 

 xWebQueryCurrent Package.UTServerAdmin.xWebQueryCurrent (Function
 xWebAdmin.xWebQueryCurrent.QueryCurrentPlayers:09EE) Accessed array
 'Settings' out of bounds (-1/49)

 Is that out of bounds (-1/49) something to worry about?

 Mahalo,

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
 Sent: Saturday, October 24, 2009 8:17 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Killing Floor free weekend difficulty settings

 As many of you know we are currently running a free weekend for
 Killing Floor. One thing I have noticed is a lot of the servers are
 set to the hard difficulty setting, and the free weekend players are
 getting owned on hard since hard is designed for players that have
 levelled up their perks to level 2 or 3 at least.

 So I would like to ask that as many server admins as possible that are
 running KF servers please set their difficulty to normal just for this
 weekend. This will help ensure the new players have a good experience,
 and come back after the free weekend.

 Finally, with over 20,000 poeple playing KF right now and pretty much
 every KF server on earth full, if any server admins want to throw up a
 few more servers it would be greatly appreciated :)

 Thanks,

 John Gibson
 President
 Tripwire Interactive

 Sent from my iPhone

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Re: [hlds] Any way to disable the crash dialog in Win3k/8k ?

2009-07-12 Thread Nathan Wong
You /are/ kidding, right?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: 12 July 2009 21:14
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Any way to disable the crash dialog in Win3k/8k ?

add -nocrashdialog to the startup command line.

On Sun, Jul 12, 2009 at 12:48 PM, Andreas Grimm l...@gmx.net wrote:

 Hello,

 I start my gameservers in Windows 2003/2008 with the command line option
 -nocrashdialog which should disable all crash dialogs.
 But I have still some crashes in Team Fortress 2 which show that dialog.

 The bad thing is, I have to click ok first before my restart script is
 able to restart the gameserver.
 For that time the gameserver is dead. Here a few Screens:
 http://images.saigns.de/error1.jpg
 http://images.saigns.de/error2.jpg

 Does anyone know a workaround to get that fixed?
 Perhaps there is an option in Windows itself which disbales these kind of
 dialogs?

 Any help would be great

 Andi


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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Nathan Wong
WFM

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
Sent: 22 May 2009 01:31
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

steam freinds and other steam stuff is down, wonder if its a sign

On Thu, May 21, 2009 at 7:51 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 ADMIN! You have to come back with me... TO THE FUTURE!

 On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote:
  sorry its 0 but good try
 
  you win...
 ... a pile of flameing dog shit
  jk
  thats correct
 
  On May 21, 2009, at 7:37 PM, Clyde cide wrote:
 
  1.21 gigawatts is the answer!
 
  On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
  SAVE THE CLOCK TOWER!
  SAVE THE CLOCK TOWER!
 
  *Drives off in DeLorian *
 
  On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net
  wrote:
  nice one hutch
  On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:
 
  5€ in the pot!
 
  2009/5/22 Alec Sanger eclyp...@hotmail.com
 
 
  hell, i'll throw in $6!
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  From: ad...@firestormpcs.net
  To: hlds@list.valvesoftware.com
  Date: Thu, 21 May 2009 18:56:21 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  i am willing to chip in to buy a huge clock tower that looks like
  the
  clock in hl2 at the church so they can tell what time it is.
 
  any one else wana chip in
  $5 in the pot
 
  On May 21, 2009, at 6:38 PM, admin wrote:
 
  valve = punctual
  XD
 
  On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
 
  I would guess its within the next 3 hours, based on previous
  updates
  and
  blog posts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  Redh3ad
  Sent: Friday, 22 May 2009 8:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  Does that mean I can go to bed now because you still need 6
  or 7
  hours till
  the update is ready or do I have to stay awake because the
  update is
  coming
  in about 30 minutes and 150 people will complain in my forums
  until
  the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane
  1nsane...@gmail.com
  wrote:
  Back to cleaning the pool it is for me then. Green water that
  smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later
  today.  No
  specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
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  virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of
  virus
  signature
  database 4094 (20090521) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] L4D: Cross-Platform Multiplayer

2008-11-23 Thread Nathan Wong
As far as I'm aware, only Universe at War and Shadowrun do. As Shadowrun is
entirely defunct, you need only presume the latter.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Burton Johnsey
Sent: 24 November 2008 00:30
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D: Cross-Platform Multiplayer

Halo 2 PC and Gears of War PC do *not* support cross-platform play.



 [??R] The-/iller wrote:
  Halo 2 for PC is also, possibly gears but I don't think so. but you have
  to have an xbox live silver account or something just to play multi for
  pc, kinda stupid but PC players always get kicked from servers for
  hacking aka just using a mouse and keybo i say suck it console
 players
 
  Burton Johnsey wrote:
 
  I think Shadowrun might be the only game that is...

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Re: [hlds] TF2 Hacker

2008-11-20 Thread Nathan Wong
Indeed. I would have no problem with banning a known COD hacker from CS/TF2
if I knew them to be the same person (though if they were, say, teenage,
this would be up for review after a certain number of years in case they'd
matured ^^)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
Sent: 20 November 2008 23:04
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Hacker

If you hack on one engine, you're likely to hack on another.  Even if
that wasn't true, I can't think of a better deterrent than thread of
banning from all Valve games.

On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:
 That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I
 must hack in every game I own, right?

 Donnie Newlove wrote:
 Well, his VAC status does not look good for him so its true that he is
 a cheater, but he has probably not been caught by VAC on the Source
 engine.

 This plugin still does not exist yet, but when it does it will change
 that, I'm looking forward to it.
 http://www.vacbanned.com/plugin.php

 On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote:

 So I wanted to play on my server, 18 poeple on it, filling up... so
while I
 load, this hacker gets on with his aimbot/speed hack as sniper, and
 basically makes most people quit, there are only 5 people remaining when
I
 get in game.

 You have no Idea how enraged I was over this, I told him I was giving
his ID
 to anyone I can find, so here I go.

 nicknames: Pitty: like 1000? lol, [COTB]austantacious
 Steam Page: http://steamcommunity.com/profiles/76561197997419331
 STEAM_ID: STEAM_0:1:18576801
 IP: 24.2.199.151

 Please ban this pile of crap from all your servers until vac gets him or
 something D:.

 --
 From Ben B. (Goerge)
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Re: [hlds] remove me from your list please

2008-11-15 Thread Nathan Wong
Or you could read just one message and click the large unsubscribe link at
the bottom of every one.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 16 November 2008 01:17
To: hlds@list.valvesoftware.com
Subject: [hlds] remove me from your list please

remove me from your list please

[EMAIL PROTECTED]

thanks


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